Update extra.js
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@ -2935,22 +2935,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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tspowei:{
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audio:2,
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audio:3,
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dutySkill:true,
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forced:true,
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locked:true,
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derivation:'shenzhu',
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group:['tspowei_init','tspowei_move','tspowei_achieve','tspowei_fail','tspowei_use','tspowei_remove'],
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subSkill:{
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remove:{
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audio:'tspowei3',
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trigger:{global:'damageEnd'},
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logTarget:'player',
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filter:function(event,player){
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return event.player&&event.player.isIn()&&event.player.hasMark('dulie');
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},
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forced:true,
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logTarget:'player',
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content:function(){
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trigger.player.removeMark('dulie',trigger.player.countMark('dulie'));
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},
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derivation:'shenzhu',
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group:['tspowei_init','tspowei_move','tspowei_achieve','tspowei_fail','tspowei_use'],
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subSkill:{
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},
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use:{
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audio:'tspowei',
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audio:'tspowei3',
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trigger:{global:'phaseBegin'},
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direct:true,
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filter:function(event,player){
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@ -3004,7 +3008,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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init:{
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audio:'tspowei',
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audio:'tspowei3',
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trigger:{
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global:'phaseBefore',
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player:'enterGame',
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@ -3022,7 +3026,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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move:{
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audio:'tspowei',
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audio:'tspowei3',
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trigger:{player:'phaseBegin'},
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forced:true,
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filter:function(event,player){
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@ -3078,6 +3082,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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tspowei1:{audio:true},
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tspowei2:{audio:true},
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tspowei3:{audio:true},
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shenzhu:{
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audio:2,
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trigger:{player:'useCardAfter'},
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