二袁的末日
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@ -6,16 +6,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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mobile:{
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mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer"],
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mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang"],
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mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning"],
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mobile_sunben:["re_sunben"],
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mobile_standard:["xin_xiahoudun","xin_zhangfei"],
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mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian"],
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mobile_yijiang1:["re_jikang","old_bulianshi","xin_liaohua","xin_caozhang","re_xusheng","xin_chengpu","xin_jianyong","xin_gongsunzan","xin_zhuran","re_lingtong","re_liubiao"],
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mobile_yijiang1:["re_jikang","old_bulianshi","xin_liaohua","xin_caozhang","re_xusheng","xin_chengpu","xin_jianyong","xin_gongsunzan","xin_zhuran","re_lingtong","re_liubiao","xin_guohuai","xin_panzhangmazhong","xin_fuhuanghou"],
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mobile_sp:["old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","re_heqi","liuzan","xin_hansui"],
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},
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},
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character:{
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xin_fuhuanghou:['female','qun',3,['xinzhuikong','xinqiuyuan']],
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xin_panzhangmazhong:['male','wu',4,['xinduodao','xinanjian']],
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xin_guohuai:['male','wei',4,['mobilejingce']],
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gongsunkang:['male','qun',4,['juliao','taomie']],
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xin_zhangfei:['male','shu',4,['new_repaoxiao','liyong']],
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xin_hansui:['male','qun',4,['xinniluan','xiaoxi_hansui']],
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hucheer:['male','qun',4,['daoji']],
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@ -84,6 +88,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_sunben:['male','wu',4,['jiang','rehunzi','zhiba'],['zhu']],
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},
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characterIntro:{
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gongsunkang:'公孙康(生卒年不详),辽东襄平(今辽宁辽阳)人。东汉末年辽东地区割据军阀,辽东太守公孙度长子(一作庶子)、车骑将军公孙恭之兄。公孙康在其父死后继任辽东太守。建安十二年(207年),擒斩图谋不轨的袁尚、袁熙兄弟,将其首级献予曹操,被拜为左将军,封襄平侯。建安十四年(209年),公孙康大破高句丽,陷其国都,并讨伐韩濊,设置带方郡。死后因二子年幼,由公孙恭继任。曹丕称帝后,被追赠为大司马。',
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hucheer:'胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。',
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simashi:'司马师(208年~255年3月23日),字子元,河内温县(今河南省温县)人。三国时期曹魏权臣,西晋王朝的奠基人之一,晋宣帝司马懿与宣穆皇后张春华的长子,晋文帝司马昭的同母兄,晋武帝司马炎的伯父。司马师沉着坚强,雄才大略,早年与夏侯玄、何晏齐名。高平陵政变后,以功封长平乡侯,旋加卫将军。司马懿死后,以抚军大将军辅政,独揽朝廷大权,次年升为大将军。掌权后,他制定选拔官吏的法规,命百官推荐贤才,整顿纲纪,使其各有职掌,朝野肃然。司马师也有卓越的军事才能,曾用计于新城之战击溃吴国诸葛恪的大军。嘉平六年(254年),魏帝曹芳与中书令李丰等人密谋除司马师,事情泄露,司马师杀死参与者,迫郭太后废曹芳,改立高贵乡公曹髦为帝。次年,亲自率兵平定毌丘俭、文钦之乱。回师途中病死,时年四十八岁,谥号“忠武”。后被追尊为晋景王。西晋建立后,被追尊为景皇帝,庙号世宗。',
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yanghuiyu:'羊徽瑜(214年-278年),泰山南城(今山东新泰)人,晋景帝司马师第三任妻子。羊徽瑜出身官宦世家泰山羊氏,她是南阳太守羊续的孙女,上党太守羊衜之女;其母为东汉名士左中郎将蔡邕之女、蔡文姬的姐妹。羊徽瑜聪慧贤德,嫁给司马师后未有子女。以司马师之弟司马昭的次子司马攸为继子。司马师死后,司马攸侍奉羊徽瑜非常孝顺。泰始元年(265年),司马昭长子司马炎受禅登基,建立西晋,追谥伯父司马师为景皇帝。泰始二年(266年),尊奉羊徽瑜为景皇后,因居弘训宫,故称弘训太后。咸宁四年(278年),羊徽瑜去世,时年六十五岁,谥号景献皇后,与司马师合葬峻平陵。',
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@ -314,6 +319,403 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//界伏皇后
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xinzhuikong:{
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audio:2,
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trigger:{global:'phaseZhunbeiBegin'},
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check:function(event,player){
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if(get.attitude(player,event.player)<-2){
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var cards=player.getCards('h');
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if(cards.length>player.hp) return true;
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for(var i=0;i<cards.length;i++){
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var useful=get.useful(cards[i]);
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if(useful<5) return true;
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if(cards[i].number>7&&useful<7) return true;
