This commit is contained in:
libccy 2017-11-10 14:45:31 +08:00
parent cd779f2d80
commit 4b4b2d66f4
5 changed files with 55 additions and 54 deletions

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@ -1551,7 +1551,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
shujinsan:'舒筋散',
shujinsan_info:'出牌阶段对任意角色使用,目标可弃置任意张牌,并摸等量的牌',
mutoumianju:'木头面具',
mutoumianju_info:'你可以将一张手牌当作杀使用',
mutoumianju_info:'出牌阶段限一次,你可以将一张手牌当作杀使用',
mutoumianju_skill:'木杀',
mutoumianju_skill_info:'出牌阶段限一次,你可以将一张手牌当作杀使用',
heilonglinpian:'黑龙鳞片',

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@ -2264,10 +2264,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
['heart',4,'gw_baoxueyaoshui'],
['spade',8,'gw_baoxueyaoshui'],
['spade',8,'shanbengshu'],
['spade',2,'kunenfayin'],
['club',3,'wenyi'],
['heart',8,'yanziyaoshui'],
['spade',8,'gw_shanbengshu'],
['spade',2,'gw_kunenfayin'],
['club',3,'gw_wenyi'],
['heart',8,'gw_yanziyaoshui'],
],
};
});

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@ -348,12 +348,17 @@ game.import('card',function(lib,game,ui,get,ai,_status){
selectTarget:-1,
modTarget:true,
content:function(){
'step 0'
target.changeHujia();
target.draw();
'step 1'
if(player.countCards('he')){
player.chooseToDiscard('he',true);
}
},
ai:{
order:8.5,
value:8,
value:7,
useful:3,
result:{
target:1
@ -443,6 +448,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
'step 1'
if(event.num){
var enemies=event.current.getEnemies();
enemies.remove(player);
for(var i=0;i<enemies.length;i++){
if(!enemies[i].countCards('h')){
enemies.splice(i--,1);
@ -459,7 +465,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}
},
ai:{
order:1.5,
order:8.5,
wuxie:function(){
return 0;
},
@ -508,49 +514,45 @@ game.import('card',function(lib,game,ui,get,ai,_status){
shenenshu:{
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target!=player;
},
type:'trick',
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player;
},
modTarget:true,
content:function(){
var num=player.countCards('h')-target.countCards('h');
if(num<-3) num=-3;
if(num>3) num=3;
if(num>0){
target.draw(num);
'step 0'
var cards=target.getCards('h',function(card){
return get.type(card)!='basic';
});
if(cards.length){
target.lose(cards)._triggered=null;
}
else if(num<0){
player.draw(-num);
}
else{
game.asyncDraw([target,player]);
event.num=1+cards.length;
'step 1'
var cards=[];
var list=get.typeCard('basic');
list.remove('du');
if(list.length){
for(var i=0;i<event.num;i++){
cards.push(game.createCard(list.randomGet()));
}
target.directgain(cards);
}
},
ai:{
order:10,
value:7,
useful:2,
order:1,
result:{
target:function(player,target){
var nh=player.countCards('h')-target.countCards('h');
if(!player.hasSkill('jizhi')){
nh--;
var hs=target.getCards('h');
for(var i=0;i<hs.length;i++){
if(get.type(hs[i])!='basic'&&get.useful(hs[i])>=6){
return 0;
}
}
if(nh>0) return nh;
if(nh==0) return 1;
return 0;
},
player:function(player,target){
var nh=target.countCards('h')-player.countCards('h');
if(!player.hasSkill('jizhi')){
nh++;
}
if(nh>0) return nh;
if(nh==0) return 1;
return 0;
return 1;
}
},
expose:0.2
}
}
},
zhiliaobo:{
@ -562,19 +564,20 @@ game.import('card',function(lib,game,ui,get,ai,_status){
type:'trick',
content:function(){
'step 0'
target.recover();
'step 1'
target.judge(function(card){
return get.color(card)=='red'?1:0;
});
'step 2'
'step 1'
if(result.bool){
target.draw();
target.recover();
}
else{
target.changeHujia();
}
},
ai:{
order:4,
value:[8,3],
value:[7,3],
useful:[6,3],
result:{
target:function(player,target){
@ -676,19 +679,19 @@ game.import('card',function(lib,game,ui,get,ai,_status){
linghunzhihuo:'灵魂之火',
linghunzhihuo_info:'对一名角色造成一点火焰伤害,然后随机弃置一张手牌',
shenenshu:'神恩术',
shenenshu_info:'对一名其他角色使用令你与目标中手牌数较少的摸若干张牌直到手牌数相等X不大于3若手牌数已相等改为你与目标各摸一张牌',
shenenshu_info:'出牌阶段对自己使用,获得一张随机基本牌,并将手牌中的非基本牌替换为基本牌',
zhiliaobo:'治疗波',
zhiliaobo_info:'对一名受伤角色使用,令其回复一点体力,并进行一次判定,若结果为红色则目标摸一张牌',
zhiliaobo_info:'出牌阶段对一名受伤角色使用,目标进行一次判定,若结果为红色,则回复一点体力,否则获得一点护甲',
yuansuhuimie:'元素毁灭',
yuansuhuimie_info:'对所有角色使用令目标弃置0~2张牌并受到2-X点雷电伤害X为其弃置的手牌数',
xingjiegoutong:'星界沟通',
xingjiegoutong_info:'增加一点体力上限并回复一点体力,弃置你的所有手牌',
tanshezhiren:'弹射之刃',
tanshezhiren_info:'出牌阶段对自己使用,依次按敌方-友方-敌方-的顺序随机弃置阵营内一名随机角色的一张牌共结算X次X为存活角色数若X为偶数改为X-1',
tanshezhiren_info:'出牌阶段对自己使用,依次按敌方-友方-敌方-的顺序随机弃置阵营内一名随机角色的一张牌(目标不包含你)共结算X次X为存活角色数若X为偶数改为X-1',
chuansongmen:'传送门',
chuansongmen_info:'摸一张牌并展示若发生在出牌阶段你可以立即使用摸到的牌若如此做你将传送门收回手牌每阶段最多收回2张传送门',
dunpaigedang:'盾牌格挡',
dunpaigedang_info:'获得一点护甲值,摸一张牌',
dunpaigedang_info:'获得一点护甲值,摸一张牌,然后弃置一张牌',
siwangchanrao:'死亡缠绕',
siwangchanrao_infox:'弃置一名其他角色的一张手牌,若其此时没有手牌,则你摸一张牌',
shihuawuqi:'石化武器',
@ -703,8 +706,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
jihuocard_info:'摸一张牌,本回合手牌上限+2',
},
list:[
// ['heart',2,'shenenshu'],
// ['diamond',12,'shenenshu'],
['heart',2,'shenenshu'],
['diamond',12,'shenenshu'],
['club',7,'zhiliaobo'],
['spade',1,'zhiliaobo'],
['spade',13,'yuansuhuimie'],

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@ -505,9 +505,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}
},
ai:{
wuxie:function(){
return 0;
},
order:1,
result:{
target:1

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@ -15,6 +15,7 @@ window.noname_update={
'card/swd.js',
'card/gujian.js',
'card/yunchou.js',
'card/hearth.js',
// 'card/gwent.js',
// 'card/guozhan.js',
// 'character/*',