v1.9.92.4.1(Part 4)
This commit is contained in:
parent
e2738c2b57
commit
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@ -46,7 +46,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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source.storage.new_wuhun_mark+=trigger.num;
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source.markSkill('new_wuhun_mark');
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},
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contentx:function (){
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subSkill:{
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die:{
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audio:"wuhun2",
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skillAnimation:true,
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animationColor:'soil',
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trigger:{
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player:"die",
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},
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forced:true,
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forceDie:true,
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popup:false,
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filter:function (event,player){
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return game.hasPlayer(function(current){
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return current!=player&¤t.storage.new_wuhun_mark!=undefined;
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});
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},
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content:function (){
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"step 0"
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var num=0;
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for(var i=0;i<game.players.length;i++){
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@ -78,27 +94,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lib.element.player.die.apply(target,[]);
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}
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},
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subSkill:{
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die:{
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audio:"wuhun2",
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skillAnimation:true,
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trigger:{
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player:"dieBegin",
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},
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forced:true,
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popup:false,
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filter:function (event,player){
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return game.hasPlayer(function(current){
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return current!=player&¤t.storage.new_wuhun_mark!=undefined;
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});
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},
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content:function (){
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"step 0"
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var next=game.createEvent('new_wuhun',null,trigger.parent);
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next.forceDie=true;
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next.player=player;
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next.setContent(lib.skill.new_wuhun.contentx);
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},
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sub:true,
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},
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mark:{
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@ -619,6 +614,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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sbaiyin:{
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skillAnimation:'epic',
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animationColor:'thunder',
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trigger:{player:'phaseBegin'},
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forced:true,
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unique:true,
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@ -1361,7 +1357,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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unique:true,
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enable:'phaseUse',
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audio:3,
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animationColor:'fire',
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animationColor:'metal',
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skillAnimation:'legend',
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filterTarget:function(card,player,target){
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var length=ui.selected.cards.length;
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@ -2108,6 +2104,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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unique:true,
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mark:true,
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skillAnimation:true,
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animationColor:'metal',
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enable:'phaseUse',
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filter:function (event,player){
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return !player.storage.nzry_dinghuo&&player.storage.nzry_junlve>0;
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@ -346,6 +346,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:"xinfu_fangtong",
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forced:true,
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skillAnimation:true,
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animationColor:'metal',
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filter:function (event,player){
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return (player.storage.old_jijun&&player.storage.old_jijun.length>35);
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},
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@ -875,7 +875,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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"new_qingjian":{
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audio:"qingjian",
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unique:true,
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//unique:true,
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trigger:{
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player:"gainAfter",
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},
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@ -1043,111 +1043,196 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return true;
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},
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content:function(){
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'step 0'
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event.num=game.countPlayer()<4?3:5;
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event.cards=get.cards(event.num);
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event.chosen=[];
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event.num1=0;
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event.num2=0;
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event.bottom=-1;
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'step 1'
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var js=player.getCards('j');
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var pos;
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var choice=-1;
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var getval=function(card,pos){
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if(js[pos]){
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return (get.judge(js[pos]))(card);
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}
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else if(event.triggername=='phaseEnd'&&get.attitude(player,player.getNext())<=0){
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return 11.5-get.value(card,player);
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}
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else{
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return get.value(card,player);
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}
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};
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event.discard=false;
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var minval=6;
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for(pos=0;pos<event.cards.length;pos++){
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var max=getval(event.cards[pos],pos);
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for(var j=pos+1;j<event.cards.length;j++){
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var current=getval(event.cards[j],pos);
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if(current>max){
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choice=j;
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max=current;
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}
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}
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if(event.bottom<0){
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if(!js[pos]){
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if(max<minval){
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event.bottom=pos;
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"step 0"
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if(player.isUnderControl()){
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game.modeSwapPlayer(player);
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}
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var num=game.countPlayer()<4?3:5;
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var cards=get.cards(num);
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event.cards=cards;
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var switchToAuto=function(){
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_status.imchoosing=false;
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if(event.dialog) event.dialog.close();
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if(event.control) event.control.close();
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var top=[];
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var judges=player.node.judges.childNodes;
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var stopped=false;
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if(!player.hasWuxie()){
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for(var i=0;i<judges.length;i++){
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var judge=get.judge(judges[i]);
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cards.sort(function(a,b){
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return judge(b)-judge(a);
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});
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if(judge(cards[0])<0){
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stopped=true;break;
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}
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else{
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top.unshift(cards.shift());
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}
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}
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else if(max<0){
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event.bottom=pos;
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}
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var bottom;
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if(!stopped){
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cards.sort(function(a,b){
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return get.value(b,player)-get.value(a,player);
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});
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while(cards.length){
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if(get.value(cards[0],player)<=5) break;
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top.unshift(cards.shift());
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}
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}
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if(event.bottom>=0&&event.bottom<=pos){
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choice=pos;
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event.discard=true;break;
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bottom=cards;
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for(var i=0;i<top.length;i++){
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ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
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}
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if(choice!=-1){
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break;
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for(i=0;i<bottom.length;i++){
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ui.cardPile.appendChild(bottom[i]);
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}
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if(event.triggername=='phaseBegin'&&top.length==0){