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}
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}
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return false;
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},
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logTarget:'player',
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filter:function(event,player){
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return !player.hasSkill('xinzhuikong2')&&player.hp<=event.player.hp&&player.canCompare(event.player);
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},
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content:function(){
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"step 0"
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player.addTempSkill('xinzhuikong2','roundStart');
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player.chooseToCompare(trigger.player).set('small',(player.hp>1&&get.effect(player,{name:'sha'},trigger.player,player)>0&&Math.random()<0.9));
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"step 1"
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if(result.bool){
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trigger.player.addTempSkill('zishou2');
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event.finish();
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}
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else if(result.target&&get.position(result.target)=='d') player.gain(result.target,'gain2','log');
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"step 2"
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var card={name:'sha',isCard:true};
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if(trigger.player.canUse(card,player,false)) trigger.player.useCard(card,player,false);
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},
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},
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xinzhuikong2:{charlotte:true},
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xinqiuyuan:{
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audio:2,
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trigger:{target:'useCardToTarget'},
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direct:true,
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filter:function(event,player){
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return event.card.name=='sha';
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},
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content:function(){
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"step 0"
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player.chooseTarget(get.prompt2('xinqiuyuan'),function(card,player,target){
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return target!=player&&!_status.event.targets.contains(target)&&_status.event.playerx.canUse('sha',target,false);
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}).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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return get.effect(target,trigger.card,trigger.player,player)+0.1;
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}).set('targets',trigger.targets).set('playerx',trigger.player);
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"step 1"
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('xinqiuyuan',target);
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event.target=target;
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target.chooseCard(function(card,player){
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var name=get.name(card,player);
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return name!='sha'&&get.type(name)=='basic';
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},'h','交给'+get.translation(player)+
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'一张不为【杀】的基本牌,或成为此杀的额外目标').set('ai',function(card){
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return get.attitude(target,_status.event.sourcex)>=0?1:-1;
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}).set('sourcex',player);
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game.delay();
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}
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else{
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event.finish();
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}
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"step 2"
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if(result.bool){
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player.gain(result.cards,event.target,'give');
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game.delay();
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}
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else{
