优化【贞烈】【横骛】【飞扬】ai
This commit is contained in:
parent
cfad17964c
commit
413e4e2848
|
@ -197,6 +197,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
return lib.card.shandian.ai.result.target(player,target);
|
return lib.card.shandian.ai.result.target(player,target);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
tag:{
|
||||||
|
damage:0.25,
|
||||||
|
natureDamage:0.25,
|
||||||
|
thunderDamage:0.25,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
qibaodao:{
|
qibaodao:{
|
||||||
|
|
|
@ -2032,7 +2032,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:function(player,target){
|
||||||
var num=game.countPlayer(function(current){
|
var num=game.countPlayer(function(current){
|
||||||
var skills=current.getSkills();
|
//var skills=current.getSkills();
|
||||||
for(var j=0;j<current.skills.length;j++){
|
for(var j=0;j<current.skills.length;j++){
|
||||||
var rejudge=get.tag(current.skills[j],'rejudge',current);
|
var rejudge=get.tag(current.skills[j],'rejudge',current);
|
||||||
if(rejudge!=undefined){
|
if(rejudge!=undefined){
|
||||||
|
@ -2077,9 +2077,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
tag:{
|
tag:{
|
||||||
// damage:1,
|
damage:0.16,
|
||||||
// natureDamage:1,
|
natureDamage:0.16,
|
||||||
// thunderDamage:1,
|
thunderDamage:0.16,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
@ -2273,6 +2273,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
}));
|
}));
|
||||||
},
|
},
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
player:(card,player,target)=>{
|
||||||
|
if(typeof card!=='object') return;
|
||||||
|
let suit=get.suit(card);
|
||||||
|
if(!lib.suit.contains(suit)||player.hasCard(function(i){
|
||||||
|
return get.suit(i,player)==suit;
|
||||||
|
},'h')) return;
|
||||||
|
return [1,0.8*game.countPlayer(current=>{
|
||||||
|
return current.countCards('e',card=>{
|
||||||
|
return get.suit(card,current)==suit;
|
||||||
|
});
|
||||||
|
})];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
changandajian_equip5:{
|
changandajian_equip5:{
|
||||||
equipSkill:true,
|
equipSkill:true,
|
||||||
|
|
|
@ -4039,8 +4039,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseToDiscard('h',2,get.prompt('jsrgfeiyang'),'弃置两张手牌并弃置判定区里的一张牌').set('logSkill','jsrgfeiyang').set('ai',function(card){
|
player.chooseToDiscard('h',2,get.prompt('jsrgfeiyang'),'弃置两张手牌并弃置判定区里的一张牌').set('logSkill','jsrgfeiyang').set('ai',function(card){
|
||||||
return 6-get.value(card);
|
if(_status.event.goon) return 6-get.value(card);
|
||||||
});
|
return 0;
|
||||||
|
}).set('goon',(()=>{
|
||||||
|
if(player.hasSkillTag('rejudge')&&player.countCards('j')<2) return false;
|
||||||
|
return player.hasCard(function(card){
|
||||||
|
if(get.tag(card,'damage')&&get.damageEffect(player,player,_status.event.player,get.natureList(card))>=0) return false;
|
||||||
|
return get.effect(player,{
|
||||||
|
name:card.viewAs||card.name,
|
||||||
|
cards:[card],
|
||||||
|
},player,player)<0;
|
||||||
|
},'j');
|
||||||
|
})());
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.discardPlayerCard(player,'j',true);
|
player.discardPlayerCard(player,'j',true);
|
||||||
|
|
|
@ -11907,16 +11907,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{target:'useCardToTargeted'},
|
trigger:{target:'useCardToTargeted'},
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
|
if(get.attitude(player,trigger.player)<0&&trigger.player.countDiscardableCards(player,'he')) player.addTempSkill('zhenlie_lose');
|
||||||
player.loseHp();
|
player.loseHp();
|
||||||
"step 1"
|
"step 1"
|
||||||
|
player.removeSkill('zhenlie_lose');
|
||||||
trigger.getParent().excluded.add(player);
|
trigger.getParent().excluded.add(player);
|
||||||
"step 2"
|
"step 2"
|
||||||
if(trigger.player.countCards('he')){
|
if(trigger.player.countCards('he')){
|
||||||
|
if(get.mode()!=='identity'||player.identity!=='nei') player.addExpose(0.12);
|
||||||
player.discardPlayerCard(trigger.player,'he',true);
|
player.discardPlayerCard(trigger.player,'he',true);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
subSkill:{
|
||||||
|
lose:{
|
||||||
|
charlotte:true
|
||||||
|
}
|
||||||
|
},
|
||||||
ai:{
|
ai:{
|
||||||
expose:0.3
|
effect:{
|
||||||
|
target:(card,player,target)=>{
|
||||||
|
if(target.hp<=0&&target.hasSkill('zhenlie_lose')&&get.tag(card,'recover')) return [1,1.2];
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
//吾彦...
|
//吾彦...
|
||||||
|
|
|
@ -2256,12 +2256,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
player.chooseToDiscard('h',2,get.prompt('feiyang'),'弃置两张手牌,然后弃置判定区里的一张牌').set('logSkill','feiyang').set('ai',function(card){
|
player.chooseToDiscard('h',2,get.prompt('feiyang'),'弃置两张手牌,然后弃置判定区里的一张牌').set('logSkill','feiyang').set('ai',function(card){
|
||||||
if(_status.event.goon) return 6-get.value(card);
|
if(_status.event.goon) return 6-get.value(card);
|
||||||
return 0;
|
return 0;
|
||||||
}).set('goon',player.hasCard(function(card){
|
}).set('goon',(()=>{
|
||||||
return get.effect(player,{
|
if(player.hasSkillTag('rejudge')&&player.countCards('j')<2) return false;
|
||||||
name:card.viewAs||card.name,
|
return player.hasCard(function(card){
|
||||||
cards:[card],
|
if(get.tag(card,'damage')&&get.damageEffect(player,player,_status.event.player,get.natureList(card))>=0) return false;
|
||||||
},player,player)<0;
|
return get.effect(player,{
|
||||||
},'j'));
|
name:card.viewAs||card.name,
|
||||||
|
cards:[card],
|
||||||
|
},player,player)<0;
|
||||||
|
},'j');
|
||||||
|
})());
|
||||||
"step 1"
|
"step 1"
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.discardPlayerCard(player,'j',true);
|
player.discardPlayerCard(player,'j',true);
|
||||||
|
|
Loading…
Reference in New Issue