parent
02d53555d9
commit
4760d801f4
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@ -333,7 +333,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=trigger.card.storage.sblieren[1];
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player.chooseTarget('烈刃:是否对除'+get.translation(target)+'外的一名其他角色造成1点伤害?',(card,player,target)=>{
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return target!=_status.event.targeted&&target!=player;
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}).set('targeted',target);
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}).set('targeted',target).set('ai',(tar)=>get.damageEffect(tar,player,_status.event.player));
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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@ -518,7 +518,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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return event.filterCard(get.autoViewAs({name:'juedou'},hs));
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},
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ai:{order:0.001},
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ai:{
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order:0.001,
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nokeep:true,
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skillTagFilter:function(player,tag,arg){
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if(tag==='nokeep'){
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if(arg&&(!arg.card||get.name(arg.card)!=='tao')) return false;
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let limit=player.hasMark('sbjiang')?(game.countPlayer(current=>{
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return current.group=='wu'&¤t!=player;
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})+1):1;
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return player.isPhaseUsing()&&(player.getStat('skill').sbjiang_qiben||0)<limit&&player.hasCard((card)=>get.name(card)!='tao','h');
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}
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}
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},
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}
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},
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},
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@ -3551,10 +3563,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var target=result.targets[0],card=result.cards[0];
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player.logSkill('sbkurou',target);
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if(get.mode()!=='identity'||player.identity!=='nei') player.addExpose(0.15);
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player.give(card,target);
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player.loseHp(['tao','jiu'].contains(get.name(card,target))?2:1);
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}
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},
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ai:{
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nokeep:true,
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skillTagFilter:function(player,tag,arg){
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if(tag==='nokeep') return (!arg||arg.card&&get.name(arg.card)==='tao')&&player.hp<=0&&player.isPhaseUsing();
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}
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},
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subSkill:{
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gain:{
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audio:'sbkurou',
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@ -3626,6 +3645,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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draw:{
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audio:'sbzhaxiang',
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mod:{
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aiOrder:function(player,card,num){
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if(num>0&&_status.event&&_status.event.type=='phase'&&get.tag(card,'recover')) return num/5;
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}
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},
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trigger:{player:'phaseDrawBegin2'},
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forced:true,
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filter:function(event,player){
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@ -3637,7 +3661,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ai:{
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effect:{
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target:function(card,player,target){
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if(get.tag(card,'recover')&&target.hp>=target.maxHp-1&&target.maxHp>1) return [0,0];
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if(get.tag(card,'recover')&&target.hp>0&&target.needsToDiscard()<1) return [0,0];
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}
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}
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}
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@ -3648,6 +3672,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sbzhiheng:{
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audio:2,
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audioname:['shen_caopi'],
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mod:{
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aiOrder:function(player,card,num){
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if(num<=0||get.itemtype(card)!=='card'||get.type(card)!=='equip') return num;
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let eq=player.getEquip(get.subtype(card));
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if(eq&&get.equipValue(card)-get.equipValue(eq)<Math.max(1.2,6-player.hp)) return 0;
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}
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},
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enable:'phaseUse',
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usable:1,
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position:'he',
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@ -3689,10 +3720,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(all) player.removeMark('sbtongye',1);
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},
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ai:{
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order:1,
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order:function(item,player){
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if(player.hasCard((i)=>get.value(i)>Math.max(6,9-player.hp),'he')) return 1;
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return 10;
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},
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result:{
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player:1
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},
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nokeep:true,
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skillTagFilter:function(player,tag,arg){
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if(tag==='nokeep') return (!arg||arg&&arg.card&&get.name(arg.card)==='tao')&&player.isPhaseUsing()&&!player.getStat().skill.sbzhiheng&&player.hasCard((card)=>get.name(card)!=='tao','h');
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},
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threaten:1.56
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},
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},
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@ -3703,7 +3741,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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onremove:true,
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content:function(){
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'step 0'
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player.chooseControl('变化','不变').set('prompt','统业:猜测场上装备数是否于你下回合准备阶段前发生变化').set('ai',()=>Number((game.countPlayer()<=4?Math.random():1)<0.4));
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player.chooseControl('变化','不变').set('prompt','统业:猜测场上装备数是否于你下回合准备阶段前发生变化').set('ai',()=>{
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let player = _status.event.player;
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if(game.countPlayer() > 3) return '变化';
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if(game.countPlayer(function (current){
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return current.hasCard({type: 'equip'}, 'e');
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}) < game.countPlayer()) return '变化';
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if(game.countPlayer() == 2 && game.countPlayer(function (current){
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if (current != player) return current.countCards('e', {type: 'equip'}) + current.countDisabledSlot();
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}) >= 5) return '不变';
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if(Math.random() < 0.3) return '变化';
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return '不变';
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});
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'step 1'
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if(result.control=='变化'){
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player.addSkill('sbtongye_change',1);
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