commit
3c3afce32f
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@ -678,7 +678,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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list.push('摸'+(num-i)+'回'+i);
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}
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target.chooseControl(list).set('prompt','请分配自己的摸牌数和回复量').ai=function(){
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return Math.min(_status.event.player.getDamagedHp(),list.length)-1;
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return 0;
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};
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}
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}
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@ -697,7 +697,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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},
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ai:{
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order:3,
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order:6,
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value:4,
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useful:2,
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result:{
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@ -8692,12 +8692,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(event.current&&event.current.isAlive()){
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event.showCharacter=false;
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var choiceList=['执行该军令,增加1点体力上限,然后回复1点体力','不执行该军令'];
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if(event.current.isFriendOf(player)) event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){return 0});
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if(event.current.isFriendOf(player)) event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){if(event.junling=='junling6'&&(event.current.countCards('h')>3||event.current.countCards('e')>2)) return 1;
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return event.junling=='junling5'?1:0;});
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else if((event.filterName(event.current.name1)||event.filterName(event.current.name2))&&event.current.wontYe(player.identity)){
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event.showCharacter=true;
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choiceList[0]='明置一张武将牌以'+choiceList[0];
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choiceList[1]='不明置武将牌且'+choiceList[1];
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event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){return 0});
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event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){if(event.junling=='junling6'&&(event.current.countCards('h')>3||event.current.countCards('e')>2)) return 1;
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return event.junling=='junling5'?1:0;});
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}
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else event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('controls',['ok']);
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}
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@ -8744,7 +8746,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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skillAnimation:'epic',
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animationColor:'soil',
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ai:{
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order:4,
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order:10,
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result:{
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player:function(player){
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if(player.isUnseen()&&player.wontYe()){
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@ -10555,7 +10557,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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check:function(card){
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if(card.name=='tao') return 0;
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return 5-get.value(card);
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return 7-get.value(card);
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},
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selectCard:[1,3],
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discard:false,
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@ -10571,7 +10573,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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ai:{
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basic:{
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order:2
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order:8
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},
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result:{
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player:function(player,target){
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@ -10585,7 +10587,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(huoshao&&player.inline(target.getNext())) return -3;
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if(target.isUnseen()) return 0;
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if(player.isMajor()) return 0;
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return 0.5;
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if(!player.isMajor()&&huoshao&&player.getNext().isMajor()) return -2;
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if(!player.isMajor()&&huoshao&&player.getNext().isMajor()&&player.getNext().getNext().isMajor()) return -3;
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if(!player.isMajor()&&huoshao&&!target.isMajor()&&target.getNext().isMajor()&&target.getNext().getNext().isMajor()) return 3;
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if(!player.isMajor()&&huoshao&&!target.isMajor()&&target.getNext().isMajor()) return 1.5;
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return 1;
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},
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target:function(player,target){
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if(target.isUnseen()) return 0;
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