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trigger.getParent().targets.push(event.target);
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trigger.getParent().triggeredTargets2.push(event.target);
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game.log(event.target,'成为了',trigger.card,'的额外目标');
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}
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},
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ai:{
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expose:0.2,
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effect:{
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target:function(card,player,target){
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if(card.name!='sha') return;
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var players=game.filterPlayer();
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if(get.attitude(player,target)<=0){
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for(var i=0;i<players.length;i++){
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var target2=players[i];
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if(player!=target2&&target!=target2&&player.canUse(card,target2,false)&&
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get.effect(target2,{name:'shacopy',nature:card.nature,suit:card.suit},player,target)>0&&
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get.effect(target2,{name:'shacopy',nature:card.nature,suit:card.suit},player,player)<0){
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if(target.hp==target.maxHp) return 0.3;
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return 0.6;
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}
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}
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}
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else{
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for(var i=0;i<players.length;i++){
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var target2=players[i];
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if(player!=target2&&target!=target2&&player.canUse(card,target2,false)&&
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get.effect(target2,{name:'shacopy',nature:card.nature,suit:card.suit},player,player)>0){
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if(player.canUse(card,target2)) return;
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if(target.hp==target.maxHp) return [0,1];
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return [0,0];
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}
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}
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}
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}
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}
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}
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},
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//界潘璋马忠
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xinduodao:{
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audio:2,
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trigger:{player:'damageEnd'},
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logTarget:'source',
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filter:function(event,player){
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var source=event.source;
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if(!source) return false;
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var card=source.getEquip(1);
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return card&&get.itemtype(card)=='card'&&lib.filter.canBeGained(card,player,source);
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},
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prompt2:function(event){
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return '获得其装备区中的'+get.translation(event.source.getEquip(1));
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},
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check:function(event,player){
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return (get.attitude(player,event.source)+0.1)*get.value(event.source.getEquip(1),event.source);
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},
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content:function(){
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player.gain(trigger.source.getEquip(1),trigger.source,'give','bySelf');
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},
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},
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xinanjian:{
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audio:2,
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trigger:{player:'useCardToPlayered'},
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forced:true,
