From 3a2da58adde3fec7ef382c553ef321711c5044ab Mon Sep 17 00:00:00 2001 From: Kirin Xiao Date: Tue, 3 Oct 2023 09:14:14 +0000 Subject: [PATCH] fix exceptions --- game/game.js | 35946 +------------------------------------------------ 1 file changed, 1 insertion(+), 35945 deletions(-) diff --git a/game/game.js b/game/game.js index 75ac7ec3b..7da31bb10 100644 --- a/game/game.js +++ b/game/game.js @@ -24700,35948 +24700,4 @@ if(nature=='linked') return naturesx.some(n=>lib.linked.includes(n)); return get.is.sameNature(natures,naturesx); }; - if(next.hasNature('poison')) delete next._triggered; - next.setContent('damage'); - next.filterStop=function(){ - if(this.source&&this.source.isDead()) delete this.source; - var num=this.original_num; - for(var i of this.change_history) num+=i; - if(num!=this.num) this.change_history.push(this.num-num); - if(this.num<=0){ - delete this.filterStop; - this.trigger('damageZero'); - this.finish(); - this._triggered=null; - return true; - } - }; - return next; - }, - recover:function(){ - var next=game.createEvent('recover'); - next.player=this; - var nocard,nosource; - var event=_status.event; - for(var i=0;iparseInt(limit)){ - var numx=parseInt(limit)-this.hujia; - if(numx>0) next.num=numx; - else _status.event.next.remove(next); - } - return next; - }, - getBuff:function(){ - var list=[1,2,3,4,5,6]; - var nodelay=false; - for(var i=0;i1) list.remove(2); - } - if(!list.length) return this; - var num=list.randomGet(); - switch(list.randomGet()){ - case 1:this.randomDiscard(nodelay?false:'he');break; - case 2:this.loseHp();break; - case 3:this.damage();break; - case 4:if(!this.isLinked()) this.link();break; - case 5:this.addTempSkill('fengyin',{player:'phaseAfter'});break; - case 6:{ - var list=[]; - for(var i=0;i0||this.isDying()) return; - var next=game.createEvent('dying'); - next.player=this; - next.reason=reason; - if(reason&&reason.source) next.source=reason.source; - next.setContent('dying'); - next.filterStop=function(){ - if(this.player.hp>0||this.nodying){ - delete this.filterStop; - return true; - } - }; - return next; - }, - die:function(reason){ - var next=game.createEvent('die'); - next.player=this; - next.reason=reason; - if(reason) next.source=reason.source; - next.setContent('die'); - return next; - }, - revive:function(hp,log){ - if(log!==false) game.log(this,'复活'); - if(this.maxHp<1) this.maxHp=1; - if(hp) this.hp=hp; - else{ - this.hp=1; - } - game.addVideo('revive',this); - this.classList.remove('dead'); - this.removeAttribute('style'); - this.node.avatar.style.transform=''; - this.node.avatar2.style.transform=''; - this.node.hp.show(); - this.node.equips.show(); - this.node.count.show(); - this.update(); - var player; - player=this.previousSeat; - while(player.isDead()) player=player.previousSeat; - player.next=this; - this.previous=player; - player=this.nextSeat; - while(player.isDead()) player=player.nextSeat; - player.previous=this; - this.next=player; - game.players.add(this); - game.dead.remove(this); - if(this==game.me){ - if(ui.auto) ui.auto.show(); - if(ui.wuxie) ui.wuxie.show(); - if(ui.revive){ - ui.revive.close(); - delete ui.revive; - } - if(ui.exit){ - ui.exit.close(); - delete ui.exit; - } - if(ui.swap){ - ui.swap.close(); - delete ui.swap; - } - if(ui.restart){ - ui.restart.close(); - delete ui.restart; - } - if(ui.continue_game){ - ui.continue_game.close(); - delete ui.continue_game; - } - } - }, - isMad:function(){ - return this.hasSkill('mad'); - }, - goMad:function(end){ - if(end){ - this.addTempSkill('mad',end); - } - else{ - this.addSkill('mad'); - } - game.log(this,'进入混乱状态'); - }, - unMad:function(){ - this.removeSkill('mad'); - }, - tempHide:function(){ - this.addTempSkill('qianxing',{player:'phaseBegin'}); - }, - addExpose:function(num){ - if(typeof this.ai.shown=='number'&&!this.identityShown&&this.ai.shown<1){ - this.ai.shown+=num; - if(this.ai.shown>0.95){ - this.ai.shown=0.95; - } - } - return this; - }, - equip:function(card,draw){ - var next=game.createEvent('equip'); - next.card=card; - next.player=this; - if(draw){ - next.draw=true; - } - next.setContent(lib.element.content.equip); - if(get.is.object(next.card)&&next.card.cards) next.card=next.card.cards[0]; - next.cards=[next.card]; - next.getd=function(player,key,position){ - if(!position) position=ui.discardPile; - if(!key) key='cards'; - var cards=[],event=this; - game.checkGlobalHistory('cardMove',function(evt){ - if(evt.name!