Fix and decouple `game.updateRoundNumber`.
This commit is contained in:
parent
2b2203b0d0
commit
49a0439a34
176
game/game.js
176
game/game.js
|
@ -11294,7 +11294,7 @@
|
||||||
return new Promise(resolve=>setTimeout(resolve,500));
|
return new Promise(resolve=>setTimeout(resolve,500));
|
||||||
}).then(()=>{
|
}).then(()=>{
|
||||||
ui.updatex();
|
ui.updatex();
|
||||||
ui.create.playerPositions();
|
ui.updatePlayerPositions();
|
||||||
return new Promise(resolve=>setTimeout(resolve,500));
|
return new Promise(resolve=>setTimeout(resolve,500));
|
||||||
}).then(()=>{
|
}).then(()=>{
|
||||||
ui.updatec();
|
ui.updatec();
|
||||||
|
@ -42199,10 +42199,13 @@
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
updateRoundNumber:()=>game.broadcastAll((num1,num2,top)=>{
|
updateRoundNumber:()=>{
|
||||||
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=`${num1}轮 剩余牌: ${num2}`;
|
game.broadcastAll((roundNumber,pileTop)=>{
|
||||||
_status.pileTop=top;
|
if(game.roundNumber!=roundNumber) game.roundNumber=roundNumber;
|
||||||
},game.roundNumber,ui.cardPile.childNodes.length,ui.cardPile.firstChild),
|
if(_status.pileTop!=pileTop) _status.pileTop=pileTop;
|
||||||
|
},game.roundNumber,ui.cardPile.firstChild);
|
||||||
|
ui.updateRoundNumber();
|
||||||
|
},
|
||||||
asyncDraw:(players,num,drawDeck,bottom)=>players.forEach((value,index)=>{
|
asyncDraw:(players,num,drawDeck,bottom)=>players.forEach((value,index)=>{
|
||||||
let num2=1;
|
let num2=1;
|
||||||
if(typeof num=='number') num2=num;
|
if(typeof num=='number') num2=num;
|
||||||
|
@ -52094,7 +52097,7 @@
|
||||||
}
|
}
|
||||||
ui.arena.setNumber=function(num){
|
ui.arena.setNumber=function(num){
|
||||||
this.dataset.number=num;
|
this.dataset.number=num;
|
||||||
ui.create.playerPositions();
|
ui.updatePlayerPositions();
|
||||||
// if(game.layout=='nova'&&parseInt(num)<7){
|
// if(game.layout=='nova'&&parseInt(num)<7){
|
||||||
// ui.arena.classList.add('player_autolong');
|
// ui.arena.classList.add('player_autolong');
|
||||||
// }
|
// }
|
||||||
|
@ -53063,48 +53066,8 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
player:(position,noclick)=>new lib.element.Player(position,noclick),
|
player:(position,noclick)=>new lib.element.Player(position,noclick),
|
||||||
/**
|
|
||||||
* @author curpond
|
|
||||||
* @author Tipx-L
|
|
||||||
* @param {number} [numberOfPlayers]
|
|
||||||
*/
|
|
||||||
connectPlayerPositions:numberOfPlayers=>{
|
|
||||||
if(typeof numberOfPlayers!='number') numberOfPlayers=lib.configOL.number;
|
|
||||||
if(!numberOfPlayers) return;
|
|
||||||
const playerPositions=ui.playerPositions;
|
|
||||||
while(playerPositions.length){
|
|
||||||
playerPositions.pop().remove();
|
|
||||||
}
|
|
||||||
const temporaryPlayer=ui.create.div('.player.connect',ui.window).hide();
|
|
||||||
const computedStyle=getComputedStyle(temporaryPlayer);
|
|
||||||
const halfWidth=parseFloat(computedStyle.width)/2;
|
|
||||||
const halfHeight=parseFloat(computedStyle.height)/2;
|
|
||||||
temporaryPlayer.remove();
|
|
||||||
const halfNumberOfPlayers=Math.round(numberOfPlayers/2);
|
|
||||||
const upperPercentage=100/(halfNumberOfPlayers+1);
|
|
||||||
const scale=10/numberOfPlayers;
|
|
||||||
for(let ordinal=0;ordinal<halfNumberOfPlayers;ordinal++){
|
|
||||||
playerPositions.push(lib.init.sheet([
|
|
||||||
`#window>.player.connect[data-position='${ordinal}']{`,
|
|
||||||
`left:calc(${upperPercentage*(ordinal+1)}% - ${halfWidth}px);`,
|
|
||||||
`top:calc(${100/3}% - ${halfHeight}px);`,
|
|
||||||
scale<1?`transform:scale(${scale});`:'',
|
|
||||||
'}'
|
|
||||||
].join('')));
|
|
||||||
}
|
|
||||||
