diff --git a/node_modules/noname-typings/Skill.d.ts b/node_modules/noname-typings/Skill.d.ts index 370a6452b..c29c1980f 100644 --- a/node_modules/noname-typings/Skill.d.ts +++ b/node_modules/noname-typings/Skill.d.ts @@ -863,7 +863,7 @@ declare interface Skill { * * 【v1.9.102】扩展:可以使用函数式viewAs,目前核心支持使用地方:backup,ok; */ - viewAs?: string | CardBaseUIData | TwoParmFun; + viewAs?: string | CardBaseUIData | ((cards: Card[], player: Player) => string | VCard | CardBaseUIData); /** * 视为技按钮出现条件(即发动条件) * @param player @@ -1384,6 +1384,8 @@ declare interface Skill { /** 规则技能 */ ruleSkill?: boolean; + zhuanhuanji?: 'number' | boolean | ((player: Player, skill: string) => any); + //日后还有很多属性要添加的 [key: string]: any; } diff --git a/noname/game/index.js b/noname/game/index.js index 536f06ecb..21bbdeb03 100644 --- a/noname/game/index.js +++ b/noname/game/index.js @@ -43,9 +43,17 @@ export class Game extends Uninstantable { static shuffleNumber = 0; static promises = GamePromises; /** - * @type {string} + * @type { string } */ static layout; + /** + * @type { Player } + */ + static me; + /** + * @type { boolean } + */ + static chess; static globalEventHandlers = new class { constructor() { this._handlers = {}; @@ -3703,7 +3711,7 @@ export class Game extends Uninstantable { /** * @param { string } type * @param { Player } player - * @param { any } content + * @param { any } [content] * @returns */ static addVideo(type, player, content) { @@ -4691,9 +4699,9 @@ export class Game extends Uninstantable { /** * @overload * @param { Card | string } name - * @param { string } suit - * @param { number } number - * @param { string } nature + * @param { string } [suit] + * @param { number | string } [number] + * @param { string } [nature] */ static createCard(name, suit, number, nature) { if (typeof name == 'object') { diff --git a/noname/get/index.js b/noname/get/index.js index 7fed7026e..28804034e 100644 --- a/noname/get/index.js +++ b/noname/get/index.js @@ -157,7 +157,11 @@ export class Get extends Uninstantable { * * 获取一张装备牌实际占用的装备栏(君曹操六龙) * - * 用法同get.subtype,返回数组 + * 用法同{@link subtype},返回数组 + * + * @param { string | Card | VCard | CardBaseUIData } obj + * @param { false | Player } [player] + * @returns { string[] } */ static subtypes(obj, player) { if (typeof obj == 'string') obj = { name: obj }; @@ -1312,7 +1316,7 @@ export class Get extends Uninstantable { } static infoTargets(infos) { return Array.from(infos || []).map(info => game.playerMap[info]); } static cardInfo(card) { return [card.suit, card.number, card.name, card.nature]; } - static cardsInfo(cards) { return Array.from(cards || []).map(get.cardInfo); } + static cardsInfo(cards = []) { return Array.from(cards).map(get.cardInfo); } static infoCard(info) { var card = ui.create.card(); if (info[0]) { @@ -1715,6 +1719,12 @@ export class Get extends Uninstantable { return lib.card[name].type; } static type2(card, player) { return get.type(card, 'trick', player); } + /** + * + * @param { string | Card | VCard | CardBaseUIData } obj + * @param { false | Player } [player] + * @returns { string } + */ static subtype(obj, player) { if (typeof obj == 'string') obj = { name: obj }; if (typeof obj != 'object') return; @@ -1730,9 +1740,9 @@ export class Get extends Uninstantable { } /** * - * @param {Card | VCard} card - * @param {false | Player} [player] - * @returns {string} + * @param { Card | VCard | CardBaseUIData } card + * @param { false | Player } [player] + * @returns { string } */ static name(card, player) { if (get.itemtype(player) == 'player' || (player !