lisu/fanyufeng
This commit is contained in:
parent
e5b3e3382c
commit
3ab7df000d
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@ -0,0 +1,8 @@
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bazhan1.mp3
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bazhan2.mp3
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jiaoying1.mp3
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jiaoying2.mp3
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qiaoyan1.mp3
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qiaoyan2.mp3
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xianzhu1.mp3
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xianzhu2.mp3
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@ -17,9 +17,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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globalFrom:-1,
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globalTo:+1,
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},
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onEquip:function(){
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var cards=player.getCards('e',{subtype:['equip3','equip4']});
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if(cards.length) player.discard(cards);
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customSwap:function(card){
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var type=get.subtype(card,false);
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return type=='equip3'||type=='equip4'||type=='equip6';
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},
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skills:['liulongcanjia'],
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ai:{
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@ -630,6 +630,7 @@ window.noname_character_rank={
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'hanfu',
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're_quyi',
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'zhanghuyuechen',
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'fanyufeng',
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'key_kengo',
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'key_riki',
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'key_hinata',
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@ -649,6 +650,7 @@ window.noname_character_rank={
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're_fuhuanghou',
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're_gongsunyuan',
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're_caozhen',
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'ol_lisu',
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],
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b:[
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'diy_feishi',
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@ -1284,6 +1286,7 @@ window.noname_character_rank={
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'jin_simashi',
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'zhangling',
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'ns_luyusheng',
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'fanyufeng',
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'key_haruko',
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'key_akiko',
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'key_sunohara',
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@ -1580,6 +1583,8 @@ window.noname_character_rank={
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're_chunyuqiong',
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'sp_chenzhen',
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'sp_wangcan',
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'lisu',
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'ol_lisu',
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],
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junk:[
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'sunshao',
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184
character/sp.js
184
character/sp.js
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@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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sp:{
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sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying','ol_lisu'],
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sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying'],
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_star:["sp_xiahoushi","jsp_zhaoyun","huangjinleishi","sp_pangtong","sp_daqiao","sp_ganning","sp_xiahoudun","sp_lvmeng","sp_zhangfei","sp_liubei"],
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sp_sticker:['sp_gongsunzan','sp_simazhao','sp_wangyuanji','sp_xinxianying','sp_liuxie'],
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@ -17,7 +17,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterFilter:{},
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character:{
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ol_lisu:['male','qun',3,['qiaoyan','xianzhu'],['unseen']],
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luyusheng:['female','wu',3,['zhente','zhiwei']],
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ol_xinxianying:['female','wei',3,['xincaishi','xinzhongjian']],
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huaxin:['male','wei',3,['wanggui','xibing']],
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@ -401,107 +400,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//李肃
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qiaoyan:{
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trigger:{player:'damageBegin2'},
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forced:true,
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filter:function(event,player){
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return player!=_status.currentPhase&&event.source&&event.source!=player;
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},
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logTarget:'source',
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content:function(){
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'step 0'
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var cards=player.getStorage('qiaoyan');
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if(cards.length){
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var source=trigger.source;
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player.$give(cards,source,false);
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source.gain(cards,'log');
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player.unmarkAuto('qiaoyan',cards);
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event.goto(3);
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}
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else{
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trigger.cancel();
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player.draw();
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}
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'step 1'
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var hs=player.getCards('he');
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if(!hs.length) event.finish();
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else if(hs.length==1) event._result={bool:true,cards:hs};
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else player.chooseCard('he',true,'将一张牌作为“珠”置于武将牌上');
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'step 2'
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if(result.bool&&result.cards&&result.cards.length){
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var cards=result.cards;
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player.lose(cards,ui.special,'visible','toStorage');
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player.$give(cards,player,false);
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player.markAuto('qiaoyan',cards);
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game.log(player,'将',cards,'放在了武将牌上');
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}
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event.finish();
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'step 3'
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game.delayx();
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},
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marktext:'珠',
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intro:{content:'cards',onunmark:'throw'},
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ai:{
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filterDamage:true,
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skillTagFilter:function(player,tag,arg){
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if(!player.getStorage('qiaoyan').length) return false;
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if(arg&&arg.player){
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if(arg.player.hasSkillTag('jueqing',false,player)) return false;
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}
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},
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combo:'xianzhu',
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},
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},
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xianzhu:{
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trigger:{player:'phaseUseBegin'},
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direct:true,
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locked:true,
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filter:function(event,player){
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return player.storage.qiaoyan&&player.storage.qiaoyan.length>0;
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},
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content:function(){
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'step 0'
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event.cards=player.storage.qiaoyan;
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player.chooseTarget(true,'请选择【献珠】的目标','令一名角色获得'+get.translation(event.cards)+'。若该角色不为你自己,则你令其视为对其攻击范围内的另一名角色使用【杀】').set('ai',function(target){
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var player=_status.event.player;
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var eff=get.sgn(get.attitude(player,target))*get.value(_status.event.getParent().cards);
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if(player!=target) eff+=Math.max.apply(null,game.filterPlayer().map(function(current){
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if(current!=target&&target.inRange(current)&&target.canUse('sha',current)) return get.effect(current,{name:'sha'},target,player);
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return 0;
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}));
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return eff;
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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event.target=target;
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player.logSkill('xianzhu',target);
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player.$give(cards,target,false);
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target.gain(cards,'log');
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player.unmarkAuto('qiaoyan',cards);
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}
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else event.finish();
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'step 2'
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game.delayx();
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if(player!=target&&target.isIn()&&player.isIn()&&game.hasPlayer(function(current){
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return current!=target&&target.inRange(current)&&target.canUse('sha',current);
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})){
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var str=get.translation(target);
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player.chooseTarget(true,'选择'+str+'攻击范围内的一名角色,视为'+str+'对其使用【杀】',function(card,player,target){
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var source=_status.event.target;
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return source.inRange(target)&&source.canUse('sha',target);
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}).set('target',target).set('ai',function(target){
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var evt=_status.event;
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return get.effect(target,{name:'sha'},evt.target,evt.player)
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});
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}
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else event.finish();
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'step 3'
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if(result.bool) target.useCard({name:'sha',isCard:true},result.targets[0],false);
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},
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ai:{combo:'qiaoyan'},
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},
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//陆郁生
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zhente:{
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audio:2,
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@ -7399,6 +7297,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:'rejici2',
