fix
This commit is contained in:
parent
3ec93030ae
commit
428c68b698
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@ -39,7 +39,7 @@ card.mingzhong={
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event.directresult=he;
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event.directresult=he;
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}
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}
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else{
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else{
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event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),true);
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event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),2,true);
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}
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}
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}
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}
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'step 3'
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'step 3'
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@ -47,7 +47,7 @@ card.mingzhong={
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event.directresult=result.cards;
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event.directresult=result.cards;
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}
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}
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event.target1.$give(2,event.target2);
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event.target1.$give(2,event.target2);
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event.target2.gain(result.cards);
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event.target2.gain(event.directresult);
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},
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},
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ai:{
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ai:{
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order:2.5,
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order:2.5,
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@ -28,9 +28,9 @@ character.hearth={
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hs_loatheb:['male','wu',5,['fengyin']],
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hs_loatheb:['male','wu',5,['fengyin']],
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hs_trueheart:['female','qun',3,['qianghua']],
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hs_trueheart:['female','qun',3,['qianghua']],
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hs_sainaliusi:['male','wu',4,['chongsheng','yulu']],
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hs_sainaliusi:['male','wu',4,['chongsheng','yulu']],
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// hs_lrhonin:['male','wei',2,[]],
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hs_lrhonin:['male','wei',4,['bingyan','yufa']],
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hs_bolvar:['male','wei',4,['yuanzheng','byuhuo']],
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hs_bolvar:['male','wei',4,['yuanzheng','byuhuo']],
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// hs_fuding:['male','wei',2,[]],
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hs_fuding:['male','wei',4,['shengdun','fbeifa']],
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hs_xuanzhuanjijia:['male','shu',3,['jixuan']],
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hs_xuanzhuanjijia:['male','shu',3,['jixuan']],
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hs_ysera:['female','wu',4,['chenshui']],
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hs_ysera:['female','wu',4,['chenshui']],
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hs_alextrasza:['female','shu',5,['fushi']],
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hs_alextrasza:['female','shu',5,['fushi']],
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@ -64,6 +64,147 @@ character.hearth={
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hs_malfurion:['hs_malorne'],
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hs_malfurion:['hs_malorne'],
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},
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},
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skill:{
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skill:{
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fbeifa:{
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trigger:{player:'loseEnd'},
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filter:function(event,player){
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if(player.num('h')) return false;
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if(player.storage.fbeifa>=3) return false;
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for(var i=0;i<event.cards.length;i++){
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if(event.cards[i].original=='h') return true;
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}
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return false;
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},
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【北伐】?',function(card,player,target){
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return lib.filter.targetEnabled({name:'sha'},player,target);
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}).ai=function(target){
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return ai.get.effect(target,{name:'sha'},player);
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}
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"step 1"
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if(result.bool){
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player.logSkill('fbeifa');
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player.useCard({name:'sha'},result.targets,false);
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player.storage.fbeifa++;
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}
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},
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ai:{
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expose:0.2,
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},
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group:['fbeifa2','fbeifa3'],
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},
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fbeifa2:{
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trigger:{source:'damageAfter'},
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forced:true,
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popup:false,
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filter:function(event){
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return event.parent.parent.parent.name=='fbeifa';
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},
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content:function(){
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player.draw();
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}
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},
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fbeifa3:{
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trigger:{global:'phaseBegin'},
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forced:true,
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silent:true,
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popup:false,
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content:function(){
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player.storage.fbeifa=0;
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}
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},
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yufa:{
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trigger:{global:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.storage.yufa==event.player;
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},
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content:function(){
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'step 0'
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player.chooseTarget('是否发动【驭法】?',function(card,player,target){
