调整新杀张曼成分包
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'huicui',
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name:'huicui',
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connect:true,
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connect:true,
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character:{
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character:{
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dc_zhangmancheng:['male','qun',4,['dclvecheng','dczhongji']],
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yue_zhoufei:['female','wu',3,['dclingkong','dcxianshu']],
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yue_zhoufei:['female','wu',3,['dclingkong','dcxianshu']],
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dc_wuban:['male','shu',4,['dcyouzhan'],['clan:陈留吴氏','unseen']],
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dc_wuban:['male','shu',4,['dcyouzhan'],['clan:陈留吴氏','unseen']],
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yue_caiwenji:['female','qun',3,['dcshuangjia','dcbeifen']],
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yue_caiwenji:['female','qun',3,['dcshuangjia','dcbeifen']],
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@ -94,7 +95,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_daihan:['mamidi','dc_jiling','zhangxun','dc_yuejiu','wanglie','leibo','qiaorui','dongwan','yuanyin'],
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sp_daihan:['mamidi','dc_jiling','zhangxun','dc_yuejiu','wanglie','leibo','qiaorui','dongwan','yuanyin'],
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sp_jianghu:['guanning','huzhao','dc_huangchengyan','mengjie'],
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sp_jianghu:['guanning','huzhao','dc_huangchengyan','mengjie'],
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sp_zongheng:['huaxin','luyusheng','re_xunchen','re_miheng','fengxi','re_dengzhi','dc_yanghu','zongyu'],
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sp_zongheng:['huaxin','luyusheng','re_xunchen','re_miheng','fengxi','re_dengzhi','dc_yanghu','zongyu'],
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sp_taiping:['guanhai','liupi','peiyuanshao','zhangchu','zhangkai'],
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sp_taiping:['guanhai','liupi','peiyuanshao','zhangchu','zhangkai','dc_zhangmancheng'],
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sp_yanhan:['dc_liuba','dc_huangquan','furongfuqian','xianglang','dc_huojun','gaoxiang','dc_wuban'],
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sp_yanhan:['dc_liuba','dc_huangquan','furongfuqian','xianglang','dc_huojun','gaoxiang','dc_wuban'],
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sp_jishi:['dc_jiben','zhenghun','dc_sunhanhua','liuchongluojun'],
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sp_jishi:['dc_jiben','zhenghun','dc_sunhanhua','liuchongluojun'],
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sp_raoting:['dc_huanghao','dc_sunziliufang','dc_sunchen'],
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sp_raoting:['dc_huanghao','dc_sunziliufang','dc_sunchen'],
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@ -103,6 +104,142 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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skill:{
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skill:{
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//张曼成
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dclvecheng:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filterTarget:lib.filter.notMe,
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content:function(){
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player.addTempSkill('dclvecheng_xiongluan');
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player.markAuto('dclvecheng_xiongluan',[target]);
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var cards=player.getCards('h','sha');
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if(cards.length) player.addGaintag(cards,'dclvecheng_xiongluan');
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},
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ai:{
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threaten:3.1,
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order:3.5,
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expose:0.2,
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result:{
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target:function(player,target){
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if(player.getStorage('dclvecheng_xiongluan').contains(target)) return 0;
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if(target.getEquip('bagua')||target.getEquip('rewrite_bagua')) return -0.6;
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var hs=player.countCards('h',card=>{
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if(!player.canUse(card,target)) return false;
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return get.name(card)=='sha'&&get.effect(target,card,player,player)>0;
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});
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var ts=target.hp;
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if(hs>=ts&&ts>1) return -2;
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return -1;
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}
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}
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},
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subSkill:{
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xiongluan:{
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trigger:{player:'phaseEnd'},
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charlotte:true,
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forced:true,
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popup:false,
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onremove:function(player,skill){
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player.removeGaintag('dclvecheng_xiongluan');
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delete player.storage[skill];
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},
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filter:function(event,player){
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return player.getStorage('dclvecheng_xiongluan').some(i=>i.isIn());
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},
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content:function(){
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'step 0'
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event.targets=player.getStorage('dclvecheng_xiongluan').slice();
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event.targets.sortBySeat();
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'step 1'
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if(!event.targets.length){
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event.finish();
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return;
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}
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var target=event.targets.shift();
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event.target=target;
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target.showHandcards();
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var cards=target.getCards('h','sha');
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if(!cards.length) event.redo();
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else event.forced=false;
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'step 2'
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var forced=event.forced;
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var prompt2=forced?'掠城:选择对'+get.translation(player)+'使用的【杀】':'掠城:是否依次对'+get.translation(player)+'使用所有的【杀】?';
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target.chooseToUse(forced,function(card,player,event){
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if(get.itemtype(card)!='card'||get.name(card)!='sha') return false;
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return lib.filter.filterCard.apply(this,arguments);
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},prompt2).set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
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if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
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return lib.filter.targetEnabled.apply(this,arguments);
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}).set('sourcex',player);
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'step 3'
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if(result.bool){
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if(target.countCards('h','sha')){
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event.forced=true;
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event.goto(2);
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return;
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}
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}
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event.forced=false;
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event.goto(1);
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},
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intro:{
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content:'对$使用“掠城”【杀】无任何次数限制',
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},
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mod:{
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cardUsableTarget:function(card,player,target){
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if(!card.cards||card.cards.length!=1) return;
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if(card.name=='sha'&&card.cards[0].hasGaintag('dclvecheng_xiongluan')&&player.getStorage('dclvecheng_xiongluan').contains(target)) return true;
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},
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}
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}
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}
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},
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dczhongji:{
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audio:2,
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trigger:{player:'useCard'},
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filter:function(event,player){
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if(player.countCards('h')>=player.maxHp) return false;
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var suit=get.suit(event.card);
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return !lib.suit.contains(suit)||!player.countCards('h',{suit:suit});
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},
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check:function(event,player){
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var num=Math.min(20,player.maxHp-player.countCards('h'));
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if(num<=0) return false;
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var numx=player.getHistory('useSkill',evt=>{
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return evt.skill=='dczhongji';
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}).length+1;
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if(numx>num) return false;
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if(_status.currentPhase!=player) return true;
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if(player.hasCard(card=>{
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var suit=get.suit(card);
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return player.hasValueTarget(card)&&!player.hasCard(cardx=>{
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return cardx!=card&&get.suit(cardx)==suit;
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});
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})) return false;
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return true;
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},
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prompt2:function(event,player){
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var num=Math.min(20,player.maxHp-player.countCards('h'));
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var str=num>0?'摸'+get.cnNumber(num)+'张牌,然后':'';
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return str+'弃置'+get.cnNumber(1+player.getHistory('useSkill',evt=>{
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return evt.skill=='dczhongji';
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}).length)+'张牌';
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},
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content:function(){
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'step 0'
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var num=Math.min(20,player.maxHp-player.countCards('h'));
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if(num>0) player.draw(num);
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'step 1'
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var num=player.getHistory('useSkill',evt=>{
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return evt.skill=='dczhongji';
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}).length;
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player.chooseToDiscard('螽集:请弃置'+get.cnNumber(num)+'张牌','he',true,num).set('ai',get.unuseful);
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},
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ai:{
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threaten:3.2,
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}
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},
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//乐周妃
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//乐周妃
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dclingkong:{
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dclingkong:{
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audio:2,
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audio:2,
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@ -10494,6 +10631,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dclingkong_info:'锁定技。①游戏开始时,你将所有手牌标记为“箜篌”。②你的“箜篌”牌不计入手牌上限。③当你于回合外获得牌后,系统随机将其中的一张牌标记为“箜篌”。',
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dclingkong_info:'锁定技。①游戏开始时,你将所有手牌标记为“箜篌”。②你的“箜篌”牌不计入手牌上限。③当你于回合外获得牌后,系统随机将其中的一张牌标记为“箜篌”。',
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dcxianshu:'贤淑',
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dcxianshu:'贤淑',
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dcxianshu_info:'出牌阶段,你可以将一张“箜篌”正面向上交给一名其他角色。若此牌为红色,且该角色的体力值不大于你,则其回复1点体力;若此牌为黑色,且该角色的体力值不小于你,则其失去1点体力。此技能结算完成后,你摸X张牌(X为你与其的体力值之差且至多为5)。',
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dcxianshu_info:'出牌阶段,你可以将一张“箜篌”正面向上交给一名其他角色。若此牌为红色,且该角色的体力值不大于你,则其回复1点体力;若此牌为黑色,且该角色的体力值不小于你,则其失去1点体力。此技能结算完成后,你摸X张牌(X为你与其的体力值之差且至多为5)。',
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dc_zhangmancheng:'张曼成',
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dclvecheng:'掠城',
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dclvecheng_info:'出牌阶段限一次。你可以选择一名其他角色,你于本回合对其使用当前手牌中的【杀】无任何次数限制。然后回合结束时,其展示所有手牌,若其中有【杀】,其可以选择对你依次使用其中所有的【杀】。',
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dczhongji:'螽集',
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dczhongji_info:'当你使用牌时,若此牌无花色或你手牌区里没有与此牌花色相同的手牌,你可以将手牌摸至体力上限并弃置X张牌(X为本回合发动〖螽集〗的次数)。',
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sp_baigei:'无双上将',
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sp_baigei:'无双上将',
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sp_caizijiaren:'才子佳人',
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sp_caizijiaren:'才子佳人',
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142
character/sp2.js
142
character/sp2.js
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@ -7,7 +7,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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dc_zhangmancheng:['male','qun',4,['dclvecheng','dczhongji']],
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//dc_fuwan:['male','qun',4,['dcmoukui']],
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//dc_fuwan:['male','qun',4,['dcmoukui']],
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guānning:['male','shu',3,['dcxiuwen','dclongsong']],
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guānning:['male','shu',3,['dcxiuwen','dclongsong']],
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sunhuan:['male','wu',4,['dcniji'],['unseen']],
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sunhuan:['male','wu',4,['dcniji'],['unseen']],
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@ -599,142 +598,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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}
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}
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},
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},
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//张曼成
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dclvecheng:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filterTarget:lib.filter.notMe,
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content:function(){
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player.addTempSkill('dclvecheng_xiongluan');
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player.markAuto('dclvecheng_xiongluan',[target]);
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var cards=player.getCards('h','sha');
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if(cards.length) player.addGaintag(cards,'dclvecheng_xiongluan');
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},
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ai:{
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threaten:3.1,
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order:3.5,
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expose:0.2,
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result:{
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target:function(player,target){
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if(player.getStorage('dclvecheng_xiongluan').contains(target)) return 0;
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if(target.getEquip('bagua')||target.getEquip('rewrite_bagua')) return -0.6;
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var hs=player.countCards('h',card=>{
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if(!player.canUse(card,target)) return false;
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return get.name(card)=='sha'&&get.effect(target,card,player,player)>0;
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});
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var ts=target.hp;
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if(hs>=ts&&ts>1) return -2;
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return -1;
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}
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}
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},
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subSkill:{
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xiongluan:{
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trigger:{player:'phaseEnd'},
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charlotte:true,
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forced:true,
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popup:false,
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onremove:function(player,skill){
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player.removeGaintag('dclvecheng_xiongluan');
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delete player.storage[skill];
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},
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filter:function(event,player){
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return player.getStorage('dclvecheng_xiongluan').some(i=>i.isIn());
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},
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content:function(){
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'step 0'
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event.targets=player.getStorage('dclvecheng_xiongluan').slice();
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event.targets.sortBySeat();
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'step 1'
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if(!event.targets.length){
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event.finish();
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return;
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}
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var target=event.targets.shift();
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event.target=target;
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target.showHandcards();
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var cards=target.getCards('h','sha');
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if(!cards.length) event.redo();
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else event.forced=false;
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'step 2'
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var forced=event.forced;
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var prompt2=forced?'掠城:选择对'+get.translation(player)+'使用的【杀】':'掠城:是否依次对'+get.translation(player)+'使用所有的【杀】?';
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target.chooseToUse(forced,function(card,player,event){
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if(get.itemtype(card)!='card'||get.name(card)!='sha') return false;
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return lib.filter.filterCard.apply(this,arguments);
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},prompt2).set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
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if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
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return lib.filter.targetEnabled.apply(this,arguments);
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}).set('sourcex',player);
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'step 3'
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if(result.bool){
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if(target.countCards('h','sha')){
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event.forced=true;
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event.goto(2);
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return;
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}
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}
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event.forced=false;
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event.goto(1);
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},
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intro:{
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content:'对$使用“掠城”【杀】无任何次数限制',
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},
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mod:{
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cardUsableTarget:function(card,player,target){
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if(!card.cards||card.cards.length!=1) return;
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if(card.name=='sha'&&card.cards[0].hasGaintag('dclvecheng_xiongluan')&&player.getStorage('dclvecheng_xiongluan').contains(target)) return true;
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},
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}
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}
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}
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},
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dczhongji:{
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audio:2,
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trigger:{player:'useCard'},
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filter:function(event,player){
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if(player.countCards('h')>=player.maxHp) return false;
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|
||||||
var suit=get.suit(event.card);
|
|
||||||
return !lib.suit.contains(suit)||!player.countCards('h',{suit:suit});
|
|
||||||
},
|
|
||||||
check:function(event,player){
|
|
||||||
var num=Math.min(20,player.maxHp-player.countCards('h'));
|
|
||||||
if(num<=0) return false;
|
|
||||||
var numx=player.getHistory('useSkill',evt=>{
|
|
||||||
return evt.skill=='dczhongji';
|
|
||||||
}).length+1;
|
|
||||||
if(numx>num) return false;
|
|
||||||
if(_status.currentPhase!=player) return true;
|
|
||||||
if(player.hasCard(card=>{
|
|
||||||
var suit=get.suit(card);
|
|
||||||
return player.hasValueTarget(card)&&!player.hasCard(cardx=>{
|
|
||||||
return cardx!=card&&get.suit(cardx)==suit;
|
|
||||||
});
|
|
||||||
})) return false;
|
|
||||||
return true;
|
|
||||||
},
|
|
||||||
prompt2:function(event,player){
|
|
||||||
var num=Math.min(20,player.maxHp-player.countCards('h'));
|
|
||||||
var str=num>0?'摸'+get.cnNumber(num)+'张牌,然后':'';
|
|
||||||
return str+'弃置'+get.cnNumber(1+player.getHistory('useSkill',evt=>{
|
|
||||||
return evt.skill=='dczhongji';
|
|
||||||
}).length)+'张牌';
|
|
||||||
},
|
|
||||||
content:function(){
|
|
||||||
'step 0'
|
|
||||||
var num=Math.min(20,player.maxHp-player.countCards('h'));
|
|
||||||
if(num>0) player.draw(num);
|
|
||||||
'step 1'
|
|
||||||
var num=player.getHistory('useSkill',evt=>{
|
|
||||||
return evt.skill=='dczhongji';
|
|
||||||
}).length;
|
|
||||||
player.chooseToDiscard('螽集:请弃置'+get.cnNumber(num)+'张牌','he',true,num).set('ai',get.unuseful);
|
|
||||||
},
|
|
||||||
ai:{
|
|
||||||
threaten:3.2,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
//关宁
|
//关宁
|
||||||
dcxiuwen:{
|
dcxiuwen:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -10612,11 +10475,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
oldlongsong_info:'出牌阶段开始时,你可以将一张手牌交给一名其他角色。然后其须选择其所有的发动时机为出牌阶段内的空闲时间点且你至多能于此阶段发动一次的技能,其于此阶段这些技能失效,你获得这些技能。',
|
oldlongsong_info:'出牌阶段开始时,你可以将一张手牌交给一名其他角色。然后其须选择其所有的发动时机为出牌阶段内的空闲时间点且你至多能于此阶段发动一次的技能,其于此阶段这些技能失效,你获得这些技能。',
|
||||||
dclongsong:'龙颂',
|
dclongsong:'龙颂',
|
||||||
dclongsong_info:'出牌阶段开始时,你可以将一张红色牌交给一名其他角色。然后其须选择其所有的发动时机包含“出牌阶段”的技能,其于此阶段这些技能失效,你获得这些技能且至多可以发动一次。',
|
dclongsong_info:'出牌阶段开始时,你可以将一张红色牌交给一名其他角色。然后其须选择其所有的发动时机包含“出牌阶段”的技能,其于此阶段这些技能失效,你获得这些技能且至多可以发动一次。',
|
||||||
dc_zhangmancheng:'张曼成',
|
|
||||||
dclvecheng:'掠城',
|
|
||||||
dclvecheng_info:'出牌阶段限一次。你可以选择一名其他角色,你于本回合对其使用当前手牌中的【杀】无任何次数限制。然后回合结束时,其展示所有手牌,若其中有【杀】,其可以选择对你依次使用其中所有的【杀】。',
|
|
||||||
dczhongji:'螽集',
|
|
||||||
dczhongji_info:'当你使用牌时,若此牌无花色或你手牌区里没有与此牌花色相同的手牌,你可以将手牌摸至体力上限并弃置X张牌(X为本回合发动〖螽集〗的次数)。',
|
|
||||||
dc_mengda:'孟达',
|
dc_mengda:'孟达',
|
||||||
dclibang:'利傍',
|
dclibang:'利傍',
|
||||||
dclibang_info:'出牌阶段限一次。你可以弃置一张牌,正面向上获得两名其他角色的各一张牌。然后你判定,若结果与这两张牌的颜色均不同,你交给其中一名角色两张牌或失去1点体力,否则你获得判定牌并视为对其中一名角色使用一张【杀】。',
|
dclibang_info:'出牌阶段限一次。你可以弃置一张牌,正面向上获得两名其他角色的各一张牌。然后你判定,若结果与这两张牌的颜色均不同,你交给其中一名角色两张牌或失去1点体力,否则你获得判定牌并视为对其中一名角色使用一张【杀】。',
|
||||||
|
|
Loading…
Reference in New Issue