diff --git a/character/huicui/translate.js b/character/huicui/translate.js index 0b9d2133f..70ddd18ec 100644 --- a/character/huicui/translate.js +++ b/character/huicui/translate.js @@ -552,7 +552,8 @@ const translates = { dcxidi_info: "锁定技。①游戏开始时,你将所有手牌标记为“笛”。②你的“笛”牌不计入手牌上限。③准备阶段,若你的手牌中有“笛”,则你观看牌堆顶X张牌,然后将这些牌以任意顺序置于牌堆顶和牌堆底(X为你手牌中的“笛”数,且X至多为5)。", dcchengyan: "乘烟", dcchengyan_info: "当你于出牌阶段使用【杀】或普通锦囊牌指定其他角色为目标后,你可以亮出牌堆顶的一张牌,若此牌为【杀】或可指定目标的普通锦囊牌,你将此牌对其的结算方式改为此牌牌名的结算方式;若此牌不为【杀】和普通锦囊牌,你获得此牌并将此牌标记为“笛”。", - dc_sp_zhurong: "群祝融", + dc_sp_zhurong: "新杀SP祝融", + dc_sp_zhurong_prefix: "新杀SP", dcmanhou: "蛮后", dcmanhou_info: "出牌阶段限一次,你可以摸任意张牌并依次执行以下等量项(至多为4) :1:失去〖探乱〗;2:弃置一张手牌; 3:失去1点体力; 4:弃置一张牌并获得〖探乱〗。", dctanluan: "探乱", diff --git a/character/refresh/skill.js b/character/refresh/skill.js index 659bd744f..f899ae212 100644 --- a/character/refresh/skill.js +++ b/character/refresh/skill.js @@ -13857,7 +13857,8 @@ const skills = { audioname2: { re_sunyi: "reyingzi_re_sunyi", heqi: "reyingzi_heqi", - re_heqi: "reyingzi_heqi" + re_heqi: "reyingzi_heqi", + boss_sunce: "reyingzi_sunce" }, trigger: { player: "phaseDrawBegin2" }, forced: true, diff --git a/character/shenhua/skill.js b/character/shenhua/skill.js index b4416e983..8ad7dabec 100644 --- a/character/shenhua/skill.js +++ b/character/shenhua/skill.js @@ -4983,6 +4983,7 @@ const skills = { audioname2: { re_sunyi: "gzyinghun_re_sunyi", tw_ol_sunjian: "yinghun_ol_sunjian", + boss_sunce: "yinghun_sunce" }, mod: { aiOrder(player, card, num) { diff --git a/mode/boss.js b/mode/boss.js index a999e09f5..8989ccfbd 100644 --- a/mode/boss.js +++ b/mode/boss.js @@ -7158,7 +7158,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { content: function (storage, player) { var str = "扣减" + (7 - player.storage.xiangxing_count) + "点体力后失去下一枚星;"; str += - "防上禳星伤害条件:" + + "防止禳星伤害条件:" + lib.translate["xiangxing" + player.storage.xiangxing + "_info"]; return str; }, @@ -9641,6 +9641,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { }, }, }, + reyingzi_sunce: { audio: 2 }, + yinghun_sunce: { audio: 2 }, boss_jiang: { audio: "jiang", trigger: { @@ -9691,6 +9693,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { group: ["boss_jiang_use"], subSkill: { use: { + audio: "jiang", trigger: { global: ["useCard"], }, @@ -10581,6 +10584,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { "#wansha_boss_lvbu31": "蝼蚁,怎容偷生?", "#wansha_boss_lvbu32": "沉沦吧,在这无边的恐惧!", "#boss_lvbu3:die": "你们的项上人头,我改日再取!", + "#boss_sunce:die": "内事不决问张昭,外事不决问周瑜……", }, get: { rawAttitude: function (from, to) { diff --git a/mode/guozhan.js b/mode/guozhan.js index ebd46bb67..c0f625bd5 100644 --- a/mode/guozhan.js +++ b/mode/guozhan.js @@ -1023,10 +1023,12 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { }, fakeduoshi: { audio: "duoshi", + audioname2: { gz_jun_sunquan: "jiahe_duoshi" }, global: "fakeduoshi_global", subSkill: { global: { audio: "duoshi", + audioname2: { gz_jun_sunquan: "jiahe_duoshi" }, forceaudio: true, enable: "chooseToUse", filter(event, player) { @@ -19144,15 +19146,19 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { }, }, jiahe_reyingzi: { + audio: 2, inherit: "reyingzi", }, jiahe_haoshi: { + audio: 2, inherit: "haoshi", }, jiahe_shelie: { + audio: 2, inherit: "shelie", }, jiahe_duoshi: { + audio: 2, inherit: "fakeduoshi", }, yuanjiangfenghuotu: {