== false && get.position(card) == 'h')) { @@ -1968,6 +1978,17 @@ export class Get extends Uninstantable { else if (method == 'unchecked') return n; return Math.max(1, n); } + /** + * @overload + * @param { string } item + * @returns { Skill } + */ + /** + * @overload + * @param { Card | VCard | CardBaseUIData } item + * @param { Player | false } [player] + * @returns { any } + */ static info(item, player) { if (typeof item == 'string') { return lib.skill[item]; diff --git a/noname/library/element/card.js b/noname/library/element/card.js index 9c561da94..891597af9 100644 --- a/noname/library/element/card.js +++ b/noname/library/element/card.js @@ -74,6 +74,28 @@ export class Card extends HTMLDivElement { buildIntro(noclick) { if (!noclick) lib.setIntro(this); } + /** @type { SMap } */ + node; + /** + * @type { string } + */ + name; + /** + * @type { SMap } + */ + storage; + /** + * @type { any[] } + */ + vanishtag; + /** + * @type { any[] } + */ + gaintag; + /** + * @type { any[] } + */ + _uncheck; //执行销毁一张牌的钩子函数 selfDestroy(event) { if (this._selfDestroyed) return; diff --git a/noname/library/element/player.js b/noname/library/element/player.js index ffa46bcb3..948651bca 100644 --- a/noname/library/element/player.js +++ b/noname/library/element/player.js @@ -277,6 +277,58 @@ export class Player extends HTMLDivElement { * @type { number } */ hujia; + /** + * @type { number } + */ + seatNum; + /** + * @type { Player } + */ + nextSeat; + /** + * @type { Player } + */ + next; + /** + * @type { Player } + */ + previousSeat; + /** + * @type { Player } + */ + previous; + /** + * @type { string } + */ + name; + /** + * @type { string } + */ + name1; + /** + * @type { string } + */ + name2; + /** + * @type { any[] } + */ + tempname; + /** + * @type { string } + */ + sex; + /** + * @type { string } + */ + group; + /** + * @type { ((player: this) => any)[] } + */ + inits; + /** + * @type { ((player: this) => any)[] } + */ + _inits; //新函数 /** * 怒气 @@ -801,7 +853,7 @@ export class Player extends HTMLDivElement { let num; if (type == undefined) { num = 0; - for (var i = 1; i <= 5; i++) { + for (let i = 1; i <= 5; i++) { num += this.countDisabledSlot(i); } return num; @@ -894,15 +946,19 @@ export class Player extends HTMLDivElement { } return this.countEnabledSlot(type) > 0; } - //判断一名角色的某个区域未被废除的数量 - //用法同上 + /** + * 判断一名角色的某个区域未被废除的数量 + * + * 用法同 {@link hasEnabledSlot} + * @param { string | number } [type] + */ countEnabledSlot(type) { - var player = this; - var map = (player.expandedSlots || {}); + const map = (this.expandedSlots || {}); + let num; if (!type) { num = 0; - for (var i = 1; i <= 5; i++) { - num += player.countEnabledSlot(i); + for (let i = 1; i <= 5; i++) { + num += this.countEnabledSlot(i); } return num; } @@ -911,18 +967,22 @@ export class Player extends HTMLDivElement { if (get.is.mountCombined() && type == 'equip4') { return 0; } - var slots = 1; - var num = map[type]; + let slots = 1; + num = map[type]; if (typeof num == 'number' && num > 0) slots += num; - slots -= player.countDisabledSlot(type); + slots -= this.countDisabledSlot(type); return slots; } } - //获取一名角色装备区内某种类型的装备牌 - //参数可以为数字/区域字符串/实体牌/虚拟牌/牌名 + /** + * 获取一名角色装备区内某种类型的装备牌 + * + * 参数可以为数字/区域字符串/实体牌/虚拟牌/牌名 + * @param { number | string | Card | VCard } subtype + * @returns { Card[] } + */ getEquips(subtype) { - var type = (typeof subtype); - switch (type) { + switch (typeof subtype) { case 'string': if (subtype == 'equip3_4') { const cards = []; @@ -947,12 +1007,16 @@ export class Player extends HTMLDivElement { return []; } if (!subtype) return []; - return this.getCards('e', function (card) { + return this.getCards('e', card => { + // @ts-ignore return get.subtypes(card, false).includes(subtype); }); } - //新的废除装备区/恢复装备区/扩展装备区 - //参数:废除来源角色(不写默认当前事件角色),废除区域(数字/区域字符串/数组,可以写多个,重复废除) + /** + * 新的废除装备区 + * + * 参数:废除来源角色(不写默认当前事件角色),废除区域(数字/区域字符串/数组,可以写多个,重复废除) + */ disableEquip() { var next = game.createEvent('disableEquip'); next.player = this; @@ -985,6 +1049,11 @@ export class Player extends HTMLDivElement { next.setContent('disableEquip'); return next; } + /** + * 新的恢复装备区 + * + * 参数:恢复来源角色(不写默认当前事件角色),恢复区域(数字/区域字符串/数组,可以写多个,重复恢复) + */ enableEquip() { var next = game.createEvent('enableEquip'); next.player = this; @@ -1017,6 +1086,11 @@ export class Player extends