fix: pr format.
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dcbc0c741d
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@ -897,8 +897,8 @@ game.import("character", function () {
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await player.addSkills("dczifu");
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await player.addSkills("dczifu");
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},
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},
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ai: {
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ai: {
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combo:'dcjichou'
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combo: "dcjichou",
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}
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},
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},
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},
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dczifu: {
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dczifu: {
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audio: 2,
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audio: 2,
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@ -160,30 +160,34 @@ game.import("character", function () {
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jsrg_zhugeliang:
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jsrg_zhugeliang:
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"建兴六年春,汉丞相诸葛亮使赵云、邓芝为先锋,马谡为副将拒箕谷,牵制曹真主力。自率三十万大军攻祁山,三郡叛魏应亮,关中响震。曹叡命张郃拒亮,亮使定军山降将姜维与郃战于街亭,张郃久攻不下。后曹真强攻赵云军,赵云死战,坚守箕谷,马谡、邓芝当场战死忠勇殉国。……既克张郃,曹真溃逃,曹叡弃守长安,迁都邺城。十月,司马懿击退孙权,回援曹真。而后三年,丞相所到之处,无不望风而降,皆箪食壶浆,以迎汉军。尽收豫、徐、兖、并之地,建兴十年春,司马懿父子三人死于诸葛武侯火计,同年,孙权上表称臣,至此四海清平,大汉一统。而后诸葛亮荐蒋琬为丞相,姜维为大将军,自回隆中归隐,后主挽留再三,皆不受。魏延亦辞官相随,侍奉左右。后主时有不决之事,便往隆中拜访相父,均未得面,童子答曰外出云游,遗数锦囊,拆而视之,皆治国之良策也。",
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"建兴六年春,汉丞相诸葛亮使赵云、邓芝为先锋,马谡为副将拒箕谷,牵制曹真主力。自率三十万大军攻祁山,三郡叛魏应亮,关中响震。曹叡命张郃拒亮,亮使定军山降将姜维与郃战于街亭,张郃久攻不下。后曹真强攻赵云军,赵云死战,坚守箕谷,马谡、邓芝当场战死忠勇殉国。……既克张郃,曹真溃逃,曹叡弃守长安,迁都邺城。十月,司马懿击退孙权,回援曹真。而后三年,丞相所到之处,无不望风而降,皆箪食壶浆,以迎汉军。尽收豫、徐、兖、并之地,建兴十年春,司马懿父子三人死于诸葛武侯火计,同年,孙权上表称臣,至此四海清平,大汉一统。而后诸葛亮荐蒋琬为丞相,姜维为大将军,自回隆中归隐,后主挽留再三,皆不受。魏延亦辞官相随,侍奉左右。后主时有不决之事,便往隆中拜访相父,均未得面,童子答曰外出云游,遗数锦囊,拆而视之,皆治国之良策也。",
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},
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},
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characterTitle:{
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characterTitle: {},
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},
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characterFilter: {
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characterFilter: {
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jsrg_jiangwei(mode) {
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jsrg_jiangwei(mode) {
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return mode!=='guozhan';
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return mode !== "guozhan";
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},
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},
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},
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},
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perfectPair: {},
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perfectPair: {},
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card: {
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card: {
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xumou_jsrg: {
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xumou_jsrg: {
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type:'special_delay',
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type: "special_delay",
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allowDuplicate: true,
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allowDuplicate: true,
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blankCard: true,
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blankCard: true,
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fullimage: true,
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fullimage: true,
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wuxieable: false,
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wuxieable: false,
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effect: function () {
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effect: function () {
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'step 0'
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"step 0";
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var card = get.autoViewAs(event.cards[0]);
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var card = get.autoViewAs(event.cards[0]);
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card.storage.xumou_jsrg = true;
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card.storage.xumou_jsrg = true;
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player.chooseUseTarget(card,event.cards,`蓄谋:是否使用${get.translation(card)}?`,`请选择要使用的目标。若不使用此牌,则判定区内的所有“蓄谋”牌都将被置入弃牌堆。`);
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player.chooseUseTarget(
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'step 1'
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card,
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event.cards,
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`蓄谋:是否使用${get.translation(card)}?`,
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`请选择要使用的目标。若不使用此牌,则判定区内的所有“蓄谋”牌都将被置入弃牌堆。`
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);
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"step 1";
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if (!result.bool) {
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if (!result.bool) {
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var cards=player.getCards('j',card=>{
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var cards = player.getCards("j", (card) => {
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return (card.viewAs||card.name)=='xumou_jsrg';
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return (card.viewAs || card.name) == "xumou_jsrg";
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});
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});
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if (cards.length > 0) player.loseToDiscardpile(cards);
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if (cards.length > 0) player.loseToDiscardpile(cards);
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} else {
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} else {
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@ -5061,10 +5065,10 @@ game.import("character", function () {
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},
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},
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//许攸
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//许攸
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jsrglipan: {
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jsrglipan: {
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forbid:['guozhan'],
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forbid: ["guozhan"],
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audio: 2,
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audio: 2,
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trigger: {
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trigger: {
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player:'phaseEnd',
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player: "phaseEnd",
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},
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},
