手杀陈珪,胡班
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@ -6882,7 +6882,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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initList:function(){
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var list,skills=[];
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var banned=['xunyi'];
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var banned=['xunyi','mbyilie'];
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if(get.mode()=='guozhan'){
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list=[];
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for(var i in lib.characterPack.mode_guozhan) list.push(i);
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@ -10952,6 +10952,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mengyou:['mengyou','ns_mengyou'],
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zhangchu:['zhangchu','jsrg_zhangchu'],
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xianglang:['xianglang','mb_xianglang'],
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chengui:['chengui','mb_chengui'],
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},
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translate:{
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re_panfeng:'潘凤',
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@ -26,6 +26,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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mb_chengui:['male','qun',3,['guimou','zhouxian']],
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mb_xianglang:['male','shu',3,['naxue','yijie']],
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yanxiang:['male','qun',3,['kujian','twruilian'],['character:tw_yanxiang','die_audio:tw_yanxiang']],
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mb_sunluyu:['female','wu',3,['mbmeibu','mbmumu']],
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@ -389,6 +390,327 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//陈珪
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guimou:{
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audio:2,
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trigger:{
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global:'phaseBefore',
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player:['enterGame','phaseEnd','phaseZhunbeiBegin'],
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},
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filter:function(event,player,name){
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if(event.name=='phaseZhunbei'||name=='phaseEnd') return true;
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return event.name!='phase'||game.phaseNumber==0;
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},
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direct:true,
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locked:true,
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content:function*(event,map){
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var player=map.player,trigger=map.trigger;
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if(trigger.name!='phaseZhunbei'){
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player.logSkill('guimou');
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var result,choiceList=[
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'惩罚期间使用牌最少的角色',
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'惩罚期间弃置牌最少的角色',
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'惩罚期间得到牌最少的角色',
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];
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if(trigger.name!='phase'||game.phaseNumber==0) result={index:get.rand(0,2)};
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else result=yield player.chooseControl().set('choiceList',choiceList).set('ai',()=>get.rand(0,2));
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var str=choiceList[result.index];
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game.log(player,'选择','#g'+str);
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player.addSkill('guimou_'+result.index);
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return;
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}
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var targets=[];
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for(var i=0;i<=2;i++){
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var skill='guimou_'+i;
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if(player.hasSkill(skill)){
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var storage=player.storage[skill];
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var targetx=storage[0].sort((a,b)=>storage[1][storage[0].indexOf(a)]-storage[1][storage[0].indexOf(b)]);
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targetx=targetx.filter(target=>storage[1][storage[0].indexOf(target)]==storage[1][storage[0].indexOf(targetx[0])]);
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targets.addArray(targetx);
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player.removeSkill(skill);
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}
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}
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targets=targets.filter(target=>target!=player);
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if(targets.length){
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var result=yield player.chooseTarget('请选择【诡谋】的目标','观看一名可选择的角色的手牌并选择其中至多三张牌,然后你可以将其中至多两张牌交给另一名其他角色,然后弃置剩余的牌',(card,player,target)=>{
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return _status.event.targets.includes(target)&&target.countCards('h');
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},true).set('ai',target=>{
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return Math.sqrt(Math.min(3,target.countCards('h')))*get.effect(target,{name:'guohe_copy2'},player,player);
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}).set('targets',targets);
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('guimou',target);
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var result2=yield player.choosePlayerCard(target,'h','visible','并选择其中至多三张牌,然后你可以将其中至多两张牌交给另一名其他角色,然后弃置剩余的牌',[1,3],true).set('ai',button=>get.value(button.link));
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if(result2.bool){
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var cards=result2.links.slice();
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var result3;
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if(!game.hasPlayer(targetx=>targetx!=player&&targetx!=target)) result3={bool:false};
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else result3=yield player.chooseCardButton('是否将其中至多两张牌交给另一名其他角色',cards,[1,Math.min(2,cards.length)]).set('ai',button=>{
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var player=_status.event.player;
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if(!game.hasPlayer(target=>target!=player&&target!=_status.event.target&&get.attitude(player,target)>0)) return 0;
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return get.value(button.link,_status.event.player);
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}).set('target',target);
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if(result3.bool){
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var result4=yield player.chooseTarget('请选择获得'+get.translation(result3.links)+'的目标',(card,player,target)=>{
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return target!=player&&target!=_status.event.target;
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}).set('ai',target=>get.attitude(_status.event.player,target)).set('target',target);
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if(result4.bool){
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var targetx=result4.targets[0];
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player.line(targetx);
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targetx.gain(result3.links,target,'give');
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cards.removeArray(result3.links);
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}
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}
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if(cards.length) target.discard(cards).discarder=player;
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}
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}
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}
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},
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subSkill:{
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'0':{
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charlotte:true,
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onremove:true,
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init:function(player,skill){
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if(!player.storage[skill]){
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player.storage[skill]=[[],[]];
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var targets=game.filterPlayer().sortBySeat(player);
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targets.forEach(target=>{
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player.storage[skill][0].push(target);
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player.storage[skill][1].push(0);
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});
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}
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},
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mark:true,
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intro:{
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markcount:storage=>0,
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content:function(storage,player){
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var str='当前使用牌数排行榜';