HTMLDivElement { next.setContent('enableEquip'); return next; } + /** + * 新的扩展装备区 + * + * 参数:扩展来源角色(不写默认当前事件角色),扩展区域(数字/区域字符串/数组,可以写多个,重复扩展) + */ expandEquip() { var next = game.createEvent('expandEquip'); next.player = this; @@ -1049,38 +1123,46 @@ export class Player extends HTMLDivElement { next.setContent('expandEquip'); return next; } - //判断判定区是否被废除 + /** + * 判断判定区是否被废除 + */ isDisabledJudge() { return Boolean(this.storage._disableJudge); } - //同步显示扩展装备区状态 + /** + * 同步显示扩展装备区状态 + * @param { SMap } [map] + */ $syncExpand(map) { - var player = this; if (!map) { - map = (player.expandedSlots || {}); + map = (this.expandedSlots || {}); } - game.addVideo('$syncExpand', player, get.copy(map)); + game.addVideo('$syncExpand', this, get.copy(map)); game.broadcast(function (player, map) { player.expandedSlots = map; player.$syncExpand(map); - }, player, map); - player.markSkill('expandedSlots'); + }, this, map); + this.markSkill('expandedSlots'); } - //同步装备区废除牌显示状态 + /** + * 同步装备区废除牌显示状态 + * @param { SMap } [map] + */ $syncDisable(map) { - const player = this; const suits = { equip3: '+1马栏', equip4: '-1马栏', equip6: '特殊栏' }; if (get.is.mountCombined()) suits.equip3 = '坐骑栏'; if (!map) { - map = (player.disabledSlots || {}); + map = (this.disabledSlots || {}); } - game.addVideo('$syncDisable', player, get.copy(map)); + game.addVideo('$syncDisable', this, get.copy(map)); game.broadcast(function (player, map) { player.disabledSlots = map; player.$syncDisable(map); - }, player, map); + }, this, map); const map2 = get.copy(map); - const cards = Array.from(player.node.equips.childNodes); + /** @type { Card[] } */ + // @ts-ignore + const cards = Array.from(this.node.equips.childNodes); for (const card of cards) { if (card.name.startsWith('feichu_')) { const index = card.name.slice(7); @@ -1101,15 +1183,15 @@ export class Player extends HTMLDivElement { delete card._transform; const equipNum = get.equipNum(card); let equipped = false; - for (let j = 0; j < player.node.equips.childNodes.length; j++) { - if (get.equipNum(player.node.equips.childNodes[j]) >= equipNum) { - player.node.equips.insertBefore(card, player.node.equips.childNodes[j]); + for (let j = 0; j < this.node.equips.childNodes.length; j++) { + if (get.equipNum(this.node.equips.childNodes[j]) >= equipNum) { + this.node.equips.insertBefore(card, this.node.equips.childNodes[j]); equipped = true; break; } } if (!equipped) { - player.node.equips.appendChild(card); + this.node.equips.appendChild(card); if (_status.discarded) { _status.discarded.remove(card); } @@ -1120,7 +1202,7 @@ export class Player extends HTMLDivElement { for (let i = 0; i > num; i--) { const card = cards.find(card => card.name == 'feichu_' + index); if (card) { - player.node.equips.removeChild(card); + this.node.equips.removeChild(card); cards.remove(card); } } @@ -1128,8 +1210,13 @@ export class Player extends HTMLDivElement { } } //以下函数涉及到本次更新内容而进行修改 + /** + * @param { string | Card | VCard | CardBaseUIData } name + * @param { boolean } [replace] + * @returns + */ canEquip(name, replace) { - const ranges = get.subtypes(name), rangex = [], player = this, combined = get.is.mountCombined(); + const ranges = get.subtypes(name), rangex = [], combined = get.is.mountCombined(); if (combined) { ranges.forEach(type => { if (type == 'equip3' || type == 'equip4') rangex.add('equip3_4'); @@ -1142,23 +1229,38 @@ export class Player extends HTMLDivElement { for (let range of rangex) { let num = this.countEquipableSlot(range); let num2 = get.numOf(rangex, range); - if (!replace) num -= this.getEquips(range).filter(card => lib.filter.canBeReplaced(card, player)).length; + if (!replace) num -= this.getEquips(range).filter(card => lib.filter.canBeReplaced(card, this)).length; if (num < num2) return false; } return true; } //以下函数将不再进行后续维护 + /** + * @deprecated + */ countDisabled() { - return this.countDisabledSlot.apply(this, arguments); + return this.countDisabledSlot(...arguments); } + /** + * @deprecated + */ isDisabled(arg) { return this.hasDisabledSlot(arg) && !this.hasEnabledSlot(arg); } + /** + * @deprecated + */ isEmpty(num) { return this.countEnabledSlot(num) > this.getEquips(num).length; } //以下函数将被废弃 + /** + * @deprecated + */ $disableEquip() { } + /** + * @deprecated + */ $enableEquip() { } //装备区End chooseToDebate() { @@ -1176,18 +1278,23 @@ export class Player extends HTMLDivElement { next.setContent('chooseToDebate'); return next; } + /** + * 向target发起协力 + * @param { Player } target + * @param {*} type + * @param {*} reason + */ cooperationWith(target, type, reason) { - var player = this; - if (!player.storage.cooperation) player.storage.cooperation = []; - var info = { - target: target, - type: type, - reason: reason, + if (!this.storage.cooperation) this.storage.cooperation = []; + const info = { + target, + type, + reason, }; - player.storage.cooperation.add(info); - player.addTempSkill('cooperation', { player: 'dieAfter' }); - player.addSkill('cooperation_' + type, { player: 'dieAfter' }); - game.log(player, '向', target, '发起了“协力”,合作类型是', '#g' + get.translation('cooperation_' + type)); + this.storage.cooperation.add(info); + this.addTempSkill('cooperation', { player: 'dieAfter' }); + this.addSkill('cooperation_' + type, { player: 'dieAfter' }); + game.log(this, '向', target, '发起了“协力”,合作类型是', '#g' + get.translation('cooperation_' + type)); } chooseCooperationFor() { var next = game.createEvent('chooseCooperationFor'); @@ -1218,66 +1325,83 @@ export class Player extends HTMLDivElement { return false; } removeCooperation(info) { - var player = this; - var storage = player.getStorage('cooperation'); + let storage = this.getStorage('cooperation'); if (!storage.includes(info)) return; storage.remove(info); - var unmark = true, reason = info.type; + let unmark = true, reason = info.type; if (!storage.length) { - player.removeSkill('cooperation'); + this.removeSkill('cooperation'); } else { - for (var i of storage) { + for (let i of storage) { if (i.type == reason) { unmark = false; break; } } } - if (unmark) player.removeSkill('cooperation_' + reason); - else player.markSkill('cooperation_' + reason); + if (unmark) this.removeSkill('cooperation_' + reason); + else this.markSkill('cooperation_' + reason); } + /** + * @param { string } clan 氏族名称 + * @param { boolean } unseen 是否无视暗将的限制 + */ hasClan(clan, unseen) { if (unseen || !this.isUnseen(0)) { - var info = lib.character[this.name1]; + let info = lib.character[this.name1]; if (info && info[4]) { - for (var i of info[4]) { + for (let i of info[4]) { if (typeof i == 'string' && i.startsWith('clan:') && i.slice(5) == clan) return true; } } } if (this.name2 && (unseen || !this.isUnseen(1))) { - var info = lib.character[this.name2]; + let info = lib.character[this.name2]; if (info && info[4]) { - for (var i of info[4]) { + for (let i of info[4]) { if (typeof i == 'string' && i.startsWith('clan:') && i.slice(5) == clan) return true; } } } return false; } + /** + * @param { string } skill + */ changeZhuanhuanji(skill) { - var player = this, info = get.info(skill), zhuanhuan = info.zhuanhuanji; - if (typeof zhuanhuan == 'function') zhuanhuan(player, skill); - else if (zhuanhuan == 'number') player.addMark(skill, 1, false); - else player.storage[skill] = !player.storage[skill]; + let info = get.info(skill), zhuanhuan = info.zhuanhuanji; + if (typeof zhuanhuan == 'function') zhuanhuan(this, skill); + else if (zhuanhuan == 'number') this.addMark(skill, 1, false); + else this.storage[skill] = !this.storage[skill]; game.broadcastAll(function (player, skill) { player.$changeZhuanhuanji(skill); - }, player, skill); + }, this, skill); } + /** + * @param { string } skill + */ $changeZhuanhuanji(skill) { var mark = this.marks[skill]; if (mark) { + // @ts-ignore if (mark.firstChild.reversed) { + // @ts-ignore mark.firstChild.reversed = false; + // @ts-ignore mark.firstChild.style.transform = 'none'; } else { + // @ts-ignore mark.firstChild.reversed = true; + // @ts-ignore mark.firstChild.style.transform = 'rotate(180deg)'; } } } + /** + * @param { number } num + */ setSeatNum(num) { _status.seatNumSettled = true; game.broadcastAll(function (player, num) { @@ -1288,27 +1412,45 @@ export class Player extends HTMLDivElement { if (typeof this.seatNum == 'number') return this.seatNum; return 0; } + /** + * 是否拥有某一性别 + * @param { string } sex + */ hasSex(sex) { if (this.sex == 'unknown') return false; if (this.sex == 'double') return true; return this.sex == sex; } + /** + * 是否和target同一性别 + * @param { Player } target + */ sameSexAs(target) { - var sex1 = this.sex, sex2 = target.sex; + const sex1 = this.sex, sex2 = target.sex; if (sex1 == 'unknown' || sex2 == 'unknown') return false; if (sex1 == 'double' || sex2 == 'double') return true; return sex1 == sex2; } + /** + * 是否和target不同性别 + * @param { Player } target + */ differentSexFrom(target) { var sex1 = this.sex, sex2 = target.sex; if (sex1 == 'unknown' || sex2 == 'unknown') return false; if (sex1 == 'double' || sex2 == 'double') return true; return sex1 != sex2; } + /** + * @param { string } skill + */ addSkillBlocker(skill) { if (!this.storage.skill_blocker) this.storage.skill_blocker = []; this.storage.skill_blocker.push(skill); } + /** + * @param { string } skill + */ removeSkillBlocker(skill) { if (this.storage.skill_blocker) { this.storage.skill_blocker.remove(skill); @@ -1333,6 +1475,10 @@ export class Player extends HTMLDivElement { }); return next; } + /** + * @param { Card | Card[] } cards + * @param { string } tag + */ addGaintag(cards, tag) { if (get.itemtype(cards) == 'card') cards = [cards]; game.addVideo('addGaintag', this, [get.cardsInfo(cards), tag]); @@ -1343,6 +1489,10 @@ export class Player extends HTMLDivElement { } }, this, cards, tag); } + /** + * @param { string } tag + * @param { Card[] } [cards] + */ removeGaintag(tag, cards) { cards = cards || this.getCards('h'); game.addVideo('removeGaintag', this, [tag, get.cardsInfo(cards)]); @@ -1350,28 +1500,37 @@ export class Player extends HTMLDivElement { for (var i of cards) i.removeGaintag(tag); }, this, tag, cards); } + /** + * @param { Player } target + */ canSave(target) { - var player = this; - if (player.hasSkillTag('save', true, target, true)) return true; - var name = {}, hs = player.getCards('hs'); - for (var i of hs) name[get.name(i)] = true; - for (var i in lib.card) { + if (this.hasSkillTag('save', true, target, true)) return true; + let name = {}, hs = this.getCards('hs'); + for (let i of hs) name[get.name(i)] = true; + for (let i in lib.card) { if (lib.card[i].savable && (lib.inpile.includes(i) || name[i])) { - if (lib.filter.cardSavable({ name: i }, player, target) && (_status.connectMode || player.hasUsableCard(i))) return true; + if (lib.filter.cardSavable({ name: i }, this, target) && (_status.connectMode || this.hasUsableCard(i))) return true; } } return false; } + /** + * @param { Card } card + * @param { Player } target + */ canSaveCard(card, target) { - var player = this; - var mod2 = game.checkMod(card, player, 'unchanged', 'cardEnabled2', player); + const mod2 = game.checkMod(card, this, 'unchanged', 'cardEnabled2', this); if (mod2 != 'unchanged') return mod2; - var mod = game.checkMod(card, player, target, 'unchanged', 'cardSavable', player); + const mod = game.checkMod(card, this, target, 'unchanged', 'cardSavable', this); if (mod != 'unchanged') return mod; - var savable = get.info(card).savable; - if (typeof savable == 'function') savable = savable(card, player, target); + let savable = get.info(card).savable; + if (typeof savable == 'function') savable = savable(card, this, target); return savable; } + /** + * @param { 0 | 1 | 2 } num + * @param { false } [log] + */ showCharacter(num, log) { var toShow = []; if ((num == 0 || num == 2) && this.isUnseen(0)) toShow.add(this.name1); @@ -1390,6 +1549,10 @@ export class