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},
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rejici2:{
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audio:'jici',
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trigger:{player:'die'},
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forced:true,
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forceDie:true,
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@ -7738,47 +7637,69 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!event.source) return false;
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var nh1=player.countCards('h');
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var nh2=event.source.countCards('h');
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if(nh1==nh2) return false;
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if(nh2<nh2&&nh1>=5) return false;
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if(nh2>nh2&&event.source.isDead()) return false;
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return true;
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var eh=player.countCards('e');
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if((nh1+eh)>nh2&&event.source.isAlive()) return true;
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if(nh1<Math.min(5,nh2)) return true;
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},
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direct:true,
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content:function(){
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"step 0"
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var num1=player.countCards('h');
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var num2=trigger.source.countCards('h');
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if(num1>num2){
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var next=player.chooseToDiscard([num2+1,num1],'贲育:是否弃置至少'+(num2+1)+'张手牌,并对'+get.translation(trigger.source)+'造成一点伤害?');
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next.logSkill=['benyu',trigger.source];
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var eh=player.countCards('he',function(card){
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return lib.filter.cardDiscardable(card,player,'benyu');
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});
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var bool1=false,bool2=false;
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if(num1<Math.min(num2,5)) bool1=true;
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if(eh>num2&&trigger.source.isAlive()) bool2=true;
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if(bool1&&bool2){
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event.chosen=true;
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player.chooseControl('cancel2').set('prompt',get.prompt('benyu',trigger.source)).set('choiceList',[
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'将手牌摸至'+get.cnNumber(Math.min(num2,5))+'张',
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'弃置至少'+get.cnNumber(num2+1)+'张牌并对其造成1点伤害',
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])
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}
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else if(bool2) event.goto(3);
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"step 1"
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if(event.chosen){
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if(result.control=='cancel2') event.finish();
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else if(result.index==1) event.goto(3);
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else event._result={bool:true};
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}
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else player.chooseBool(get.prompt('benyu',trigger.source),'将手牌摸至'+get.cnNumber(Math.min(trigger.source.countCards('h'),5))+'张');
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"step 2"
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if(result.bool){
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player.logSkill('benyu',trigger.source);
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player.drawTo(Math.min(trigger.source.countCards('h'),5));
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}
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event.finish();
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"step 3"
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var num=trigger.source.countCards('h')+1;
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var args=[[num,player.countCards('he')],'he'];
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if(event.chosen){
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player.logSkill('benyu',trigger.source);
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args.push(true);
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}
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else{
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args.push(get.prompt('benyu',trigger.source));
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args.push('弃置'+get.cnNumber(num)+'张牌并对其造成1点伤害');
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}
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var next=player.chooseToDiscard.apply(player,args);
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if(!event.chosen) next.logSkill=['benyu',trigger.source];
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next.set('ai',function(card){
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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if(ui.selected.cards.length>=_status.event.num){
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return -1;
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}
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if(get.damageEffect(trigger.source,player,player)>0&&_status.event.num<=2){
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if(get.damageEffect(trigger.source,player,player)>0&&(get.value(card,player)<0||_status.event.num<=2)){
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return 8-get.value(card);
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}
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return -1;
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});
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next.set('num',num2+1);
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}
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else{
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event.draw=true;
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event.num=Math.min(num2,5)-num1;
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player.chooseBool(get.prompt2('benyu'));
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}