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player.addTempSkill('reguanxing_on');
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}
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player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
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game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
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game.delay(2);
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};
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var chooseButton=function(online,player,cards){
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var event=_status.event;
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player=player||event.player;
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cards=cards||event.cards;
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event.top=[];
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event.bottom=[];
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event.status=true;
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event.dialog=ui.create.dialog('按顺序选择置于牌堆顶的牌(先选择的在上)',cards);
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for(var i=0;i<event.dialog.buttons.length;i++){
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event.dialog.buttons[i].classList.add('pointerdiv');
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}
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event.switchToAuto=function(){
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event._result='ai';
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event.dialog.close();
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event.control.close();
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_status.imchoosing=false;
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},
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event.control=ui.create.control('ok','pileTop','pileBottom',function(link){
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var event=_status.event;
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if(link=='ok'){
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if(online){
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event._result={
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top:[],
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bottom:[]
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}
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for(var i=0;i<event.top.length;i++){
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event._result.top.push(event.top[i].link);
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}
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for(var i=0;i<event.bottom.length;i++){
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event._result.bottom.push(event.bottom[i].link);
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}
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}
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else{
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var i;
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for(i=0;i<event.top.length;i++){
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ui.cardPile.insertBefore(event.top[i].link,ui.cardPile.firstChild);
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}
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for(i=0;i<event.bottom.length;i++){
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ui.cardPile.appendChild(event.bottom[i].link);
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}
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for(i=0;i<event.dialog.buttons.length;i++){
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if(event.dialog.buttons[i].classList.contains('glow')==false&&
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event.dialog.buttons[i].classList.contains('target')==false)
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ui.cardPile.appendChild(event.dialog.buttons[i].link);
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}
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if(event.triggername=='phaseBegin'&&event.top.length==0){
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player.addTempSkill('reguanxing_on');
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}
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player.popup(get.cnNumber(event.top.length)+'上'+get.cnNumber(event.cards.length-event.top.length)+'下');
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game.log(player,'将'+get.cnNumber(event.top.length)+'张牌置于牌堆顶');
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}
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event.dialog.close();
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event.control.close();
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game.resume();
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_status.imchoosing=false;
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}
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else if(link=='pileTop'){
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event.status=true;
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event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆顶的牌';
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}
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else{
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event.status=false;
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event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆底的牌';
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}
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})
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for(var i=0;i<event.dialog.buttons.length;i++){
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event.dialog.buttons[i].classList.add('selectable');
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}
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event.custom.replace.button=function(link){
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var event=_status.event;
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if(link.classList.contains('target')){
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link.classList.remove('target');
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event.top.remove(link);
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}
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else if(link.classList.contains('glow')){
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link.classList.remove('glow');
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event.bottom.remove(link);
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}
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else if(event.status){
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link.classList.add('target');
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event.top.unshift(link);
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}
