This commit is contained in:
parent
47e481b7fd
commit
3d483746b8
|
@ -1494,6 +1494,7 @@ card.standard={
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(event.name!='phaseJudge'){
|
if(event.name!='phaseJudge'){
|
||||||
if(!event.target) return false;
|
if(!event.target) return false;
|
||||||
|
if(event.player.hasSkillTag('playernowuxie')) return false;
|
||||||
if(get.type(event.card)!='trick'&&!get.info(event.card).wuxieable) return false;
|
if(get.type(event.card)!='trick'&&!get.info(event.card).wuxieable) return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -3052,7 +3052,8 @@ character.shenhua={
|
||||||
},
|
},
|
||||||
huangtian:{
|
huangtian:{
|
||||||
unique:true,
|
unique:true,
|
||||||
global:'huangtian2'
|
global:'huangtian2',
|
||||||
|
zhuSkill:true
|
||||||
},
|
},
|
||||||
huangtian2:{
|
huangtian2:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
|
246
character/sp.js
246
character/sp.js
|
@ -60,7 +60,7 @@ character.sp={
|
||||||
tadun:['male','qun',4,['luanzhan']],
|
tadun:['male','qun',4,['luanzhan']],
|
||||||
yanbaihu:['male','qun',4,['zhidao','jili']],
|
yanbaihu:['male','qun',4,['zhidao','jili']],
|
||||||
chengyu:['male','wei',3,['shefu','benyu']],
|
chengyu:['male','wei',3,['shefu','benyu']],
|
||||||
|
|
||||||
wanglang:['male','wei',3,['gushe','jici']],
|
wanglang:['male','wei',3,['gushe','jici']],
|
||||||
sp_pangde:['male','wei',4,['mashu','juesi']],
|
sp_pangde:['male','wei',4,['mashu','juesi']],
|
||||||
sp_jiaxu:['male','wei',3,['zhenlue','jianshu','yongdi']],
|
sp_jiaxu:['male','wei',3,['zhenlue','jianshu','yongdi']],
|
||||||
|
@ -82,8 +82,242 @@ character.sp={
|
||||||
caohong:['caoren'],
|
caohong:['caoren'],
|
||||||
daxiaoqiao:['zhouyu','sunce'],
|
daxiaoqiao:['zhouyu','sunce'],
|
||||||
cuiyan:['caocao'],
|
cuiyan:['caocao'],
|
||||||
|
guansuo:['guanyu'],
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
zhenlue:{
|
||||||
|
mod:{
|
||||||
|
targetEnabled:function(card,player,target){
|
||||||
|
if(get.type(card)=='delay'&&player!=target){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
playernowuxie:true
|
||||||
|
}
|
||||||
|
},
|
||||||
|
jianshu:{
|
||||||
|
unique:true,
|
||||||
|
enable:'phaseUse',
|
||||||
|
animationColor:'thunder',
|
||||||
|
skillAnimation:'epic',
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.storage.jianshu&&player.num('h',{color:'black'})>0;
|
||||||
|
},
|
||||||
|
init:function(player){
|
||||||
|
player.storage.jianshu=false;
|
||||||
|
},
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
if(ui.selected.targets.length){
|
||||||
|
return target.num('h')>0&&target.distanceTo(ui.selected.targets[0])<=1;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
filterCard:{color:'black'},
|
||||||
|
mark:true,
|
||||||
|
discard:false,
|
||||||
|
prepare:function(cards,player,targets){
|
||||||
|
player.$give(cards,targets[0]);
|
||||||
|
},
|
||||||
|
check:function(card){return 6-ai.get.value(card);},
|
||||||
|
selectTarget:2,
|
||||||
|
multitarget:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.unmark('jianshu');
|
||||||
|
player.storage.jianshu=true;
|
||||||
|
targets[0].gain(cards);
|
||||||
|
'step 1'
|
||||||
|
targets[0].chooseToCompare(targets[1]);
|
||||||
|
'step 2'
|
||||||
|
if(result.bool){
|
||||||
|
targets[0].chooseToDiscard('he',2,true);
|
||||||
|
targets[1].loseHp();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
targets[1].chooseToDiscard('he',2,true);
|
||||||
|
targets[0].loseHp();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
content:'limited'
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
expose:0.4,
|
||||||
|
order:4,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
if(player.hasUnknown()) return 0;
|
||||||
|
if(ui.selected.targets.length) return -1;
|
||||||
|
return -0.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
yongdi:{
|
||||||
|
unique:true,
|
||||||
|
trigger:{player:'damageEnd'},
|
||||||
|
animationColor:'fire',
|
||||||
|
skillAnimation:'legend',
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.storage.yongdi;
|
||||||
|
},
|
||||||
|
init:function(player){
|
||||||
|
player.storage.yongdi=false;
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget('是否发动【拥嫡】?',function(card,player,target){
|
||||||
|
return target.sex=='male';
|
||||||
|
}).set('ai',function(target){
|
||||||
|
if(!_status.event.goon) return 0;
|
||||||
|
var att=ai.get.attitude(player,target);
|
||||||
|
if(att<=1) return 0;
|
||||||
|
if(target.disabledSkills.zhu&&!target.isZhu) return att*2;
|
||||||
|
return att;
|
||||||
|
}).set('goon',player.hasUnknown());
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
expose:0.2
|
||||||
|
}
|
||||||
|
},
|
||||||
|
gushe:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return target!=player&&target.num('h')>0;
|
||||||
|
},
|
||||||
|
selectTarget:[1,3],
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.num('h')>0;
|
||||||
|
},
|
||||||
|
multitarget:true,
|
||||||
|
multiline:true,
|
||||||
|
content:function(){
|
||||||
|
player.chooseToCompare(targets).callback=lib.skill.gushe.callback;
|
||||||
|
},
|
||||||
|
init:function(player){
|
||||||
|
player.storage.gushe=0;
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
name:'饶舌',
|
||||||
|
content:'mark'
|
||||||
|
},
|
||||||
|
chat:['粗鄙之语','天地不容','谄谀之臣','皓首匹夫,苍髯老贼','二臣贼子','断脊之犬','我从未见过有如此厚顔无耻之人!'],
|
||||||
|
callback:function(){
|
||||||
|
'step 0'
|
||||||
|
event.num1=event.card1.number;
|
||||||
|
event.num2=event.card2.number;
|
||||||
|
if(player.hasSkill('jici')&&event.num1<=player.storage.gushe){
|
||||||
|
player.chooseBool('是否发动【激词】?');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.goto(2);
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
if(event.num1<player.storage.gushe){
|
||||||
|
event.num1+=player.storage.gushe;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.getStat().skill.gushe--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
if(event.num1>event.num2){
|
||||||
|
target.chooseToDiscard('he','弃置一张牌,或令'+get.translation(player)+'摸一张牌').set('ai',function(card){
|
||||||
|
return 6-ai.get.value(card);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
target.chat(lib.skill.gushe.chat[player.storage.gushe]);
|
||||||
|
game.delay();
|
||||||
|
player.storage.gushe++;
|
||||||
|
player.markSkill('gushe');
|
||||||
|
if(player.storage.gushe>=7){
|
||||||
|
player.die();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.chooseToDiscard('弃置一张牌,或摸一张牌').set('ai',function(){return -1;});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
'step 3'
|
||||||