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logTarget:'player',
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filter:function(event,player){
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return event.card.name=='sha'&&!player.inRangeOf(event.target);
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},
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content:function(){
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'step 0'
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var card=get.translation(trigger.card);
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var target=get.translation(trigger.target);
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player.chooseControl().set('prompt','暗箭:请选择一项').set('choiceList',[
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'令'+target+'不能响应'+card,
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'令'+card+'对'+target+'的伤害值基数+1',
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]).set('ai',function(){
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var target=_status.event.getTrigger().target;
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var player=_status.event.player;
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var num=target.mayHaveShan()?0:1;
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if(get.attitude(player,target)>0) num=1-num;
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return num;
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});
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'step 1'
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if(result.index==0){
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game.log(player,'令',trigger.card,'不能被',trigger.target,'响应');
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trigger.directHit.push(trigger.target);
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}
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else{
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game.log(player,'令',trigger.card,'对',trigger.target,'的伤害+1');
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var id=trigger.target.playerid;
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var map=trigger.customArgs;
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if(!map[id]) map[id]={};
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if(!map[id].extraDamage) map[id].extraDamage=0;
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map[id].extraDamage++;
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}
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},
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ai:{
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directHit_ai:true,
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skillTagFilter:function(player,tag,arg){
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if(!arg||!arg.card||!arg.target||arg.card.name!='sha'||arg.target.inRange(player)||get.attitude(player,arg.target)>0) return false;
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},
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},
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},
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//界郭笨
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mobilejingce:{
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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frequent:true,
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filter:function(event,player){
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var num=0;
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game.getGlobalHistory('cardMove',function(evt){
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if(evt.name!='cardsDiscard') return;
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var evtx=evt.getParent();
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if(evtx.name!='orderingDiscard') return false;
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var evt2=(evtx.relatedEvent||evtx.getParent());
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if(evt2&&(evt2.name=='useCard'||evt2.name=='respond')) num+=evt.cards.length;
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});
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return num>=player.hp;
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},
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content:function(){
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player.draw(2);
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},
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group:'mobilejingce_count',
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intro:{
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content:function(num,player){
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if(num==0) return '一张都没有?就这?';
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if(num<player.hp) return '才'+get.cnNumber(num)+'张?就这?';
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return '卧槽,牛逼啊,居然'+get.cnNumber(num)+'张了!';
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},
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},
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},
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mobilejingce_count:{
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trigger:{
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global:['cardsDiscardEnd','phaseBefore'],
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player:'phaseAfter',
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},
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silent:true,
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firstDo:true,
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filter:function(evt,player){
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if(evt.name=='phase') return true;
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if(player!=_status.currentPhase) return false;
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var evtx=evt.getParent();
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if(evtx.name!='orderingDiscard') return false;
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var evt2=(evtx.relatedEvent||evtx.getParent());
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return (evt2&&(evt2.name=='useCard'||evt2.name=='respond'))
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},
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content:function(){
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if(trigger.name=='phase') player.unmarkSkill('mobilejingce');
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else{
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var num=0;
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game.getGlobalHistory('cardMove',function(evt){
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if(evt.name!='cardsDiscard') return;
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var evtx=evt.getParent();
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if(evtx.name!='orderingDiscard') return false;
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var evt2=(evtx.relatedEvent||evtx.getParent());
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if(evt2&&(evt2.name=='useCard'||evt2.name=='respond')) num+=evt.cards.length;
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});
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player.storage.mobilejingce=num;
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player.markSkill('mobilejingce');
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}
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},
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},
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//公孙康
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juliao:{
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mod:{
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globalTo:function(from,to,distance){
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return distance+game.countGroup()-1;
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},
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},
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},
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taomie:{
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audio:3,
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group:['taomie1','taomie2','taomie3'],
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trigger:{source:'damageBegin1'},
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forced:true,
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locked:false,
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direct:true,
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filter:function(event,player){
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return event.player.hasMark('taomie');
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},
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content:function(){
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'step 0'
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player.logSkill(Math.random()<0.5?'taomie2':'taomie3',trigger.player);
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var target=get.translation(trigger.player);
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player.chooseControl().set('prompt','讨灭:请选择一项').set('choiceList',[
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'令即将对'+target+'造成的伤害+1',
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'获得'+target+'的一张牌,并可将其交给另一名其他角色',
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'依次执行以上所有选项,并移去'+target+'的“讨灭”标记',
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]).set('ai',function(){
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var evt=_status.event.getTrigger();