='lose'||evt.position!=position||evt.getParent()!=event) return; - if(player&&player!=evt.player) return; - cards.addArray(evt[key]); - }); - return cards; - }; - next.getl=function(player){ - const that=this; - const map={ - player:player, - hs:[], - es:[], - js:[], - ss:[], - xs:[], - cards:[], - cards2:[], - gaintag_map:{}, - }; - player.checkHistory('lose',function(evt){ - if(evt.parent==that){ - map.hs.addArray(evt.hs); - map.es.addArray(evt.es); - map.js.addArray(evt.js); - map.ss.addArray(evt.ss); - map.xs.addArray(evt.xs); - map.cards.addArray(evt.cards); - map.cards2.addArray(evt.cards2); - for(let key in evt.gaintag_map){ - if(!map.gaintag_map[key]) map.gaintag_map[key]=[]; - map.gaintag_map[key].addArray(evt.gaintag_map[key]); - } - } - }); - return map; - }; - return next; - }, - addJudge:function(card,cards){ - var next=game.createEvent('addJudge'); - if(get.itemtype(card)=='card'){ - next.card=card; - next.cards=[card]; - } - else{ - next.cards=cards; - if(get.itemtype(next.cards)=='card') next.cards=[next.cards]; - if(typeof card=='string'){ - card={name:card}; - } - next.card=get.autoViewAs(card,next.cards) - } - next.player=this; - next.setContent('addJudge'); - next.getd=function(player,key,position){ - if(!position) position=ui.discardPile; - if(!key) key='cards'; - var cards=[],event=this; - game.checkGlobalHistory('cardMove',function(evt){ - if(evt.name!='lose'||evt.position!=position||evt.getParent()!=event) return; - if(player&&player!=evt.player) return; - cards.addArray(evt[key]); - }); - return cards; - }; - next.getl=function(player){ - const that=this; - const map={ - player:player, - hs:[], - es:[], - js:[], - ss:[], - xs:[], - cards:[], - cards2:[], - gaintag_map:{}, - }; - player.checkHistory('lose',function(evt){ - if(evt.parent==that){ - map.hs.addArray(evt.hs); - map.es.addArray(evt.es); - map.js.addArray(evt.js); - map.ss.addArray(evt.ss); - map.xs.addArray(evt.xs); - map.cards.addArray(evt.cards); - map.cards2.addArray(evt.cards2); - for(let key in evt.gaintag_map){ - if(!map.gaintag_map[key]) map.gaintag_map[key]=[]; - map.gaintag_map[key].addArray(evt.gaintag_map[key]); - } - } - }); - return map; - }; - return next; - }, - canAddJudge:function(card){ - if(this.isDisabledJudge()) return false; - var name; - if(typeof card=='string'){ - name=card; - } - else{ - name=card.viewAs||card.name; - } - if(!name) return false; - if(this.hasJudge(name)) return false; - if(this.isOut()) return false; - var mod=game.checkMod(card,this,this,'unchanged','targetEnabled',this); - if(mod!='unchanged') return mod; - return true; - }, - addJudgeNext:function(card,unlimited){ - if(!card.expired){ - if(!unlimited&&get.position(card,true)!=='o'&&get.position(card,true)!=='j'){ - game.log('将',card,'移入',this.next,'的判定区失败'); - return; - } - var target=this.next; - var name=card.viewAs||card.name; - var bool=false; - for(var iwhile=0;iwhile<20;iwhile++){ - if(target.canAddJudge(card)){ - bool=true;break; - } - target=target.next; - } - if(!bool){ - game.log(card,'进入了弃牌堆'); - game.cardsDiscard(card); - } - else{ - if(card.cards&&card.cards.length){ - target.addJudge(name,card.cards[0]); - } - else if(card.name!=name){ - target.addJudge(name,card); - } - else{ - target.addJudge(card); - } - } - } - else{ - card.expired=false; - } - }, - judge:function(){ - var next=game.createEvent('judge'); - next.player=this; - for(var i=0;i1){ - str+='、'; - str+=get.translation(targets.slice(1)); - } - } - else str=targets; - game.log(this,'对',str,'发动了','【'+get.skillTranslation(name,this)+'】'); - } - else{ - game.log(this,'发动了','【'+get.skillTranslation(name,this)+'】'); - } - } - if(nature!=false){ - if(nature===undefined){ - nature='green'; - } - this.line(targets,nature); - } - var info=lib.skill[name]; - if(info&&info.ai&&info.ai.expose!