新增新杀蒋琬费祎

This commit is contained in:
157 2024-02-03 19:01:21 +08:00
parent c460cd8d81
commit 4585ff8a67
1 changed files with 88 additions and 1 deletions

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@ -96,6 +96,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_chunyuqiong:['male','qun',4,['recangchu','reliangying','reshishou']], re_chunyuqiong:['male','qun',4,['recangchu','reliangying','reshishou']],
xingdaorong:['male','qun','4/6',['xuxie']], xingdaorong:['male','qun','4/6',['xuxie']],
re_panfeng:['male','qun',4,['xinkuangfu']], re_panfeng:['male','qun',4,['xinkuangfu']],
dc_jiangfei:['male','shu',3,['dcshengxi','dcshoucheng']],
}, },
characterSort:{ characterSort:{
huicui:{ huicui:{
@ -107,7 +108,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_jianghu:['guanning','huzhao','dc_huangchengyan','mengjie'], sp_jianghu:['guanning','huzhao','dc_huangchengyan','mengjie'],
sp_zongheng:['huaxin','luyusheng','re_xunchen','re_miheng','fengxi','re_dengzhi','dc_yanghu','zongyu'], sp_zongheng:['huaxin','luyusheng','re_xunchen','re_miheng','fengxi','re_dengzhi','dc_yanghu','zongyu'],
sp_taiping:['guanhai','liupi','peiyuanshao','zhangchu','zhangkai','dc_zhangmancheng'], sp_taiping:['guanhai','liupi','peiyuanshao','zhangchu','zhangkai','dc_zhangmancheng'],
sp_yanhan:['dc_liuba','dc_huangquan','furongfuqian','xianglang','dc_huojun','gaoxiang','dc_wuban'], sp_yanhan:['dc_liuba','dc_huangquan','furongfuqian','xianglang','dc_huojun','gaoxiang','dc_wuban','dc_jiangfei'],
sp_jishi:['dc_jiben','zhenghun','dc_sunhanhua','liuchongluojun'], sp_jishi:['dc_jiben','zhenghun','dc_sunhanhua','liuchongluojun'],
sp_raoting:['dc_huanghao','dc_sunziliufang','dc_sunchen','dc_jiachong'], sp_raoting:['dc_huanghao','dc_sunziliufang','dc_sunchen','dc_jiachong'],
sp_yijun:['gongsundu','mengyou','dc_sp_menghuo'], sp_yijun:['gongsundu','mengyou','dc_sp_menghuo'],
@ -115,6 +116,86 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
skill:{ skill:{
dcshengxi:{
audio:2,
trigger:{player:'phaseDiscardEnd'},
filter(event,player){
return !player.getStat('damage');
},
frequent:true,
content(){
player.draw(2);
},
},
dcshoucheng:{
audio:2,
init(player){
game.addGlobalSkill('dcshoucheng_draw',player);
},
trigger:{
global:['equipAfter','addJudgeAfter','loseAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
},
filter(event,player){
return game.hasPlayer(function(current){
if(current==_status.currentPhase) return false;
let evt=event.getl(current);
return evt&&evt.hs&&evt.hs.length&&current.countCards('h')==0;
});
},
direct:true,
content(){
"step 0"
event.list=game.filterPlayer(current=>{
if(current==_status.currentPhase) return false;
let evt=trigger.getl(current);
return evt&&evt.hs&&evt.hs.length&&current.countCards('h')==0;
}).sortBySeat(_status.currentPhase);
"step 1"
var target=event.list.shift();
event.target=target;
if(target.isIn()) player.chooseBool(get.prompt2('dcshoucheng',target)).set('ai',function(){
return get.attitude(_status.event.player,_status.event.getParent().target)>0;
});
else event.goto(3);
"step 2"
if(result.bool){
player.logSkill(event.name,target);
if(player!==target&&(get.mode()!=='identity'||player.identity!=='nei')) player.addExpose(0.2);
target.draw(2);
}
"step 3"
if(event.list.length) event.goto(1);
},
ai:{
threaten(player,target){
return Math.sqrt(game.countPlayer(i=>{
return get.attitude(target,i)>0;
}));
}
},
subSkill:{
draw:{
trigger:{player:'dieAfter'},
filter(event,player){
return !game.hasPlayer(current=>{
return current.hasSkill('dcshoucheng');
},true);
},
content(){
game.removeGlobalSkill('dcshoucheng_draw');
},
ai:{
noh:true,
skillTagFilter(player,tag,arg){
if(player.countCards('h')!==1) return false;
return game.hasPlayer(current=>{
return current.hasSkill('dcshoucheng')&&get.attitude(current,player)>0;
});
}
}
}
}
},
//乐大乔 //乐大乔
dczixi:{ dczixi:{
init(){ init(){
@ -11910,6 +11991,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yue_daqiao_prefix:'乐', yue_daqiao_prefix:'乐',
dczixi:'姊希', dczixi:'姊希',
dczixi_info:'①出牌阶段开始和结束时你可以将一张“琴”当作一张无效果的【乐不思蜀】、【兵粮寸断】或【闪电】置于一名角色的判定区。②当你使用基本牌或普通锦囊牌指定唯一目标后你可根据其判定区内的牌数执行对应项1.令此牌对其额外结算一次2.摸两张牌3.弃置其判定区所有牌对其造成3点伤害。', dczixi_info:'①出牌阶段开始和结束时你可以将一张“琴”当作一张无效果的【乐不思蜀】、【兵粮寸断】或【闪电】置于一名角色的判定区。②当你使用基本牌或普通锦囊牌指定唯一目标后你可根据其判定区内的牌数执行对应项1.令此牌对其额外结算一次2.摸两张牌3.弃置其判定区所有牌对其造成3点伤害。',
dc_jiangfei:'新杀蒋琬费祎',
dc_jiangfei_prefix:'新杀',
dcshengxi:'生息',
dcshengxi_info:'弃牌阶段结束时,若你本回合未造成过伤害,你可以摸两张牌。',
dcshoucheng:'守成',
dcshoucheng_info:'一名角色于其回合外失去最后的手牌时,你可令其摸两张牌。',
sp_baigei:'无双上将', sp_baigei:'无双上将',
sp_caizijiaren:'才子佳人', sp_caizijiaren:'才子佳人',