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var player=_status.event.player;
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var target=evt.player;
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var bool1=!target.hasSkillTag('filterDamage',null,{
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player:player,
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card:evt.card,
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});
|
||||
var bool2=get.effect(target,{name:'shunshou'},player,player)>0;
|
||||
if(bool1&&bool2&&target.hp<=evt.num+1) return 2;
|
||||
if(bool1) return 0;
|
||||
return 1;
|
||||
});
|
||||
'step 1'
|
||||
if(result.index==2){
|
||||
trigger.taomie_player=trigger.player;
|
||||
trigger.player.addTempSkill('taomie4');
|
||||
}
|
||||
if(result.index!=1){
|
||||
trigger.num++;
|
||||
}
|
||||
if(result.index!=0&&trigger.player.countGainableCards(player,'hej')>0){
|
||||
player.gainPlayerCard(trigger.player,'hej',true);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
var card=result.cards[0];
|
||||
if(card&&player.getCards('h').contains(card)&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t!=trigger.player;
|
||||
})){
|
||||
event.card=card;
|
||||
player.chooseTarget('是否将'+get.translation(card)+'交给一名其他角色?',function(card,player,target){
|
||||
return target!=player&&target!=_status.event.getTrigger().player;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
var card=_status.event.getParent().card;
|
||||
if(target.hasSkillTag('nogain')||!player.needsToDiscard()||(get.tag(card,'damage')&&player.hasValueTarget(card,null,false)&&get.effect(_status.event.getTrigger().player,card,null,false)>0)) return 0;
|
||||
return get.attitude(player,target)/(1+target.countCards('h'));
|
||||
});
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target);
|
||||
target.gain(card,player,'giveAuto');
|
||||
}
|
||||
},
|
||||
intro:{
|
||||
content:'mark',
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
player:function(card,player,target){
|
||||
if(target&&get.tag(card,'damage')&&target.hasMark('taomie')){
|
||||
if(player.hasSkillTag('jueqing',false,target)) return;
|
||||
if(get.attitude(player,target)>0){
|
||||
return 0.7;
|
||||
}
|
||||
return 1.2;
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
taomie1:{
|
||||
audio:true,
|
||||
trigger:{
|
||||
player:'damageEnd',
|
||||
source:'damageSource',
|
||||
},
|
||||
logTarget:function(trigger,player){
|
||||
if(player==trigger.player) return trigger.source;
|
||||
return trigger.player;
|
||||
},
|
||||
filter:function(event,player){
|
||||
var target=lib.skill.taomie1.logTarget(event,player);
|
||||
return target&&target.isAlive()&&!target.hasMark('taomie');
|
||||
},
|
||||
check:function(event,player){
|
||||
var target=lib.skill.taomie1.logTarget(event,player);
|
||||
if(get.attitude(player,target)>0) return false;
|
||||
var target0=game.findPlayer(function(current){
|
||||
return current.hasMark('taomie');
|
||||
});
|
||||
if(!target0) return true;
|
||||
var eff1=0,eff2=0;
|
||||
player.countCards('h',function(card){
|
||||
if(!get.tag(card,'damage')) return false;
|
||||
if(player.hasValueTarget(card,null,true)>0){
|
||||
if(player.canUse(card,target,null,true)){
|
||||
var eff=get.effect(target,card,player,player);
|
||||
if(eff>0) eff1+=eff;
|
||||
}
|
||||
if(player.canUse(card,target0,null,true)){
|
||||
var eff=get.effect(target0,card,player,player);
|
||||
if(eff>0) eff2+=eff;
|
||||
}
|
||||
}
|
||||
});
|
||||
return eff1>eff2;
|
||||
},
|
||||
prompt2:function(event,player){
|
||||
var target=lib.skill.taomie1.logTarget(event,player);
|
||||
var str='令'+get.translation(target)+'获得“讨灭”标记';
|
||||
if(game.hasPlayer(function(current){
|
||||
return current.hasMark('taomie');
|
||||
})) str+=',并移去场上已有的“讨灭”标记';
|
||||
return str;
|
||||
},
|
||||
content:function(){
|
||||
game.countPlayer(function(current){
|
||||
var num=current.countMark('taomie');
|
||||
if(num) current.removeMark('taomie');
|
||||
});
|
||||
lib.skill.taomie1.logTarget(trigger,player).addMark('taomie',1);
|
||||
},
|
||||
},
|
||||
taomie2:{audio:true},
|
||||
taomie3:{audio:true},
|
||||
taomie4:{
|
||||
trigger:{
|
||||
global:['damageAfter','damageCancelled','damageZero'],
|
||||
player:'dieBegin',
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
charlotte:true,
|
||||
filter:function(event,player){
|
||||
return player.hasMark('taomie')&&(event.name=='die'||event.taomie_player==player);
|
||||
},
|
||||
content:function(){
|
||||
player.removeMark('taomie',player.countMark('taomie'));
|
||||
player.removeSkill('taomie2');
|
||||
},
|
||||
},
|
||||
//铁骑飞
|
||||
liyong:{
|
||||
audio:'retishen',
|
||||
|
@ -6629,6 +7031,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
liyong2:'厉勇',
|
||||
liyong3:'厉勇',
|
||||
liyong_info:'锁定技,若你于出牌阶段使用的【杀】被【闪】抵消,本阶段你下一张【杀】不可被响应且伤害+1,指定的目标本回合非锁定技失效,当此【杀】造成伤害后,若目标角色未死亡,你失去1点体力。',
|
||||
gongsunkang:'公孙康',
|
||||
juliao:'据辽',
|
||||
juliao_info:'锁定技,其他角色计算与你的距离始终+X(X为场上势力数-1)。',
|
||||
taomie:'讨灭',
|
||||
taomie1:'讨灭',
|
||||
taomie2:'讨灭',
|
||||
taomie3:'讨灭',
|
||||
taomie4:'讨灭',
|
||||
taomie_info:'当你受到伤害后或当你造成伤害后,你可以令伤害来源或受伤角色获得“讨灭”标记(如场上已有标记则转换给该角色);当你对有“讨灭”标记的角色造成伤害时,选择一项:1. 此伤害+1;2. 你获得其区域内的一张牌并可将之交给另一名角色;3. 依次执行前两项并于伤害结算后弃置其“讨灭”标记。',
|
||||
xin_guohuai:'手杀郭淮',
|
||||
mobilejingce:'精策',
|
||||
mobilejingce_info:'结束阶段,若此回合因使用或打出而置入弃牌堆的牌的数量不小于你的体力值,则你可以摸两张牌。',
|
||||
xin_panzhangmazhong:'手杀潘璋马忠',
|
||||
xinduodao:'夺刀',
|
||||
xinduodao_info:'当你受到伤害后,你可以获得伤害来源装备区里的武器牌。',
|
||||
xinanjian:'暗箭',
|
||||
xinanjian_info:'锁定技,当你使用【杀】指定目标后,若你不在目标角色攻击范围内,你选择一项:1. 令其无法响应此【杀】;2. 其受到此【杀】造成的伤害+1。',
|
||||
xin_fuhuanghou:'手杀伏皇后',
|
||||
xinzhuikong:'惴恐',
|
||||
xinzhuikong_info:'每轮限一次,其他角色的回合开始时,若其体力值不小于你,你可与其拼点。若你赢,其本回合无法使用牌指定除其以外的角色为目标;若你没赢,你获得其拼点的牌,然后其视为对你使用一张【杀】。',
|
||||
xinqiuyuan:'求援',
|
||||
xinqiuyuan_info:'当你成为【杀】的目标时,你可以令另一名其他角色交给你一张除【杀】以外的基本牌,否则其也成为此【杀】的目标。',
|
||||
mobile_standard:'手杀异构·标准包',
|
||||
mobile_shenhua:'手杀异构·神话再临',
|
||||
mobile_yijiang1:'手杀异构·一将成名',
|
||||
|
|
|
@ -244,6 +244,7 @@ window.noname_character_rank={
|
|||
'shamoke',
|
||||
'diy_wenyang',
|
||||
'xin_lingtong',
|
||||
'wolongfengchu',
|
||||
'key_misuzu',
|
||||
'key_sunohara',
|
||||
'key_umi',
|
||||
|
@ -806,6 +807,8 @@ window.noname_character_rank={
|
|||
'ns_sunchensunjun',
|
||||
'simashi',
|
||||
'yanghuiyu',
|
||||
'xin_panzhangmazhong',
|
||||
're_xiaoqiao',
|
||||
],
|
||||
bm:[
|
||||
'diy_xizhenxihong',
|
||||
|
@ -817,7 +820,6 @@ window.noname_character_rank={
|
|||
'ganning',
|
||||
'caocao',
|
||||
'huangzhong',
|
||||
're_xiaoqiao',
|
||||
'xuhuang',
|
||||
'chendao',
|
||||
'dongzhuo',
|
||||
|
@ -908,6 +910,7 @@ window.noname_character_rank={
|
|||
're_liaohua',
|
||||
're_caozhang',
|
||||
're_guohuai',
|
||||
'xin_guohuai',
|
||||
're_panzhangmazhong',
|
||||
're_quancong',
|
||||
'jsp_guanyu',
|
||||
|
@ -946,7 +949,7 @@ window.noname_character_rank={
|
|||
'hucheer',
|
||||
'jin_xiahouhui',
|
||||
'xin_zhangfei',
|
||||
'wolongfengchu',
|
||||
'xin_fuhuanghou',
|
||||
],
|
||||
c:[
|
||||
'xiahoudun',
|
||||
|
@ -1550,6 +1553,8 @@ window.noname_character_rank={
|
|||
'zhanghuyuechen',
|
||||
're_fazheng',
|
||||
're_fuhuanghou',
|
||||
'gongsunkang',
|
||||
'xin_panzhangmazhong',
|
||||
],
|
||||
junk:[
|
||||
'sunshao',
|
||||
|
|
|
@ -310,7 +310,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var target=trigger.source;
|
||||
if(target.isAlive()&&event.count>0) player.chooseBool(get.prompt('reenyuan',target),'令该角色选择一项:①失去1点体力。②交给你一张手牌。若此牌不为♥,则你摸一张牌。').set('ai',function(){
|
||||
var evt=_status.event.getTrigger();
|
||||
return lib.skill.reenyuan2.check(evt.player,evt.source);
|
||||
return lib.skill.reenyuan2.check(evt,evt.player);
|
||||
});
|
||||
else event.finish();
|
||||
'step 5'
|
||||
|
|
|
@ -22,7 +22,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_xiahouyuan:['male','wei',4,['xinshensu']],
|
||||
huangzhong:['male','shu',4,['liegong']],
|
||||
re_weiyan:['male','shu',4,['xinkuanggu','qimou']],
|
||||
re_xiaoqiao:['female','wu',3,['retianxiang','hongyan']],
|
||||
re_xiaoqiao:['female','wu',3,['retianxiang','xinhongyan']],
|
||||
sp_zhangjiao:['male','qun',3,['releiji','guidao','huangtian'],['zhu']],
|
||||
re_yuji:["male","qun",3,["xinfu_guhuo"],["forbidai"]],
|
||||
// yuji:['male','qun',3,['guhuo']],
|
||||
|
@ -6393,6 +6393,61 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
xinhongyan:{
|
||||
audio:2,
|
||||
mod:{
|
||||
suit:function(card,suit){
|
||||
if(suit=='spade') return 'heart';
|
||||
}
|
||||
},
|
||||
trigger:{global:'judge'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(event.fixedResult&&event.fixedResult.suit) return event.fixedResult.suit=='heart';
|
||||
return get.suit(event.player.judging[0],event.player)=='heart';
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var str='红颜:'+get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
||||
get.translation(trigger.player.judging[0])+',请将其改为一种花色';
|
||||
player.chooseControl('spade','heart','diamond','club').set('prompt',str).set('ai',function(){
|
||||
var judging=_status.event.judging;
|
||||
var trigger=_status.event.getTrigger();
|
||||
var res1=trigger.judge(judging);
|
||||
var list=lib.suit.slice(0);
|
||||
var attitude=get.attitude(player,trigger.player);
|
||||
if(attitude==0) return 0;
|
||||
var getj=function(suit){
|
||||
return trigger.judge({
|
||||
name:get.name(judging),
|
||||
nature:get.nature(judging),
|
||||
suit:suit,
|
||||
number:get.number(judging),
|
||||
})
|
||||
};
|
||||
list.sort(function(a,b){
|
||||
return (getj(b)-getj(a))*get.sgn(attitude);
|
||||
});
|
||||
return list[0];
|
||||
}).set('judging',trigger.player.judging[0]);
|
||||
"step 1"
|
||||
if(result.control!='cancel2'){
|
||||
player.addExpose(0.25);
|
||||
player.popup(result.control);
|
||||
