OL谋太史慈
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@ -9,12 +9,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ol_jianyong:['male','shu',3,['olqiaoshui','jyzongshi'],['tempname:re_jianyong','die_audio:re_jianyong']],
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ol_lingtong:['male','wu',4,['olxuanfeng'],['die_audio:re_lingtong']],
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ol_sb_guanyu:['male','shu',4,['olsbfumeng','olsbguidao']],
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ol_sb_taishici:['male','wu',4,['olsbdulie','olsbdouchan']],
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},
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characterSort:{
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onlyOL:{
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onlyOL_yijiang1:['ol_jianyong','ol_lingtong'],
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onlyOL_yijiang2:['ol_caozhang'],
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onlyOL_sb:['ol_sb_jiangwei','ol_sb_guanyu'],
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onlyOL_sb:['ol_sb_jiangwei','ol_sb_guanyu','ol_sb_taishici'],
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},
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},
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characterIntro:{
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@ -22,6 +23,55 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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characterReplace:{
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},
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skill:{
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//OL谋太史慈
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olsbdulie:{
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audio:2,
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trigger:{target:'useCardToTarget'},
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filter(event,player){
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if(event.player==player||!event.isFirstTarget||event.targets.length!=1) return false;
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if(player.getAttackRange()<=0) return;
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return ['basic','trick'].includes(get.type(event.card));
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},
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prompt2(event,player){
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return '令'+get.translation(event.card)+'额外结算一次,此牌结算完毕后,你摸等同于你攻击范围的牌';
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},
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check(event,player){
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const num=Math.min(5,player.getAttackRange());
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if(get.effect(player,event.card,event.player,player)>0) return true;
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if(event.card.name=='guohe'||event.card.name=='shunshou'||event.card.name=='zhujinqiyuan') return num>(event.effectCount||0);
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if(!get.tag(event.card,'damage')) return true;
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return num>1;
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},
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usable:1,
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async content(event,trigger,player){
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trigger.getParent().effectCount++;
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player.when({global:'useCardAfter'})
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.filter(evt=>evt==trigger.getParent())
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.then(()=>{
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const num=Math.min(5,player.getAttackRange());
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if(num) player.draw(num);
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});
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},
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},
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olsbdouchan:{
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audio:2,
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trigger:{player:'phaseZhunbeiBegin'},
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forced:true,
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async content(event,trigger,player){
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const card=get.cardPile2(card=>card.name=='juedou');
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if(card) player.gain(card,'gain2');
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else if(player.countMark('olsbdouchan')<game.players.length+game.dead.length) player.addMark('olsbdouchan',1,false);
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},
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mod:{
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attackRange(player,num){
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return num+player.countMark('olsbdouchan');
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},
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cardUsable(card,player,num){
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if(card.name=='sha') return num+player.countMark('olsbdouchan');
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},
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},
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intro:{content:'<li>攻击距离+#<br><li>使用【杀】的次数上限+#'},
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},
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//OL谋关羽
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//可以和手杀谋关羽组成卧龙凤雏了
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olsbfumeng:{
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@ -503,6 +553,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olsbfumeng_info:'一轮游戏开始时,你可以令任意张手牌的牌名视为【杀】。',
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olsbguidao:'归刀',
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olsbguidao_info:'出牌阶段,你可以重铸两张牌并视为使用一张【决斗】(重铸的【杀】数须比本回合上次发动〖归刀〗重铸的【杀】数多)。目标角色受到此牌伤害时,其须猜测你手牌中牌名为【杀】的牌数量多还是牌名不为【杀】的牌数多,若其猜错,则此【决斗】对其造成的伤害+1。',
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ol_sb_taishici:'OL谋太史慈',
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ol_sb_taishici_prefix:'OL谋',
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olsbdulie:'笃烈',
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olsbdulie_info:'每回合限一次,当你成为其他角色使用基本牌或普通锦囊牌的目标时,你可以令此牌额外结算一次。若如此做,此牌结算完毕后,你摸X张牌(X为你的攻击范围且至多为5)。',
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olsbdouchan:'斗缠',
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olsbdouchan_info:'锁定技,准备阶段,你从牌堆中获得一张【决斗】,若牌堆没有【决斗】,则你的攻击范围和出牌阶段使用【杀】的次数上限+1(增加次数不超过游戏人数)。',
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onlyOL_yijiang1:'OL专属·将1',
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onlyOL_yijiang2:'OL专属·将2',
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@ -664,6 +664,7 @@ window.noname_character_rank={
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'jsrg_zhaoyun',
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'jsrg_zhangxuan',
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'sb_xunyu',
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'ol_sb_taishici',
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],
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bp:[
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'xin_huojun',
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@ -2122,6 +2123,7 @@ window.noname_character_rank={
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'xia_shitao',
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],
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rare:[
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'ol_sb_taishici',
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'clan_wuqiao',
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'xin_huojun',
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'muludawang',
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