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"step 1"
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if(result.bool){
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if(event.draw){
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player.logSkill('benyu',trigger.source);
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player.draw(event.num);
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}
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else{
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trigger.source.damage(player);
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}
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}
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next.set('num',num);
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"step 4"
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if(result.bool) trigger.source.damage();
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},
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},
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jili:{
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@ -16075,7 +15996,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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regushe_info:'出牌阶段,若X小于7,则你可以用一张手牌与至多三名角色同时拼点,然后依次结算拼点结果,没赢的角色选择一项:1.弃置一张牌;2.令你摸一张牌。若你没赢,你获得一个“饶舌”标记。当你获得第7个“饶舌”标记时,你死亡。(X为你的“饶舌”标记数与本回合因“鼓舌”拼点而胜利的次数之和)',
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rejici:'激词',
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rejici2:'激词',
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rejici_info:'锁定技,当你展示拼点牌后,若此牌的点数不大于X,则你令此牌点数+X,并获得此次拼点中原点数最大的拼点牌。',
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rejici_info:'锁定技,当你展示拼点牌后,若此牌的点数不大于X,则你令此牌点数+X,并获得此次拼点中原点数最大的拼点牌。当你死亡时,你令杀死你的角色弃置7-X张牌并失去1点体力。(X为你的“饶舌”标记数)',
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gushe:'鼓舌',
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gushe_bg:'舌',
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gushe_info:'出牌阶段限一次,你可以用一张手牌与至多三名角色同时拼点,然后依次结算拼点结果,没赢的角色选择一项:1.弃置一张牌;2.令你摸一张牌。若你没赢,你获得一个“饶舌”标记。当你获得第7个“饶舌”标记时,你死亡。',
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@ -16517,11 +16438,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhiwei2:'至微',
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zhiwei_info:'游戏开始时,你选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。 ',
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zhiwei_info_guozhan:'你明置此武将牌时,选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。该角色死亡时,若你的两个武将牌均明置,你暗置此武将牌。 ',
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ol_lisu:'OL李肃',
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qiaoyan:'巧言',
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qiaoyan_info:'锁定技,当你于回合外受到其他角色造成的伤害时,若你:有“珠”,则你令伤害来源获得“珠”;没有“珠”,则你防止此伤害,然后摸一张牌,并将一张牌正面朝上置于武将牌上,称为“珠”。',
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xianzhu:'献珠',
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xianzhu_info:'锁定技,出牌阶段开始时,你令一名角色A获得“珠”。若A不为你自己,则你选择A攻击范围内的一名角色B,视为A对B使用一张【杀】。',
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sp_default:"常规",
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sp_zhongdan:"忠胆英杰",
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374
character/sp2.js
374
character/sp2.js
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@ -4,6 +4,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sp2',
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connect:true,
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character:{
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fanyufeng:['female','qun',3,['bazhan','jiaoying']],
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ol_lisu:['male','qun',3,['qiaoyan','xianzhu']],
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jin_yanghuiyu:['female','jin',3,['huirong','ciwei','caiyuan'],['hiddenSkill','unseen']],
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shibao:['male','jin',4,['shibao_skill'],['unseen']],
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jin_zhangchunhua:['female','jin',3,['huishi','qingleng','xuanmu'],['hiddenSkill']],
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@ -87,7 +89,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterSort:{
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sp2:{
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sp_yingbian:['jin_zhangchunhua','jin_simayi','jin_wangyuanji','jin_simazhao','jin_xiahouhui','jin_yanghuiyu','jin_simashi','duyu','zhanghuyuechen','shibao'],
|
||||
sp_yingbian:['jin_zhangchunhua','jin_simayi','jin_wangyuanji','jin_simazhao','jin_xiahouhui','jin_yanghuiyu','jin_simashi','duyu','zhanghuyuechen','shibao','ol_lisu'],
|
||||
sp_whlw:["xurong","lijue","zhangji","fanchou","guosi"],
|
||||
sp_zlzy:["zhangqiying","lvkai","zhanggong","weiwenzhugezhi","beimihu"],
|
||||
sp_longzhou:["xf_tangzi","xf_huangquan","xf_sufei","sp_liuqi"],
|
||||
|
@ -98,7 +100,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_guandu:["sp_zhanghe","xunchen","sp_shenpei","gaolan","lvkuanglvxiang","chunyuqiong","sp_xuyou"],
|
||||
sp_huangjin:['liuhong','zhujun','re_hejin','re_hansui','liubian'],
|
||||
sp_fadong:['ol_dingyuan','wangrong','re_quyi','hanfu'],
|
||||
sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','re_liuzan','re_sunluyu','caobuxing','ol_yujin','re_maliang','xin_baosanniang','re_xinxianying','dongxie','guozhao'],
|
||||
sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','re_liuzan','re_sunluyu','caobuxing','ol_yujin','re_maliang','xin_baosanniang','re_xinxianying','dongxie','guozhao','fanyufeng'],
|
||||
sp_mini:["mini_sunquan","mini_zuoci","mini_jiangwei","mini_diaochan","mini_zhangchunhua"],
|
||||
sp_luanwu:["ns_lijue","ns_zhangji","ns_fanchou"],
|
||||
sp_yongjian:["ns_chendao","yj_caoang"],
|
||||
|
@ -106,6 +108,309 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
//樊玉凤
|
||||
bazhan:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
if(player.storage.bazhan){
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countGainableCards(player,'h')>0;
|
||||
})
|
||||
}
|
||||
return player.countCards('h')>0;
|
||||
},
|
||||
filterCard:true,
|
||||
discard:false,
|
||||
lose:false,
|
||||
selectCard:function(){
|
||||
if(_status.event.player.storage.bazhan) return 0;
|
||||
return 1;
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
if(player==target) return false;
|
||||
if(player.storage.bazhan) return target.countGainableCards(player,'he')>0;
|
||||
return true;
|
||||
},
|
||||
prompt:function(){
|
||||
if(_status.event.player.storage.bazhan) return '获得一名其他角色的一张手牌';
|
||||
return '将一张手牌交给一名其他角色';
|
||||
},
|
||||
delay:false,
|
||||
check:function(card){
|
||||
var player=_status.event.player;
|
||||
var bool1=false,bool2=false;
|
||||
for(var i of game.players){
|
||||
if(get.attitude(player,i)<=0||player==i) continue;
|
||||
bool1=true;
|
||||
if(i.isDamaged()||i.isTurnedOver()){
|
||||
bool2=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(bool2&&(get.suit(card,player)=='heart'||get.name(card,player)=='jiu')) return 10;
|
||||
if(bool1) return 9-get.value(card);
|
||||
if(get.color(card)=='red') return 5-get.value(card);
|
||||
return 0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(player.storage.bazhan){
|
||||
player.storage.bazhan=false;
|
||||
event.recover=player;
|
||||
player.gainPlayerCard(target,'h',true,'visibleMove');
|
||||
}
|
||||
else{
|
||||
player.storage.bazhan=true;
|
||||
event.recover=target;
|
||||
target.gain(cards,player,'give');
|
||||
event.card=cards[0];
|
||||
}
|
||||
'step 1'
|
||||
var target=event.recover;
|
||||
if(result.bool&&result.cards&&result.cards.length){
|
||||
card=result.cards[0];
|
||||
}
|
||||
if(!card||!target||!target.getCards('h').contains(card)||(get.suit(card,target)!='heart'&&get.name(card,target)!='jiu')){
|
||||
event.finish();
|
||||
return;
|
||||
}
|
||||
var list=[];
|
||||
event.addIndex=0;
|
||||
var str=get.translation(target);
|
||||
if(target.isDamaged()) list.push('令'+str+'回复一点体力');
|
||||
else event.addIndex++;
|
||||
if(target.isLinked()||target.isTurnedOver()) list.push('令'+get.translation(target)+'复原武将牌');
|
||||
if(!list.length) event.finish();
|
||||
else player.chooseControl('cancel2').set('choiceList',list).set('ai',function(){
|
||||
var evt=_status.event.getParent();
|
||||
if(get.attitude(evt.player,evt.target)<0) return 'cancel2';
|
||||
if(target.hp>1&&target.isTurnedOver()) return 1-evt.addIndex;
|
||||
return 0;
|
||||
});
|
||||
'step 2'
|
||||
if(result.control=='cancel2') event.finish();
|
||||
else if(result.index+event.addIndex==0){
|
||||
event.recover.recover();
|
||||
event.finish();
|
||||
}
|
||||
else if(event.recover.isLinked()) event.recover.link();
|
||||
'step 3'
|
||||
if(event.recover.isTurnedOver()) event.recover.turnOver();
|
||||
},
|
||||
ai:{
|
||||
order:7,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(player.storage.bazhan) return -1;
|
||||
if(ui.selected.cards.length){
|
||||
var card=ui.selected.cards[0];
|
||||
if(get.value(card,target)<0) return -0.5;
|
||||
if(get.attitude(player,target)>0){
|
||||
if((target.isDamaged()||target.isTurnedOver())&&(get.suit(card,target)=='heart'||get.name(card,target)=='jiu')) return 3;
|
||||
if(target.hasUseTarget(card)&&target.getUseValue(card)>player.getUseValue(card,null,true)) return 1.4;
|
||||
return 1;
|
||||
}
|
||||
if(player.hasSkill('jiaoying',true)&&target.countCards('h','shan')&&!target.hasSkillTag('respondShan',true,null,true)&&get.color(card)=='red'&&player.countCards('h',function(card){
|
||||
return get.tag(card,'respondShan')&&get.effect(target,card,player,player)>0&&player.getUseValue(card)>0;
|
||||
})) return -1;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
jiaoying:{
|
||||
audio:2,
|
||||
trigger:{source:'gainEnd'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(player==event.player) return false;
|
||||
var evt=event.getl(player);
|
||||
return evt&&evt.hs&&evt.hs.length;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
var target=trigger.player;
|
||||
if(!target.storage.jiaoying2) target.storage.jiaoying2=[];
|
||||
var cs=trigger.getl(player).hs;
|
||||
for(var i of cs) target.storage.jiaoying2.add(get.color(i,player));
|
||||
target.addTempSkill('jiaoying2');
|
||||
target.markSkill('jiaoying2');
|
||||
player.addTempSkill('jiaoying3');
|
||||
if(!player.storage.jiaoying3) player.storage.jiaoying3=[];
|
||||
player.storage.jiaoying3.add(target);
|
||||
},
|
||||
ai:{
|
||||
directHit_ai:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
var target=arg.target;
|
||||
if(target.getStorage('jiaoying2').contains('red')&&get.tag(arg.card,'respondShan')&&!target.hasSkillTag('respondShan',true,null,true)) return true;
|
||||
return false;
|
||||
},
|
||||
}
|
||||
},
|
||||
jiaoying2:{
|
||||
onremove:true,
|
||||
charlotte:true,
|
||||
mod:{
|
||||
cardEnabled2:function(card,player){
|
||||
if(player.getStorage('jiaoying2').contains(get.color(card))) return false;
|
||||
},
|
||||
},
|
||||
intro:{
|
||||
content:'本回合内不能使用或打出$牌',
|
||||
},
|
||||
},
|
||||
jiaoying3:{
|
||||
onremove:true,
|
||||
trigger:{global:'useCard1'},
|
||||
silent:true,
|
||||
firstDo:true,
|
||||
charlotte:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.jiaoying3.contains(event.player);
|
||||
},
|
||||
content:function(){
|
||||
while(player.storage.jiaoying3.contains(trigger.player)) player.storage.jiaoying3.remove(trigger.player);
|
||||
if(!player.storage.jiaoying3.length) player.removeSkill('jiaoying3');
|
||||
},
|
||||
group:'jiaoying3_draw',
|
||||
},
|
||||
jiaoying3_draw:{
|
||||
trigger:{global:'phaseEnd'},
|
||||
direct:true,
|
||||
charlotte:true,
|
||||
filter:function(event,player){
|
||||
return player.getStorage('jiaoying3').length>0&&game.hasPlayer(function(current){
|
||||
return current.countCards('h')<Math.min(5,current.maxHp);
|
||||
})
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.storage.jiaoying3.shift();
|
||||
player.chooseTarget('醮影:令一名角色将手牌摸至手牌上限',function(card,player,target){
|
||||
return target.countCards('h')<Math.min(target.maxHp,5);
|
||||
}).set('ai',function(target){
|
||||
var att=get.attitude(_status.event.player,target);
|
||||
if(att>2){
|
||||
return Math.min(5,target.maxHp)-target.countCards('h');
|
||||
}
|
||||
return att/3;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('jiaoying',result.targets);
|
||||
for(var i=0;i<result.targets.length;i++){
|
||||
result.targets[i].drawTo(Math.min(5,result.targets[i].maxHp));
|
||||
}
|
||||
if(lib.skill.jiaoying3_draw.filter(null,player)) event.goto(0);
|
||||
}
|
||||
},
|
||||
},
|
||||
//李肃
|
||||
qiaoyan:{
|
||||
trigger:{player:'damageBegin2'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player!=_status.currentPhase&&event.source&&event.source!=player;
|
||||
},
|
||||
logTarget:'source',
|
||||
content:function(){
|
||||
'step 0'
|
||||
var cards=player.getStorage('qiaoyan');
|
||||
if(cards.length){
|
||||
var source=trigger.source;
|
||||
player.$give(cards,source,false);
|
||||
source.gain(cards,'log');
|
||||
player.unmarkAuto('qiaoyan',cards);
|
||||
event.goto(3);
|
||||
}
|
||||
else{
|
||||
trigger.cancel();
|
||||
player.draw();
|
||||
}
|
||||
'step 1'
|
||||
var hs=player.getCards('he');
|
||||
if(!hs.length) event.finish();
|
||||
else if(hs.length==1) event._result={bool:true,cards:hs};
|
||||
else player.chooseCard('he',true,'将一张牌作为“珠”置于武将牌上');
|
||||
'step 2'
|
||||
if(result.bool&&result.cards&&result.cards.length){
|
||||
var cards=result.cards;
|
||||
player.lose(cards,ui.special,'visible','toStorage');
|
||||
player.$give(cards,player,false);
|
||||
player.markAuto('qiaoyan',cards);
|
||||
game.log(player,'将',cards,'放在了武将牌上');
|
||||
}
|
||||
event.finish();
|
||||
'step 3'
|
||||
game.delayx();
|
||||
},
|
||||
marktext:'珠',
|
||||