game.log(player,'将判定结果改为了','#y'+get.translation(result.control+2));
|
||||
if(!trigger.fixedResult) trigger.fixedResult={};
|
||||
trigger.fixedResult.suit=result.control;
|
||||
trigger.fixedResult.color=get.color({suit:result.control});
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
rejudge:true,
|
||||
tag:{
|
||||
rejudge:0.4,
|
||||
},
|
||||
expose:0.5,
|
||||
},
|
||||
},
|
||||
gzbuqu:{
|
||||
audio:2,
|
||||
trigger:{player:'changeHp'},
|
||||
|
@ -7678,6 +7733,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"guhuo_wuxie_info":"",
|
||||
"guhuo_phase":"蛊惑",
|
||||
"guhuo_phase_info":"",
|
||||
xinhongyan:'红颜',
|
||||
xinhongyan_info:'锁定技,你的♠牌和♠判定牌的花色视为♥。一名角色的判定结果生效前,若判定结果为♥,则你将其改为一种花色。',
|
||||
|
||||
shenhua_feng:'神话再临·风',
|
||||
shenhua_huo:'神话再临·火',
|
||||
|
|
|
@ -457,9 +457,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 2'
|
||||
if(result.bool){
|
||||
player.line(result.targets[0],'green');
|
||||
game.asyncDraw([player,result.targets[0]]);
|
||||
game.delay();
|
||||
game.asyncDraw([player,result.targets[0]].sortBySeat());
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
game.delay();
|
||||
},
|
||||
},
|
||||
waishi:{
|
||||
|
|
|
@ -9394,6 +9394,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player!=target;
|
||||
},
|
||||
mark:true,
|
||||
delay:false,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.awakenSkill('xianzhou');
|
||||
|
@ -12143,9 +12144,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
liubiao:['re_liubiao','xin_liubiao','liubiao'],
|
||||
manchong:['re_manchong','manchong'],
|
||||
caochong:['caochong','old_caochong'],
|
||||
guohuai:['guohuai','re_guohuai','ol_guohuai'],
|
||||
guohuai:['guohuai','re_guohuai','xin_guohuai','ol_guohuai'],
|
||||
jianyong:['re_jianyong','xin_jianyong','jianyong'],
|
||||
panzhangmazhong:['re_panzhangmazhong','panzhangmazhong'],
|
||||
panzhangmazhong:['xin_panzhangmazhong','re_panzhangmazhong','panzhangmazhong'],
|
||||
yufan:['re_yufan','yufan'],
|
||||
zhuran:['re_zhuran','xin_zhuran','zhuran','old_zhuran'],
|
||||
liru:['re_liru','xin_liru','liru'],
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.108.4.2',
|
||||
'v1.9.108.5',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -3742,6 +3742,10 @@ window.noname_asset_list=[
|
|||
'image/character/key_chihaya.jpg',
|
||||
'image/character/key_rumi.jpg',
|
||||
'image/character/key_youta.jpg',
|
||||
'image/character/gongsunkang.jpg',
|
||||
'image/character/xin_fuhuanghou.jpg',
|
||||
'image/character/xin_guohuai.jpg',
|
||||
'image/character/xin_panzhangmazhong.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
window.noname_update={
|
||||
version:'1.9.108.4.2.1',
|
||||
update:'1.9.108.4.2',
|
||||
version:'1.9.108.5',
|
||||
update:'1.9.108.4.2.1',
|
||||
changeLog:[
|
||||
'成神阳太、凤千早、七濑留美',
|
||||
'小酒表情包',
|
||||
'孙笨(国战)语音',
|
||||
'公孙康,手杀郭淮、潘璋马忠、伏皇后,新小乔',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
|
@ -12,7 +10,7 @@ window.noname_update={
|
|||
//'card/gujian.js',
|
||||
//'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
'card/huanlekapai.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
//'card/sp.js',
|
||||
//'card/standard.js',
|
||||
|
@ -27,21 +25,21 @@ window.noname_update={
|
|||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
//'character/mobile.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
//'character/rank.js',
|
||||
//'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
//'character/sp.js',
|
||||
//'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
'character/tw.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
//'character/yijiang.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
|
|
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|
@ -1101,7 +1101,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(list.length) player.group=function(){
|
||||
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
|
||||
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane','dongzhuo','re_dongzhuo','ol_dongzhuo','jin_simashi'].contains(game.zhu.name)) return game.zhu.group;
|
||||
if(game.zhu.name=='sunhao'&&player.identity=='zhong') return 'wu';
|
||||
if(game.zhu.name=='yl_yuanshu'){
|
||||
if(player.identity=='zhong') list.remove('qun');
|
||||
else return 'qun';
|
||||
|
@ -2072,8 +2071,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
else if(result[i]=='ai') result[i]=function(){
|
||||
var player=lib.playerOL[i];
|
||||
var list=['wei','shu','wu','qun','jin','key'];
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(!lib.group.contains(list[i])) list.splice(i--,1);
|
||||
for(var ix=0;ix<list.length;ix++){
|
||||
if(!lib.group.contains(list[ix])) list.splice(ix--,1);
|
||||
}
|
||||
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
|
||||
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane','dongzhuo','re_dongzhuo','ol_dongzhuo','jin_simashi'].contains(game.zhu.name)) return game.zhu.group;
|
||||
|
|
Loading…
Reference in New Issue