const lowerPercentage=100/(numberOfPlayers-halfNumberOfPlayers+1);
|
|
||||||
for(let ordinal=halfNumberOfPlayers;ordinal<numberOfPlayers;ordinal++){
|
|
||||||
playerPositions.push(lib.init.sheet([
|
|
||||||
`#window>.player.connect[data-position='${ordinal}']{`,
|
|
||||||
`left:calc(${lowerPercentage*(ordinal-halfNumberOfPlayers+1)}% - ${halfWidth}px);`,
|
|
||||||
`top:calc(${100*2/3}% - ${halfHeight}px);`,
|
|
||||||
scale<1?`transform:scale(${scale});`:'',
|
|
||||||
'}'
|
|
||||||
].join('')));
|
|
||||||
}
|
|
||||||
},
|
|
||||||
connectPlayers:ip=>{
|
connectPlayers:ip=>{
|
||||||
ui.create.connectPlayerPositions();
|
ui.updateConnectPlayerPositions();
|
||||||
game.connectPlayers=[];
|
game.connectPlayers=[];
|
||||||
const numberOfPlayers=lib.configOL.number;
|
const numberOfPlayers=lib.configOL.number;
|
||||||
for(let position=0;position<numberOfPlayers;position++){
|
for(let position=0;position<numberOfPlayers;position++){
|
||||||
|
@ -53159,44 +53122,6 @@
|
||||||
ui.connectStartButton=button;
|
ui.connectStartButton=button;
|
||||||
ui.connectStartBar=bar;
|
ui.connectStartBar=bar;
|
||||||
},
|
},
|
||||||
/**
|
|
||||||
* @author curpond
|
|
||||||
* @author Tipx-L
|
|
||||||
* @param {number} [numberOfPlayers]
|
|
||||||
*/
|
|
||||||
playerPositions:numberOfPlayers=>{
|
|
||||||
if(typeof numberOfPlayers!='number') numberOfPlayers=ui.arena.dataset.number;
|
|
||||||
//当人数小于8时,还是用以前的布局。
|
|
||||||
if(!numberOfPlayers||numberOfPlayers<9) return;
|
|
||||||
const playerPositions=ui.playerPositions;
|
|
||||||
while(playerPositions.length){
|
|
||||||
playerPositions.pop().remove();
|
|
||||||
}
|
|
||||||
//单个人物的宽度。这里要设置玩家的实际的宽度
|
|
||||||
const temporaryPlayer=ui.create.div('.player',ui.arena).hide();
|
|
||||||
const computedStyle=getComputedStyle(temporaryPlayer);
|
|
||||||
const scale=6/numberOfPlayers;
|
|
||||||
//玩家顶部距离父容器上边缘的距离偏移的单位距离
|
|
||||||
const quarterHeight=parseFloat(computedStyle.height)/4*scale;
|
|
||||||
const halfWidth=parseFloat(computedStyle.width)/2;
|
|
||||||
temporaryPlayer.remove();
|
|
||||||
//列数,即假如8人场,除去自己后,上面7个人占7列
|
|
||||||
const columnCount=numberOfPlayers-1;
|
|
||||||
const percentage=90/(columnCount-1);
|
|
||||||
//仅当游戏人数大于8人,且玩家的座位号大于0时,设置玩家的位置。因为0号位是game.me在最下方,无需设置。
|
|
||||||
for(let ordinal=1;ordinal<numberOfPlayers;ordinal++){
|
|
||||||
const reversedOrdinal=columnCount-ordinal;
|
|
||||||
//动态计算玩家的top属性,实现拱桥的效果。只让两边的各两个人向下偏移一些
|
|
||||||
const top=Math.max(0,Math.round(numberOfPlayers/5)-Math.min(Math.abs(ordinal-1),Math.abs(reversedOrdinal)))*quarterHeight;
|
|
||||||
playerPositions.push(lib.init.sheet([
|
|
||||||
`#arena[data-number='${numberOfPlayers}']>.player[data-position='${ordinal}']{`,
|
|
||||||
`left:calc(${percentage*reversedOrdinal+5}% - ${halfWidth}px);`,
|
|
||||||
`top:${top}px;`,
|
|
||||||
`transform:scale(${scale});`,
|
|
||||||
'}'
|
|
||||||
].join('')));
|
|
||||||
}
|
|
||||||
},
|
|
||||||
players:numberOfPlayers=>{
|
players:numberOfPlayers=>{
|
||||||
if(numberOfPlayers===0){
|
if(numberOfPlayers===0){
|
||||||
return;
|
return;
|
||||||
|
@ -57893,6 +57818,87 @@
|
||||||
}
|
}
|
||||||
ui._recycle[key]=node;
|
ui._recycle[key]=node;
|
||||||
},
|
},
|
||||||
|
/**
|
||||||
|
* @author curpond
|
||||||
|
* @author Tipx-L
|
||||||
|
* @param {number} [numberOfPlayers]
|
||||||
|
*/
|
||||||
|
updateConnectPlayerPositions:numberOfPlayers=>{
|
||||||
|
if(typeof numberOfPlayers!='number') numberOfPlayers=lib.configOL.number;
|
||||||
|
if(!numberOfPlayers) return;
|
||||||
|
const playerPositions=ui.playerPositions;
|
||||||
|
while(playerPositions.length){
|
||||||
|
playerPositions.pop().remove();