Player extends HTMLDivElement { evt.after.push(next); return next; } + /** + * @param { 0 | 1 | 2 } num + * @param { false } [log] + */ $showCharacter(num, log) { if (num == 0 && !this.isUnseen(0)) { return; @@ -1498,6 +1661,11 @@ export class Player extends HTMLDivElement { next.setContent('chooseToGuanxing'); return next; } + /** + * @param { Player } target + * @param { string } name + * @param {*} rotate + */ $throwEmotion(target, name, rotate) { game.addVideo('throwEmotion', this, [target.dataset.position, name]); var getLeft = function (player) { @@ -1529,6 +1697,7 @@ export class Player extends HTMLDivElement { } emotion.style['z-index'] = 10; emotion.style.transform = 'translateY(' + (top2 - top) + 'px) translateX(' + (left2 - left) + 'px)'; + // @ts-ignore if (['egg', 'flower', 'shoe'].includes(name) || rotate) emotion.firstElementChild.style.transform = 'rotate(1440deg)'; if (lib.config.background_audio) game.playAudio('effect', 'throw_' + name + get.rand(1, 2)); setTimeout(function () { @@ -1538,14 +1707,21 @@ export class Player extends HTMLDivElement { }, 1200); }, 600); } + /** + * @param { boolean } bool + */ tryJudgeAnimate(bool) { - var player = this; game.broadcast(function (player, bool) { player.trySkillAnimate(bool); - }, player, bool); + }, this, bool); if (bool) this.popup('判定生效', 'wood', false); else this.popup('判定失效', 'fire', false); } + /** + * @param { string } name + * @param { string } popname + * @param { 'main' | 'vice' | boolean } checkShow + */ trySkillAnimate(name, popname, checkShow) { if (!game.online && lib.config.skill_animation_type != 'off' && lib.skill[name] && lib.skill[name].skillAnimation) { if (lib.config.skill_animation_type == 'default') { @@ -1570,53 +1746,64 @@ export class Player extends HTMLDivElement { else this.popup(get.skillTranslation(name, this), 'water', false); } } + /** + * @param { Card } card + * @param { string } name + * @param { string } [nature] + * @param { string } [popname] + */ tryCardAnimate(card, name, nature, popname) { - var player = this; game.broadcast(function (player, card, name, nature, popname) { player.tryCardAnimate(card, name, nature, popname); - }, player, card, name, nature, popname); + }, this, card, name, nature, popname); if (lib.animate.card[card.name]) lib.animate.card[card.name].apply(this, arguments); else { if (!lib.config.show_card_prompt) return; if (get.type(card) == 'equip' && lib.config.hide_card_prompt_equip) return; if (get.type(card) == 'basic' && lib.config.hide_card_prompt_basic) return; - if (popname) player.popup({ name: card.name, nature: card.nature }, nature, false); - else player.popup(name, nature, false); + if (popname) this.popup({ name: card.name, nature: card.nature }, nature, false); + else this.popup(name, nature, false); } } + /** + * @param { string } name + */ hasUsableCard(name) { - var player = this; - if (player.countCards('hs', name)) return true; - var skills = player.getSkills('invisible').concat(lib.skill.global); + if (this.countCards('hs', name)) return true; + const skills = this.getSkills('invisible').concat(lib.skill.global); game.expandSkills(skills); - for (var i = 0; i < skills.length; i++) { - var ifo = get.info(skills[i]); - if (ifo.viewAs && typeof ifo.viewAs != 'function' && ifo.viewAs.name == name) { - if (!ifo.viewAsFilter || ifo.viewAsFilter(player) !== false) { + for (let i = 0; i < skills.length; i++) { + const ifo = get.info(skills[i]); + if (ifo.viewAs && typeof ifo.viewAs != 'function' && typeof ifo.viewAs != 'string' && ifo.viewAs.name == name) { + if (!ifo.viewAsFilter || ifo.viewAsFilter(this) !== false) { return true; } } else { - var hiddenCard = get.info(skills[i]).hiddenCard; - if (typeof hiddenCard == 'function' && hiddenCard(player, name)) { + const hiddenCard = get.info(skills[i]).hiddenCard; + if (typeof hiddenCard == 'function' && hiddenCard(this, name)) { return true; } } } } + /** + * @param { Player } to + * @returns { boolean } + */ inRange(to) { - var from = this; + const from = this; if (from == to || from.hasSkill('undist') || to.hasSkill('undist')) return false; if (!game.players.includes(from) && !game.dead.includes(from)) return false; if (!game.players.includes(to) && !game.dead.includes(to)) return false; - var mod1 = game.checkMod(from, to, 'unchanged', 'inRange', from); + const mod1 = game.checkMod(from, to, 'unchanged', 'inRange', from); if (mod1 != 'unchanged') return mod1; - var mod2 = game.checkMod(from, to, 'unchanged', 'inRangeOf', to); + const mod2 = game.checkMod(from, to, 'unchanged', 'inRangeOf', to); if (mod2 != 'unchanged') return mod2; - var range = from.getAttackRange(); + const range = from.getAttackRange(); if (range < 1) return false; - var player = from, m, n = 1, i; - var fxy, txy; + let player = from, m, n = 1; + let fxy, txy; if (game.chess) { fxy = from.getXY(); txy = to.getXY(); @@ -1624,9 +1811,9 @@ export class Player extends HTMLDivElement { } else if (to.isMin(true) || from.isMin(true)) {/* empty */ } else { - var length = game.players.length; - var totalPopulation = game.players.length + game.dead.length + 1; - for (var iwhile = 0; iwhile < totalPopulation; iwhile++) { + let length = game.players.length; + let totalPopulation = game.players.length + game.dead.length + 1; + for (let iwhile = 0; iwhile < totalPopulation; iwhile++) { if (player.nextSeat != to) { player = player.nextSeat; if (player.isAlive() && !player.isOut() && !player.hasSkill('undist') && !player.isMin(true)) n++; @@ -1635,13 +1822,13 @@ export class Player extends HTMLDivElement { break; } } - for (i = 0; i < game.players.length; i++) { + for (let i = 0; i < game.players.length; i++) { if (game.players[i].isOut() || game.players[i].hasSkill('undist') || game.players[i].isMin(true)) length--; } if (from.isDead()) length++; if (to.isDead()) length++; - var left = from.hasSkillTag('left_hand'); - var right = from.hasSkillTag('right_hand'); + let left = from.hasSkillTag('left_hand'); + let right = from.hasSkillTag('right_hand'); if (left === right) n = Math.min(n, length - n); else if (left == true) n = length - n; } @@ -1650,21 +1837,21 @@ export class Player extends HTMLDivElement { m = n; m = game.checkMod(from, to, m, 'attackFrom', from); m = game.checkMod(from, to, m, 'attackTo', to); - var equips1 = from.getCards('e', function (card) { + const equips1 = from.getCards('e', function (card) { return !ui.selected.cards || !ui.selected.cards.includes(card); }), equips2 = to.getCards('e', function (card) { return !ui.selected.cards || !ui.selected.cards.includes(card); }); - for (i = 0; i < equips1.length; i++) { - var info = get.info(equips1[i]).distance; + for (let i = 0; i < equips1.length; i++) { + const info = get.info(equips1[i]).distance; if (!info) continue; if (info.globalFrom) { m += info.globalFrom; n += info.globalFrom; } } - for (i = 0; i < equips2.length; i++) { - var info = get.info(equips2[i]).distance; + for (let i = 0; i < equips2.length; i++) { + const info = get.info(equips2[i]).distance; if (!info) continue; if (info.globalTo) { m += info.globalTo; @@ -1676,6 +1863,9 @@ export class Player extends HTMLDivElement { } return m <= range; } + /** + * @param { Player } source + */ inRangeOf(source) { return source.inRange(this); } @@ -1683,6 +1873,8 @@ export class Player extends HTMLDivElement { * Get the player's HP not less than 0. Set “raw” to true to get the player's raw HP instead. * * 获取角色的体力值。设置“raw”为true以获取角色的体力。 + * + * @param { boolean } [raw] */ getHp(raw) { return raw ? this.hp : Math.max(0, this.hp); @@ -1691,10 +1883,15 @@ export class Player extends HTMLDivElement { * Set “raw” to true to get the player's raw damaged HP instead. * * 设置“raw”为true以获取角色已损失的体力。 + * + * @param { boolean } [raw] */ getDamagedHp(raw) { return this.maxHp - this.getHp(raw); } + /** + * @param { string } group + */ changeGroup(group, log, broadcast) { var next = game.createEvent('changeGroup'); next.player = this; @@ -1714,6 +1911,9 @@ export class Player extends HTMLDivElement { next.setContent('changeGroup'); return next; } + /** + * @param { Player } target + */ chooseToDuiben(target) { var next = game.createEvent('chooseToDuiben'); next.player = this; @@ -1721,6 +1921,9 @@ export class Player extends HTMLDivElement { next.setContent('chooseToDuiben'); return next; } + /** + * @param { Player } target + */ chooseToPSS(target) { var next = game.createEvent('chooseToPSS'); next.player = this; @@ -1734,6 +1937,9 @@ export class Player extends HTMLDivElement { next.setContent('chooseToEnable'); return next; } + /** + * @param { boolean } [horse] + */ chooseToDisable(horse) { var next = game.createEvent('chooseToDisable'); next.player = this; @@ -1741,10 +1947,17 @@ export class Player extends HTMLDivElement { next.setContent('chooseToDisable'); return next; } + /** + * @param { boolean } [notmeisok] + */ isPhaseUsing(notmeisok) { if (!notmeisok && _status.currentPhase != this) return false; + // @ts-ignore return _status.event.name == 'phaseUse' || _status.event.getParent('phaseUse').name == 'phaseUse'; } + /** + * @param { Player } target + */ swapEquip(target) { var next = game.createEvent('swapEquip'); next.player = this; @@ -1752,6 +1965,11 @@ export class Player extends HTMLDivElement { next.setContent('swapEquip'); return next; } + /** + * @param { Player } target + * @param { boolean } [goon] + * @param { boolean} [bool] + */ canCompare(target, goon, bool) { if (this == target) return false; if ((!this.countCards('h') && goon !== true) || (!target.countCards('h') && bool !== true)) return false; @@ -1759,24 +1977,23 @@ export class Player extends HTMLDivElement { return true; } $disableJudge() { - var player = this; - game.addVideo('$disableJudge', player); - player.storage._disableJudge = true; + game.addVideo('$disableJudge', this); + this.storage._disableJudge = true; var card = game.createCard('disable_judge', '', ''); card.fix(); card.classList.add('feichu'); card.style.transform = ''; card.classList.add('drawinghidden'); - player.node.judges.insertBefore(card, player.node.judges.firstChild); - ui.updatej(player); + this.node.judges.insertBefore(card, this.node.judges.firstChild); + ui.updatej(this); } $enableJudge() { - var player = this; - game.addVideo('$enableJudge', player); - player.storage._disableJudge = false; - for (var i = 0; i < player.node.judges.childNodes.length; i++) { - if (player.node.judges.childNodes[i].name == 'disable_judge') { - player.node.judges.removeChild(player.node.judges.childNodes[i]); + game.addVideo('$enableJudge', this); + this.storage._disableJudge = false; + for (let i = 0; i < this.node.judges.childNodes.length; i++) { + // @ts-ignore + if (this.node.judges.childNodes[i].name == 'disable_judge') { + this.node.judges.removeChild(this.node.judges.childNodes[i]); break; } } diff --git a/noname/library/index.js b/noname/library/index.js index f650f8e66..5c9c537a0 100644 --- a/noname/library/index.js +++ b/noname/library/index.js @@ -9682,6 +9682,11 @@ export class Library extends Uninstantable { return true; }, //装备栏相关 + /** + * @param { Card } card + * @param { Player } player + * @returns { boolean } + */ canBeReplaced: function (card, player) { var mod = game.checkMod(card, player, 'unchanged', 'canBeReplaced', player); if (mod != 'unchanged') return mod; diff --git a/noname/ui/index.js b/noname/ui/index.js index 87fb96956..2a7f08e0b 100644 --- a/noname/ui/index.js +++ b/noname/ui/index.js @@ -14155,6 +14155,18 @@ export class UI extends Uninstantable { * @type { HTMLAudioElement } */ static backgroundMusic; + /** + * @type { HTMLDivElement } + */ + static special; + /** + * @type { HTMLDivElement } + */ + static fakeme; + /** + * @type { HTMLDivElement } + */ + static chess; static refresh(node) { void window.getComputedStyle(node, null).getPropertyValue("opacity"); }