bug fixs
This commit is contained in:
parent
6b08d70dc2
commit
3d27ea4c28
|
@ -8395,6 +8395,7 @@
|
|||
|
||||
var that=this;
|
||||
this.timeout=setTimeout(function(){
|
||||
console.log(that,that._selfDestroyed)
|
||||
if(!that._selfDestroyed){
|
||||
position.appendChild(that);
|
||||
}
|
||||
|
@ -19694,6 +19695,7 @@
|
|||
else if(cards[i].hasOwnProperty('destroyed')){
|
||||
if(event.getlx!==false&&event.position&&cards[i].willBeDestroyed(event.position.id,null,event)){
|
||||
cards[i].selfDestroy(event);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if(info.destroy){
|
||||
|
@ -19779,7 +19781,7 @@
|
|||
event.xs=xs;
|
||||
game.clearCardKnowers(hs);
|
||||
if(hs.length && !event.visible){
|
||||
this.getCards('h').forEach(hcard=>{hcard.clearKnowers();});
|
||||
player.getCards('h').forEach(hcard=>{hcard.clearKnowers();});
|
||||
}
|
||||
"step 2"
|
||||
if(num<cards.length){
|
||||
|
@ -30713,7 +30715,10 @@
|
|||
if(this._uncheck.length==0) this.classList.remove('uncheck');
|
||||
}
|
||||
discard(bool){
|
||||
this.fix();
|
||||
if(!this._selfDestroyed){
|
||||
this.fix();
|
||||
ui.discardPile.appendChild(this);
|
||||
}
|
||||
this.classList.remove('glow');
|
||||
if(bool===false){
|
||||
ui.cardPile.insertBefore(this,ui.cardPile.childNodes[Math.floor(Math.random()*ui.cardPile.childNodes.length)]);
|
||||
|
|
|
@ -192,8 +192,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.gameDraw(event.playerx);
|
||||
game.broadcastAll(function(player){
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
game.players[i].name=get.seatTranslation(get.distance(player,game.players[i],'absolute'));
|
||||
game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[game.players[i].name]),game.players[i]);
|
||||
var seatNum=get.distance(player,game.players[i],'absolute');
|
||||
game.players[i].name=`unknown${seatNum}`;
|
||||
game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.seatTranslation(seatNum),game.players[i]);
|
||||
// if(game.players[i]==game.me){
|
||||
// lib.translate[game.players[i].name]+='(你)';
|
||||
// }
|
||||
|
|
Loading…
Reference in New Issue