From 479053b2b83a1571dbab001b584a35823dea450e Mon Sep 17 00:00:00 2001 From: mengxinzxz <139629761+mengxinzxz@users.noreply.github.com> Date: Tue, 22 Aug 2023 16:14:21 +0800 Subject: [PATCH] Update shiji.js --- character/shiji.js | 163 +++++++++++++++++++++++++-------------------- 1 file changed, 91 insertions(+), 72 deletions(-) diff --git a/character/shiji.js b/character/shiji.js index 63ee976e0..14fa424ee 100644 --- a/character/shiji.js +++ b/character/shiji.js @@ -1083,65 +1083,72 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, }, spxizhan:{ - trigger:{global:'phaseBegin'}, - forced:true, - locked:false, - logTarget:'player', - filter:function(event,player){ - return player!=event.player; - }, - content:function(){ - 'step 0' - player.chooseToDiscard('he','嬉战:弃置一张牌或失去1点体力','根据弃置的牌对'+get.translation(trigger.player)+'视为使用如下牌:
♠,其使用【酒】;♥,你使用【无中生有】
♣,对其使用【铁索连环】;♦:对其使用火【杀】').set('ai',function(card){ - var player=_status.event.player,target=_status.event.getTrigger().player; - var suit=get.suit(card,player),list; - switch(suit){ - case 'spade':list=[{name:'jiu'},target,target];break; - case 'heart':list=[{name:'wuzhong'},player,player];break; - case 'club':list=[{name:'tiesuo'},player,target];break; - case 'diamond':list=[{name:'sha',nature:'fire'},player,target];break; - } - list[0].isCard=true; - var eff=0; - if(list[1].canUse(list[0],list[2],false)) eff=get.effect(list[2],list[0],list[1],player); - if(eff>=0||suit=='club') eff=Math.max(eff,5); - return eff*1.5-get.value(card); - }); - 'step 1' - if(result.bool){ - player.addTempSkill('spxizhan_spfangzong'); - var target=trigger.player,card=result.cards[0],suit=get.suit(card,player); - if((!target||!target.isIn())&&suit!='heart') return; - switch(suit){ - case 'spade': - target.chooseUseTarget('jiu',true); - break; - case 'heart': - player.chooseUseTarget('wuzhong',true); - break; - case 'club': - if(player.canUse('tiesuo',target)) player.useCard({ - name:'tiesuo', - isCard:true, - },target); - break; - case 'diamond': - if(player.canUse({ - name:'sha', - isCard:true, - nature:'fire', - },target,false)) player.useCard({ - name:'sha', - isCard:true, - nature:'fire', - },target,false); - break; - } - } - else player.loseHp(); - }, + audio:4, + group:'spxizhan_effect', + locked:true, subSkill:{ spfangzong:{charlotte:true}, + effect:{ + trigger:{global:'phaseBegin'}, + filter:function(event,player){ + return player!=event.player; + }, + forced:true, + logTarget:'player', + content:function(){ + 'step 0' + player.chooseToDiscard('he','嬉战:弃置一张牌或失去1点体力','根据弃置的牌对'+get.translation(trigger.player)+'视为使用如下牌:
♠,其使用【酒】;♥,你使用【无中生有】
♣,对其使用【铁索连环】;♦:对其使用火【杀】').set('ai',function(card){ + var player=_status.event.player,target=_status.event.getTrigger().player; + var suit=get.suit(card,player),list; + switch(suit){ + case 'spade':list=[{name:'jiu'},target,target];break; + case 'heart':list=[{name:'wuzhong'},player,player];break; + case 'club':list=[{name:'tiesuo'},player,target];break; + case 'diamond':list=[{name:'sha',nature:'fire'},player,target];break; + } + list[0].isCard=true; + var eff=0; + if(list[1].canUse(list[0],list[2],false)) eff=get.effect(list[2],list[0],list[1],player); + if(eff>=0||suit=='club') eff=Math.max(eff,5); + return eff*1.5-get.value(card); + }); + 'step 1' + if(result.bool){ + player.addTempSkill('spxizhan_spfangzong'); + var target=trigger.player,card=result.cards[0],suit=get.suit(card,player); + if(!lib.suit.contains(suit)||(!target||!target.isIn())&&suit!='heart') return; + game.broadcastAll(function(suit){ + if(lib.config.background_speak) game.playAudio('skill','spfangzong'+(4-lib.suit.indexOf(suit))); + },suit); + switch(suit){ + case 'spade': + target.chooseUseTarget('jiu',true); + break; + case 'heart': + player.chooseUseTarget('wuzhong',true); + break; + case 'club': + if(player.canUse('tiesuo',target)) player.useCard({ + name:'tiesuo', + isCard:true, + },target); + break; + case 'diamond': + if(player.canUse({ + name:'sha', + isCard:true, + nature:'fire', + },target,false)) player.useCard({ + name:'sha', + isCard:true, + nature:'fire', + },target,false); + break; + } + } + else player.loseHp(); + }, + }, }, }, //高览 @@ -1906,28 +1913,31 @@ game.import('character',function(lib,game,ui,get,ai,_status){ //周处 rechuhai:{ audio:'chuhai', - inherit:'chuhai', dutySkill:true, locked:true, - group:['rechuhai_add','rechuhai_achieve','rechuhai_fail'], + group:['rechuhai_add','rechuhai_achieve','rechuhai_fail','rechuhai_chuhai'], derivation:'zhangming', - prompt:'与一名其他角色进行拼点', subSkill:{ + chuhai:{ + audio:['chuhai',2], + inherit:'chuhai', + prompt:'与一名其他角色进行拼点', + }, add:{ trigger:{player:'compare'}, forced:true, popup:false, filter:function(event,player){ - return event.getParent().name=='rechuhai'&&event.num1<13&&player.countCards('e')<4; + return event.getParent().name=='rechuhai_chuhai'&&event.num1<13&&player.countCards('e')<4; }, content:function(){ var num=4-player.countCards('e'); game.log(player,'的拼点牌点数+',num); trigger.num1=Math.min(13,trigger.num1+num); - } + }, }, achieve:{ - audio:'rechuhai', + audio:['chuhai',2], trigger:{player:'equipAfter'}, forced:true, skillAnimation:true, @@ -1944,10 +1954,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, }, fail:{ + audio:'chuhai3', trigger:{player:'chooseToCompareAfter'}, forced:true, filter:function(event,player){ - return event.getParent().name=='rechuhai'&&event.num1<7&&!event.result.bool; + return event.getParent().name=='rechuhai_chuhai'&&event.num1<7&&!event.result.bool; }, content:function(){ player.awakenSkill('rechuhai'); @@ -1956,6 +1967,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, }, }, + chuhai3:{audio:true}, zhangming:{ audio:2, trigger:{player:'useCard'}, @@ -2040,7 +2052,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, }, chuhai:{ - audio:2, + audio:3, enable:'phaseUse', usable:1, filter:function(event,player){ @@ -2476,8 +2488,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ trigger:{player:'useCardAfter'}, dutySkill:true, forced:true, - skillAnimation:true, - animationColor:'water', + direct:true, filter:function(event,player){ if(!player.storage.xingqi||!player.storage.xingqi.length) return false; var map={basic:0,trick:0,equip:0}; @@ -2492,6 +2503,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, content:function(){ 'step 0' + player.logSkill('twmibei_achieve'); game.log(player,'成功完成使命'); player.awakenSkill('mibei'); var list=['basic','equip','trick'],cards=[]; @@ -2509,6 +2521,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ derivation:'xinmouli', subSkill:{ silent:{ + charlotte:true, trigger:{player:'phaseZhunbeiBegin'}, silent:true, lastDo:true, @@ -2518,15 +2531,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){ content:function(){ player.addTempSkill('mibei_mark'); }, - charlotte:true, }, - mark:{}, + mark:{charlotte:true}, fail:{ + audio:'mibei2', trigger:{player:'phaseJieshuBegin'}, - forced:true, filter:function(event,player){ return !player.getStorage('xingqi').length&&player.hasSkill('mibei_mark'); }, + forced:true, content:function(){ game.log(player,'使命失败'); player.awakenSkill('mibei'); @@ -2535,6 +2548,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, }, }, + mibei1:{audio:true}, + mibei2:{audio:true}, xinmouli:{ audio:'mouli', enable:'phaseUse', @@ -2923,6 +2938,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ group:['qingyu_achieve','qingyu_fail'], subSkill:{ achieve:{ + audio:'qingyu3', trigger:{player:'phaseZhunbeiBegin'}, forced:true, skillAnimation:true, @@ -2937,6 +2953,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, }, fail:{ + audio:'qingyu2', trigger:{player:'dying'}, forced:true, content:function(){ @@ -2948,6 +2965,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, derivation:'xuancun', }, + qingyu2:{audio:true}, + qingyu3:{audio:true}, xuancun:{ audio:2, trigger:{global:'phaseEnd'}, @@ -6502,9 +6521,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ spxiangzhen:'象阵', spxiangzhen_info:'锁定技。①【南蛮入侵】对你无效。②当有角色使用的【南蛮入侵】结算结束后,若有角色因此牌受到过伤害,则你和使用者各摸一张牌。', spfangzong:'芳踪', - spfangzong_info:'锁定技。若你于当前回合内未发动过〖嬉战〗选择过选项二,则:①你不能于回合内使用具有伤害标签的牌指定攻击范围内的角色为目标。②攻击范围内包含你的角色不能使用具有伤害标签的牌指定你为目标。③结束阶段,你将手牌摸至X张(X为场上存活人数且至多为8)', + spfangzong_info:'锁定技。①你不能于回合内使用具有伤害标签的牌指定攻击范围内的角色为目标。②攻击范围内包含你的角色不能使用具有伤害标签的牌指定你为目标。③结束阶段,你将手牌摸至X张(X为场上存活人数且至多为8)', spxizhan:'嬉战', - spxizhan_info:'其他角色的回合开始时,你须选择一项:①失去1点体力。②弃置一张牌。然后若此牌的花色为:♠,其视为使用一张【酒】;♥,你视为使用一张【无中生有】;♣,你视为对其使用【铁索连环】;♦:你视为对其使用火【杀】(无距离限制)。', + spxizhan_info:'其他角色的回合开始时,你须选择一项:①失去1点体力。②弃置一张牌并令〖芳踪〗于本回合失效,然后若此牌的花色为:♠,其视为使用一张【酒】;♥,你视为使用一张【无中生有】;♣,你视为对其使用【铁索连环】;♦:你视为对其使用火【杀】(无距离限制)。', sp_cuiyan:'手杀崔琰', spyajun:'雅俊', spyajun_info:'①摸牌阶段,你令额定摸牌数+1。②出牌阶段开始时,你可以用一张本回合获得的牌与其他角色拼点。若你赢,则你可将其中一张拼点牌置于牌堆顶。若你没赢,你本回合的手牌上限-1。',