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var lose=storage[1].slice().sort((a,b)=>a-b)[0];
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storage[0].forEach(target=>{
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str+='<br><li>';
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var score=storage[1][storage[0].indexOf(target)];
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if(score==lose) str+='<span class=\'texiaotext\' style=\'color:#FF0000\'>';
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str+=(' '+get.translation(target)+' ');
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str+=(score+'张');
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if(score==lose) str+='</span>';
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});
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return str;
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},
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},
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trigger:{global:'useCard'},
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forced:true,
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popup:false,
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content:function(){
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var storage=player.storage['guimou_0'];
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if(!storage[0].includes(trigger.player)){
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storage[0].push(trigger.player);
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storage[1].push(0);
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}
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storage[1][storage[0].indexOf(trigger.player)]++;
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},
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},
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'1':{
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charlotte:true,
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onremove:true,
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init:function(player,skill){
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if(!player.storage[skill]){
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player.storage[skill]=[[],[]];
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var targets=game.filterPlayer().sortBySeat(player);
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targets.forEach(target=>{
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player.storage[skill][0].push(target);
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player.storage[skill][1].push(0);
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});
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}
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},
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mark:true,
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intro:{
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markcount:storage=>0,
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content:function(storage,player){
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var str='当前弃置牌数排行榜';
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var lose=storage[1].slice().sort((a,b)=>a-b)[0];
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storage[0].forEach(target=>{
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str+='<br><li>';
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var score=storage[1][storage[0].indexOf(target)];
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if(score==lose) str+='<span class=\'texiaotext\' style=\'color:#FF0000\'>';
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str+=(' '+get.translation(target)+' ');
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str+=(score+'张');
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if(score==lose) str+='</span>';
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});
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return str;
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},
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},
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trigger:{global:['loseAfter','loseAsyncAfter']},
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filter:function (event,player){
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return event.type=='discard'&&game.hasPlayer(target=>event.getl(target).cards2.length);
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},
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forced:true,
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popup:false,
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content:function(){
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var storage=player.storage['guimou_1'];
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var targets=game.filterPlayer(target=>trigger.getl(target).cards2.length);
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targets.forEach(target=>{
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if(!storage[0].includes(target)){
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storage[0].push(target);
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storage[1].push(0);
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}
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storage[1][storage[0].indexOf(target)]+=trigger.getl(target).cards2.length;
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});
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},
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},
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'2':{
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charlotte:true,
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onremove:true,
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init:function(player,skill){
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if(!player.storage[skill]){
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player.storage[skill]=[[],[]];
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var targets=game.filterPlayer().sortBySeat(player);
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targets.forEach(target=>{
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player.storage[skill][0].push(target);
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player.storage[skill][1].push(0);
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});
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}
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},
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mark:true,
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intro:{
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markcount:storage=>0,
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content:function(storage,player){
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var str='当前得到牌数排行榜';
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var lose=storage[1].slice().sort((a,b)=>a-b)[0];
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storage[0].forEach(target=>{
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str+='<br><li>';
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var score=storage[1][storage[0].indexOf(target)];
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if(score==lose) str+='<span class=\'texiaotext\' style=\'color:#FF0000\'>';
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str+=(' '+get.translation(target)+' ');
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str+=(score+'张');
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if(score==lose) str+='</span>';
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});
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return str;
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},
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},
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trigger:{global:['gainAfter','loseAsyncAfter']},
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forced:true,
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popup:false,
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content:function(){
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var storage=player.storage['guimou_2'];
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var targets=game.filterPlayer(target=>trigger.getg(target).length);
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targets.forEach(target=>{
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if(!storage[0].includes(target)){
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storage[0].push(target);
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storage[1].push(0);
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}
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storage[1][storage[0].indexOf(target)]+=trigger.getg(target).length;
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});
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},
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},
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},
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},
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zhouxian:{
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audio:2,
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trigger:{target:'useCardToTargeted'},
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filter:function(event,player){
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return event.player!=player&&get.tag(event.card,'damage');
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},
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forced:true,
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logTarget:'player',
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content:function*(event,map){
