diff --git a/character/sp2.js b/character/sp2.js index fe6fdc3bc..9d586d032 100644 --- a/character/sp2.js +++ b/character/sp2.js @@ -3445,15 +3445,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){ else{ switch(type){ case 'basic': - if(sha>0&&get.name(card)=='sha'){ + if(sha>0&&get.name(i)=='sha'){ sha--; var add=3; - if(!player.hasValueTarget(card)&&player.hasValueTarget(card,false)) add+=player.getUseValue(card,false); + if(!player.hasValueTarget(i)&&player.hasValueTarget(i,false)) add+=player.getUseValue(i,false); eff+=add; } break case 'trick': - if(player.hasValueTarget(card)) eff+=6; + if(player.hasValueTarget(i)) eff+=6; break; case 'equip': if(player.hasValueTarget({name:'guohe_copy2'})) eff+=player.getUseValue({name:'guohe_copy2'}); @@ -3470,15 +3470,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){ if(type==control) continue; switch(type){ case 'basic': - if(sha>0&&get.name(card)=='sha'){ + if(sha>0&&get.name(i)=='sha'){ sha--; var add=3; - if(!player.hasValueTarget(card)&&player.hasValueTarget(card,false)) add+=player.getUseValue(card,false); + if(!player.hasValueTarget(i)&&player.hasValueTarget(i,false)) add+=player.getUseValue(i,false); eff+=add; } break case 'trick': - if(player.hasValueTarget(card)) eff+=6; + if(player.hasValueTarget(i)) eff+=6; break; case 'equip': if(player.hasValueTarget({name:'guohe_copy2'})) eff+=player.getUseValue({name:'guohe_copy2'});