=undefined&& - this.logAi&&(!targets||targets.length!=1||targets[0]!=this)){ - this.logAi(lib.skill[name].ai.expose); - } - if(info&&info.round){ - var roundname=name+'_roundcount'; - this.storage[roundname]=game.roundNumber; - this.syncStorage(roundname); - this.markSkill(roundname); - } - game.trySkillAudio(name,this,true); - if(game.chess){ - this.chessFocus(); - } - if(logv===true){ - game.logv(this,name,targets,null,true); - } - else if(info&&info.logv!==false){ - game.logv(this,name,targets); - } - if(info){ - var player=this; - var players=player.getSkills(false,false,false); - var equips=player.getSkills('e'); - var global=lib.skill.global.slice(0); - var logInfo={ - skill:name, - targets:targets, - event:_status.event, - }; - if(info.sourceSkill){ - logInfo.sourceSkill=info.sourceSkill; - if(global.contains(info.sourceSkill)){ - logInfo.type='global'; - } - else if(players.contains(info.sourceSkill)){ - logInfo.type='player'; - } - else if(equips.contains(info.sourceSkill)){ - logInfo.type='equip'; - } - } - else{ - if(global.contains(name)){ - logInfo.sourceSkill=name; - logInfo.type='global'; - } - else if(players.contains(name)){ - logInfo.sourceSkill=name; - logInfo.type='player'; - } - else if(equips.contains(name)){ - logInfo.sourceSkill=name; - logInfo.type='equip'; - } - else{ - var bool=false; - for(var i of players){ - var expand=[i]; - game.expandSkills(expand); - if(expand.contains(name)){ - bool=true; - logInfo.sourceSkill=i; - logInfo.type='player'; - break; - } - } - if(!bool){ - for(var i of players){ - var expand=[i]; - game.expandSkills(expand); - if(expand.contains(name)){ - logInfo.sourceSkill=i; - logInfo.type='equip'; - break; - } - } - } - } - } - var next=game.createEvent('logSkill',false),evt=_status.event; - next.player=player; - next.forceDie=true; - next.includeOut=true; - evt.next.remove(next); - if(evt.logSkill) evt=evt.getParent(); - for(var i in logInfo){ - if(i=='event') next.log_event=logInfo[i]; - else next[i]=logInfo[i]; - } - evt.after.push(next); - next.setContent('emptyEvent'); - player.getHistory('useSkill').push(logInfo); - //尽可能别往这写插入结算 - //不能用来终止技能发动!!! - var next2=game.createEvent('logSkillBegin',false); - next2.player=player; - next2.forceDie=true; - next2.includeOut=true; - for(var i in logInfo){ - if(i=='event') next2.log_event=logInfo[i]; - else next2[i]=logInfo[i]; - } - next2.setContent('emptyEvent'); - } - if(this._hookTrigger){ - for(var i=0;i'; - } - } - if(className){ - node.classList.add(className); - } - }, - popup:function(name,className,nobroadcast){ - var name2=get.translation(name); - if(!name2) return; - this.$damagepop(name2,className||'water',true,nobroadcast); - }, - popup_old:function(name,className){ - var name2=get.translation(name); - var node=ui.create.div('.popup',this.parentNode); - if(!name2){ - node.remove(); - return node; - } - game.addVideo('popup',this,[name,className]); - node.dataset.position=this.dataset.position; - if(this.dataset.position==0||parseInt(this.dataset.position)==parseInt(ui.arena.dataset.number)/2|| - typeof name2=='number'||this.classList.contains('minskin')){ - node.innerHTML=name2; - } - else{ - for(var i=0;i'; - } - } - if(className){ - node.classList.add(className); - } - this.popups.push(node); - if(this.popups.length>1){ - node.hide(); - } - else{ - var that=this; - setTimeout(function(){that._popup();},1000); - } - return node; - }, - _popup:function(){ - if(this.popups.length){ - this.popups.shift().delete(); - if(this.popups.length){ - this.popups[0].show(); - var that=this; - setTimeout(function(){that._popup();},1000); - } - } - }, - showTimer:function(time){ - if(!time&&lib.configOL){ - time=parseInt(lib.configOL.choose_timeout)*1000; - } - if(_status.connectMode&&!game.online){ - game.broadcast(function(player,time){ - player.showTimer(time); - },this,time); - } - if(this==game.me){ - return; - } - if(this.node.timer){ - this.node.timer.remove(); - } - var timer=ui.create.div('.timerbar',this); - this.node.timer=timer; - ui.create.div(this.node.timer); - var bar=ui.create.div(this.node.timer); - ui.refresh(bar); - bar.style.transitionDuration=(time/1000)+'s'; - bar.style.transform='scale(0,1)'; - }, - hideTimer:function(){ - if(_status.connectMode&&!game.online&&this.playerid){ - game.broadcast(function(player){ - player.hideTimer(); - },this); - } - if(this.node.timer){ - this.node.timer.delete(); - delete this.node.timer; - } - }, - markAuto:function(name,info){ - if(typeof info!