|
if(!result.bool){
|
||||||
|
player.draw();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:7,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
var num=0;
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(ai.get.attitude(player,game.players[i])<0&&game.players[i]!=player&&game.players[i].num('h')){
|
||||||
|
num++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(num>3) num=3;
|
||||||
|
var hs=player.get('h');
|
||||||
|
for(var i=0;i<hs.length;i++){
|
||||||
|
if(ai.get.value(hs[i])<=6){
|
||||||
|
switch(hs[i].number){
|
||||||
|
case 13:return -1;
|
||||||
|
case 12:if(player.storage.gushe+num<=8) return -1;break;
|
||||||
|
case 11:if(player.storage.gushe+num<=7) return -1;break;
|
||||||
|
default:if(hs[i].number>5&&player.storage.gushe+num<=6) return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
jici:{},
|
||||||
|
juesi:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.num('h','sha')>0;
|
||||||
|
},
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return target!=player&&target.num('he')>0;
|
||||||
|
},
|
||||||
|
filterCard:{name:'sha'},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
target.chooseToDiscard('he',true);
|
||||||
|
'step 1'
|
||||||
|
if(target.hp>=player.hp&&result.bool&&result.cards[0].name!='sha'){
|
||||||
|
player.useCard({name:'juedou'},target);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:2,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
if(ai.get.effect(target,{name:'juedou'},player,player)<=0){
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if(target.hp<player.hp){
|
||||||
|
if(player.num('h')>player.hp) return -0.1;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
var hs1=target.get('h','sha');
|
||||||
|
var hs2=player.get('h','sha');
|
||||||
|
if(hs1.length-1>hs2.length+1){
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if(hs1.length-1>hs2.length&&(!hs2.length||hs1[0].number>hs2[0].number)){
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
shefu:{
|
shefu:{
|
||||||
trigger:{player:'phaseEnd'},
|
trigger:{player:'phaseEnd'},
|
||||||
direct:true,
|
direct:true,
|
||||||
|
@ -815,13 +1049,13 @@ character.sp={
|
||||||
else{
|
else{
|
||||||
player.chooseTarget('选择一个出杀目标',function(card,player,target){
|
player.chooseTarget('选择一个出杀目标',function(card,player,target){
|
||||||
return lib.filter.targetEnabled({name:'sha'},player,target);
|
return lib.filter.targetEnabled({name:'sha'},player,target);
|
||||||
}).set('ai',function(target){
|
},true).set('ai',function(target){
|
||||||
return ai.get.effect(target,{name:'sha'},_status.event.player);
|
return ai.get.effect(target,{name:'sha'},_status.event.player);
|
||||||
});
|
});
|
||||||
event.sha=true;
|
event.sha=true;
|
||||||
}
|
}
|
||||||
'step 2'
|
'step 2'
|
||||||
if(event.sha){
|
if(event.sha&&result.targets&&result.targets.length){
|
||||||
player.useCard({name:'sha'},result.targets);
|
player.useCard({name:'sha'},result.targets);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -959,7 +1193,7 @@ character.sp={
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseToCompare(target);
|
player.chooseToCompare(target);
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool&&result.target){
|
||||||
event.type=true;
|
event.type=true;
|
||||||
event.card=result.target;
