This commit is contained in:
parent
137c375d13
commit
47e481b7fd
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@ -60,7 +60,10 @@ character.sp={
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tadun:['male','qun',4,['luanzhan']],
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tadun:['male','qun',4,['luanzhan']],
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yanbaihu:['male','qun',4,['zhidao','jili']],
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yanbaihu:['male','qun',4,['zhidao','jili']],
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chengyu:['male','wei',3,['shefu','benyu']],
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chengyu:['male','wei',3,['shefu','benyu']],
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wanglang:['male','wei',3,[]],
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wanglang:['male','wei',3,['gushe','jici']],
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sp_pangde:['male','wei',4,['mashu','juesi']],
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sp_jiaxu:['male','wei',3,['zhenlue','jianshu','yongdi']],
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},
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},
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perfectPair:{
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perfectPair:{
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zhugejin:['zhugeke'],
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zhugejin:['zhugeke'],
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@ -5920,6 +5923,7 @@ character.sp={
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zhangliang:'张梁',
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zhangliang:'张梁',
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tianfeng:'田丰',
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tianfeng:'田丰',
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sp_pangtong:'sp庞统',
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sp_pangtong:'sp庞统',
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sp_jiaxu:'sp贾诩',
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maliang:'马良',
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maliang:'马良',
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sp_caoren:'sp曹仁',
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sp_caoren:'sp曹仁',
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yuejin:'乐进',
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yuejin:'乐进',
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@ -5934,7 +5938,7 @@ character.sp={
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caoang:'曹昂',
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caoang:'曹昂',
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kongrong:'孔融',
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kongrong:'孔融',
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fuwan:'伏完',
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fuwan:'伏完',
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sp_pangde:'庞德',
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sp_pangde:'sp庞德',
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sp_sunshangxiang:'孙尚香',
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sp_sunshangxiang:'孙尚香',
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zhugedan:'诸葛诞',
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zhugedan:'诸葛诞',
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sp_machao:'sp马超',
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sp_machao:'sp马超',
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@ -5973,6 +5977,18 @@ character.sp={
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tadun:'蹋顿',
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tadun:'蹋顿',
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yanbaihu:'严白虎',
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yanbaihu:'严白虎',
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juesi:'决死',
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juesi_info:'出牌阶段,你可以弃置一张杀并选择你攻击范围内的一名有牌的其他角色,该角色弃置一张牌,然后若弃置的牌不是杀且你的体力值不大于该角色,你视为对其使用决斗',
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zhenlue:'缜略',
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zhenlue_info:'锁定技,你使用的非延时类锦囊牌不能被无懈可击响应;你不能被选择为延时类锦囊牌的目标',
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jianshu:'间书',
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jianshu_info:'限定技,出牌阶段,你可以将一张黑色手牌交给一名其他角色,并选择一名攻击范围内含有其的另一名其他角色,然后令这两名角色拼点,赢的角色弃置两张牌,没赢的角色失去一点体力',
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yongdi:'拥嫡',
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yongdi_info:'限定技,当你受到伤害后,你可令一名其他男性角色增加一点体力上限,然后若该角色的武将牌上有主公技且其不为主公,其获得此主公技',
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gushe:'鼓舌',
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gushe_info:'出牌阶段限一次,你可以用一张手牌与至多三名角色同时拼点,然后依次结算拼点结果,没赢的角色选择一项:1.弃置一张牌;2.令你摸一张牌。若拼点没赢的角色是你,你需先获得一个“饶舌”标记(你有7个饶舌标记时,你死亡)',
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jici:'激词',
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jici_info:'当你发动“鼓舌”拼点的牌亮出后,若点数小于X,你可令点数+X;若点数等于X,你可令你本回合发动“鼓舌”的次数上限+1(X为你“饶舌”标记的数量)',
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shefu:'设伏',
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shefu:'设伏',
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shefu_info:'结束阶段开始时,你可以将一张手牌移出游戏,称为"伏兵"。然后为"伏兵"记录一个基本牌或锦囊牌名称(须与其他"伏兵"记录的名称均不同)。你的回合外,当有其他角色使用与你记录的"伏兵"牌名相同的牌时,你可以令此牌无效,然后将该"伏兵"置入弃牌堆',
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shefu_info:'结束阶段开始时,你可以将一张手牌移出游戏,称为"伏兵"。然后为"伏兵"记录一个基本牌或锦囊牌名称(须与其他"伏兵"记录的名称均不同)。你的回合外,当有其他角色使用与你记录的"伏兵"牌名相同的牌时,你可以令此牌无效,然后将该"伏兵"置入弃牌堆',
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benyu:'贲育',
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benyu:'贲育',
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280
game/game.js
280
game/game.js
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@ -5170,6 +5170,7 @@
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if(event.dialog&&event.dialog.close) event.dialog.close();
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if(event.dialog&&event.dialog.close) event.dialog.close();
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},
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},
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chooseToCompareMultiple:function(){
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chooseToCompareMultiple:function(){
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"step 0"
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if(player.num('h')==0){
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if(player.num('h')==0){
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event.result={cancelled:true,bool:false}
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event.result={cancelled:true,bool:false}
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event.finish();
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event.finish();
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@ -5182,7 +5183,64 @@
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return;
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return;
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}
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}
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}
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}
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game.log(player,'对',target,'发起拼点');
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game.log(player,'对',targets,'发起拼点');
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"step 1"
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event.list=targets.slice(0);
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event.list.unshift(player);
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player.chooseCardOL(event.list,'请选择拼点牌',true).set('ai',event.ai).aiCard=function(target){
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var hs=target.get('h');
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_status.event.player=target;
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hs.sort(function(a,b){
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return event.ai(b)-event.ai(a);
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});
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delete _status.event.player;
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return {bool:true,cards:[hs[0]]};
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};
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"step 2"
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var cards=[];
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player.lose(result[0].cards);
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for(var i=1;i<result.length;i++){
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event.list[i].lose(result[i].cards);
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cards.push(result[i].cards[0]);
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}
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event.list2=cards;
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event.card1=result[0].cards[0];
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event.result={player:event.card1,targets:cards.slice(0)};
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event.list.shift();
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game.log(player,'的拼点牌为',event.card1);
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"step 3"
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if(event.list.length){
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game.broadcastAll(function(){
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ui.arena.classList.add('thrownhighlight');
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});
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game.addVideo('thrownhighlight1');
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event.current=event.list.shift();
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event.current.animate('target');
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player.animate('target');
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event.card2=event.list2.shift();
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game.log(event.current,'的拼点牌为',event.card2);
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player.$compare(event.card1,event.current,event.card2);
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game.delay(4);
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}
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else{
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event.finish();
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}
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"step 4"
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if(event.callback){
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var next=game.createEvent('compareMultiple');
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next.player=player;
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next.target=event.current;
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next.card1=event.card1;
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next.card2=event.card2;
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next.content=event.callback;
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}
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"step 5"
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game.broadcastAll(function(id){
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ui.arena.classList.remove('thrownhighlight');
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ui.clear();
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});
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game.addVideo('thrownhighlight2');
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event.goto(3);
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},
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},
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chooseToCompare:function(){
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chooseToCompare:function(){
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"step 0"
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"step 0"
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@ -5382,6 +5440,80 @@
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event.callback(event.player,event.result);
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event.callback(event.player,event.result);
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}
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}
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},
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},
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chooseCardOL:function(){
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'step 0'
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event.targets=event.list.slice(0);
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if(!_status.connectMode){
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event.result=[];
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event.goto(7);
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}
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else{
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for(var i=0;i<event.list.length;i++){
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var target=event.list[i];
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target.wait();
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if(target.isOnline()){
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target.send(function(args,set){
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game.me.chooseCard.apply(game.me,args).set(set);
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game.resume();
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},event._args,event._set);
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event.list.splice(i--,1);
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}
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else if(target==game.me){
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event.withme=true;
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event.list.splice(i--,1);
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}
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}
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}
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'step 1'
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if(event.list.length){
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event.target=event.list.shift();
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event.target.chooseCard.apply(event.target,event._args).set(event._set);
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}
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else{
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event.goto(3);
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}
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'step 2'
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event.target.unwait(result);
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event.goto(1);
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'step 3'
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if(event.withme){
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game.me.chooseCard.apply(game.me,event._args).set(event._set);
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}
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else{
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event.goto(5);
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}
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'step 4'
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game.me.unwait(result);
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'step 5'
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if(!event.resultOL){
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game.pause();
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}
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'step 6'
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event.result=[];
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for(var i=0;i<event.targets.length;i++){
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event.result[i]=event.resultOL[event.targets[i].playerid]||{};
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if(event.result[i]=='ai'&&event.aiCard){
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event.result[i]=event.aiCard(event.targets[i]);
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}
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}
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event.finish();
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'step 7'
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if(event.list.length){
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event.target=event.list.shift();
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event.target.chooseCard.apply(event.target,event._args).set(event._set);
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}
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else{
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for(var i=0;i<event.targets.length;i++){
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if(!event.result[i]){
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event.result[i]={};
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}
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}
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event.finish();
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}
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'step 8'
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event.result[event.targets.indexOf(event.target)]=result;
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event.goto(7);
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},
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chooseButtonOL:function(){
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chooseButtonOL:function(){
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'step 0'
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'step 0'
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ui.arena.classList.add('markhidden');
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ui.arena.classList.add('markhidden');
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@ -5496,7 +5628,7 @@
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}
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}
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}
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}
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"step 2"
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"step 2"
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if(event.glow_result){
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if(event.glow_result&&event.result.cards){
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for(var i=0;i<event.result.cards.length;i++){
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for(var i=0;i<event.result.cards.length;i++){
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event.result.cards[i].classList.add('glow');
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event.result.cards[i].classList.add('glow');
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}
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}
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@ -8454,6 +8586,21 @@
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next.callback=callback;
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next.callback=callback;
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next._args=Array.from(arguments);
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next._args=Array.from(arguments);
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return next;
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return next;
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},
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chooseCardOL:function(){
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var next=game.createEvent('chooseCardOL');
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next._args=[];
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for(var i=0;i<arguments.length;i++){
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if(get.itemtype(arguments[i])=='players'){
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next.list=arguments[i].slice(0);
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}
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else{
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next._args.push(arguments[i]);
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}
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}
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next.content=lib.element.playerproto.chooseCardOL;
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next._args.add('glow_result');
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return next;
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},
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},
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chooseCard:function(){
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chooseCard:function(){
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var next=game.createEvent('chooseCard');
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var next=game.createEvent('chooseCard');
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@ -8478,6 +8625,9 @@
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else if(typeof arguments[i]=='object'&&arguments[i]){
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else if(typeof arguments[i]=='object'&&arguments[i]){
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next.filterCard=get.filter(arguments[i]);
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next.filterCard=get.filter(arguments[i]);
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}
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}
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else if(arguments[i]=='glow_result'){
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next.glow_result=true;
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}
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else if(typeof arguments[i]=='string'){
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else if(typeof arguments[i]=='string'){
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next.prompt=arguments[i];
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next.prompt=arguments[i];
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}
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}
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@ -10258,6 +10408,99 @@
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}
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}
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}
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}
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},
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},
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$compareMultiple:function(card1,targets,cards){
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game.broadcast(function(player,card1,targets,cards){
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player.$compareMultiple(card1,targets,cards);
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},this,card1,targets,cards);
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game.addVideo('compareMultiple',this,[get.cardInfo(card1),get.targetsInfo(targets),get.cardsInfo(cards)]);
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var player=this;
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var node1=player.$throwxy2(card1,
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'calc(50% - 52px)','calc(50% + 10px)','perspective(600px) rotateY(180deg)',true
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);
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if(lib.config.cardback_style!='default'){
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node1.style.transitionProperty='none';
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ui.refresh(node1);
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node1.classList.add('infohidden');
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ui.refresh(node1);
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node1.style.transitionProperty='';
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}
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else{
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node1.classList.add('infohidden');
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}
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node1.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
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var onEnd01=function(){
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node1.removeEventListener('webkitTransitionEnd',onEnd01);
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setTimeout(function(){
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node1.style.transition='all ease-in 0.3s';
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node1.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
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var onEnd=function(){
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node1.classList.remove('infohidden');
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node1.style.transition='all 0s';
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ui.refresh(node1);
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node1.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
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ui.refresh(node1);
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node1.style.transition='';
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ui.refresh(node1);
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node1.style.transform='';
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node1.removeEventListener('webkitTransitionEnd',onEnd);
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}
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node1.addEventListener('webkitTransitionEnd',onEnd);
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},300);
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};
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node1.addEventListener('webkitTransitionEnd',onEnd01);
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setTimeout(function(){
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var left0=-targets.length*52-(targets.length-1)*8;
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for(var i=0;i<targets.length;i++){
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(function(target,card2,i){
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var left=left0+i*120;
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var node2;
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if(left<0){
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node2=target.$throwxy2(card2,
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'calc(50% - '+(-left)+'px)','calc(50% - 114px)','perspective(600px) rotateY(180deg)',true
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);
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}
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else{
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node2=target.$throwxy2(card2,
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'calc(50% + '+left+'px)','calc(50% - 114px)','perspective(600px) rotateY(180deg)',true
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);
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}
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if(lib.config.cardback_style!='default'){
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||||||
|
node2.style.transitionProperty='none';
|
||||||
|
ui.refresh(node2);
|
||||||
|
node2.classList.add('infohidden');
|
||||||
|
ui.refresh(node2);
|
||||||
|
node2.style.transitionProperty='';
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
node2.classList.add('infohidden');
|
||||||
|
}
|
||||||
|
node2.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
|
||||||
|
var onEnd02=function(){
|
||||||
|
node2.removeEventListener('webkitTransitionEnd',onEnd02);
|
||||||
|
setTimeout(function(){
|
||||||
|
node2.style.transition='all ease-in 0.3s';
|
||||||
|
node2.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
|
||||||
|
var onEnd=function(){
|
||||||
|
node2.classList.remove('infohidden');
|
||||||
|
node2.style.transition='all 0s';
|
||||||
|
ui.refresh(node2);
|
||||||
|
node2.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
|
||||||
|
ui.refresh(node2);
|
||||||
|
node2.style.transition='';
|
||||||
|
ui.refresh(node2);
|
||||||
|
node2.style.transform='';
|
||||||
|
node2.removeEventListener('webkitTransitionEnd',onEnd);
|
||||||
|
}
|
||||||
|
node2.addEventListener('webkitTransitionEnd',onEnd);
|
||||||
|
},200);
|
||||||
|
};
|
||||||
|
node2.addEventListener('webkitTransitionEnd',onEnd02);
|
||||||
|
}(targets[i],cards[i],i))
|
||||||
|
}
|
||||||
|
},200);
|
||||||
|
},
|
||||||
$compare:function(card1,target,card2){
|
$compare:function(card1,target,card2){
|
||||||
game.broadcast(function(player,target,card1,card2){
|
game.broadcast(function(player,target,card1,card2){
|
||||||
player.$compare(card1,target,card2);
|
player.$compare(card1,target,card2);
|
||||||
|
@ -11529,8 +11772,17 @@
|
||||||
this.step--;
|
this.step--;
|
||||||
},
|
},
|
||||||
set:function(key,value){
|
set:function(key,value){
|
||||||
|
if(arguments.length==1&&Array.isArray(arguments[0])){
|
||||||
|
for(var i=0;i<arguments[0].length;i++){
|
||||||
|
if(Array.isArray(arguments[0][i])){
|
||||||
|
this.set(arguments[0][i][0],arguments[0][i][1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
this[key]=value;
|
this[key]=value;
|
||||||
this._set.push([key,value]);
|
this._set.push([key,value]);
|
||||||
|
}
|
||||||
return this;
|
return this;
|
||||||
},
|
},
|
||||||
send:function(){
|
send:function(){
|
||||||
|
@ -15129,6 +15381,14 @@
|
||||||
console.log(player);
|
console.log(player);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
compareMultiple:function(player,info){
|
||||||
|
if(player&&info){
|
||||||
|
player.$compareMultiple(get.infoCard(info[0]),get.infoTargets(info[1]),get.infoCards(info[2]));
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
console.log(player);
|
||||||
|
}
|
||||||
|
},
|
||||||
give:function(player,info){
|
give:function(player,info){
|
||||||
if(player&&info){
|
if(player&&info){
|
||||||
player.$give(info[0],game.playerMap[info[1]]);
|
player.$give(info[0],game.playerMap[info[1]]);
|
||||||
|
@ -23870,7 +24130,7 @@
|
||||||
var li1=document.createElement('li');
|
var li1=document.createElement('li');
|
||||||
var li2=document.createElement('li');
|
var li2=document.createElement('li');
|
||||||
var li3=document.createElement('li');
|
var li3=document.createElement('li');
|
||||||
li1.innerHTML='游戏版本:'+lib.version+'<p style="margin-top:8px"></p>';
|
li1.innerHTML='游戏版本:'+lib.version+'<p style="margin-top:8px;white-space:nowrap"></p>';
|
||||||
li2.innerHTML='素材版本:'+(lib.config.asset_version||'无')+'<p style="margin-top:8px"></p>';
|
li2.innerHTML='素材版本:'+(lib.config.asset_version||'无')+'<p style="margin-top:8px"></p>';
|
||||||
li3.innerHTML='更新源<br><p style="margin-top:8px"><input type="text" style="width:120px" value="'+lib.updateURL+'"><button style="margin-left:5px">确定</button></p>';
|
li3.innerHTML='更新源<br><p style="margin-top:8px"><input type="text" style="width:120px" value="'+lib.updateURL+'"><button style="margin-left:5px">确定</button></p>';
|
||||||
li3.querySelector('button').onclick=function(){
|
li3.querySelector('button').onclick=function(){
|
||||||
|
@ -29394,6 +29654,20 @@
|
||||||
if(lib.characterPack.boss&&lib.characterPack.boss[name]) return num?10:'sp';
|
if(lib.characterPack.boss&&lib.characterPack.boss[name]) return num?10:'sp';
|
||||||
return num?1:'x';
|
return num?1:'x';
|
||||||
},
|
},
|
||||||
|
targetsInfo:function(targets){
|
||||||
|
var info=[];
|
||||||
|
for(var i=0;i<targets.length;i++){
|
||||||
|
info.push(targets[i].dataset.position);
|
||||||
|
}
|
||||||
|
return info;
|
||||||
|
},
|
||||||
|
infoTargets:function(info){
|
||||||
|
var targets=[];
|
||||||
|
for(var i=0;i<info.length;i++){
|
||||||
|
targets.push(game.playerMap[info[i]]);
|
||||||
|
}
|
||||||
|
return targets;
|
||||||
|
},
|
||||||
cardInfo:function(card){
|
cardInfo:function(card){
|
||||||
return [card.suit,card.number,card.name,card.nature];
|
return [card.suit,card.number,card.name,card.nature];
|
||||||
},
|
},
|
||||||
|
|
|
@ -16,8 +16,8 @@ var load=function(id){
|
||||||
}
|
}
|
||||||
|
|
||||||
load(1);
|
load(1);
|
||||||
load(2);
|
// load(2);
|
||||||
load(3);
|
// load(3);
|
||||||
|
|
||||||
setTimeout(function(){
|
setTimeout(function(){
|
||||||
phantom.exit();
|
phantom.exit();
|
||||||
|
|
|
@ -7,6 +7,7 @@ window.noname_update={
|
||||||
global:[
|
global:[
|
||||||
'game/asset.js',
|
'game/asset.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
|
'game/phantom.js',
|
||||||
'character/swd.js',
|
'character/swd.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
|
|
Loading…
Reference in New Issue