戚乱、窃听、智囊修正,木牛AI
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@ -132,6 +132,7 @@ card.refresh={
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var dialog=ui.create.dialog('木牛流马',player.get('e','5').cards);
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var trigger=event.parent.parent;
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player.chooseButton(dialog,function(button){
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if(get.info(button.link).selectTarget==-1){
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if(get.type(button.link)=='delay') return -1;
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if(get.type(button.link)=='equip'){
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var current=player.get('e',{subtype:get.subtype(button.link)})[0];
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@ -139,6 +140,8 @@ card.refresh={
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return 1;
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}
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if(get.tag(button.link,'multitarget')) return -1;
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if(button.link.name=='huoshaolianying') return -1;
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}
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return 1;
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}).filterButton=function(button){
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return trigger.filterCard(button.link,player,trigger);
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@ -424,12 +424,15 @@ character.jiange={
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event.cards2.push(event.cards[i]);
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}
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}
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if(event.cards2.length==0){
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if(!event.isMine()){
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player.showCards(event.cards);
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event.target=player;
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}
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"step 1"
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if(event.cards2.length==0){
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event.finish();
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}
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else{
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var dialog=ui.create.dialog('将三张牌中的锦囊牌或装备牌交给一名角色');
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var dialog=ui.create.dialog('将三张牌中的锦囊牌或装备牌交给一名角色','hidden');
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dialog.add(event.cards);
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for(var i=0;i<dialog.buttons.length;i++){
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if(event.cards2.contains(dialog.buttons[i].link)){
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@ -442,7 +445,7 @@ character.jiange={
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var next=player.chooseTarget(true,dialog);
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next.ai=function(target){
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if(player.num('j','lebu')){
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if(target==player) return 0;
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if(target==player) return 0.1;
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}
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var att=ai.get.attitude(player,target);
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if(player.num('h')>player.hp){
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@ -451,16 +454,13 @@ character.jiange={
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if(target==player) return att+5;
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return att;
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}
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if(!event.isMine()){
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dialog.style.display='none';
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}
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}
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"step 1"
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"step 2"
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if(result&&result.targets&&result.targets.length){
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event.target=result.targets[0];
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}
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if(event.cards2.length){
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event.target.gain(event.cards2,'gain');
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event.target.gain(event.cards2,'gain2');
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}
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},
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ai:{
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@ -980,23 +980,38 @@ character.sp={
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trigger:{source:'dieAfter'},
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forced:true,
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priority:-10,
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content:function(){
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if(_status.currentPhase!=trigger.player){
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player.addSkill('qiluan2')
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}
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else{
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player.draw(3);
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}
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silent:true,
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popup:false,
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filter:function(event){
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return _status.currentPhase!=event.player;
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},
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content:function(){
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player.storage.qiluan=true;
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},
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group:['qiluan2','qiluan3']
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},
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qiluan2:{
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trigger:{global:'phaseAfter'},
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forced:true,
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filter:function(event,player){
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return player.storage.qiluan?true:false;
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},
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content:function(){
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player.draw(3);
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player.removeSkill('qiluan2');
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player.storage.qiluan=false;
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}
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},
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qiluan3:{
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trigger:{source:'dieAfter'},
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forced:true,
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priority:-10,
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filter:function(event){
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return _status.currentPhase==event.player;
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},
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content:function(){
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player.draw(3);
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},
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},
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shangyi:{
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enable:'phaseUse',
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usable:1,
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@ -1001,6 +1001,7 @@ character.yijiang={
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},
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qieting:{
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global:'qieting2',
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globalSilent:true,
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trigger:{global:'phaseEnd'},
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filter:function(event,player){
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return event.player!=player&&!event.player.tempSkills['qieting3'];
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@ -303,6 +303,16 @@ mode.guozhan={
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ifo.init(game.players[i]);
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game.players[i].initedSkills.push(game.players[i].hiddenSkills[j]);
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}
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if(ifo.globalSilent){
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if(typeof ifo.global=='string'){
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lib.skill.global.add(ifo.global);
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}
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else{
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for(var j=0;j<ifo.global.length;j++){
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lib.skill.global.add(ifo.global[j]);
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}
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}
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}
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}
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}
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// ui.auto.show();
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@ -422,7 +432,7 @@ mode.guozhan={
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break;
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}
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var initdraw=get.config('initshow_draw');
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if(!_status.initshown&&initdraw){
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if(!_status.initshown&&initdraw&&this.isAlive()){
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this.popup('首亮');
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game.log(get.translation(this)+'首先明置武将,得到奖励');
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game.log(get.translation(this)+'摸了'+get.cnNumber(initdraw)+'张牌');
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