parent
f242bffcab
commit
44437f73b9
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@ -1514,7 +1514,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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target.discard(target.getCards('he').randomGet());
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target.addExpose(0.2);
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}
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player.storage.mapodoufu_markcount--;
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if(player.storage.mapodoufu_markcount==0){
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delete player.storage.mapodoufu;
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@ -643,7 +643,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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order:0.5,
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}
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},
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gw_ganhan:{
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fullborder:'gold',
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type:'spell',
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@ -892,7 +891,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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order:0.2,
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}
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},
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gw_youer:{
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fullborder:'silver',
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type:'spell',
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@ -1268,7 +1266,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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order:7,
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}
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},
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gw_nuhaifengbao:{
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fullborder:'silver',
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type:'spell',
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@ -1378,7 +1375,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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order:1,
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}
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},
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gw_qinpendayu:{
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fullborder:'bronze',
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type:'spell',
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@ -246,7 +246,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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game.log(player,'获得了','#g【'+get.translation(result.control)+'】');
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},
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},
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"jiuwei":{
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trigger:{
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player:"phaseEnd",
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@ -801,7 +801,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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if(!card) card=event.dialog.buttons[0].link;
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}
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var button;
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for(var i=0;i<dialog.buttons.length;i++){
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if(dialog.buttons[i].link==card){
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@ -2749,7 +2748,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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prompt+=('即将'+(state>0?'生':'失')+'效。');
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}
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prompt+='是否使用【无懈可击】?';
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if(player.isUnderControl(true)&&!_status.auto&&!ui.tempnowuxie&&map.tempnowuxie){
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var translation=get.translation(map.card.name);
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if(translation.length>=4){
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@ -3263,7 +3261,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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}
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};
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var withme=false;
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var withol=false;
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var list=event.list;
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@ -3481,7 +3481,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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game.delay();
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}
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},
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nvwashi:{
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trigger:{global:'dying'},
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priority:6,
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@ -85,7 +85,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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target.lose(result.cards,ui.special);
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target.$throw(result.cards);
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game.log(target,'用',result.cards,'替换了',event.button.link);
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target.gain(event.button.link);
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target.$gain2(event.button.link);
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@ -348,7 +348,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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},
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translate:{
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zhenfa:'阵法',
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@ -109,7 +109,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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else{
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card=result.links[0];
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}
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var button;
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for(var i=0;i<dialog.buttons.length;i++){
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if(dialog.buttons[i].link==card){
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@ -1,5 +1,4 @@
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'use strict';
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game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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name:'ddd',
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@ -3834,7 +3833,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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node1.listenTransition(onEnd02);
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}(players[i],cards1[i],i))
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}
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setTimeout(function(){
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var left0=-targets.length*52-(targets.length-1)*8;
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for(var i=0;i<targets.length;i++){
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@ -4737,7 +4737,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dialog.content.appendChild(table2);
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dialog.add(' ');
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event.dialog.open();
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event.switchToAuto=function(){
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event._result={
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bool:false,
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@ -11142,7 +11141,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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},
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noname_zhuyuan:{
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enable:"phaseUse",
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position:"he",
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@ -12360,7 +12358,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.num++;
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},
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},
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//手杀削弱版许攸
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junkshicai:{
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audio:'nzry_shicai_2',
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@ -15092,7 +15089,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addTempSkill(result);
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player.popup(result);
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game.log(player,'获得了','【'+get.translation(result)+'】');
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var names=[];
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for(var i=0;i<game.players.length;i++){
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names.add(game.players[i].name);
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@ -15884,20 +15880,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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leftdist:{
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mod:{
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globalFrom:function(from,to,distance){
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},
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globalTo:function(from,to,distance){
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}
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}
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},
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rightdist:{
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mod:{
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globalFrom:function(from,to,distance){
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},
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globalTo:function(from,to,distance){
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}
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}
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},
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@ -766,7 +766,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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capt+=` 范围:${infoHp}`;
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}
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uiintro.add(capt);
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if(lib.characterTitle[node.link]){
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uiintro.addText(get.colorspan(lib.characterTitle[node.link]));
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}
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@ -785,7 +784,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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return node;
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},
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video:function(player,info){
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@ -4471,7 +4469,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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result:{player:1},
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},
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},
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caopi_xingdong:{
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audio:'olfangquan',
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audioname:['shen_caopi'],
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@ -7008,7 +7005,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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"drlt_duorui":{
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audio:2,
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init:function(player,skill){
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@ -573,16 +573,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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huogong:[1,'你可以将一张手牌当作火攻使用'],
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aoe:[2,'出牌阶段限一次,你可以弃置两张牌,视为使用一张南蛮入侵'],
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shas:[2,'每当你使用一张杀,你可以追加一名无视距离的目标'],
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},
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defend:{
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},
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assist:{
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},
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control:{
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}
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}
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}
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@ -2505,7 +2501,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 1'
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if(event.discard){
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player.discardPlayerCard(target,'h',true,'visible');
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}
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else{
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if(result.links&&result.links.length){
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@ -4910,7 +4910,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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// player.$draw(player.storage.xunbao2);
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player.addSkill('xunbao2');
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game.delay(2);
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event.node=event.card.copy('thrown','center','thrownhighlight',ui.arena).addTempClass('start');
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ui.arena.classList.add('thrownhighlight');
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game.addVideo('thrownhighlight1');
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@ -8218,7 +8217,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.storage.huanfeng_end;
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},
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content:function(){
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player.insertPhase();
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delete player.storage.huanfeng_end;
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}
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@ -505,7 +505,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else{
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player.chat('没有非基本牌…');
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game.log(`但是${position=='discardPile'?'弃':''}牌堆里没有非基本牌!`);
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}
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},
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},
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player.addSkill('dctaji_damage');
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player.addMark('dctaji_damage',1,false);
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game.log(player,'下一次对其他角色造成的伤害','#g+1');
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}]
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];
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var name=evt.name;
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@ -571,7 +571,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jingfan:'惊帆',
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jingfan2:'惊帆',
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jingfan_info:'回合内,每当你使用一张卡牌,你的进攻距离+1;出牌阶段结束时,你可以将手牌数补至X,并指定至多X名角色令其进攻距离+1直到其下一回合结束,X为你回合内使用的卡牌数。',
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},
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};
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});
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@ -234,7 +234,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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jsrgzhenfeng:{
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audio:2,
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animate:'gain2',
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}).setContent('gaincardMultiple');
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}
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},
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subSkill:{
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zero:{
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@ -8092,7 +8092,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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die: new Audio(),
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played: false,
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};
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const gnd = {
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sprite: new Image(),
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x: 0,
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@ -8149,7 +8148,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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this.pipes.forEach((pipe) => {
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pipe.x -= dx * deltaTime;
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});
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if (this.pipes.length && this.pipes[0].x < -this.top.sprite.width) {
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this.pipes.shift();
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this.moved = true;
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@ -8215,7 +8213,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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updateText(`${title||'御风飞行'}表演失败……`)
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setTimeout(switchToAuto,2000);
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}
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break;
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case state.gameOver:
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this.frame = 1;
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@ -8232,7 +8229,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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SFX.played = true;
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}
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}
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break;
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}
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const animationsLength = this.animations.length;
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@ -311,7 +311,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addTempSkill('feitiao2');
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target.randomDiscard();
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}
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}
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},
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feitiao2:{
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@ -1589,7 +1589,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.targets.length>1) return false;
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if(!event.target) return false;
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if(event.target.hp>player.hp) return false;
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var card=event.card;
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if(card.name=='sha') return true;
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if(get.color(card)=='black'&&get.type(card,'trick')=='trick') return true;
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@ -11535,7 +11534,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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},
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"new_yajiao":{
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audio:"reyajiao",
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trigger:{
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@ -12246,7 +12244,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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reguanxing:{
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audio:'guanxing',
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audioname:['jiangwei','re_jiangwei','re_zhugeliang','gexuan','ol_jiangwei'],
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@ -14052,7 +14049,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 3"
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player.line(result.targets,'green');
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result.targets[0].gain(event.card,'gain2');
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},
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ai:{
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order:9,
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@ -1437,8 +1437,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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charlotte:true,
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},
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"drlt_congjian":{
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audio:2,
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audioname2:{tongyuan:'ocongjian_tongyuan'},
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@ -1692,7 +1690,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(cards.length) player.gain(cards,'gain2');
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},
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},
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nzry_juzhan:{
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audio:"nzry_juzhan_1",
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mark:true,
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@ -2662,7 +2659,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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delete player.storage.nzry_shenshi2;
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},
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},
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xinjushou:{
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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@ -53,7 +53,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_chenzhen:['male','shu',3,['shameng']],
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sp_sunshao:['male','wu',3,['mjdingyi','mjzuici','mjfubi']],
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sp_xunchen:['male','qun',3,['mjweipo','mjchenshi','mjmouzhi'],['clan:颍川荀氏']],
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},
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skill:{
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//刘巴
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@ -6299,7 +6298,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wujing:'吴景,本吴郡吴县(今江苏苏州)人,后迁居吴郡钱塘(今浙江杭州),孙坚妻子吴夫人(武烈皇后)之弟,孙策和孙权的舅舅,东汉末年将领。吴景因追随孙坚征伐有功,被任命为骑都尉。袁术上表举荐吴景兼任丹杨太守,讨伐前任太守周昕,占据丹杨。后遭扬州刺史刘繇逼迫,再度依附袁术,袁术任用他为督军中郎将,与孙贲共同进击樊能等人。又在秣陵攻打笮融、薛礼。袁术与刘备争夺徐州时,任吴景为广陵太守。建安二年(197年),吴景放弃广陵东归孙策,孙策任他为丹杨太守。朝廷使者吴景为扬武将军,郡守之职照旧。建安八年(203年),吴景死于任上。',
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feiyi:'费祎(?~253年2月),字文伟,江夏鄳县(今河南省罗山县)人,三国时期蜀汉名臣,与诸葛亮、蒋琬、董允并称为蜀汉四相。深得诸葛亮器重,屡次出使东吴,孙权、诸葛恪、羊茞等人以辞锋刁难,而费祎据理以答,辞义兼备,始终不为所屈。孙权非常惊异于他的才能,加以礼遇。北伐时为中护军,又转为司马。当时魏延与杨仪不和,经常争论,费祎常为二人谏喻,两相匡护,以尽其用。诸葛亮死后,初为后军师,再为尚书令,官至大将军,封成乡侯。费祎主政时,与姜维北伐的主张相左,执行休养生息的政策,为蜀汉的发展尽心竭力。费祎性格谦恭真诚,颇为廉洁,家无余财。后为魏降将郭循(一作郭脩)行刺身死。葬于今广元市昭化古城城西。',
|
||||
luotong:'骆统(193年-228年),字公绪。会稽郡乌伤县(今浙江义乌)人。东汉末年至三国时期吴国将领、学者,陈国相骆俊之子。骆统二十岁时已任乌程国相,任内有政绩,使得国中民户过万。又迁为功曹,行骑都尉。曾劝孙权尊贤纳士,省役息民。后出任为建忠中郎将。将军凌统逝世后,统领其部曲。因战功迁偏将军,封新阳亭侯,任濡须督。黄武七年(228年),骆统去世,年仅三十六岁。有集十卷,今已佚。',
|
||||
|
||||
},
|
||||
characterTitle:{
|
||||
},
|
||||
|
@ -6863,7 +6861,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
tongduo:'统度',
|
||||
tongduo_info:'每回合限一次。当你成为其他角色使用牌的唯一目标后,你可令一名角色重铸一张牌。',
|
||||
|
||||
|
||||
mobile_shijiren:'始计篇·仁',
|
||||
mobile_shijizhi:'始计篇·智',
|
||||
mobile_shijixin:'始计篇·信',
|
||||
|
|
|
@ -1478,7 +1478,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return [
|
||||
(player.countCards('h')?'弃置至少一半的手牌,然后':'')+'摸三张牌',
|
||||
'摸三张牌,然后弃置至少一半的手牌',
|
||||
|
||||
][player.countCards('h')%2];
|
||||
},
|
||||
check:function(card){
|
||||
|
@ -5414,7 +5413,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.chooseUseTarget(card,true).set('logSkill','oljianman').set('prompt','鹣蛮:选择'+get.translation(card)+'的目标');
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
//张华
|
||||
olbihun:{
|
||||
|
@ -16461,7 +16459,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
if(maxval<=6) return dh;
|
||||
return 0;
|
||||
|
||||
}).set('maxval',maxval);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
|
@ -25041,7 +25038,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:"limited",
|
||||
},
|
||||
},
|
||||
|
||||
"xinfu_falu":{
|
||||
subSkill:{
|
||||
spade:{
|
||||
|
@ -25666,7 +25662,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
liqueguosi:'李傕郭汜',
|
||||
cuimao:'崔琰毛玠',
|
||||
|
||||
|
||||
caoying:"曹婴",
|
||||
simahui:"司马徽",
|
||||
baosanniang:"鲍三娘",
|
||||
|
|
|
@ -87,7 +87,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
// swd_yangshuo:['male','qun',4,['longdan','luomu']],
|
||||
// swd_zhanglie:['male','qun',4,['huajin','poxiao']],
|
||||
|
||||
|
||||
swd_hanluo:['male','qun',5,['tiebi']],
|
||||
swd_fu:['male','qun',5,['yudun']],
|
||||
swd_linyue:['male','wei',3,['zhenjiu','lmazui']],
|
||||
|
@ -1082,7 +1081,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result&&result.cards){
|
||||
event.card=result.cards[0];
|
||||
player.lose(result.cards,ui.special);
|
||||
|
||||
var cardx=ui.create.card();
|
||||
cardx.classList.add('infohidden');
|
||||
cardx.classList.add('infoflip');
|
||||
|
@ -3419,7 +3417,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(target.sex!='male') return false;
|
||||
var name=target.name.indexOf('unknown')==0?target.name2:target.name;
|
||||
if(name==player.storage.huanxing) return false;
|
||||
|
||||
var info=lib.character[name];
|
||||
if(info){
|
||||
var skills=info[3];
|
||||
|
@ -4317,7 +4314,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(get.attitude(target,player)>0) return 0;
|
||||
return 9-get.value(card);
|
||||
}
|
||||
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
target.addTempSkill('duishi3');
|
||||
|
@ -5260,7 +5256,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger.player.update();
|
||||
player.addTempSkill('susheng2');
|
||||
}
|
||||
|
||||
},
|
||||
ai:{
|
||||
threaten:2
|
||||
|
@ -5407,14 +5402,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var handcards1,handcards2,judges,equips,viewAs,i,j;
|
||||
player.storage.kunlunjing=[];
|
||||
player.storage.kunlunjing2=player.hp;
|
||||
|
||||
for(i=0;i<game.players.length;i++){
|
||||
viewAs=[];
|
||||
handcards1=[];
|
||||
handcards2=[];
|
||||
judges=[];
|
||||
equips=[];
|
||||
|
||||
for(j=0;j<game.players[i].node.handcards1.childNodes.length;j++)
|
||||
handcards1.push(game.players[i].node.handcards1.childNodes[j]);
|
||||
|
||||
|
@ -6666,7 +6659,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.targets[i].directgain(get.cards(2));
|
||||
event.targets[i].$draw(2);
|
||||
}
|
||||
|
||||
},
|
||||
ai:{
|
||||
threaten:1.3,
|
||||
|
@ -8505,7 +8497,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
else{
|
||||
player.node.avatar.setBackground('swd_satan','character');
|
||||
}
|
||||
|
||||
"step 1"
|
||||
player.recover(2);
|
||||
"step 2"
|
||||
|
@ -9136,7 +9127,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
get.cnNumber(i+1,true)+'】</div><div>'+effects[i]+'</div></div>');
|
||||
item.addEventListener('click',clickItem);
|
||||
item.link=i+1;
|
||||
|
||||
}
|
||||
event.control=ui.create.control('取消',function(){
|
||||
event.choice=0;
|
||||
|
@ -9225,7 +9215,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
else{
|
||||
player.unmarkSkill('mailun');
|
||||
}
|
||||
|
||||
if(event.dialog){
|
||||
event.dialog.close();
|
||||
}
|
||||
|
@ -10120,7 +10109,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
shehun:'摄魂',
|
||||
shehun_info:'出牌阶段限一次,你可以弃置任意张花色不同的牌,另一名其他角色弃置等量的牌,若其弃置的牌中有牌的花色与你弃置的牌相同,你对其造成1点伤害。',
|
||||
|
||||
|
||||
zhanlu:'沾露',
|
||||
luomu:'落木',
|
||||
jifeng:'魔影',
|
||||
|
|
|
@ -3783,7 +3783,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.addTempSkill('twqirang_use');
|
||||
player.addTempSkill('twqirang_clear',['phaseZhunbeiAfter','phaseDrawAfter','phaseUseAfter','phaseDiscardAfter','phaseJieshuAfter','phaseAfter']);
|
||||
}
|
||||
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
|
@ -8554,7 +8553,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.stat[player.stat.length-1].card.sha--;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9093,7 +9091,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
evt.skipped=true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -2005,7 +2005,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
for(var i=0;i<targets.length;i++){
|
||||
if(lib.skill.dcpandi.pandi_canUse(player,card,targets[i],null,true)){
|
||||
var eff=lib.skill.dcpandi.pandi_effect(targets[i],card,player,viewer);
|
||||
|
@ -7627,7 +7626,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dialog.content.appendChild(table2);
|
||||
dialog.add(' ');
|
||||
event.dialog.open();
|
||||
|
||||
event.switchToAuto=function(){
|
||||
event._result={
|
||||
bool:true,
|
||||
|
@ -11661,7 +11659,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){},
|
||||
ai:{combo:'shiyuan'},
|
||||
},
|
||||
|
||||
//新岩泽(划掉)留赞
|
||||
refenyin:{
|
||||
audio:2,
|
||||
|
@ -13097,7 +13094,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
},
|
||||
|
||||
tuiyan:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
|
|
|
@ -295,7 +295,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return -get.sgn(get.attitude(player,current));
|
||||
}
|
||||
});
|
||||
|
||||
if(num2>=num1) return 0;
|
||||
return 2*(num2-num1);
|
||||
}
|
||||
|
@ -3391,7 +3390,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.removeAdditionalSkill('xshuangren');
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
|
|
|
@ -1268,7 +1268,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
content:function(){
|
||||
player.awakenSkill('heqin');
|
||||
|
||||
player.addSkill('heqin2');
|
||||
target.addSkill('heqin2');
|
||||
|
||||
|
@ -1555,7 +1554,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(target.sex!='male') return false;
|
||||
var name=target.name.indexOf('unknown')==0?target.name2:target.name;
|
||||
if(name==player.storage.yizhuang) return false;
|
||||
|
||||
var info=lib.character[name];
|
||||
if(info){
|
||||
var skills=info[3];
|
||||
|
@ -3098,7 +3096,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sheshi:'蛇噬',
|
||||
sheshi_info:'每受到1次伤害,可以指定1种花色,依次展示牌堆顶的牌,直到出现指定花色的牌为止,你获得与指定花色不同花色的所有牌(最多展示四张牌)。',
|
||||
|
||||
|
||||
fengyi:'凤仪',
|
||||
fengyi_info:'出牌阶段,你可以弃一张手牌,指定任意目标摸两张牌。(每回合限用一次)',
|
||||
wange:'婉歌',
|
||||
|
|
Loading…
Reference in New Issue