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else{
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link.classList.add('glow');
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event.bottom.push(link);
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}
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}
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event.custom.replace.window=function(){
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for(var i=0;i<_status.event.dialog.buttons.length;i++){
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_status.event.dialog.buttons[i].classList.remove('target');
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_status.event.dialog.buttons[i].classList.remove('glow');
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_status.event.top.length=0;
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_status.event.bottom.length=0;
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}
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}
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game.pause();
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game.countChoose();
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};
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event.switchToAuto=switchToAuto;
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if(event.isMine()){
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chooseButton();
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event.finish();
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}
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player.chooseCardButton('观星:选择要移动的牌',event.cards).set('filterButton',function(button){
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return !_status.event.chosen.contains(button.link);
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}).set('chosen',event.chosen).set('ai',function(button){
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return button.link==_status.event.choice?1:0;
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}).set('choice',event.cards[choice]);
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event.pos=pos;
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'step 2'
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if(result.bool){
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var card=result.links[0];
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var index=event.cards.indexOf(card);
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event.card=card;
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event.chosen.push(card);
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event.cards.remove(event.card);
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var controlai=event.pos||0;
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if(event.discard){
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controlai=event.cards.length+1;
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}
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var buttons=event.cards.slice(0);
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player.chooseControl(function(){
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return _status.event.controlai;
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}).set('controlai',controlai).set('sortcard',buttons).set('tosort',card);
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else if(event.isOnline()){
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event.player.send(chooseButton,true,event.player,event.cards);
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event.player.wait();
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game.pause();
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}
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else{
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event.goto(4);
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event.switchToAuto();
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event.finish();
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}
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'step 3'
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if(typeof result.index=='number'){
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if(result.index>event.cards.length){
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ui.cardPile.appendChild(event.card);
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event.num2++;
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}
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else{
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event.cards.splice(result.index,0,event.card);
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}
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event.num--;
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if(event.num>0){
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event.goto(1);
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}
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"step 1"
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if(event.result=='ai'||!event.result){
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event.switchToAuto();
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}
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'step 4'
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while(event.cards.length){
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ui.cardPile.insertBefore(event.cards.pop(),ui.cardPile.firstChild);
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event.num1++;
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}
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var js=player.getCards('j');
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if(js.length==1){
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if((get.judge(js[0]))(ui.cardPile.firstChild)<0){
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player.addTempSkill('guanxing_fail');
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else{
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var top=event.result.top||[];
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var bottom=event.result.bottom||[];
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for(var i=0;i<top.length;i++){
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ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
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}
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}
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player.popup(get.cnNumber(event.num1)+'上'+get.cnNumber(event.num2)+'下');
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game.log(player,'将','#y'+get.cnNumber(event.num1)+'张牌','置于牌堆顶,','#y'+get.cnNumber(event.num2)+'张牌','置于牌堆底');
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if(event.triggername=='phaseBegin'&&event.num1==0){
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player.addTempSkill('reguanxing_on');
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for(i=0;i<bottom.length;i++){
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ui.cardPile.appendChild(bottom[i]);
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}
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for(i=0;i<event.cards.length;i++){
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if(!top.contains(event.cards[i])&&!bottom.contains(event.cards[i])){
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ui.cardPile.appendChild(event.cards[i]);
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}
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}
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if(event.triggername=='phaseBegin'&&top.length==0){
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player.addTempSkill('reguanxing_on');
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}
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player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(event.cards.length-top.length)+'下');
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game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
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game.updateRoundNumber();
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game.delay(2);
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}
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},
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subSkill:{
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@ -1901,6 +1986,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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qinxue:{
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skillAnimation:true,
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animationColor:'wood',
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audio:2,
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unique:true,
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juexingji:true,
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@ -2155,6 +2241,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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unique:true,
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mark:true,
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skillAnimation:true,
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animationColor:'soil',
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limited:true,
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trigger:{player:'phaseBegin'},
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init:function(player){
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@ -2717,6 +2804,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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qianxin:{
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skillAnimation:true,
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animationColor:'orange',
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audio:2,
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unique:true,
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juexingji:true,
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@ -2825,6 +2913,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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fenwei:{
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skillAnimation:true,
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animationColor:'wood',
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audio:2,
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audioname:['heqi'],
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unique:true,
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@ -177,6 +177,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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"drlt_hongju":{
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skillAnimation:true,
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animationColor:'thunder',
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audio:2,
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trigger:{
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player:'phaseBegin',
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@ -535,6 +536,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"drlt_poshi":{
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audio:2,
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skillAnimation:true,
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animationColor:'wood',
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trigger:{
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player:'phaseBegin',
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},
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@ -673,6 +675,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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enable:'phaseUse',
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mark:true,
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skillAnimation:true,
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animationColor:'gray',
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limited:true,
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init:function(player){
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player.storage.drlt_xiongluan=false;
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@ -2238,7 +2241,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lianhuan4:{
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mod:{
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selectTarget:function(card,player,range){
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if(card.name=='tiesuo'&&player.hasSkill('xinlianhuan')&&range[1]<3) range[1]=3;
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if(card.name=='tiesuo'&&player.hasSkill('xinlianhuan')&&range[1]<3&&range[1]!=-1) range[1]=3;
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},
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},
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},
|
||||
|
@ -2355,8 +2358,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
intro:{
|
||||
content:'limited'
|
||||
},
|
||||
skillAnimation:'legend',
|
||||
animationColor:'metal',
|
||||
skillAnimation:true,
|
||||
animationColor:'orange',
|
||||
content:function(){
|
||||
'step 0'
|
||||
var shas=player.getCards('h','sha');
|
||||
|
@ -2448,7 +2451,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 0'
|
||||
event.num=trigger.num;
|
||||
'step 1'
|
||||
player.chooseDrawRecover(get.prompt('xinkuanggu'),'摸一张牌或回复1点体力').set('logSkill','xinkuanggu');
|
||||
player.chooseDrawRecover(get.prompt('xinkuanggu')).set('logSkill','xinkuanggu').set('prompt2','摸一张牌或回复1点体力');
|
||||
'step 2'
|
||||
if(result.control!='cancel2'){
|
||||
event.num--;
|
||||
|
@ -2527,6 +2530,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
zhiji:{
|
||||
skillAnimation:true,
|
||||
animationColor:'fire',
|
||||
audio:2,
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
|
@ -2654,6 +2658,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
ruoyu:{
|
||||
skillAnimation:true,
|
||||
animationColor:'fire',
|
||||
audio:2,
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
|
@ -2944,6 +2949,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
zaoxian:{
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
audio:2,
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
|
@ -3029,6 +3035,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
hunzi:{
|
||||
skillAnimation:true,
|
||||
animationColor:'wood',
|
||||
audio:2,
|
||||
juexingji:true,
|
||||
derivation:['reyingzi','gzyinghun'],
|
||||
|
@ -3332,8 +3339,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
duanchang:{
|
||||
audio:4,
|
||||
forbid:['boss'],
|
||||
trigger:{player:'dieBegin'},
|
||||
trigger:{player:'die'},
|
||||
forced:true,
|
||||
forceDie:true,
|
||||
filter:function(event){
|
||||
return event.source&&event.source.isIn();
|
||||
},
|
||||
|
@ -4770,7 +4778,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
skillAnimation:true,
|
||||
animationStr:'涅盘',
|
||||
limited:true,
|
||||
animationColor:'fire',
|
||||
animationColor:'orange',
|
||||
init:function(player){
|
||||
player.storage.oldniepan=false;
|
||||
},
|
||||
|
|
|
@ -750,17 +750,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yechou:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:"dieBegin",
|
||||
player:"die",
|
||||
},
|
||||
direct:true,
|
||||
forceDie:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'wood',
|
||||
content:function (){
|
||||
var next=game.createEvent('yechou',null,trigger.parent);
|
||||
next.forceDie=true;
|
||||
next.player=player;
|
||||
next.setContent(lib.skill.yechou.contentx);
|
||||
},
|
||||
contentx:function (){
|
||||
"step 0"
|
||||
player.chooseTarget(get.prompt2('yechou'),function(card,player,target){
|
||||
return player!=target&&target.maxHp-target.hp>1
|
||||
|
@ -1582,7 +1578,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skillAnimation:'epic',
|
||||
animationColor:'water',
|
||||
animationColor:'gray',
|
||||
ai:{
|
||||
order:0.1,
|
||||
result:{
|
||||
|
@ -2266,7 +2262,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'phaseBegin'},
|
||||
forced:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'epic',
|
||||
animationColor:'thunder',
|
||||
filter:function(event,player){
|
||||
return player.hasSkill('guju')&&player.storage.guju>=7;
|
||||
},
|
||||
|
@ -3231,6 +3227,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'mouchengAwaken'},
|
||||
forced:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
content:function(){
|
||||
player.awakenSkill('moucheng');
|
||||
player.removeSkill('wylianji');
|
||||
|
@ -4556,6 +4553,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
unique:true,
|
||||
limited:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'orange',
|
||||
forceunique:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.fanghun2>0;
|
||||
|
@ -4721,6 +4719,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.storage.yjixi>=3;
|
||||
},
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
content:function(){
|
||||
|
@ -5135,6 +5134,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
shichou:{
|
||||
audio:1,
|
||||
skillAnimation:true,
|
||||
animationColor:'orange',
|
||||
unique:true,
|
||||
limited:true,
|
||||
enable:'phaseUse',
|
||||
|
@ -7813,6 +7813,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
danji:{
|
||||
skillAnimation:true,
|
||||
animationColor:'water',
|
||||
trigger:{player:'phaseBegin'},
|
||||
forced:true,
|
||||
unique:true,
|
||||
|
@ -8079,6 +8080,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:'limited'
|
||||
},
|
||||
skillAnimation:'epic',
|
||||
animationColor:'fire',
|
||||
unique:true,
|
||||
limited:true,
|
||||
audio:2,
|
||||
mark:true,
|
||||
filter:function(event,player){
|
||||
|
@ -8919,6 +8923,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
fengliang:{
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
audio:2,
|
||||
|
@ -9178,6 +9183,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
zuixiang:{
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
audio:true,
|
||||
unique:true,
|
||||
mark:true,
|
||||
|
@ -10288,6 +10294,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
cunsi:{
|
||||
skillAnimation:true,
|
||||
animationColor:'orange',
|
||||
audio:2,
|
||||
unique:true,
|
||||
enable:'phaseUse',
|
||||
|
@ -10649,6 +10656,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
xiongyi:{
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
unique:true,
|
||||
enable:'phaseUse',
|
||||
audio:2,
|
||||
|
@ -10795,9 +10803,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
wuji:{
|
||||
skillAnimation:true,
|
||||
animationColor:'orange',
|
||||
audio:2,
|
||||
trigger:{player:'phaseEnd'},
|
||||
forced:true,
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
filter:function(event,player){
|
||||
return player.getStat('damage')>=3&&!player.storage.wuji;
|
||||
},
|
||||
|
@ -11834,6 +11845,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
juyi:{
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
audio:true,
|
||||
derivation:['benghuai','weizhong'],
|
||||
trigger:{player:'phaseBegin'},
|
||||
|
@ -11938,6 +11950,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
suiren:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
filter:function(event,player){
|
||||
return !player.storage.suiren;
|
||||
},
|
||||
|
|
|
@ -1017,7 +1017,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
on:{}
|
||||
}
|
||||
},
|
||||
guanxing:{
|
||||
guanxing_oldnew:{
|
||||
audio:2,
|
||||
audioname:['jiangwei'],
|
||||
trigger:{player:'phaseBegin'},
|
||||
|
@ -1109,7 +1109,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
guanxing_fail:{},
|
||||
guanxing_old:{
|
||||
guanxing:{
|
||||
audio:2,
|
||||
audioname:['jiangwei'],
|
||||
trigger:{player:'phaseBegin'},
|
||||
|
|
|
@ -180,6 +180,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
"xinfu_tunjun":{
|
||||
skillAnimation:true,
|
||||
animationColor:'metal',
|
||||
limited:true,
|
||||
unique:true,
|
||||
enable:"phaseUse",
|
||||
|
@ -1774,6 +1775,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
enable:"phaseUse",
|
||||
audio:3,
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
prompt:"限定技,出牌阶段,你可以对一至三名角色造成至多共3点火焰伤害(你可以任意分配每名目标角色受到的伤害点数),若你将对一名角色分配2点或更多的火焰伤害,你须先弃置四张不同花色的手牌再失去3点体力。",
|
||||
filter:function (event,player){
|
||||
return player.hasSkill('smh_lianhuan');
|
||||
|
@ -2022,6 +2024,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
direct:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'fire',
|
||||
content:function (){
|
||||
"step 0"
|
||||
trigger.source.chooseBool('【许身】:是否将自己的一张武将牌替换为“关索”?').set('ai',function(){
|
||||
|
@ -2542,6 +2545,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.storage.xinfu_songsang=false;
|
||||