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return target!=trigger.player;
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}).ai=function(target){
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return ai.get.attitude(player,target);
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};
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'step 1'
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if(result.bool){
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player.logSkill('yufa',result.targets);
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result.targets[0].gain(game.createCard('chuansongmen'),'gain2');
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}
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},
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group:['yufa2','yufa3'],
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ai:{
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expose:0.1
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}
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},
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yufa2:{
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trigger:{player:'damageEnd'},
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filter:function(event,player){
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return event.source==_status.currentPhase&&event.source!=player;
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},
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popup:false,
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forced:true,
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silent:true,
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content:function(){
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player.storage.yufa=trigger.source;
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}
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},
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yufa3:{
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trigger:{global:'phaseBegin'},
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popup:false,
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forced:true,
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silent:true,
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content:function(){
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player.storage.yufa=null;
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}
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},
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bingyan:{
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.num('he')>0;
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},
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filterTarget:function(card,player,target){
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if(get.color(card)=='red'){
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return player.canUse('chiyuxi',target);
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}
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else{
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return player.canUse('jingleishan',target);
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}
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},
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selectTarget:-1,
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discard:false,
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delay:false,
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line:false,
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filterCard:true,
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position:'he',
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log:'notarget',
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check:function(card){
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return 6-ai.get.value(card);
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},
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multitarget:true,
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content:function(){
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if(get.color(cards[0])=='black'){
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player.useCard({name:'jingleishan'},cards,targets);
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}
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else{
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player.useCard({name:'chiyuxi'},cards,targets);
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}
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},
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ai:{
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order:9.1,
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result:{
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target:function(player,target){
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var card=ui.selected.cards[0];
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if(card&&get.color(card)=='black'){
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return ai.get.effect(target,{name:'jingleishan'},player,target);
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}
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return ai.get.effect(target,{name:'chiyuxi'},player,target);
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}
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}
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}
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},
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shifa:{
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shifa:{
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trigger:{player:'phaseUseBegin'},
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trigger:{player:'phaseUseBegin'},
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forced:true,
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forced:true,
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@ -110,7 +251,9 @@ character.hearth={
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},
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},
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byuhuo:{
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byuhuo:{
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unique:true,
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unique:true,
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enable:'chooseToUse',
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trigger:{player:'dying'},
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priority:6,
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forced:true,
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mark:true,
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mark:true,
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skillAnimation:true,
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skillAnimation:true,
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animationColor:'fire',
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animationColor:'fire',
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@ -118,31 +261,25 @@ character.hearth={
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player.storage.byuhuo=false;
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player.storage.byuhuo=false;
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},
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},
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filter:function(event,player){
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filter:function(event,player){
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if(event.type!='dying') return false;
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if(player.hp>0) return false;
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if(player!=_status.dying) return false;
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if(player.storage.byuhuo) return false;
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if(player.storage.byuhuo) return false;
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return true;
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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player.hp=Math.min(3,player.maxHp);
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player.discard(player.get('hej'));
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player.unmarkSkill('yuhuo');
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player.unmarkSkill('yuhuo');
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player.storage.byuhuo=true;
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player.storage.byuhuo=true;
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player.removeSkill('yuanzheng');
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player.addSkill('busi');
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player.addSkill('busi');
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'step 1'
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if(player.classList.contains('linked')) player.link();
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'step 2'
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if(player.classList.contains('turnedover')) player.turnOver();
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'step 3'
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player.loseMaxHp();
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player.loseMaxHp();
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'step 4'
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'step 1'
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player.recover(player.maxHp);
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'step 2'
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var targets=game.players.slice(0);
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var targets=game.players.slice(0);
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targets.remove(player);
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targets.remove(player);
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targets.sort(lib.sort.seat);
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targets.sort(lib.sort.seat);
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event.targets=targets;
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event.targets=targets;
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event.num=0;
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event.num=0;
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'step 5'
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'step 3'
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if(num<event.targets.length){
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if(num<event.targets.length){
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if(event.targets[num].num('hej')){
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if(event.targets[num].num('hej')){
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player.gainPlayerCard(event.targets[num],'hej',true);
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player.gainPlayerCard(event.targets[num],'hej',true);
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@ -152,14 +289,6 @@ character.hearth={
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}
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}
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},
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},
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ai:{
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ai:{
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skillTagFilter:function(player){
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if(player.storage.byuhuo) return false;
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if(player.hp>0) return false;
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},
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save:true,
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result:{
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player:10
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},
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threaten:function(player,target){
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threaten:function(player,target){
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if(!target.storage.byuhuo) return 0.6;
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if(!target.storage.byuhuo) return 0.6;
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}
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}
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@ -2903,7 +3032,7 @@ character.hearth={
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hs_sainaliusi:'塞纳留斯',
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hs_sainaliusi:'塞纳留斯',
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hs_bolvar:'伯瓦尔',
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hs_bolvar:'伯瓦尔',
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hs_lrhonin:'罗宁',
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hs_lrhonin:'罗宁',
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hs_fuding:'弗西',
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hs_fuding:'弗丁',
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hs_edwin:'艾德温',
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hs_edwin:'艾德温',
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hs_ronghejuren:'熔核巨人',
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hs_ronghejuren:'熔核巨人',
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@ -2924,6 +3053,12 @@ character.hearth={
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hs_nate:'纳特',
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hs_nate:'纳特',
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hs_shifazhe:'嗜法者',
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hs_shifazhe:'嗜法者',
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fbeifa:'北伐',
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fbeifa_info:'每当你失去最后一张手牌,你可以视为使用一张无视距离的杀,若此杀造成伤害,你摸一张牌,每回合最多发动3次',
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yufa:'驭法',
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yufa_info:'在任意一名其他角色的回合结束阶段,若你于此回合内受过其伤害,你可以将一张传送门交给除此角色外的任意一名角色',
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bingyan:'冰焰',
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bingyan_info:'出牌阶段限一次,你可以将一张红色牌当作炽羽袭,或将一张黑色牌当作惊雷闪使用',
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hsshenqi:'神器',
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hsshenqi:'神器',
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hsshenqi_morijingxiang:'末日镜像',
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hsshenqi_morijingxiang:'末日镜像',
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hsshenqi_morijingxiang_info:'从所有其他角色的区域内各获得1张牌',
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hsshenqi_morijingxiang_info:'从所有其他角色的区域内各获得1张牌',
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@ -2936,7 +3071,7 @@ character.hearth={
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yuanzheng:'远征',
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yuanzheng:'远征',
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yuanzheng_info:'每当你对攻击范围外的一名角色使用一张牌,你可以选择一项:摸一张牌,或弃置目标一张牌',
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yuanzheng_info:'每当你对攻击范围外的一名角色使用一张牌,你可以选择一项:摸一张牌,或弃置目标一张牌',
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byuhuo:'浴火',
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byuhuo:'浴火',
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byuhuo_info:'限定技,当你处于濒死状态时,你可以丢弃你所有的牌和你判定区里的牌,并重置你的武将牌,失去技能远征并获得技能不死,然后失去一点体力上限并回复所有体力,然后从所有其他角色的区域内各获得一张牌。',
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byuhuo_info:'觉醒技,当你进入濒死状态时,你须失去一点体力上限,回复所有体力,获得技能不死,然后从所有其他角色的区域内各获得一张牌',
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yulu:'雨露',
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yulu:'雨露',
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yulu_info:'出牌阶段限一次,你可以指定至多3名角色各摸两张牌,然后各弃置两张牌',
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yulu_info:'出牌阶段限一次,你可以指定至多3名角色各摸两张牌,然后各弃置两张牌',
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fengyin:'封印',
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fengyin:'封印',
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@ -50,8 +50,11 @@ window.characterRank={
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'swd_xiarou',
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'swd_xiarou',
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'hs_xsylvanas',
