This commit is contained in:
libccy 2018-08-13 21:28:41 +08:00
parent 7429d7e543
commit 3ab162fdcd
1 changed files with 7 additions and 7 deletions

View File

@ -3145,7 +3145,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(!_status.event.yes) return false; if(!_status.event.yes) return false;
if(player.identity!='unknown') return true; if(player.identity!='unknown') return true;
if(Math.random()<0.5) return true; if(Math.random()<0.5) return true;
var info=get.info(_status.event.skill); var info=get.info(_status.event.hsskill);
if(info&&info.ai&&info.ai.mingzhi==true) return true; if(info&&info.ai&&info.ai.mingzhi==true) return true;
if(info&&info.ai&&info.ai.maixie) return true; if(info&&info.ai&&info.ai.maixie) return true;
var group=lib.character[player.name1][1]; var group=lib.character[player.name1][1];
@ -3174,9 +3174,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
var info=get.info(trigger.skill); var info=get.info(trigger.skill);
var next=player.chooseBool('是否明置'+get.translation(event.name)+'以发动【'+get.translation(trigger.skill)+'】?'); var next=player.chooseBool('是否明置'+get.translation(event.name)+'以发动【'+get.translation(trigger.skill)+'】?');
next.yes=!info.check||info.check(trigger._trigger,player); next.set('yes',!info.check||info.check(trigger._trigger,player));
next.skill=trigger.skill; next.set('hsskill',trigger.skill);
next.ai=nai next.set('ai',nai);
} }
"step 1" "step 1"
if(result.bool){ if(result.bool){
@ -3188,10 +3188,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
else if(event.name2){ else if(event.name2){
var info=get.info(trigger.skill); var info=get.info(trigger.skill);
var next=player.chooseBool('是否明置'+get.translation(event.name2)+'以发动【'+get.translation(trigger.skill)+'】?'); var next=player.chooseBool('是否明置'+get.translation(event.name2)+'以发动【'+get.translation(trigger.skill)+'】?');
next.yes=!info.check||info.check(trigger._trigger,player); next.set('yes',!info.check||info.check(trigger._trigger,player));
next.ai=function(){ next.set('ai',function(){
return _status.event.yes; return _status.event.yes;
}; });
} }
else{ else{
event.finish(); event.finish();