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var player=map.player,trigger=map.trigger,target=trigger.player;
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var cards=get.cards(2);
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player.showCards(cards,get.translation(player)+'发动了【州贤】');
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var result=yield target.chooseToDiscard('he','州贤:弃置一张其中有的类别的牌,或令此牌对'+get.translation(player)+'无效',(card,player)=>{
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return _status.event.cards.some(cardx=>get.type2(cardx)==get.type2(card));
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}).set('cards',cards).set('ai',card=>{
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if(!_status.event.goon) return 0;
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return 7.5-get.value(card);
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}).set('goon',get.effect(player,trigger.card,target,target)>0);
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if(!result.bool) trigger.getParent().excluded.add(player);
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},
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ai:{
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effect:{
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target_use:function(card,player,target,current){
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if(get.tag(card,'damage')&&get.attitude(player,target)<0&&target!=player){
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if(_status.event.name=='zhouxian') return;
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if(get.attitude(player,target)>0&¤t<0) return 'zerotarget';
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var bs=player.getDiscardableCards(player,'he');
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bs.remove(card);
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if(card.cards) bs.removeArray(card.cards);
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else bs.removeArray(ui.selected.cards);
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var cardx=Array.from(ui.cardPile.childNodes).slice(0,2);
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bs=bs.filter(i=>cardx.some(j=>get.type2(j)==get.type2(i)));
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if(!bs.length) return 'zerotarget';
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if(bs.length<=2){
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if(bs.some(bsi=>get.value(bsi)<7)) return [1,0,1,-0.5];
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return [1,0,0.3,0];
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}
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return [1,0,1,-0.5];
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}
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},
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},
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},
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},
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//胡班
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mbyilie:{
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audio:3,
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trigger:{global:'phaseBefore',player:'enterGame'},
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filter:function(event,player){
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return !player.storage.mbyilie2&&(event.name!='phase'||game.phaseNumber==0);
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},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('mbyilie'),lib.filter.notMe).set('ai',function(target){
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var player=_status.event.player;
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return Math.max(1+get.attitude(player,target)*get.threaten(target),Math.random());
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('mbyilie',target);
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player.storage.mbyilie2=target;
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player.addSkill('mbyilie2');
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}
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},
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marktext:'烈',
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intro:{
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name2:'烈',
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content:'mark',
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},
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group:'mbyilie3',
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},
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mbyilie2:{
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charlotte:true,
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audio:'mbyilie',
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trigger:{global:['damageBegin4','damageSource']},
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filter:function(event,player,name){
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var target=player.storage.mbyilie2;
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if(name=='damageSource') return event.source==target&&event.player!=target&&player.isDamaged();
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return event.player==target&&player.countMark('mbyilie')<2;
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},
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forced:true,
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logTarget:function(event,player){
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return player.storage.mbyilie2;
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},
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content:function(){
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if(event.triggername=='damageSource') player.recover();
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else{
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player.addMark('mbyilie',trigger.num);
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trigger.cancel();
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}
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},
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},
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mbyilie3:{
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audio:'mbyilie',
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trigger:{player:'phaseEnd'},
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filter:function(event,player){
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return player.countMark('mbyilie');
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},
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forced:true,
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content:function(){
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var num=player.countMark('mbyilie');
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player.draw(num);
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player.loseHp(num);
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player.removeMark('mbyilie',num);
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},
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},
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//向朗
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naxue:{
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audio:2,
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@ -15793,6 +16115,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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naxue_info:'你可以跳过出牌阶段。若如此做,你可以弃置任意张牌并摸等量的牌,然后你可以交给至多两名其他角色各一张手牌。',
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yijie:'遗诫',
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yijie_info:'锁定技。当你死亡时,你令所有其他角色将体力回复或失去至X(X为所有其他角色的体力之和除以所有其他角色数,向下取整,且X至少为1)。',
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mb_chengui:'手杀陈珪',
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mb_chengui_prefix:'手杀',
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guimou:'诡谋',
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guimou_info:'锁定技。游戏开始时/回合结束时,你随机/须选择以下一项:①记录场上期间角色使用牌数;②记录期间场上角色弃置牌数;③记录期间场上角色获得牌数。准备阶段,你可以选择一名场上对应记录数值最少的其他角色,观看其手牌并选择其中至多三张牌,然后你可以将其中至多两张牌交给另一名其他角色,然后弃置其余牌。',
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zhouxian:'州贤',
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zhouxian_info:'锁定技,当你成为其他角色使用的伤害类卡牌的目标后,你亮出牌堆顶的两张牌,然后其须选择一项:①弃置一张与亮出牌之一类别相同的牌;②令此牌对你无效。',
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mb_huban:'手杀胡班',
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mbyilie:'义烈',
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mbyilie2:'义烈',
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mbyilie3:'义烈',
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mbyilie_info:'锁定技。①游戏开始时,你选择一名其他角色,然后你获得以下效果:其受到伤害时,若你的“烈”标记数小于2,则你获得等同于伤害值的“烈”标记,然后防止此伤害;其对其他角色造成伤害后,你回复1点体力。②结束阶段,若你有“烈”标记,你摸X张牌并失去X点体力,然后移去所有“烈”标记(X为你拥有的“烈”标记数)。',
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mobile_standard:'手杀异构·标准包',
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mobile_shenhua_feng:'手杀异构·其疾如风',
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@ -10629,7 +10629,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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caoanmin:['caoanmin','ns_caoanmin'],
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duanwei:['duanwei','junk_duanwei'],
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xushao:['xushao','jsrg_xushao'],
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huban:['ol_huban','dc_huban'],
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huban:['ol_huban','dc_huban','mb_huban'],
|
||||
mengda:['ol_mengda','dc_mengda','pe_mengda'],
|
||||
jsp_guanyu:['jsp_guanyu','dc_jsp_guanyu','jsrg_guanyu'],
|
||||
mushun:['mushun','sp_mushun'],
|
||||
|
|
Loading…
Reference in New Issue