intro:{content:'cards',onunmark:'throw'},
|
||||
ai:{
|
||||
filterDamage:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(!player.getStorage('qiaoyan').length) return false;
|
||||
if(arg&&arg.player){
|
||||
if(arg.player.hasSkillTag('jueqing',false,player)) return false;
|
||||
}
|
||||
},
|
||||
combo:'xianzhu',
|
||||
},
|
||||
},
|
||||
xianzhu:{
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
direct:true,
|
||||
locked:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.qiaoyan&&player.storage.qiaoyan.length>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.cards=player.storage.qiaoyan;
|
||||
player.chooseTarget(true,'请选择【献珠】的目标','令一名角色获得'+get.translation(event.cards)+'。若该角色不为你自己,则你令其视为对其攻击范围内的另一名角色使用【杀】').set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
var eff=get.sgn(get.attitude(player,target))*get.value(_status.event.getParent().cards);
|
||||
if(player!=target) eff+=Math.max.apply(null,game.filterPlayer().map(function(current){
|
||||
if(current!=target&&target.inRange(current)&&target.canUse('sha',current)) return get.effect(current,{name:'sha'},target,player);
|
||||
return 0;
|
||||
}));
|
||||
return eff;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
event.target=target;
|
||||
player.logSkill('xianzhu',target);
|
||||
player.$give(cards,target,false);
|
||||
target.gain(cards,'log');
|
||||
player.unmarkAuto('qiaoyan',cards);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
game.delayx();
|
||||
if(player!=target&&target.isIn()&&player.isIn()&&game.hasPlayer(function(current){
|
||||
return current!=target&&target.inRange(current)&&target.canUse('sha',current);
|
||||
})){
|
||||
var str=get.translation(target);
|
||||
player.chooseTarget(true,'选择'+str+'攻击范围内的一名角色,视为'+str+'对其使用【杀】',function(card,player,target){
|
||||
var source=_status.event.target;
|
||||
return source.inRange(target)&&source.canUse('sha',target);
|
||||
}).set('target',target).set('ai',function(target){
|
||||
var evt=_status.event;
|
||||
return get.effect(target,{name:'sha'},evt.target,evt.player)
|
||||
});
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
if(result.bool) target.useCard({name:'sha',isCard:true},result.targets[0],false);
|
||||
},
|
||||
ai:{combo:'qiaoyan'},
|
||||
},
|
||||
recangchu:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
|
@ -1343,11 +1648,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
'step 0'
|
||||
event.card=target.getCards('h').randomGet();
|
||||
var cards=get.cards(2);
|
||||
var cards;
|
||||
cards=get.cards(2);
|
||||
event.cards=cards.concat([event.card]);
|
||||
while(cards.length){
|
||||
ui.cardPile.insertBefore(cards.pop().fix(),ui.cardPile.firstChild);
|
||||
}
|
||||
if(get.mode()=='guozhan'){
|
||||
var num=ui.cardPile.childElementCount;
|
||||
var num1=get.rand(1,num-1),num2=get.rand(1,num-1);
|
||||
if(num1==num2){
|
||||
if(num1==0) num2++;
|
||||
else num1--;
|
||||
}
|
||||
event.cards=[event.card,ui.cardPile.childNodes[num1],ui.cardPile.childNodes[num2]];
|
||||
}
|
||||
game.updateRoundNumber();
|
||||
event.cards.randomSort();
|
||||
game.log(player,'展示了',event.cards);
|
||||
|
@ -1429,7 +1744,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var stat=player.getStat();
|
||||
if(!stat.sanchen) stat.sanchen=[];
|
||||
stat.sanchen.push(target);
|
||||
player.addMark('sanchen',1,false);
|
||||
if(get.mode()!='guozhan') player.addMark('sanchen',1,false);
|
||||
target.draw(3);
|
||||
'step 1'
|
||||
if(!target.countCards('he')) event.finish();
|
||||
|
@ -1447,11 +1762,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(list.length==result.cards.length){
|
||||
target.draw();
|
||||
player.getStat('skill').sanchen--;
|
||||
if(get.mode()=='guozhan') player.addTempSkill('pozhu');
|
||||
}
|
||||
}
|
||||
else{
|
||||
target.draw();
|
||||
player.getStat('skill').sanchen--;
|
||||
if(get.mode()=='guozhan') player.addTempSkill('pozhu');
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
|
@ -1470,6 +1787,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
marktext:'陈',
|
||||
},
|
||||
zhaotao:{
|
||||
forbid:['guozhan'],
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
forced:true,
|
||||
juexingji:true,
|
||||
|
@ -1502,9 +1820,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'useCardAfter'},
|
||||
silent:true,
|
||||
filter:function(event,player){
|
||||
return event.skill=='pozhu'&&!player.getHistory('sourceDamage',function(evt){
|
||||
return event.skill=='pozhu'&&(get.mode()=='guozhan'||!player.getHistory('sourceDamage',function(evt){
|
||||
return evt.card==event.card;
|
||||
}).length;
|
||||
}).length);
|
||||
},
|
||||
content:function(){
|
||||
player.addTempSkill('pozhu3');
|
||||
|
@ -1515,17 +1833,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{
|
||||
global:'gameDrawAfter',
|
||||
player:'enterGame',
|
||||
player:['enterGame','showCharacterAfter'],
|
||||
},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(player._xijue) return false;
|
||||
if(get.mode()=='guozhan') return event.name=='showCharacter'&&event.toShow&&event.toShow.contains('gz_zhanghuyuechen');
|
||||
return event.name!='showCharacter';
|
||||
},
|
||||
content:function(){
|
||||
player.addMark('xijue',4);
|
||||
player._xijue=true;
|
||||
},
|
||||
intro:{
|
||||
name2:'爵',
|
||||
content:'mark',
|
||||
},
|
||||
derivation:['retuxi','xiaoguo'],
|
||||
derivation:['xijue_tuxi','xijue_xiaoguo'],
|
||||
group:['xijue_gain','xijue_tuxi','xijue_xiaoguo'],
|
||||
},
|
||||
xijue_gain:{
|
||||
|
@ -1554,6 +1878,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function (){
|
||||
"step 0"
|
||||
var num=trigger.num;
|
||||
if(get.mode()=='guozhan'&&num>2) num=2;
|
||||
player.chooseTarget('是否弃置一枚“爵”发动【突袭】?','获得至多'+get.translation(num)+'名角色的各一张手牌,然后少摸等量的牌',[1,num],function(card,player,target){
|
||||
return target.countCards('h')>0&&player!=target;
|
||||
},function(target){
|
||||
|
@ -1621,7 +1946,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
player.draw();
|
||||
if(get.mode()!='guozhan') player.draw();
|
||||
}
|
||||
else{
|
||||
trigger.player.damage();
|
||||
|
@ -1845,8 +2170,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
enable:'phaseUse',
|
||||
locked:true,
|
||||
filter:function(event,player){
|
||||
return Array.isArray(event.smyyingshi);
|
||||
},
|
||||
onChooseToUse:function(event){
|
||||
if(game.online) return;
|
||||
if(game.online||!event.player.hasSkill('smyyingshi')) return;
|
||||
var cards=[];
|
||||
for(var i=0;i<event.player.maxHp;i++){
|
||||
var card=ui.cardPile.childNodes[i];
|
||||
|
@ -8857,6 +9185,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
guozhao:'郭照,电视剧《军师联盟》中的女主角之一,由唐艺昕饰演。原型为文德皇后郭氏(字女王),魏国皇后,张春华的义妹,深爱曹丕,替甄宓抚育曹叡,因甄宓之死被曹叡记恨,曹丕死后,成为皇太后,被曹叡逼上死路。自尽身亡。',
|
||||
shibao:'石苞(?~273年),字仲容,渤海南皮(今河北省南皮县)人。三国时曹魏至西晋重要将领,西晋开国功臣。西晋建立后,历任大司马、侍中、司徒等职,封乐陵郡公,卒后谥号为“武”。',
|
||||