},
|
||||
skillAnimation:true,
|
||||
animationColor:'wood',
|
||||
audio:2,
|
||||
derivation:"xinfu_zhanji",
|
||||
trigger:{
|
||||
|
@ -2753,6 +2757,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.storage.xinfu_qiai==false;
|
||||
},
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
trigger:{
|
||||
player:"dying",
|
||||
},
|
||||
|
@ -2805,6 +2810,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.storage.xinfu_denglou==false;
|
||||
},
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
marktext:"登",
|
||||
mark:true,
|
||||
intro:{
|
||||
|
@ -3066,6 +3072,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.countCards('he')&&player.storage.xinfu_jijun.length;
|
||||
},
|
||||
direct:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'metal',
|
||||
content:function (){
|
||||
'step 0'
|
||||
var info=['是否发动【方统】?'];
|
||||
|
@ -3253,6 +3261,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.countCards('e')>0;
|
||||
},
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
position:"e",
|
||||
filterCard:true,
|
||||
selectCard:[1,Infinity],
|
||||
|
@ -4829,6 +4838,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
delay:1.2,
|
||||
skillAnimation:true,
|
||||
animationColor:'orange',
|
||||
filter:function (event,player){
|
||||
if(player.storage.xinfu_longyuan) return false;
|
||||
return player.storage.yizan_use>2;
|
||||
|
|
|
@ -264,47 +264,42 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"new_juexiang":{
|
||||
audio:"qingxian_jilie",
|
||||
trigger:{
|
||||
player:"dieBegin",
|
||||
player:"die",
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
forceDie:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'water',
|
||||
derivation:["new_canyun"],
|
||||
content:function (){
|
||||
"step 0"
|
||||
if(trigger.source){
|
||||
trigger.source.discard(trigger.source.getCards('e'));
|
||||
trigger.source.loseHp();
|
||||
}
|
||||
"step 1"
|
||||
player.chooseTarget('【绝响】:是否令一名其他角色获得技能〖残韵〗?',function(card,player,target){
|
||||
return target!=player;
|
||||
}).set('ai',function(target){
|
||||
var att=get.attitude(_status.event.player,target);
|
||||
if(target.countCards('ej',{suit:'club'})) att=att*2;
|
||||
return 10+att;
|
||||
});
|
||||
"step 1"
|
||||
var next=game.createEvent('new_juexiang',null,trigger.parent);
|
||||
next.player=trigger.source;
|
||||
next.playerx=player;
|
||||
if(result.bool) next.target=result.targets[0];
|
||||
next.setContent(lib.skill.new_juexiang.contentx);
|
||||
},
|
||||
contentx:function (){
|
||||
"step 0"
|
||||
if(player||target)event.playerx.logSkill('new_juexiang');
|
||||
if(player){
|
||||
player.discard(player.getCards('e'));
|
||||
player.loseHp();
|
||||
}
|
||||
if(target){
|
||||
event.playerx.line(target,'thunder');
|
||||
target.addSkill('new_canyun');
|
||||
target.discardPlayerCard('是否弃置自己区域内的一张梅花牌,获得技能〖绝响〗?',target,'hej').set('ai',function(card){
|
||||
}).set('forceDie',true);
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
event.target=target;
|
||||
player.line(target,'thunder');
|
||||
target.addSkill('new_canyun');
|
||||
target.discardPlayerCard('是否弃置自己区域内的一张梅花牌,获得技能〖绝响〗?',target,'hej').set('ai',function(card){
|
||||
if(get.position(card)=='j') return 100+get.value(card);
|
||||
return 100-get.value(card);
|
||||
}).set('visible',true).set('filterButton',function(card){
|
||||
return get.suit(card.link)=='club';
|
||||
});
|
||||
}
|
||||
else event.finish()
|
||||
"step 1"
|
||||
else event.finish();
|
||||
"step 3"
|
||||
if(result.bool) target.addSkill('new_juexiang');
|
||||
},
|
||||
},
|
||||
|
@ -1120,15 +1115,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
juexiang:{
|
||||
audio:2,
|
||||
trigger:{player:'dieBegin'},
|
||||
trigger:{player:'die'},
|
||||
direct:true,
|
||||
forceDie:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('juexiang'),function(card,player,target){
|
||||
return target!=player;
|
||||
}).set('ai',function(target){
|
||||
}).set('forceDie',true).set('ai',function(target){
|
||||
return get.attitude(_status.event.player,target)/Math.sqrt(target.hp+1);
|
||||
});
|
||||
'step 1'
|
||||
|
@ -1681,6 +1677,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
logTarget:'player',
|
||||
skillAnimation:true,
|
||||
animationColor:'wood',
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=[];
|
||||
|
@ -3453,7 +3450,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
xinfencheng:{
|
||||
skillAnimation:'epic',
|
||||
animationColor:'fire',
|
||||
animationColor:'gray',
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
|
@ -5637,6 +5634,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
taoxi4:{},
|
||||
xingshuai:{
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
audio:2,
|
||||
trigger:{player:'dying'},
|
||||
priority:6,
|
||||
|
@ -6101,7 +6099,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
fuhun3:{},
|
||||
fencheng:{
|
||||
skillAnimation:'epic',
|
||||
animationColor:'fire',
|
||||
animationColor:'gray',
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
|
@ -6269,6 +6267,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
jiefan:{
|
||||
skillAnimation:true,
|
||||
animationColor:'wood',
|
||||
audio:2,
|
||||
unique:true,
|
||||
limited:true,
|
||||
|
@ -6338,6 +6337,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
fuli:{
|
||||
skillAnimation:true,
|
||||
animationColor:'soil',
|
||||
audio:2,
|
||||
unique:true,
|
||||
limited:true,
|
||||
|
@ -7011,6 +7011,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
zili:{
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
audio:3,
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
|
@ -7074,6 +7075,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
xianzhou:{
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
audio:2,
|
||||
unique:true,
|
||||
limited:true,
|
||||
|
@ -7376,17 +7378,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
zhuiyi:{
|
||||
audio:2,
|
||||
trigger:{player:'dieBegin'},
|
||||
trigger:{player:'die'},
|
||||
direct:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'wood',
|
||||
forceDie:true,
|
||||
content:function(){
|
||||
var next=game.createEvent('zhuiyi',null,trigger.parent);
|
||||
next.forceDie=true;
|
||||
next.player=player;
|
||||
if(trigger.source) next.source=trigger.source;
|
||||
next.setContent(lib.skill.zhuiyi.contentx);
|
||||
},
|
||||
contentx:function(){
|
||||
"step 0"
|
||||
player.chooseTarget(get.prompt2('zhuiyi'),function(card,player,target){
|
||||
return player!=target&&_status.event.source!=target;
|
||||
|
@ -8656,11 +8653,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
huilei:{
|
||||
audio:2,
|
||||
trigger:{player:'dieBegin'},
|
||||
trigger:{player:'die'},
|
||||
forced:true,
|
||||
forceDie:true,
|
||||
filter:function(event){
|
||||
return event.source!=undefined;
|
||||
},
|
||||
logTarget:'source',
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
content:function(){
|
||||
trigger.source.discard(trigger.source.getCards('he'));
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue