combo和语音添加
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@ -2735,7 +2735,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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next.set('ai',function(card){
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next.set('ai',function(card){
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var evt=_status.event.getTrigger();
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var evt=_status.event.getTrigger();
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if(get.attitude(evt.player,evt.target)<0){
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if(get.attitude(evt.player,evt.target)<0){
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if(player.needsToDiscard()) return 15-get.value(card);
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if(evt.player.needsToDiscard()) return 15-get.value(card);
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if(evt.baseDamage+evt.extraDamage>=Math.min(2,evt.target.hp)) return 8-get.value(card);
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if(evt.baseDamage+evt.extraDamage>=Math.min(2,evt.target.hp)) return 8-get.value(card);
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return 5-get.value(card);
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return 5-get.value(card);
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}
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}
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@ -2424,6 +2424,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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},
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},
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ai:{
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combo:'twjichou'
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}
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},
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},
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//李遗
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//李遗
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jiaohua:{
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jiaohua:{
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@ -5593,6 +5593,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.loseMaxHp();
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player.loseMaxHp();
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player.addSkills('xinpaiyi');
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player.addSkills('xinpaiyi');
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},
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},
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ai:{
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combo:'xinquanji'
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}
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},
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},
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xinpaiyi:{
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xinpaiyi:{
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audio:2,
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audio:2,
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@ -1974,6 +1974,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.addMark('nzry_huaiju',1);
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target.addMark('nzry_huaiju',1);
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target.addSkill('nzry_huaiju_ai');
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target.addSkill('nzry_huaiju_ai');
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},
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},
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ai:{
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combo:'nzry_huaiju'
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}
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},
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},
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"nzry_zhenglun":{
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"nzry_zhenglun":{
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audio:2,
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audio:2,
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@ -1990,6 +1993,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.cancel();
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trigger.cancel();
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player.addMark('nzry_huaiju',1);
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player.addMark('nzry_huaiju',1);
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},
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},
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ai:{
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combo:'nzry_huaiju'
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}
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},
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},
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"nzry_kuizhu":{
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"nzry_kuizhu":{
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audio:2,
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audio:2,
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@ -806,6 +806,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addExpose(0.1);
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player.addExpose(0.1);
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}
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}
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},
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},
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ai:{
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combo:'duwang'
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},
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subSkill:{
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subSkill:{
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fullyReady:{
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fullyReady:{
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trigger:{global:'phaseEnd'},
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trigger:{global:'phaseEnd'},
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@ -10956,6 +10959,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 1"
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"step 1"
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player.loseMaxHp();
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player.loseMaxHp();
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player.addSkills('paiyi');
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player.addSkills('paiyi');
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},
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ai:{
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combo:'quanji'
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}
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}
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},
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},
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paiyi:{
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paiyi:{
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