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'hs_xsylvanas',
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'hs_malygos',
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'hs_malygos',
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'hs_alakir',
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],
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],
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a:[
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a:[
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'hs_sainaliusi',
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'hs_lrhonin',
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'hs_ysera',
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'hs_ysera',
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'yxs_diaochan',
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'yxs_diaochan',
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'liuzan',
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'liuzan',
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@ -76,7 +79,6 @@ window.characterRank={
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'hs_antonidas',
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'hs_antonidas',
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'chenlin',
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'chenlin',
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'swd_chenjingchou',
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'swd_chenjingchou',
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'hs_alakir',
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'hs_anduin',
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'hs_anduin',
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'yxs_yangyuhuan',
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'yxs_yangyuhuan',
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'caoang',
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'caoang',
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@ -100,6 +102,7 @@ window.characterRank={
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],
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],
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am:[
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am:[
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'lifeng',
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'lifeng',
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'hs_fuding',
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'zhugeguo',
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'zhugeguo',
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'sp_caiwenji',
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'sp_caiwenji',
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'yxs_yingzheng',
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'yxs_yingzheng',
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@ -170,6 +173,7 @@ window.characterRank={
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'swd_xiyan',
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'swd_xiyan',
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],
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],
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bp:[
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bp:[
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'hs_loatheb',
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'hs_alextrasza',
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'hs_alextrasza',
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'hs_xuanzhuanjijia',
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'hs_xuanzhuanjijia',
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'hs_nuoziduomu',
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'hs_nuoziduomu',
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@ -574,6 +574,9 @@ character.sp={
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},
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},
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xunzhi:{
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xunzhi:{
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin'},
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init:function(player){
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player.storage.xunzhi=0;
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},
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filter:function(event,player){
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filter:function(event,player){
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||||||
return player.hp!=player.previousSeat.hp&&player.hp!=player.nextSeat.hp;
|
return player.hp!=player.previousSeat.hp&&player.hp!=player.nextSeat.hp;
|
||||||
},
|
},
|
||||||
|
@ -582,18 +585,25 @@ character.sp={
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
player.loseHp();
|
player.loseHp();
|
||||||
player.addTempSkill('xunzhi2','phaseAfter');
|
player.storage.xunzhi+=2;
|
||||||
}
|
},
|
||||||
},
|
mark:true,
|
||||||
xunzhi2:{
|
intro:{
|
||||||
|
content:function(storage,player){
|
||||||
|
return '手牌上限+'+player.storage.xunzhi;
|
||||||
|
}
|
||||||
|
},
|
||||||
mod:{
|
mod:{
|
||||||
maxHandcard:function(player,num){
|
maxHandcard:function(player,num){
|
||||||
return num+2;
|
if(typeof player.storage.xunzhi=='number'){
|
||||||
},
|
return num+player.storage.xunzhi;
|
||||||
},
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
yawang:{
|
yawang:{
|
||||||
trigger:{player:'phaseDrawBefore'},
|
trigger:{player:'phaseDrawBefore'},
|
||||||
|
forced:true,
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
var num=game.countPlayer(function(target){
|
var num=game.countPlayer(function(target){
|
||||||
return target!=player&&target.hp==player.hp;
|
return target!=player&&target.hp==player.hp;
|
||||||
|
@ -1129,7 +1139,7 @@ character.sp={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
trigger:{player:'phaseEnd'},
|
trigger:{player:'phaseDiscardBegin'},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
var length=player.storage.xingwu_color.length;
|
var length=player.storage.xingwu_color.length;
|
||||||
|
|
10
game/game.js
10
game/game.js
|
@ -4546,7 +4546,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
var str='';
|
var str='';
|
||||||
if(targets&&targets.length){
|
if(targets&&targets.length&&info.log!='notarget'){
|
||||||
str+='对<span class="bluetext">'+(targets[0]==player?'自己':get.translation(targets[0]));
|
str+='对<span class="bluetext">'+(targets[0]==player?'自己':get.translation(targets[0]));
|
||||||
for(var i=1;i<targets.length;i++){
|
for(var i=1;i<targets.length;i++){
|
||||||
str+='、'+(targets[i]==player?'自己':get.translation(targets[i]));
|
str+='、'+(targets[i]==player?'自己':get.translation(targets[i]));
|
||||||
|
@ -17248,12 +17248,14 @@
|
||||||
node.dataset.color=i;
|
node.dataset.color=i;
|
||||||
ui.refresh(node);
|
ui.refresh(node);
|
||||||
node.show();
|
node.show();
|
||||||
|
var transstr='translateY('+((num++)*30)+'px)';
|
||||||
if(lib.config.layout=='phone'){
|
if(lib.config.layout=='phone'){
|
||||||
node.style.transform='scale(1.3) translateY('+((num++)*30)+'px)';
|
transstr+=' scale(1.3)';
|
||||||
}
|
}
|
||||||
else{
|
if(lib.isNewLayout()&&this.parentNode.isLinked()){
|
||||||
node.style.transform='translateY('+((num++)*30)+'px)';
|
transstr+=' rotate(90deg)';
|
||||||
}
|
}
|
||||||
|
node.style.transform=transstr;
|
||||||
nodes.push(node);
|
nodes.push(node);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -621,6 +621,7 @@ margin-bottom: 5px;
|
||||||
transform:scale(0.7);
|
transform:scale(0.7);
|
||||||
white-space: nowrap;
|
white-space: nowrap;
|
||||||
z-index: 5;
|
z-index: 5;
|
||||||
|
pointer-events: none;
|
||||||
}
|
}
|
||||||
#window>.damage{
|
#window>.damage{
|
||||||
transform:scale(2);
|
transform:scale(2);
|
||||||
|
|
|
@ -69,6 +69,10 @@
|
||||||
.player>.identity{
|
.player>.identity{
|
||||||
transform: scale(1.3);
|
transform: scale(1.3);
|
||||||
}
|
}
|
||||||
|
.player:not([data-position='0']).linked .identity,
|
||||||
|
#arena.chess .player.linked .identity{
|
||||||
|
transform:scale(1.3) rotate(90deg);
|
||||||
|
}
|
||||||
|
|
||||||
br.finish_game{
|
br.finish_game{
|
||||||
display: inline !important;
|
display: inline !important;
|
||||||
|
|
Loading…
Reference in New Issue