|
||||||
|
}
|
||||||
|
const temporaryPlayer=ui.create.div('.player.connect',ui.window).hide();
|
||||||
|
const computedStyle=getComputedStyle(temporaryPlayer);
|
||||||
|
const halfWidth=parseFloat(computedStyle.width)/2;
|
||||||
|
const halfHeight=parseFloat(computedStyle.height)/2;
|
||||||
|
temporaryPlayer.remove();
|
||||||
|
const halfNumberOfPlayers=Math.round(numberOfPlayers/2);
|
||||||
|
const upperPercentage=100/(halfNumberOfPlayers+1);
|
||||||
|
const scale=10/numberOfPlayers;
|
||||||
|
for(let ordinal=0;ordinal<halfNumberOfPlayers;ordinal++){
|
||||||
|
playerPositions.push(lib.init.sheet([
|
||||||
|
`#window>.player.connect[data-position='${ordinal}']{`,
|
||||||
|
`left:calc(${upperPercentage*(ordinal+1)}% - ${halfWidth}px);`,
|
||||||
|
`top:calc(${100/3}% - ${halfHeight}px);`,
|
||||||
|
scale<1?`transform:scale(${scale});`:'',
|
||||||
|
'}'
|
||||||
|
].join('')));
|
||||||
|
}
|
||||||
|
const lowerPercentage=100/(numberOfPlayers-halfNumberOfPlayers+1);
|
||||||
|
for(let ordinal=halfNumberOfPlayers;ordinal<numberOfPlayers;ordinal++){
|
||||||
|
playerPositions.push(lib.init.sheet([
|
||||||
|
`#window>.player.connect[data-position='${ordinal}']{`,
|
||||||
|
`left:calc(${lowerPercentage*(ordinal-halfNumberOfPlayers+1)}% - ${halfWidth}px);`,
|
||||||
|
`top:calc(${100*2/3}% - ${halfHeight}px);`,
|
||||||
|
scale<1?`transform:scale(${scale});`:'',
|
||||||
|
'}'
|
||||||
|
].join('')));
|
||||||
|
}
|
||||||
|
},
|
||||||
|
/**
|
||||||
|
* @author curpond
|
||||||
|
* @author Tipx-L
|
||||||
|
* @param {number} [numberOfPlayers]
|
||||||
|
*/
|
||||||
|
updatePlayerPositions:numberOfPlayers=>{
|
||||||
|
if(typeof numberOfPlayers!='number') numberOfPlayers=ui.arena.dataset.number;
|
||||||
|
//当人数小于8时,还是用以前的布局。
|
||||||
|
if(!numberOfPlayers||numberOfPlayers<9) return;
|
||||||
|
const playerPositions=ui.playerPositions;
|
||||||
|
while(playerPositions.length){
|
||||||
|
playerPositions.pop().remove();
|
||||||
|
}
|
||||||
|
//单个人物的宽度。这里要设置玩家的实际的宽度
|
||||||
|
const temporaryPlayer=ui.create.div('.player',ui.arena).hide();
|
||||||
|
const computedStyle=getComputedStyle(temporaryPlayer);
|
||||||
|
const scale=6/numberOfPlayers;
|
||||||
|
//玩家顶部距离父容器上边缘的距离偏移的单位距离
|
||||||
|
const quarterHeight=parseFloat(computedStyle.height)/4*scale;
|
||||||
|
const halfWidth=parseFloat(computedStyle.width)/2;
|
||||||
|
temporaryPlayer.remove();
|
||||||
|
//列数,即假如8人场,除去自己后,上面7个人占7列
|
||||||
|
const columnCount=numberOfPlayers-1;
|
||||||
|
const percentage=90/(columnCount-1);
|
||||||
|
//仅当游戏人数大于8人,且玩家的座位号大于0时,设置玩家的位置。因为0号位是game.me在最下方,无需设置。
|
||||||
|
for(let ordinal=1;ordinal<numberOfPlayers;ordinal++){
|
||||||
|
const reversedOrdinal=columnCount-ordinal;
|
||||||
|
//动态计算玩家的top属性,实现拱桥的效果。只让两边的各两个人向下偏移一些
|
||||||
|
const top=Math.max(0,Math.round(numberOfPlayers/5)-Math.min(Math.abs(ordinal-1),Math.abs(reversedOrdinal)))*quarterHeight;
|
||||||
|
playerPositions.push(lib.init.sheet([
|
||||||
|
`#arena[data-number='${numberOfPlayers}']>.player[data-position='${ordinal}']{`,
|
||||||
|
`left:calc(${percentage*reversedOrdinal+5}% - ${halfWidth}px);`,
|
||||||
|
`top:${top}px;`,
|
||||||
|
`transform:scale(${scale});`,
|
||||||
|
'}'
|
||||||
|
].join('')));
|
||||||
|
}
|
||||||
|
},
|
||||||
|
updateRoundNumber:()=>game.broadcastAll((roundNumber,cardPileNumber)=>{
|
||||||
|
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=`${roundNumber}轮 剩余牌: ${cardPileNumber}`;
|
||||||
|
},game.roundNumber,ui.cardPile.childElementCount)
|
||||||
};
|
};
|
||||||
const get={
|
const get={
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in New Issue