caoanmin:'曹安民(?-197年),沛国谯县(今安徽亳州)人,字安民。东汉时期人物,曹德之子,曹操之侄,曹昂的堂兄弟,曹丕的堂兄,死于宛城之战。按曹丕《典论》记载的“亡兄孝廉子脩、从兄安民遇害。”等情况来看,安民应该是曹操侄子错不了,曹丕是他们属于兄弟关系肯定不会弄错。另外从典论的记载来看安民是和子脩并提的,子脩是曹昂的字,安民则肯定也是字不是名,至于三国志中记载则应取自曹丕之《典论》但陈寿又不知曹安民其名,故写为“长子昂、弟子安民”。',
|
||||
fanyufeng:'樊夫人,东汉末年人物,昔桂阳太守赵范寡嫂。赵云随刘备平定江南四郡后,刘备以赵云为桂阳太守。赵范居心叵测,要将自己的嫂嫂樊氏嫁给赵云,但遭到赵云的拒绝。后来,赵范逃走,樊氏也下落不明。2001年,应日本日中青少年文化中心成立50周年之邀,北京京剧院赴日进行40场巡回演出,这次访日的剧目都不同程度地进行了加工改编,以符合日本观众的需求。《取桂阳》是根据老本重新排演的,叶金援饰赵云,王怡饰樊玉凤。剧中的樊玉凤成为文武双全的巾帼英雄,被赵云收降,后来在《龙凤呈祥》中也参与堵截东吴的追兵。',
|
||||
},
|
||||
characterTitle:{
|
||||
wulan:'#b对决限定武将',
|
||||
|
@ -8902,6 +9231,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
rezhongjian:function(player){
|
||||
return '出牌阶段限'+(player.hasSkill('recaishi2')?'两':'一')+'次,你可以选择一名本回合内未选择过的角色。你令其获得一项效果直至你的下回合开始:①其下次造成伤害后弃置两张牌,然后你摸一张牌。②其下次受到伤害后摸两张牌,然后你摸一张牌。'
|
||||
},
|
||||
bazhan:function(player){
|
||||
if(player.storage.bazhan) return '转换技,出牌阶段限一次,阴:你可以将一张手牌交给一名其他角色。<span class="bluetext">阳:你可以获得一名其他角色的一张手牌。</span>若以此法移动的牌为【酒】或♥牌,则你可令得到此牌的角色执行一项:①回复1点体力。②复原武将牌。';
|
||||
return '转换技,出牌阶段限一次,<span class="bluetext">阴:你可以将一张手牌交给一名其他角色。</span>阳:你可以获得一名其他角色的一张手牌。若以此法移动的牌为【酒】或♥牌,则你可令得到此牌的角色执行一项:①回复1点体力。②复原武将牌。';
|
||||
},
|
||||
},
|
||||
perfectPair:{
|
||||
jin_simayi:['jin_zhangchunhua'],
|
||||
|
@ -9334,15 +9667,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xijue:'袭爵',
|
||||
xijue_gain:'袭爵',
|
||||
xijue_info:'锁定技,游戏开始时,你获得4枚“爵”。回合结束时,你获得X枚“爵”(X为你本回合内造成的伤害数)。你可弃置一枚“爵”并在合适的时机发动〖突袭〗和〖骁果〗。',
|
||||
xijue_info_guozhan:'锁定技,当你首次明置此武将牌时,你获得4枚“爵”。回合结束时,你获得X枚“爵”(X为你本回合内造成的伤害数)。你可弃置一枚“爵”并在合适的时机发动〖突袭〗和〖骁果〗。',
|
||||
xijue_tuxi:'突袭',
|
||||
xijue_tuxi_info:'摸牌阶段摸牌时,你可以少摸任意张牌,然后获得等量的角色的各一张手牌。',
|
||||
xijue_tuxi_info_guozhan:'摸牌阶段摸牌时,你可以少摸至多两张牌,然后获得等量的角色的各一张手牌。',
|
||||
xijue_xiaoguo:'骁果',
|
||||
xijue_xiaoguo_info:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌,然后你摸一张牌;2.受到你对其造成的1点伤害。',
|
||||
xijue_xiaoguo_info_guozhan:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌;2.受到你对其造成的1点伤害。',
|
||||
duyu:'杜预',
|
||||
sanchen:'三陈',
|
||||
sanchen_info:'出牌阶段,你可选择一名本回合内未选择过的角色。其摸三张牌,然后弃置三张牌。若其未以此法弃置牌或以此法弃置的牌的类别均不相同,则其摸一张牌。否则你本阶段内不能再发动〖三陈〗。',
|
||||
sanchen_info_guozhan:'出牌阶段,你可选择一名本回合内未选择过的角色。其摸三张牌,然后弃置三张牌。若其未以此法弃置牌或以此法弃置的牌的类别均不相同,则其摸一张牌且你获得技能〖破竹〗只到回合结束。否则你本阶段内不能再发动〖三陈〗。',
|
||||
zhaotao:'诏讨',
|
||||
zhaotao_info:'觉醒技,准备阶段,若你本局游戏内发动〖三陈〗的次数大于2,则你减1点体力上限并获得〖破竹〗。',
|
||||
pozhu:'破竹',
|
||||
pozhu_info:'出牌阶段,你可以将一张手牌当做【出其不意】使用。若你未因此牌造成过伤害,则你不能再发动〖破竹〗直到回合结束。',
|
||||
pozhu_info_guozhan:'出牌阶段限一次,你可以将一张手牌当做【出其不意】使用。',
|
||||
jin_wangyuanji:'晋王元姬',
|
||||
jin_wangyuanji_ab:'王元姬',
|
||||
shiren:'识人',
|
||||
|
@ -9350,6 +9690,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yanxi:'宴戏',
|
||||
yanxi2:'宴戏',
|
||||
yanxi_info:'出牌阶段,你可选择一名有手牌的角色。你将该角色的一张随机手牌与牌堆顶的两张牌混合后展示,并选择其中一张。若你以此法选择的是该角色的手牌,则你获得这三张牌。否则你获得选择的牌。你通过〖宴戏〗获得的牌,不计入当前回合的手牌上限。',
|
||||
yanxi_info_guozhan:'出牌阶段,你可选择一名有手牌的角色。你将该角色的一张随机手牌与牌堆中的两张随机牌混合后展示,并选择其中一张。若你以此法选择的是该角色的手牌,则你获得这三张牌。否则你获得选择的牌。你通过〖宴戏〗获得的牌,不计入当前回合的手牌上限。',
|
||||
jin_simazhao:'晋司马昭',
|
||||
jin_simazhao_ab:'司马昭',
|
||||
tuishi:'推弑',
|
||||
|
@ -9423,6 +9764,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
reshishou:'失守',
|
||||
reshishou2:'失守',
|
||||
reshishou_info:'锁定技,当你使用【酒】时或受到1点火焰伤害后,你移去一个“粮”。准备阶段,若你没有“粮”,你失去1点体力。',
|
||||
ol_lisu:'OL李肃',
|
||||
qiaoyan:'巧言',
|
||||
qiaoyan_info:'锁定技,当你于回合外受到其他角色造成的伤害时,若你:有“珠”,则你令伤害来源获得“珠”;没有“珠”,则你防止此伤害,然后摸一张牌,并将一张牌正面朝上置于武将牌上,称为“珠”。',
|
||||
xianzhu:'献珠',
|
||||
xianzhu_info:'锁定技,出牌阶段开始时,你令一名角色A获得“珠”。若A不为你自己,则你选择A攻击范围内的一名角色B,视为A对B使用一张【杀】。',
|
||||
fanyufeng:'樊玉凤',
|
||||
bazhan:'把盏',
|
||||
bazhan_info:'转换技,出牌阶段限一次,阴:你可以将一张手牌交给一名其他角色。阳:你可以获得一名其他角色的一张手牌。若以此法移动的牌为【酒】或♥牌,则你可令得到此牌的角色执行一项:①回复1点体力。②复原武将牌。',
|
||||
jiaoying:'醮影',
|
||||
jiaoying2:'醮影',
|
||||
jiaoying3:'醮影',
|
||||
jiaoying3_draw:'醮影',
|
||||
jiaoying_info:'锁定技,其他角色获得你的手牌后,该角色本回合不能使用或打出与此牌颜色相同的牌。然后此回合结束时,若其本回合没有再使用牌,你令一名角色将手牌摸至体力上限(至多摸至五张)。',
|
||||
|
||||
sp_yingbian:'文德武备',
|
||||
sp_whlw:"文和乱武",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.109.3.1',
|
||||
'v1.9.109.3.2',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -689,6 +689,8 @@ window.noname_asset_list=[
|
|||
'audio/die/sp_sunshao.mp3',
|
||||
'audio/die/sp_wangcan.mp3',
|
||||
'audio/die/sp_xunchen.mp3',
|
||||
'audio/die/fanyufeng.mp3',
|
||||
'audio/die/ol_lisu.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3025,6 +3027,14 @@ window.noname_asset_list=[
|
|||
'audio/skill/spshanxi2.mp3',
|
||||
'audio/skill/zuici1.mp3',
|
||||
'audio/skill/zuici2.mp3',
|
||||
'audio/skill/bazhan1.mp3',
|
||||
'audio/skill/bazhan2.mp3',
|
||||
'audio/skill/jiaoying1.mp3',
|
||||
'audio/skill/jiaoying2.mp3',
|
||||
'audio/skill/qiaoyan1.mp3',
|
||||
'audio/skill/qiaoyan2.mp3',
|
||||
'audio/skill/xianzhu1.mp3',
|
||||
'audio/skill/xianzhu2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
@ -3137,6 +3147,7 @@ window.noname_asset_list=[
|
|||
'image/card/kamome_suitcase.png',
|
||||
'image/card/miki_hydrogladiator.png',
|
||||
'image/card/hina_shenji.png',
|
||||
'image/card/miki_binoculars.png',
|
||||
|
||||
'image/card/bagua.png',
|
||||
'image/card/baihupifeng.png',
|
||||
|
@ -3812,6 +3823,8 @@ window.noname_asset_list=[
|
|||
'image/character/mifangfushiren.jpg',
|
||||
'image/character/tangzi.jpg',
|
||||
'image/character/key_yukito.jpg',
|
||||
'image/character/fanyufeng.jpg',
|
||||
'image/character/ol_lisu.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
|
@ -10473,7 +10473,7 @@
|
|||
var e2=target.getCards('e');
|
||||
var todis2=[];
|
||||
for(var i=0;i<e2.length;i++){
|
||||
if(player.isDisabled(get.subtype(e2[i]))) todis1.push(e2[i]);
|
||||
if(player.isDisabled(get.subtype(e2[i]))) todis2.push(e2[i]);
|
||||
}
|
||||
target.discard(todis2);
|
||||
"step 1"
|
||||
|
@ -19646,6 +19646,7 @@
|
|||
if(this.num<=0){
|
||||
delete this.filterStop;
|
||||
this.trigger('damageZero');
|
||||
this.finish();
|
||||
this._triggered=null;
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
window.noname_update={
|
||||
version:'1.9.109.3.1',
|
||||
update:'1.9.109.3',
|
||||
version:'1.9.109.3.2',
|
||||
update:'1.9.109.3.1',
|
||||
changeLog:[
|
||||
'国崎往人',
|
||||
'王朗、程昱',
|
||||
'樊玉凤、李肃',
|
||||
'国战杜预、张虎乐綝、王元姬',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
//'card/gujian.js',
|
||||
//'card/guozhan.js',
|
||||
'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
|
@ -20,13 +20,13 @@ window.noname_update={
|
|||
//'card/yingbian.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
'character/diy.js',
|
||||
//'character/diy.js',
|
||||
//'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
'character/mobile.js',
|
||||
//'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
|
@ -40,7 +40,7 @@ window.noname_update={
|
|||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
|
@ -50,7 +50,7 @@ window.noname_update={
|
|||
//'mode/brawl.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/doudizhu.js',
|
||||
//'mode/guozhan.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/identity.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 38 KiB |
Binary file not shown.
After Width: | Height: | Size: 163 KiB |
Binary file not shown.
After Width: | Height: | Size: 135 KiB |
|
@ -26,6 +26,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
}
|
||||
if(lib.skill.sanchen) lib.skill.sanchen.derivation='pozhu';
|
||||
},
|
||||
onreinit:function(){
|
||||
var pack=lib.characterPack.mode_guozhan;
|
||||
|
@ -140,6 +141,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
lib.characterReplace={};
|
||||
if(lib.skill.sanchen) lib.skill.sanchen.derivation='pozhu';
|
||||
},_status.mode);
|
||||
game.randomMapOL();
|
||||
}
|
||||
|
@ -285,7 +287,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'gz_shamoke','gz_lifeng','gz_wangping',
|
||||
'gz_xiaoqiao','gz_zhoutai','gz_lvfan',
|
||||
'gz_beimihu','gz_mateng','gz_jiaxu',
|
||||
'gz_jin_wangyuanji','gz_huaxin',
|
||||
'gz_jin_wangyuanji','gz_huaxin','gz_duyu',
|
||||
],
|
||||
'7':[
|
||||
'gz_zhanghe','gz_jianggan','gz_simayi',
|
||||
|
@ -305,6 +307,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'gz_liushan','gz_pangtong','gz_zhaoyun',
|
||||
'gz_re_lusu','gz_sunquan','gz_ganning',
|
||||
'gz_zhangxiu','gz_liqueguosi','gz_huatuo',
|
||||
'gz_zhanghuyuechen',
|
||||
],
|
||||
'4':[
|
||||
'gz_dianwei','gz_dengai','gz_xunyu',
|
||||
|
@ -343,7 +346,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
guozhan_bian:["gz_liqueguosi","gz_zuoci","gz_bianfuren","gz_xunyou","gz_lingtong","gz_lvfan","gz_masu","gz_shamoke",],
|
||||
guozhan_quan:["gz_cuimao","gz_yujin","gz_wangping","gz_fazheng","gz_wuguotai","gz_lukang","gz_yuanshu","gz_zhangxiu"],
|
||||
guozhan_jun:["gz_jun_caocao","gz_jun_sunquan","gz_jun_liubei","gz_jun_zhangjiao"],
|
||||
guozhan_jin:['gz_jin_simayi','gz_jin_simazhao','gz_jin_simashi','gz_jin_zhangchunhua','gz_jin_wangyuanji','gz_jin_xiahouhui'],
|
||||
guozhan_jin:['gz_jin_simayi','gz_jin_simazhao','gz_jin_simashi','gz_jin_zhangchunhua','gz_jin_wangyuanji','gz_jin_xiahouhui','gz_duyu','gz_zhanghuyuechen'],
|
||||
guozhan_double:['gz_tangzi','gz_liuqi','gz_mengda','gz_mifangfushiren','gz_zhanglu','gz_shixie'],
|
||||
guozhan_zongheng:['gz_huaxin','gz_luyusheng'],
|
||||
guozhan_others:["gz_lingcao","gz_lifeng","gz_beimihu","gz_jianggan"],
|
||||
|
@ -487,6 +490,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_jin_simazhao:['male','jin',3,['choufa','zhaoran']],
|
||||
gz_jin_xiahouhui:['female','jin',3,['jyishi','shiduo']],
|
||||
gz_jin_simashi:['male','jin',3,['yimie','tairan']],
|
||||
gz_duyu:['male','jin',4,['sanchen']],
|
||||
gz_zhanghuyuechen:['male','jin',4,['xijue']],
|
||||
}
|
||||
},
|
||||
skill:{
|
||||
|
@ -1053,7 +1058,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
player.logSkill('mffengshi');
|
||||
source.line(player,'green');
|
||||
}
|
||||
trigger.getParent().baseDamage++;
|
||||
if(get.tag(trigger.card,'damage')) trigger.getParent().baseDamage++;
|
||||
source.chooseToDiscard('he',true);
|
||||
}
|
||||
else event.finish();
|
||||
|
@ -2486,8 +2491,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(player.hasSkill('new_paoxiao',true)||player.getEquip('zhuge')) return 0;
|
||||
if(player.countCards('h',function(cardx){
|
||||
return cardx!=card&&cardx.name=='sha'&&player.hasUseTarget(cardx);
|
||||
})<2) return 0;
|
||||
return 6.5-get.value(card);
|
||||
})<(player.getCardUsable('sha')+1)) return 0;
|
||||
return 7-get.value(card);
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
|
|
Loading…
Reference in New Issue