This commit is contained in:
libccy 2017-04-17 13:18:46 +08:00
parent 1b1b69dce4
commit 44450a9ef0
43 changed files with 49 additions and 302 deletions

View File

@ -1,11 +1,5 @@
'use strict';
game.import('card',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'extra',
connect:true,

View File

@ -1,11 +1,5 @@
'use strict';
game.import('card',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'gujian',
card:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('card',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'guozhan',
connect:true,

View File

@ -1,11 +1,5 @@
'use strict';
game.import('card',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'hearth',
card:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('card',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'sp',
connect:true,

View File

@ -1,11 +1,5 @@
'use strict';
game.import('card',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'standard',
connect:true,

View File

@ -1,11 +1,5 @@
'use strict';
game.import('card',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'swd',
card:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('card',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'yunchou',
card:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('card',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'zhenfa',
card:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'diy',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'extra',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'gujian',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'gwent',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'hearth',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'jiange',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'old',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'ow',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'refresh',
connect:true,

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'shenhua',
connect:true,

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'sp',
connect:true,

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'standard',
connect:true,

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'swd',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'xiake',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'xianjian',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'yijiang',
connect:true,

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'yxs',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('character',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'zhuogui',
character:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('play',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('play',function(lib,game,ui,get,ai,_status){
return {
name:'boss',
init:function(){

View File

@ -1,11 +1,5 @@
'use strict';
game.import('play',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('play',function(lib,game,ui,get,ai,_status){
return {
name:'cardpile',
arenaReady:function(){

View File

@ -1,11 +1,5 @@
'use strict';
game.import('play',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('play',function(lib,game,ui,get,ai,_status){
return {
name:'coin',
init:function(){

View File

@ -1,11 +1,5 @@
'use strict';
game.import('play',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('play',function(lib,game,ui,get,ai,_status){
return {
name:'wuxing',
arenaReady:function(){

View File

@ -418,6 +418,12 @@
else{
map.touchscreen.hide();
}
if(lib.device||lib.node){
map.auto_check_update.show();
}
else{
map.auto_check_update.hide();
}
if(lib.device){
map.enable_vibrate.show();
map.keep_awake.show();
@ -20796,20 +20802,7 @@
if(!lib.imported[type]){
lib.imported[type]={};
}
var bool_ui=!window.ui;
var bool_get=!window.get;
var bool_ai=!window.ai;
var bool_lib=!window.lib;
window.ui=ui;
window.get=get;
window.ai=ai;
window.lib=lib;
window._status=_status;
var content2=content();
if(bool_ui) delete window.ui;
if(bool_get) delete window.get;
if(bool_ai) delete window.ai;
if(bool_lib) delete window.lib;
var content2=content(lib,game,ui,get,ai,_status);
if(content2.name){
lib.imported[type][content2.name]=content2;
delete content2.name;

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@ -1,5 +1,5 @@
window.noname_update={
version:'1.9.24.1',
version:'1.9.24.2',
// update:'1.9.23',
changeLog:[
'bug修复',

View File

@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'boss',
start:function(){

View File

@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'brawl',
game:{

View File

@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'chess',
canvasUpdates2:[],

View File

@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'connect',
start:function(){

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@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'guozhan',
startBefore:function(){

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@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'identity',
start:function(){

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@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'realtime',
start:function(){

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@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'stone',
start:function(){

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@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'tafang',
canvasUpdates2:[],

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@ -1,11 +1,5 @@
'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'versus',
init:function(){