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direct: true,
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direct: true,
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content: function () {
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content: function () {
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@ -5330,11 +5334,11 @@ game.import("character", function () {
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},
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},
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//吕布
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//吕布
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jsrgwuchang: {
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jsrgwuchang: {
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forbid:['guozhan'],
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forbid: ["guozhan"],
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audio: 2,
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audio: 2,
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trigger: {
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trigger: {
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player:'gainAfter',
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player: "gainAfter",
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global:'loseAsyncAfter',
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global: "loseAsyncAfter",
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},
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},
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forced: true,
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forced: true,
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filter: function (event, player) {
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filter: function (event, player) {
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@ -227,7 +227,7 @@ game.import("character", function () {
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},
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},
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//魏武帝
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//魏武帝
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junkguixin: {
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junkguixin: {
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forbid:['guozhan'],
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forbid: ["guozhan"],
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init: function () {
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init: function () {
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if (!_status.junkguixin) {
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if (!_status.junkguixin) {
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_status.junkguixin = [];
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_status.junkguixin = [];
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@ -181,7 +181,7 @@ game.import("character", function () {
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return mode == "identity" && ["normal", "zhong"].includes(_status.mode);
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return mode == "identity" && ["normal", "zhong"].includes(_status.mode);
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},
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},
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ol_mengda(mode) {
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ol_mengda(mode) {
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return mode!=='guozhan';
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return mode !== "guozhan";
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},
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},
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},
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},
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character: {
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character: {
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@ -19978,16 +19978,16 @@ game.import("character", function () {
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},
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},
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},
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},
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renshe: {
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renshe: {
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forbid:['guozhan'],
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forbid: ["guozhan"],
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audio: 2,
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audio: 2,
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trigger:{player:'damageEnd'},
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trigger: { player: "damageEnd" },
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direct: true,
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direct: true,
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content: function () {
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content: function () {
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'step 0'
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"step 0";
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var choiceList = [
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var choiceList = [
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'将势力变更为场上现存的一个其他势力',
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"将势力变更为场上现存的一个其他势力",
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'令〖外使〗的发动次数+1直到下个出牌阶段结束',
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"令〖外使〗的发动次数+1直到下个出牌阶段结束",
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'与另一名其他角色各摸一张牌',
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"与另一名其他角色各摸一张牌",
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];
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];
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var controls = ["选项二"];
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var controls = ["选项二"];
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if (
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if (
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@ -4313,10 +4313,10 @@ game.import("character", function () {
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player.loseMaxHp();
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player.loseMaxHp();
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player.addSkills("pozhu");
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player.addSkills("pozhu");
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},
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},
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derivation:'pozhu',
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derivation: "pozhu",
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ai: {
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ai: {
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combo:'sanchen'
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combo: "sanchen",
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}
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},
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},
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},
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pozhu: {
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pozhu: {
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enable: "phaseUse",
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enable: "phaseUse",
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