左慈获取剩余武将牌堆改为许劭initList,添加性别更换播报
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@ -4255,24 +4255,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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addHuashen:function(player){
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if(!player.storage.huashen) return;
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if(!_status.characterlist){
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if(_status.connectMode) var list=get.charactersOL();
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else{
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var list=[];
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for(var i in lib.character){
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if(lib.filter.characterDisabled2(i)||lib.filter.characterDisabled(i)) continue;
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list.push(i);
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}
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}
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game.countPlayer(function(current){
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list.remove(current.name);
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list.remove(current.name1);
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list.remove(current.name2);
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if(current.storage.huashen&¤t.storage.huashen.owned){
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for(var i in current.storage.huashen.owned) list.removeArray(current.storage.huashen.owned[i]);
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}
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if(current.storage.rehuashen&¤t.storage.rehuashen.character) list.removeArray(current.storage.rehuashen.character)
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});
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_status.characterlist=list;
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lib.skill.pingjian.initList();
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}
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_status.characterlist.randomSort();
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var bool=false;
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@ -4495,6 +4478,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.markSkill('huashen');
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game.broadcastAll(function(character,player){
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player.sex=lib.character[character][0];
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game.log(player,'将性别变为了','#y'+get.translation(lib.character[character][0])+'性');
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//player.group=lib.character[character][1];
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//player.node.name.dataset.nature=get.groupnature(player.group);
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var mark=player.marks.huashen;
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@ -4514,7 +4498,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},200);
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}
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},character,player);
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player.changeGroup(lib.character[character][1],false);
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player.changeGroup(lib.character[character][1]);
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}
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player.storage.huashen.current2=skill;
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if(!player.additionalSkills.huashen||!player.additionalSkills.huashen.contains(skill)){
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@ -8150,4 +8134,4 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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shenhua_lei:'神话再临·雷',
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},
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};
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});
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});
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