新服吴班原画+技能调整
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@ -1039,6 +1039,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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},
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},
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forced:true,
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forced:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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if(player!=_status.currentPhase) return false;
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if(player!=_status.currentPhase) return false;
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return game.hasPlayer(current=>{
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return game.hasPlayer(current=>{
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@ -1058,7 +1059,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('dcyouzhan',targets);
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player.logSkill('dcyouzhan',targets);
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'step 1'
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'step 1'
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var target=targets.shift();
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var target=targets.shift();
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player.draw();
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player.draw().gaintag=['dcyouzhan'];
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player.addTempSkill('dcyouzhan_limit');
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target.addTempSkill('dcyouzhan_effect');
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target.addTempSkill('dcyouzhan_effect');
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target.addMark('dcyouzhan_effect',1,false);
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target.addMark('dcyouzhan_effect',1,false);
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target.addTempSkill('dcyouzhan_draw');
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target.addTempSkill('dcyouzhan_draw');
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@ -1066,8 +1068,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.redo();
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event.redo();
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}
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}
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},
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},
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ai:{
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damageBonus:true,
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skillTagFilter:function(player,tag,arg){
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if(!arg||!arg.target||!arg.target.hasSkill('dcyouzhan_effect')) return false;
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}
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},
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subSkill:{
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subSkill:{
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effect:{
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effect:{
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audio:'dcyouzhan',
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trigger:{
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trigger:{
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player:'damageBegin3',
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player:'damageBegin3',
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},
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},
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@ -1087,7 +1096,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:'本回合下一次受到的伤害+#',
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content:'本回合下一次受到的伤害+#',
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},
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},
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ai:{
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ai:{
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damageBonus:true,
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effect:{
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effect:{
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target:function(card,player,target){
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target:function(card,player,target){
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if(get.tag(card,'damage')) return 1+0.5*target.countMark('dcyouzhan_effect');
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if(get.tag(card,'damage')) return 1+0.5*target.countMark('dcyouzhan_effect');
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@ -1105,9 +1113,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return !player.getHistory('damage').length;
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return !player.getHistory('damage').length;
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},
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},
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content:function(){
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content:function(){
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player.draw(player.getHistory('lose').length);
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player.draw(Math.min(3,player.getHistory('lose').length));
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},
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},
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},
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},
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limit:{
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charlotte:true,
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onremove:function(player){
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player.removeGaintag('dcyouzhan');
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},
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mod:{
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ignoredHandcard:function(card,player){
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if(card.hasGaintag('dcyouzhan')) return true;
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},
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cardDiscardable:function(card,player,name){
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if(name=='phaseDiscard'&&card.hasGaintag('dcyouzhan')) return false;
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},
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},
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}
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}
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}
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},
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},
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//乐蔡文姬
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//乐蔡文姬
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@ -11317,7 +11339,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcbeifen_info:'锁定技。①当你失去牌后,若这些牌中有“胡笳”牌,你获得与你手牌中“胡笳”牌花色均不同的每种花色的牌各一张。②若你手牌中“胡笳”牌数小于不为“胡笳”牌的牌数,你使用牌无距离和次数限制。',
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dcbeifen_info:'锁定技。①当你失去牌后,若这些牌中有“胡笳”牌,你获得与你手牌中“胡笳”牌花色均不同的每种花色的牌各一张。②若你手牌中“胡笳”牌数小于不为“胡笳”牌的牌数,你使用牌无距离和次数限制。',
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dc_wuban:'吴班',
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dc_wuban:'吴班',
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dcyouzhan:'诱战',
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dcyouzhan:'诱战',
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dcyouzhan_info:'锁定技。当其他角色于你的回合内失去牌后,你摸一张牌,且其获得如下效果:1.其于此回合下一次受到的伤害+1;2.结束阶段,若其于此回合未受到过伤害,其摸X张牌(X为其此回合失去过牌的次数)。',
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dcyouzhan_info:'锁定技。当其他角色于你的回合内失去牌后,你摸一张牌(不计入本回合的手牌上限),且其获得如下效果:1.其于此回合下一次受到的伤害+1;2.结束阶段,若其于此回合未受到过伤害,其摸X张牌(X为其此回合失去过牌的次数且至多为3)。',
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yue_zhoufei:'乐周妃',
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yue_zhoufei:'乐周妃',
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yue_zhoufei_prefix:'乐',
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yue_zhoufei_prefix:'乐',
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dclingkong:'灵箜',
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dclingkong:'灵箜',
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