|
event.card=result.target;
|
||||||
player.chooseTarget('将'+get.translation(result.target)+'交给一名角色',function(card,player,target){
|
player.chooseTarget('将'+get.translation(result.target)+'交给一名角色',function(card,player,target){
|
||||||
|
@ -5976,16 +6210,18 @@ character.sp={
|
||||||
guansuo:'关索',
|
guansuo:'关索',
|
||||||
tadun:'蹋顿',
|
tadun:'蹋顿',
|
||||||
yanbaihu:'严白虎',
|
yanbaihu:'严白虎',
|
||||||
|
wanglang:'王朗',
|
||||||
|
|
||||||
juesi:'决死',
|
juesi:'决死',
|
||||||
juesi_info:'出牌阶段,你可以弃置一张杀并选择你攻击范围内的一名有牌的其他角色,该角色弃置一张牌,然后若弃置的牌不是杀且你的体力值不大于该角色,你视为对其使用决斗',
|
juesi_info:'出牌阶段,你可以弃置一张杀并选择你攻击范围内的一名有牌的其他角色,该角色弃置一张牌,然后若弃置的牌不是杀且你的体力值不大于该角色,你视为对其使用决斗',
|
||||||
zhenlue:'缜略',
|
zhenlue:'缜略',
|
||||||
zhenlue_info:'锁定技,你使用的非延时类锦囊牌不能被无懈可击响应;你不能被选择为延时类锦囊牌的目标',
|
zhenlue_info:'锁定技,你使用的非延时类锦囊牌不能被无懈可击响应;你不能成为其他角色的延时类锦囊的目标',
|
||||||
jianshu:'间书',
|
jianshu:'间书',
|
||||||
jianshu_info:'限定技,出牌阶段,你可以将一张黑色手牌交给一名其他角色,并选择一名攻击范围内含有其的另一名其他角色,然后令这两名角色拼点,赢的角色弃置两张牌,没赢的角色失去一点体力',
|
jianshu_info:'限定技,出牌阶段,你可以将一张黑色手牌交给一名其他角色,并选择一名攻击范围内含有其的另一名其他角色,然后令这两名角色拼点,赢的角色弃置两张牌,没赢的角色失去一点体力',
|
||||||
yongdi:'拥嫡',
|
yongdi:'拥嫡',
|
||||||
yongdi_info:'限定技,当你受到伤害后,你可令一名其他男性角色增加一点体力上限,然后若该角色的武将牌上有主公技且其不为主公,其获得此主公技',
|
yongdi_info:'限定技,当你受到伤害后,你可令一名其他男性角色增加一点体力上限,然后若该角色的武将牌上有主公技且其不为主公,其获得此主公技',
|
||||||
gushe:'鼓舌',
|
gushe:'鼓舌',
|
||||||
|
gushe_bg:'舌',
|
||||||
gushe_info:'出牌阶段限一次,你可以用一张手牌与至多三名角色同时拼点,然后依次结算拼点结果,没赢的角色选择一项:1.弃置一张牌;2.令你摸一张牌。若拼点没赢的角色是你,你需先获得一个“饶舌”标记(你有7个饶舌标记时,你死亡)',
|
gushe_info:'出牌阶段限一次,你可以用一张手牌与至多三名角色同时拼点,然后依次结算拼点结果,没赢的角色选择一项:1.弃置一张牌;2.令你摸一张牌。若拼点没赢的角色是你,你需先获得一个“饶舌”标记(你有7个饶舌标记时,你死亡)',
|
||||||
jici:'激词',
|
jici:'激词',
|
||||||
jici_info:'当你发动“鼓舌”拼点的牌亮出后,若点数小于X,你可令点数+X;若点数等于X,你可令你本回合发动“鼓舌”的次数上限+1(X为你“饶舌”标记的数量)',
|
jici_info:'当你发动“鼓舌”拼点的牌亮出后,若点数小于X,你可令点数+X;若点数等于X,你可令你本回合发动“鼓舌”的次数上限+1(X为你“饶舌”标记的数量)',
|
||||||
|
|
37
game/game.js
37
game/game.js
|
@ -61,6 +61,7 @@
|
||||||
devURL:'https://rawgit.com/libccy/noname/master/',
|
devURL:'https://rawgit.com/libccy/noname/master/',
|
||||||
assetURL:'',
|
assetURL:'',
|
||||||
hallURL:'websha.cn',
|
hallURL:'websha.cn',
|
||||||
|
reserveSkillName:['others'],
|
||||||
changeLog:[],
|
changeLog:[],
|
||||||
updates:[],
|
updates:[],
|
||||||
canvasUpdates:[],
|
canvasUpdates:[],
|
||||||
|
@ -198,10 +199,6 @@
|
||||||
restart:true,
|
restart:true,
|
||||||
unfrequent:true,
|
unfrequent:true,
|
||||||
},
|
},
|
||||||
change_skin:{
|
|
||||||
name:'双击换肤',
|
|
||||||
init:true
|
|
||||||
},
|
|
||||||
swipe:{
|
swipe:{
|
||||||
name:'滑动手势',
|
name:'滑动手势',
|
||||||
init:true,
|
init:true,
|
||||||
|
@ -647,6 +644,10 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
change_skin:{
|
||||||
|
name:'双击换肤',
|
||||||
|
init:true
|
||||||
|
},
|
||||||
card_style:{
|
card_style:{
|
||||||
name:'卡牌样式',
|
name:'卡牌样式',
|
||||||
init:'default',
|
init:'default',
|
||||||
|
@ -5210,10 +5211,6 @@
|
||||||
game.log(player,'的拼点牌为',event.card1);
|
game.log(player,'的拼点牌为',event.card1);
|
||||||
"step 3"
|
"step 3"
|
||||||
if(event.list.length){
|
if(event.list.length){
|
||||||
game.broadcastAll(function(){
|
|
||||||
ui.arena.classList.add('thrownhighlight');
|
|
||||||
});
|
|
||||||
game.addVideo('thrownhighlight1');
|
|
||||||
event.current=event.list.shift();
|
event.current=event.list.shift();
|
||||||
event.current.animate('target');
