bugfix
This commit is contained in:
parent
66be69927a
commit
44cd579abe
|
@ -743,7 +743,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{global:['die','damageEnd']},
|
||||
filter(event,player){
|
||||
if(player.countMark('sbxingshang')>=get.info('sbxngshang').getLimit) return false;
|
||||
if(player.countMark('sbxingshang')>=get.info('sbxingshang').getLimit) return false;
|
||||
return event.name=='die'||!player.getHistory('custom',evt=>evt.sbxingshang).length;
|
||||
},
|
||||
usable:1,
|
||||
|
@ -834,7 +834,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var dialog=ui.create.dialog('行殇:请选择你要执行的一项','hidden');
|
||||
dialog.add([[
|
||||
[1,'移去1个“颂”标记,复原一名角色的武将牌'],
|
||||
[2,'移去2个“颂”标记,令一名角色摸'+get,cnNumber(Math.min(5,Math.max(1,game.dead.length)))+'张牌'],
|
||||
[2,'移去2个“颂”标记,令一名角色摸'+get.cnNumber(Math.min(5,Math.max(1,game.dead.length)))+'张牌'],
|
||||
[2,'移去3个“颂”标记,令一名体力上限小于10的角色加1点体力上限并回复1点体力,然后随机恢复一个被废除的装备栏'],
|
||||
[3,'移去4个“颂”标记,获得一名已阵亡角色的所有技能,然后失去〖行殇〗〖放逐〗〖颂威〗'],
|
||||
],'textbutton']);
|
||||
|
@ -1147,14 +1147,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
filter(event,player){
|
||||
if(player.countMark('sbxingshang')>=get.info('sbxngshang').getLimit) return false;
|
||||
if(player.countMark('sbxingshang')>=get.info('sbxingshang').getLimit) return false;
|
||||
return game.hasPlayer(target=>target.group=='wei'&&target!=player);
|
||||
},
|
||||
zhuSkill:true,
|
||||
forced:true,
|
||||
locked:false,
|
||||
async content(event,trigger,player){
|
||||
player.addMark('sbxingshang',Math.min(get.info('sbxngshang').getLimit-player.countMark('sbxingshang'),game.countPlayer(target=>target.group=='wei'&&target!=player)));
|
||||
player.addMark('sbxingshang',Math.min(get.info('sbxingshang').getLimit-player.countMark('sbxingshang'),game.countPlayer(target=>target.group=='wei'&&target!=player)));
|
||||
},
|
||||
subSkill:{
|
||||
delete:{
|
||||
|
|
Loading…
Reference in New Issue