OL界魏延&马承bugfix
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@ -9468,7 +9468,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:function(player){
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player:function(player){
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if(player.hp<3) return false;
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if(player.hp<3) return false;
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var mindist=player.hp;
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var mindist=player.hp;
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if(player.countCards('hs',card=>player.canSave(card,player))) mindist++;
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if(player.countCards('hs',card=>player.canSaveCard(card,player))) mindist++;
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if(game.hasPlayer(function(current){
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if(game.hasPlayer(function(current){
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return (get.distance(player,current)<=mindist&&
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return (get.distance(player,current)<=mindist&&
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player.canUse('sha',current,false)&&
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player.canUse('sha',current,false)&&
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@ -5690,7 +5690,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var cards1=list[0][1].slice(),cards2=list[1][1].slice();
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var cards1=list[0][1].slice(),cards2=list[1][1].slice();
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var card1=cards1.sort((a,b)=>get.value(b)-get.value(a))[0];
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var card1=cards1.sort((a,b)=>get.value(b)-get.value(a))[0];
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var card2=cards2.sort((a,b)=>get.value(a)-get.value(b))[0];
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var card2=cards2.sort((a,b)=>get.value(a)-get.value(b))[0];
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if(get.value(card1)>get.value(card2)){
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if(card1&&card2&&get.value(card1)>get.value(card2)){
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cards1.remove(card1);
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cards1.remove(card1);
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cards2.remove(card2);
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cards2.remove(card2);
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cards1.push(card2);
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cards1.push(card2);
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