|
event.current.animate('target');
|
||||||
player.animate('target');
|
player.animate('target');
|
||||||
|
@ -5227,6 +5224,10 @@
|
||||||
}
|
}
|
||||||
"step 4"
|
"step 4"
|
||||||
if(event.callback){
|
if(event.callback){
|
||||||
|
game.broadcastAll(function(card1,card2){
|
||||||
|
if(card1.clone) card1.clone.style.opacity=0.5;
|
||||||
|
if(card2.clone) card2.clone.style.opacity=0.5;
|
||||||
|
},event.card1,event.card2);
|
||||||
var next=game.createEvent('compareMultiple');
|
var next=game.createEvent('compareMultiple');
|
||||||
next.player=player;
|
next.player=player;
|
||||||
next.target=event.current;
|
next.target=event.current;
|
||||||
|
@ -5235,11 +5236,7 @@
|
||||||
next.content=event.callback;
|
next.content=event.callback;
|
||||||
}
|
}
|
||||||
"step 5"
|
"step 5"
|
||||||
game.broadcastAll(function(id){
|
game.broadcastAll(ui.clear);
|
||||||
ui.arena.classList.remove('thrownhighlight');
|
|
||||||
ui.clear();
|
|
||||||
});
|
|
||||||
game.addVideo('thrownhighlight2');
|
|
||||||
event.goto(3);
|
event.goto(3);
|
||||||
},
|
},
|
||||||
chooseToCompare:function(){
|
chooseToCompare:function(){
|
||||||
|
@ -10168,6 +10165,12 @@
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
},
|
||||||
|
distanceTo:function(target,method){
|
||||||
|
return get.distance(this,target,method);
|
||||||
|
},
|
||||||
|
distanceFrom:function(target,method){
|
||||||
|
return get.distance(target,this,method);
|
||||||
},
|
},
|
||||||
hasSkill:function(skill){
|
hasSkill:function(skill){
|
||||||
return game.expandSkills(this.get('s')).contains(skill);
|
return game.expandSkills(this.get('s')).contains(skill);
|
||||||
|
@ -23241,14 +23244,14 @@
|
||||||
name=name[0];
|
name=name[0];
|
||||||
if(currentButton){
|
if(currentButton){
|
||||||
if(currentButton.link!=name){
|
if(currentButton.link!=name){
|
||||||
if(lib.skill[name]||page.content.pack.skill[name]){
|
if(lib.reserveSkillName.contains(name)||lib.skill[name]||page.content.pack.skill[name]){
|
||||||
editnode.classList.add('disabled');
|
editnode.classList.add('disabled');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(lib.skill[name]||page.content.pack.skill[name]){
|
if(lib.reserveSkillName.contains(name)||lib.skill[name]||page.content.pack.skill[name]){
|
||||||
editnode.classList.add('disabled');
|
editnode.classList.add('disabled');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -23583,7 +23586,7 @@
|
||||||
name=name[0];
|
name=name[0];
|
||||||
if(currentButton){
|
if(currentButton){
|
||||||
if(currentButton.link!=name){
|
if(currentButton.link!=name){
|
||||||
if(lib.skill[name]||page.content.pack.skill[name]){
|
if(lib.reserveSkillName.contains(name)||lib.skill[name]||page.content.pack.skill[name]){
|
||||||
alert('技能名与现有技能重复,请更改\n提示:技能名格式为id+|+中文名,其中id必须惟一');
|
alert('技能名与现有技能重复,请更改\n提示:技能名格式为id+|+中文名,其中id必须惟一');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -23594,7 +23597,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(lib.skill[name]||page.content.pack.skill[name]){
|
if(lib.reserveSkillName.contains(name)||lib.skill[name]||page.content.pack.skill[name]){
|
||||||
alert('技能名与现有技能重复,请更改\n提示:技能名格式为id+|+中文名,其中id必须惟一');
|
alert('技能名与现有技能重复,请更改\n提示:技能名格式为id+|+中文名,其中id必须惟一');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue