Merge pull request #1349 from kuangshen04/PR-Branch
parseDieTextMap功能升级
This commit is contained in:
commit
467f9401ab
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@ -1471,13 +1471,15 @@ export class Game {
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* @returns { any[] } 语音地址列表
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*/
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parseSkillTextMap(skill, player, skillInfo) {
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if (typeof player === "string") player = { name: player };
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else if (typeof player !== "object" || player === null) player = {};
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if (typeof player === "string") player = get.convertedCharacter({ name: player });
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else if (typeof player !== "object" || player === null) player = get.convertedCharacter({ isNull: true });
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if (skillInfo && (typeof skillInfo !== "object" || Array.isArray(skillInfo))) skillInfo = { audio: skillInfo };
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const checkSkill = (skill, history) => {
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if (!lib.skill[skill]) return false;
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const defaultInfo = [true, 2];
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const check = (skill, history) => {
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if (!get.info(skill)) return false;
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if (!history.includes(skill)) return true;
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if (history[0] === skill) return false;
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//deadlock
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@ -1495,17 +1497,18 @@ export class Game {
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}, void 0);
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};
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const getTextMap = (path, name, ext) => ({
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const getTextMap = (path, name, ext, isDefault) => ({
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name,
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file: `${path}${name}${ext}`,
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text: lib.translate[`#${name}`],
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isDefault
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});
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function getAudioList(skill, options, skillInfo) {
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const info = skillInfo || lib.skill[skill];
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const getAudioList = (skill, options, skillInfo) => {
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const info = skillInfo || get.info(skill);
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if (!info) {
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console.error(new ReferenceError(`parseSkillAudio: Cannot find ${skill} in lib.skill`));
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return parseAudio(skill, options, [true, 2]);
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console.error(new ReferenceError(`parseSkillTextMap: Cannot find ${skill} in lib.skill`));
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return parseAudio(skill, Object.assign(options, { isDefault: true }), defaultInfo);
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}
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const { audioname, history } = options;
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@ -1517,14 +1520,15 @@ export class Game {
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return parseAudio(skill, options, audioInfo);
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}
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function parseAudio(skill, options, audioInfo) {
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const parseAudio = (skill, options, audioInfo) => {
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const audioname = options.audioname.slice();
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const history = options.history.slice();
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options = { audioname, history };
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const isDefault = options.isDefault;
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options = { audioname, history, isDefault };
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if (Array.isArray(audioInfo)) {
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if (audioInfo.length === 2 && typeof audioInfo[0] === "string" && typeof audioInfo[1] === "number") {
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const [name, number] = audioInfo;
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if (checkSkill(name, history)) return getAudioList(name, options).slice(0, number);
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if (check(name, history)) return getAudioList(name, options).slice(0, number);
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return parseAudio(name, options, number);
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}
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@ -1535,93 +1539,145 @@ export class Game {
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return Object.values(map);
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}
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if (!["string", "number", "boolean"].includes(typeof audioInfo)) return parseAudio(skill, options, [true, 2]);
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if (!["string", "number", "boolean"].includes(typeof audioInfo)) return parseAudio(skill, Object.assign(options, { isDefault: true }), defaultInfo);
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if (audioInfo === false) return [];
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if (typeof audioInfo === "string") {
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if (["data:", "blob:"].some(prefix => audioInfo.startsWith(prefix))) return [getTextMap("", audioInfo, "")];
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if(checkSkill(audioInfo, history)) return getAudioList(audioInfo, options);
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if (["data:", "blob:"].some(prefix => audioInfo.startsWith(prefix))) return [getTextMap("", audioInfo, "", isDefault)];
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if (check(audioInfo, history)) return getAudioList(audioInfo, options);
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}
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audioInfo = String(audioInfo);
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const list = audioInfo.match(/(?:(.*):|^)(true|\d+)(?::(.*)|$)/); // [path, number|true, ext]
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if (!list) {
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let path = "", ext = "";
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if (!/^db:|^ext:|\//.test(audioInfo)) path = "skill/";
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if (!/\.\w+$/.test(audioInfo)) ext = ".mp3";
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if (path && ext) return parseAudio(audioInfo, options, [true, 2]);
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//@TODO
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console.warn(`${skill}中“${audioInfo}”的地址写法暂时没有完全支持台词系统。`);
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return [getTextMap(path, audioInfo, ext)];
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}
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if (list) {
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let [, path = "skill", audioNum, ext = "mp3"] = list;
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let _audioname = getName(i => audioname.includes(i));
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_audioname = _audioname ? `_${_audioname}` : "";
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if (audioNum === "true") return [getTextMap(`${path}/`, `${skill}${_audioname}`, `.${ext}`)];
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if (audioNum === "true") return [getTextMap(`${path}/`, `${skill}${_audioname}`, `.${ext}`, isDefault)];
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const audioList = [];
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audioNum = parseInt(audioNum);
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for (let i = 1; i <= audioNum; i++) {
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audioList.push(getTextMap(`${path}/`, `${skill}${_audioname}${i}`, `.${ext}`));
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audioList.push(getTextMap(`${path}/`, `${skill}${_audioname}${i}`, `.${ext}`, isDefault));
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}
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return audioList;
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}
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return getAudioList(skill, { audioname: [], history: [] }, skillInfo);
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let path = "", ext = "";
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if (!/^db:|^ext:|\//.test(audioInfo)) path = "skill/";
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if (!/\.\w+$/.test(audioInfo)) ext = ".mp3";
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if (path && ext) return parseAudio(audioInfo, Object.assign(options, { isDefault: true }), defaultInfo);
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//@TODO
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console.warn(`${skill}中的地址写法(${audioInfo})暂时没有完全支持台词系统。`);
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return [getTextMap(path, audioInfo, ext, isDefault)];
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}
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return getAudioList(skill, { audioname: [], history: [], isDefault: false }, skillInfo);
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}
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/**
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* 获取角色死亡时能播放的所有阵亡语音
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* @param { string | Player } player 角色名
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* @returns { any[] } 语音地址列表
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*/
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parseDieTextMap(player){
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let name, rawName;
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if (typeof player === "string") {
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name = player;
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rawName = name;
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parseDieTextMap(player) {
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let name = typeof player === "string" ? player : player.name;
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let audioInfo;
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if (typeof player !== "string" && player.skin && player.skin.name) {
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const skinName = player.skin.name;
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if (skinName !== name && lib.characterSubstitute[name]) {
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const skin = lib.characterSubstitute[name].find((i) => i[0] === skinName);
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if (skin) {
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const newCharacter = get.convertedCharacter(['', '', 0, [], skin[1]]);
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name = skinName;
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audioInfo = newCharacter.dieAudios;
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}
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else if (get.itemtype(player) === "player") {
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// @ts-ignore
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name = player.skin.name || player.name;
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rawName = player.name;
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}
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const info = get.character(name), datas = [];
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let dieAudios;
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if(info && info.dieAudios.length > 0){
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dieAudios = info.dieAudios;
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}
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//@mengxinzxz写的屎山
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else if(rawName !== name && lib.characterSubstitute[rawName] && lib.characterSubstitute[rawName].some((i) => i[0] == name)){
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const trashes = lib.characterSubstitute[rawName].find((i) => i[0] == name)[1];
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const newCharacter = get.convertedCharacter(['','',0,[],trashes]);
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dieAudios = newCharacter.dieAudios;
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}
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if(dieAudios && dieAudios.length > 0){
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dieAudios.forEach(item => {
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let key, file;
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if(item.startsWith("ext:")){
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key = item.slice(4).split("/")[1];
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file = item;
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}
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else {
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key = item;
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file = `die/${item}.mp3`;
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}
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const data = {key, file}
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if(lib.translate[`#${key}:die`]) data.text = lib.translate[`#${key}:die`];
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datas.push(data);
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const defaultInfo = true;
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const check = (name, history) => {
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if (get.character(name).isNull) return false;
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if (!history.includes(name)) return true;
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if (history[0] === name) return false;
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//deadlock
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throw new RangeError(`parseDieTextMap: ${name} in ${history} forms a deadlock`);
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};
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const getTextMap = (path, name, ext, isDefault) => ({
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name,
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file: `${path}${name}${ext}`,
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text: lib.translate[`#${name}:die`],
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isDefault
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});
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const getAudioList = (name, options, audioInfo) => {
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if (!audioInfo) {
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const info = get.character(name);
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if (info.isNull) {
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// console.error(new ReferenceError(`parseDieTextMap: Cannot find ${name} in lib.character`));
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return parseAudio(name, Object.assign(options, { isDefault: true }), defaultInfo);
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}
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else {
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const data = {
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key: name,
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file: `die/${name}.mp3`,
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isDefault: true,
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audioInfo = info.dieAudios;
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}
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if(lib.translate[`#${name}:die`]) data.text = lib.translate[`#${name}:die`];
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datas.push(data);
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if (audioInfo.length === 0) audioInfo = void 0;
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const { history } = options;
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history.unshift(name);
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return parseAudio(name, options, audioInfo);
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}
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return datas;
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const parseAudio = (name, options, audioInfo) => {
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const history = options.history.slice();
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const isDefault = options.isDefault;
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options = { history, isDefault };
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if (Array.isArray(audioInfo)) {
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// if (audioInfo.length === 2 && typeof audioInfo[0] === "string" && typeof audioInfo[1] === "number") {
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// const [name, number] = audioInfo;
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// if (check(name, history)) return getAudioList(name, options).slice(0, number);
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// return parseAudio(name, options, number);
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// }
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const map = {};
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audioInfo.forEach((i) => {
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parseAudio(name, options, i).forEach(data => map[data.name] = data);
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});
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return Object.values(map);
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}
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if (!["string", "number", "boolean"].includes(typeof audioInfo)) return parseAudio(name, Object.assign(options, { isDefault: true }), defaultInfo);
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if (audioInfo === false) return [];
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if (typeof audioInfo === "string") {
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if (["data:", "blob:"].some(prefix => audioInfo.startsWith(prefix))) return [getTextMap("", audioInfo, "", isDefault)];
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if (check(audioInfo, history)) return getAudioList(audioInfo, options);
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}
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audioInfo = String(audioInfo);
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const list = audioInfo.match(/(?:(.*):|^)(true|\d+)(?::(.*)|$)/); // [path, number|true, ext]
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if (list) {
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let [, path = "die", audioNum, ext = "mp3"] = list;
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if (audioNum === "true") return [getTextMap(`${path}/`, `${name}`, `.${ext}`, isDefault)];
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const audioList = [];
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audioNum = parseInt(audioNum);
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for (let i = 1; i <= audioNum; i++) {
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audioList.push(getTextMap(`${path}/`, `${name}${i}`, `.${ext}`, isDefault));
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}
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return audioList;
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}
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let path = "", ext = "";
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if (!/^db:|^ext:|\//.test(audioInfo)) path = "die/";
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if (!/\.\w+$/.test(audioInfo)) ext = ".mp3";
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if (path && ext) return parseAudio(audioInfo, Object.assign(options, { isDefault: true }), defaultInfo);
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//@TODO
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console.warn(`${name}中的地址写法(${audioInfo})暂时没有完全支持台词系统。`);
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return [getTextMap(path, audioInfo, ext, isDefault)];
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}
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return getAudioList(name, { history: [], isDefault: false }, audioInfo);
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}
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/**
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*
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@ -1640,12 +1696,40 @@ export class Game {
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if (info.direct && !directaudio) return;
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if (lib.skill.global.includes(skill) && !info.forceaudio) return;
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let audio,
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list = game.parseSkillAudio(skill, player, skillInfo).randomSort();
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let audio, list = game.parseSkillTextMap(skill, player, skillInfo).randomSort();
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return (function play() {
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if (!list.length) return;
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audio = list.shift();
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return game.playAudio(audio, play);
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return game.playAudio(audio.file, play);
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})();
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}
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/**
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* @param { Player | string } player
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* @returns
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*/
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tryDieAudio(player) {
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game.broadcast(game.tryDieAudio, player);
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if (!lib.config.background_speak) return;
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let playerName;
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if (typeof player === "string") playerName = player;
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else if (player.skin && player.skin.name) playerName = player.skin.name;
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else playerName = player.name;
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let audio, isDefault, list = game.parseDieTextMap(player).randomSort();
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const check = () => {
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if (list.length) return true;
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if (!audio) return false;
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if (!audio.isDefault) return false;
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if (!playerName.includes("_")) return false;
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playerName = playerName.slice(playerName.indexOf("_") + 1);
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list = game.parseDieTextMap(playerName).randomSort();
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return check();
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}
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return (function play() {
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if (!check()) return;
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audio = list.shift();
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return game.playAudio(audio.file, play);
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})();
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}
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/**
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@ -619,7 +619,7 @@ export class Get {
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if (num === 3 || num === 4) return [];
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return;
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}
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return info || get.convertedCharacter({});
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return info || get.convertedCharacter({ isNull: true });
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}
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characterInitFilter(name) {
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const info = get.character(name);
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@ -160,6 +160,11 @@ export class Character {
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* @type { string[] }
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*/
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tempname = [];
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/**
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* 武将牌是否存在(get.character未找到武将使用)
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* @type { boolean }
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*/
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isNull = false;
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/**
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* @param { Object|[string, string, string|number, string[], any[]|undefined, any[]|undefined] } [data]
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*/
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@ -208,8 +213,7 @@ export class Character {
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* @param { any[] } trash
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*/
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setPropertiesFromTrash(trash) {
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const keptTrashes = [],
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clans = [];
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const keptTrashes = [], clans = [], dieAudios=[];
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for (let i = 0; i < trash.length; i++) {
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const item = trash[i];
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if (typeof item !== "string") {
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@ -260,10 +264,11 @@ export class Character {
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clans.push(item.slice(5));
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} else if (item.startsWith("InitFilter:")) {
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this.initFilters = item.slice(11).split(":");
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} else if (item.startsWith("die:")){
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this.dieAudios.push(item.slice(4));
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} else if (item.startsWith("die_audio:")){
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this.dieAudios = item.slice(10).split(":");
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} else if (item.startsWith("die:")) {
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dieAudios.add(item.slice(4));
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} else if (item.startsWith("die_audio:")) {
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console.warn(`die_audio参数已废弃,请使用多个die参数。`);
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dieAudios.addArray(item.slice(10).split(":"));
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} else if (item.startsWith("tempname:")) {
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this.tempname = item.slice(9).split(":");
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} else {
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@ -271,6 +276,7 @@ export class Character {
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}
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}
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this.clans = clans;
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this.dieAudios = dieAudios;
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this.trashBin = keptTrashes;
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}
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/**
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@ -388,8 +394,7 @@ export class Character {
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trashes.push(`InitFilters:${character.initFilters.join(":")}`);
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}
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if (character.dieAudios.length > 0) {
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if (character.dieAudios.length === 1) trashes.push(`die:${character.dieAudios[0]}`)
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else trashes.push(`die_audio:${character.dieAudios.join(":")}`);
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character.dieAudios.forEach((item) => trashes.push(`die:${item}`));
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}
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if (character.tempname.length > 0) {
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trashes.push(`tempname:${character.tempname.join(":")}`);
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|
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@ -8776,20 +8776,9 @@ export const Content = {
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game.dead.push(player);
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_status.dying.remove(player);
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if (lib.config.background_speak) {
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const audios = game.parseDieTextMap(player).randomGet();
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if (audios.isDefault) {
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const name = audios.key;
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game.playAudio("die", name, function () {
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game.playAudio("die", name.slice(name.indexOf("_") + 1));
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});
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}
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else{
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game.playAudio(audios.file);
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}
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}
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}, player);
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game.tryDieAudio(player);
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game.addVideo("diex", player);
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if (event.animate !== false) {
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player.$die(source);
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|
|
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@ -3360,7 +3360,7 @@ export class Click {
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}
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// 添加台词部分
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const dieAudios = game.parseDieTextMap(name).filter(i => "text" in i);
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const dieAudios = game.parseDieTextMap(name).map(i => i.text).filter(Boolean);
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const skillAudioMap = new Map();
|
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nameinfo.skills.forEach(skill => {
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const voiceMap = game.parseSkillText(skill, name, null, true);
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|
@ -3397,10 +3397,10 @@ export class Click {
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skillNameSpanStyle2.lineHeight = "1.9";
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skillNameSpan2.innerHTML = `• 阵亡台词`;
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intro.appendChild(skillNameSpan2);
|
||||
dieAudios.forEach((item, index) => {
|
||||
dieAudios.forEach((text, index) => {
|
||||
const dieTextSpan = document.createElement("span");
|
||||
dieTextSpan.style.fontSize = "15.2px";
|
||||
dieTextSpan.innerHTML = `<br>${dieAudios.length > 1 ? `${index + 1}. ` : ""}${item.text}`;
|
||||
dieTextSpan.innerHTML = `<br>${dieAudios.length > 1 ? `${index + 1}. ` : ""}${text}`;
|
||||
intro.appendChild(dieTextSpan);
|
||||
});
|
||||
}
|
||||
|
@ -3677,7 +3677,7 @@ export class Click {
|
|||
Array.from(htmlParser.childNodes).forEach((value) => introduction.appendChild(value));
|
||||
|
||||
// 添加台词部分
|
||||
const dieAudios = game.parseDieTextMap(name).filter(i => "text" in i);
|
||||
const dieAudios = game.parseDieTextMap(name).map(i => i.text).filter(Boolean);
|
||||
const skillAudioMap = new Map();
|
||||
nameInfo.skills.forEach(skill => {
|
||||
const voiceMap = game.parseSkillText(skill, name, null, true);
|
||||
|
@ -3712,9 +3712,9 @@ export class Click {
|
|||
skillNameSpan.innerHTML = `<br>阵亡台词`;
|
||||
introduction.appendChild(skillNameSpan);
|
||||
|
||||
dieAudios.forEach((item, index) => {
|
||||
dieAudios.forEach((text, index) => {
|
||||
const dieTextSpan = document.createElement("span");
|
||||
dieTextSpan.innerHTML = `<br>${dieAudios.length > 1 ? `${index + 1}. ` : ""}${item.text}`;
|
||||
dieTextSpan.innerHTML = `<br>${dieAudios.length > 1 ? `${index + 1}. ` : ""}${text}`;
|
||||
introduction.appendChild(dieTextSpan);
|
||||
});
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue