v1.9.95.4
This commit is contained in:
parent
f44ca17166
commit
44f9b3b013
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.9.95.2',
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'1.9.95.4',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_rewrite.mp3',
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@ -2349,6 +2349,7 @@ window.noname_asset_list=[
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'image/character/niujin.jpg',
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'image/character/old_fuhuanghou.jpg',
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'image/character/old_caochong.jpg',
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'image/character/key_kagari.jpg',
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'image/character/baiwuchang.jpg',
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'image/character/baosanniang.jpg',
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95
game/game.js
95
game/game.js
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@ -6834,7 +6834,7 @@
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}
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if(pack.music){
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if(lib.device||typeof window.require=='function'){
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lib.configMenu.audio.config.background_music.item.music_custom='自定';
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lib.configMenu.audio.config.background_music.item.music_custom='自定义音乐';
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}
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lib.config.all.background_music=['music_default'];
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for(i in pack.music){
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@ -6847,7 +6847,7 @@
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lib.configMenu.audio.config.background_music.item[i]=lib.config.customBackgroundMusic[i];
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}
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}
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lib.configMenu.audio.config.background_music.item.music_random='随机';
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lib.configMenu.audio.config.background_music.item.music_random='随机播放';
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lib.configMenu.audio.config.background_music.item.music_off='关闭';
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}
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if(pack.theme){
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@ -9816,6 +9816,12 @@
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cards[i].discard();
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}
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},
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cardsGotoSpecial:function(){
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for(var i=0;i<cards.length;i++){
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cards[i].goto(ui.special);
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}
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if(event.notrigger!==true) event.trigger('addCardToStorage');
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},
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chooseToEnable:function(){
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'step 0'
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var list=[];
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@ -10897,8 +10903,10 @@
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},
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phase:function(){
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"step 0"
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player.phaseJudge();
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player.phaseZhunbei();
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"step 1"
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player.phaseJudge();
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"step 2"
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player.phaseDraw();
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if(!player.noPhaseDelay){
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if(player==game.me){
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@ -10908,9 +10916,9 @@
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game.delayx();
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}
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}
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"step 2"
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player.phaseUse();
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"step 3"
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player.phaseUse();
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"step 4"
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game.broadcastAll(function(){
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if(ui.tempnowuxie){
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ui.tempnowuxie.close();
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@ -10921,6 +10929,8 @@
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if(!player.noPhaseDelay) game.delayx();
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delete player.using;
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delete player._noSkill;
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"step 5"
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player.phaseJieshu();
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},
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phaseJudge:function(){
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"step 0"
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@ -13157,11 +13167,13 @@
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}
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if(!get.info(card,false).noForceDie) event.forceDie=true;
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var next=player.lose(cards,'visible').set('type','use');
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var directDiscard=[];
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for(var i=0;i<cards.length;i++){
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if(!next.cards.contains(cards[i])){
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cards[i].discard();
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directDiscard.push(cards[i]);
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}
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}
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if(directDiscard.length) game.cardsDiscard(directDiscard);
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player.using=cards;
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var cardaudio=true;
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if(event.skill){
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@ -13267,6 +13279,8 @@
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}
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event.excluded=[];
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event.directHit=[];
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event.customArgs={default:{}};
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event.baseDamage=get.info(card,false).baseDamage||1;
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event.trigger('useCard1');
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"step 1"
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event.trigger('useCard2');
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@ -13479,6 +13493,7 @@
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next.skill=event.skill;
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next.multitarget=info.multitarget;
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next.preResult=event.preResult;
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next.baseDamage=event.baseDamage;
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if(event.forceDie) next.forceDie=true;
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if(event.addedTargets){
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next.addedTargets=event.addedTargets;
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@ -13489,6 +13504,11 @@
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event.targetDelay=false;
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}
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next.target=targets[num];
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if(next.target&&event.customArgs[next.target.playerid]){
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var customArgs=event.customArgs[next.target.playerid];
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for(var i in customArgs) next[i]=customArgs[i];
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}
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for(var i in event.customArgs.default) next[i]=event.customArgs.default[i];
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if(next.target&&event.directHit.contains(next.target)) next.directHit=true;
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if(next.target&&!info.multitarget){
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if(num==0&&targets.length>1){
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@ -13570,6 +13590,8 @@
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else{
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var losecard=player.lose(cards,ui.special);
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if(info.visible) losecard.visible=true;
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if(info.loseTo) losecard.position=ui[info.loseTo];
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if(losecard.position==ui.special&&info.toStorage) losecard.toStorage=true;
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}
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}
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if(!info.prepare&&info.viewAs){
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@ -14961,10 +14983,19 @@
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game.addVideo('judge2',null,event.videoId);
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ui.arena.classList.remove('thrownhighlight');
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game.log(player,'的判定结果为',event.result.card);
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if(event.callback){
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var next=game.createEvent('judgeCallback',false);
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next.player=player;
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next.card=event.result.card;
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next.judgeResult=get.copy(event.result);
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next.setContent(event.callback);
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}
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else{
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if(!get.owner(event.result.card)){
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if(event.position==ui.discardPile) game.cardsDiscard(event.result.card);
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else event.position.appendChild(event.result.card);
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}
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}
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},
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turnOver:function(){
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game.log(player,'翻面');
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@ -16624,6 +16655,12 @@
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}
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return next;
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},
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phaseZhunbei:function(){
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var next=game.createEvent('phaseZhunbei');
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next.player=this;
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next.setContent('emptyEvent');
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return next;
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},
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phaseJudge:function(){
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var next=game.createEvent('phaseJudge');
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next.player=this;
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@ -16649,6 +16686,12 @@
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next.setContent('phaseDiscard');
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return next;
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},
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phaseJieshu:function(){
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var next=game.createEvent('phaseJieshu');
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next.player=this;
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next.setContent('emptyEvent');
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return next;
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},
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chooseToUse:function(use){
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var next=game.createEvent('chooseToUse');
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next.player=this;
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@ -17929,28 +17972,8 @@
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return next;
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},
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give:function(cards,target,visible){
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var shown=[],hidden=[];
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if(get.itemtype(cards)=='card'){
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cards=[cards];
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}
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if(visible){
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shown.addArray(cards);
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}
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else{
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var hs=this.getCards('h');
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for(var i=0;i<cards.length;i++){
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if(hs.contains(cards[i])){
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hidden.push(cards[i]);
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}
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else{
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shown.push(cards[i]);
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}
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}
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}
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if(shown.length) this.$give(shown,target);
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if(hidden.length) this.$giveAuto(hidden,target);
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var next=target.gain(cards,this);
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if(visible) next.visible=true;
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next.animate=visible?'give':'giveAuto';
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},
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lose:function(){
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var next=game.createEvent('lose');
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@ -24099,6 +24122,7 @@
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},
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prepare:function(cards,player){
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player.$throw(cards,1000);
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game.log(player,'将',cards,'置入了弃牌堆');
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},
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check:function(card){
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// if(get.type(card)=='stonecharacter'&&_status.event.player.countCards('h',{type:'stonecharacter'})<=1){
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@ -24107,6 +24131,7 @@
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return 1;
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},
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discard:false,
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loseTo:'discardPile',
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delay:0.5,
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content:function(){
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"step 0"
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else{
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player.draw();
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}
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"step 1"
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game.cardsDiscard(cards);
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},
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ai:{
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basic:{
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@ -25199,6 +25222,15 @@
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next.setContent('cardsDiscard');
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return next;
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},
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cardsGotoSpecial:function(cards,bool){
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var type=get.itemtype(cards);
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if(type!='cards'&&type!='card') return;
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var next=game.createEvent('cardsDiscard');
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next.cards=type=='cards'?cards:[cards];
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if(bool===false) next.notrigger=true;
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next.setContent('cardsGotoSpecial');
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return next;
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},
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online:false,
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onlineID:null,
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onlineKey:null,
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}
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var link=(game.writeFile?'cdv_':'custom_')+name;
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if(lib.config.customBackgroundMusic[link]){
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if(!confirm('已经存在文件名称相同的背景音乐,是否仍然要继续导入?')){_status.music_importing=false;return};
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for(var i=1;i<1000;i++){
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if(!lib.config.customBackgroundMusic[link+'_'+i]){
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link=link+'_'+i;break;
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@ -37135,7 +37168,7 @@
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editnode.classList.add('disabled');
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delnode.innerHTML='取消';
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delete delnode.button;
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container.code='skill={\n \n}\n\n\/*\n示例:\nskill={\n trigger:{player:"phaseEnd"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
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container.code='skill={\n \n}\n\n\/*\n示例:\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
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if(page.fromchar=='add'){
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page.fromchar=true;
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}
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@ -37236,7 +37269,7 @@
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};
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var saveConfig=ui.create.div('.editbutton','保存',editorpage,saveInput);
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var editor=ui.create.div(editorpage);
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container.code='skill={\n \n}\n\n\/*\n示例:\nskill={\n trigger:{player:"phaseEnd"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
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container.code='skill={\n \n}\n\n\/*\n示例:\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
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var citebutton=document.createElement('button');
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citebutton.innerHTML='引用代码';
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@ -25,14 +25,14 @@ window.noname_package={
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extra:'军争',
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sp:'SP',
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guozhan:'国战',
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huanlekapai:'欢乐卡牌',
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yunchou:'运筹帷幄',
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hearth:'炉石传说',
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gujian:'古剑奇谭',
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zhenfa:'阵法',
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yunchou:'运筹帷幄',
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swd:'轩辕剑',
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gujian:'古剑奇谭',
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hearth:'炉石传说',
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gwent:'昆特牌',
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mtg:'万智牌',
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huanlekapai:'欢乐卡牌',
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},
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play:{
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boss:'诸神降临',
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@ -101,10 +101,10 @@ window.noname_package={
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xinsha_bg:'新杀',
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},
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music:{
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music_phliosophy:'罚抄',
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music_phliosophy:'Philosophy of ours',
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music_diaochan:'貂蝉',
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music_shezhan:'舌战',
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music_danji:'单骑',
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music_shezhan:'舌战群儒',
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music_danji:'千里走单骑',
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music_jifeng:'祭风',
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music_jilve:'极略',
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},
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@ -1,37 +1,38 @@
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window.noname_update={
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version:'1.9.95.3.3',
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update:'1.9.95.3.2',
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version:'1.9.95.4',
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update:'1.9.95.3.3',
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changeLog:[
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'欢乐卡牌',
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'修复BUG',
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],
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files:[
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//'card/extra.js',
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'card/huanlekapai.js',
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//'card/sp.js',
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//'card/standard.js',
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'card/extra.js',
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//'card/huanlekapai.js',
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'card/sp.js',
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'card/standard.js',
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//'card/swd.js',
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//'card/guozhan.js',
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//'character/diy.js',
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//'character/extra.js',
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//'character/mobile.js',
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//'character/old.js',
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//'character/refresh.js',
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//'character/shenhua.js',
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//'character/sp.js',
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'card/guozhan.js',
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'character/diy.js',
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'character/extra.js',
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'character/mobile.js',
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'character/old.js',
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'character/refresh.js',
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'character/shenhua.js',
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'character/sp.js',
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//'character/tw.js',
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//'character/standard.js',
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//'character/xinghuoliaoyuan.js',
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//'character/yijiang.js',
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'character/standard.js',
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'character/xinghuoliaoyuan.js',
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'character/yijiang.js',
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'mode/identity.js',
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//'mode/doudizhu.js',
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//'mode/guozhan.js',
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'mode/guozhan.js',
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//'mode/single.js',
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//'mode/versus.js',
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//'mode/boss.js',
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'mode/boss.js',
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//'game/game.js',
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'game/config.js',
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'game/package.js',
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'game/asset.js',
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//'game/config.js',
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//'game/package.js',
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//'game/asset.js',
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//'game/source.js',
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]
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};
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