新增新杀蒋琬费祎
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@ -96,6 +96,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_chunyuqiong:['male','qun',4,['recangchu','reliangying','reshishou']],
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xingdaorong:['male','qun','4/6',['xuxie']],
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re_panfeng:['male','qun',4,['xinkuangfu']],
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dc_jiangfei:['male','shu',3,['dcshengxi','dcshoucheng']],
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},
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characterSort:{
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huicui:{
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@ -107,7 +108,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_jianghu:['guanning','huzhao','dc_huangchengyan','mengjie'],
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sp_zongheng:['huaxin','luyusheng','re_xunchen','re_miheng','fengxi','re_dengzhi','dc_yanghu','zongyu'],
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sp_taiping:['guanhai','liupi','peiyuanshao','zhangchu','zhangkai','dc_zhangmancheng'],
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sp_yanhan:['dc_liuba','dc_huangquan','furongfuqian','xianglang','dc_huojun','gaoxiang','dc_wuban'],
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sp_yanhan:['dc_liuba','dc_huangquan','furongfuqian','xianglang','dc_huojun','gaoxiang','dc_wuban','dc_jiangfei'],
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sp_jishi:['dc_jiben','zhenghun','dc_sunhanhua','liuchongluojun'],
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sp_raoting:['dc_huanghao','dc_sunziliufang','dc_sunchen','dc_jiachong'],
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sp_yijun:['gongsundu','mengyou','dc_sp_menghuo'],
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@ -115,6 +116,86 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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dcshengxi:{
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audio:2,
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trigger:{player:'phaseDiscardEnd'},
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filter(event,player){
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return !player.getStat('damage');
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},
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frequent:true,
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content(){
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player.draw(2);
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},
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},
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dcshoucheng:{
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audio:2,
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init(player){
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game.addGlobalSkill('dcshoucheng_draw',player);
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},
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trigger:{
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global:['equipAfter','addJudgeAfter','loseAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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},
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filter(event,player){
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return game.hasPlayer(function(current){
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if(current==_status.currentPhase) return false;
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let evt=event.getl(current);
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return evt&&evt.hs&&evt.hs.length&¤t.countCards('h')==0;
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});
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},
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direct:true,
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content(){
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"step 0"
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event.list=game.filterPlayer(current=>{
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if(current==_status.currentPhase) return false;
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let evt=trigger.getl(current);
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return evt&&evt.hs&&evt.hs.length&¤t.countCards('h')==0;
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}).sortBySeat(_status.currentPhase);
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"step 1"
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var target=event.list.shift();
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event.target=target;
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if(target.isIn()) player.chooseBool(get.prompt2('dcshoucheng',target)).set('ai',function(){
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return get.attitude(_status.event.player,_status.event.getParent().target)>0;
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});
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else event.goto(3);
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"step 2"
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if(result.bool){
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player.logSkill(event.name,target);
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if(player!==target&&(get.mode()!=='identity'||player.identity!=='nei')) player.addExpose(0.2);
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target.draw(2);
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}
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"step 3"
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if(event.list.length) event.goto(1);
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},
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ai:{
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threaten(player,target){
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return Math.sqrt(game.countPlayer(i=>{
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return get.attitude(target,i)>0;
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}));
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}
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},
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subSkill:{
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draw:{
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trigger:{player:'dieAfter'},
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filter(event,player){
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return !game.hasPlayer(current=>{
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return current.hasSkill('dcshoucheng');
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},true);
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},
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content(){
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game.removeGlobalSkill('dcshoucheng_draw');
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},
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ai:{
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noh:true,
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skillTagFilter(player,tag,arg){
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if(player.countCards('h')!==1) return false;
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return game.hasPlayer(current=>{
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return current.hasSkill('dcshoucheng')&&get.attitude(current,player)>0;
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});
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}
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}
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}
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}
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},
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//乐大乔
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dczixi:{
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init(){
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@ -11910,6 +11991,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yue_daqiao_prefix:'乐',
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dczixi:'姊希',
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dczixi_info:'①出牌阶段开始和结束时,你可以将一张“琴”当作一张无效果的【乐不思蜀】、【兵粮寸断】或【闪电】置于一名角色的判定区。②当你使用基本牌或普通锦囊牌指定唯一目标后,你可根据其判定区内的牌数执行对应项:1.令此牌对其额外结算一次;2.摸两张牌;3.弃置其判定区所有牌,对其造成3点伤害。',
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dc_jiangfei:'新杀蒋琬费祎',
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dc_jiangfei_prefix:'新杀',
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dcshengxi:'生息',
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dcshengxi_info:'弃牌阶段结束时,若你本回合未造成过伤害,你可以摸两张牌。',
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dcshoucheng:'守成',
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dcshoucheng_info:'一名角色于其回合外失去最后的手牌时,你可令其摸两张牌。',
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sp_baigei:'无双上将',
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sp_caizijiaren:'才子佳人',
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