phaseBefore时机前调
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@ -2433,6 +2433,10 @@ export const Content = {
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*/
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phase: function () {
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'step 0';
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//规则集中的“回合开始后③(处理“游戏开始时”的时机)”
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//提前phaseBefore时机解决“游戏开始时”时机和“一轮开始时”先后
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event.trigger('phaseBefore');
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'step 1';
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//初始化阶段列表
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if (!event.phaseList) {
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event.phaseList = ['phaseZhunbei', 'phaseJudge', 'phaseDraw', 'phaseUse', 'phaseDiscard', 'phaseJieshu'];
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@ -2491,12 +2495,9 @@ export const Content = {
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if (isRound) {
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game.getGlobalHistory().isRound = true;
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}
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'step 1';
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'step 2';
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//规则集中的“回合开始后②(1v1武将登场专用)”
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event.trigger('phaseBeforeStart');
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'step 2';
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//规则集中的“回合开始后③(处理“游戏开始时”的时机)”
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event.trigger('phaseBefore');
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'step 3';
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//规则集中的“回合开始后④(卑弥呼〖纵傀〗的时机)”
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event.trigger('phaseBeforeEnd');
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