='undefined'){ - if(!Array.isArray(this.storage[name])) this.storage[name]=[]; - if(Array.isArray(info)){ - this.storage[name].addArray(info); - } - else this.storage[name].add(info); - this.markSkill(name); - } - else{ - var storage=this.storage[name]; - if(Array.isArray(storage)){ - this[storage.length>0?'markSkill':'unmarkSkill'](name); - } - else if(typeof storage=='number'){ - this[storage.length>0?'markSkill':'unmarkSkill'](name); - } - } - }, - unmarkAuto:function(name,info){ - var storage=this.storage[name] - if(Array.isArray(info)&&Array.isArray(storage)){ - storage.removeArray(info.slice(0)); - this.markAuto(name); - } - }, - getExpansions:function(tag){ - return this.getCards('x',(card)=>card.hasGaintag(tag)); - }, - countExpansions:function(tag){ - return this.getExpansions(tag).length; - }, - hasExpansions:function(tag){ - return this.countExpansions(tag)>0; - }, - setStorage:function(name,value){ - return this.storage[name]=value; - }, - getStorage:function(name){ - return this.storage[name]||[]; - }, - hasStorage:function(name,value){ - if(!(name in this.storage)) return false; - if(typeof value=="undefined") return true; - const storage=this.storage[name]; - if(storage===value) return true; - return !Array.isArray(storage) || storage.contains(value); - }, - hasStorageAny:function(name,values){ - const storage=this.storage[name]; - if(!Array.isArray(values)) values=Array.from(arguments).slice(1); - if(!storage) return false; - if (!Array.isArray(storage)) return values.contains(storage); - return values.some(item => storage.contains(item)); - }, - hasStorageAll:function(name,values){ - const storage=this.storage[name]; - if(!Array.isArray(values)) values=Array.from(arguments).slice(1); - if(!storage) return false; - if (!Array.isArray(storage)) return false; - return values.every(item => storage.contains(item)); - }, - initStorage:function(name,value){ - return this.hasStorage(name)?this.getStorage(name):this.setStorage(name,value); - }, - updateStorage:function(name,operation){ - return this.setStorage(name,operation(this.getStorage(name))); - }, - updateStorageAsync:function(name,operation){ - return Promise.resolve(this.getStorage(name)) - .then(value=>operation(value)) - .then(value=>this.setStorage(name,value)) - }, - removeStorage:function(name){ - return player.hasStorage(name)&&delete player.storage[name]; - }, - markSkill:function(name,info,card){ - if(info===true){ - this.syncStorage(name); - info=null; - } - if(get.itemtype(card)=='card'){ - game.addVideo('markSkill',this,[name,get.cardInfo(card)]); - } - else{ - game.addVideo('markSkill',this,[name]); - } - game.broadcastAll(function(storage,player,name,info,card){ - if(storage!=undefined){ - player.storage[name]=storage; - } - if(!info){ - if(player.marks[name]){ - player.updateMarks(); - return; - } - if(lib.skill[name]){ - info=lib.skill[name].intro; - } - if(!info){ - return; - } - } - if(player.marks[name]){ - player.marks[name].info=info; - } - else{ - if(card){ - player.marks[name]=player.mark(card,info,name); - } - else{ - player.marks[name]=player.mark(name,info); - } - } - player.updateMarks(); - },this.storage[name],this,name,info,card); - return this; - }, - unmarkSkill:function(name){ - game.addVideo('unmarkSkill',this,name); - game.broadcast(function(player,name){ - if(player.marks[name]){ - player.marks[name].delete(); - player.marks[name].style.transform+=' scale(0.2)'; - delete player.marks[name]; - ui.updatem(player); - } - },this,name); - if(this.marks[name]){ - this.marks[name].delete(); - this.marks[name].style.transform+=' scale(0.2)'; - delete this.marks[name]; - ui.updatem(this); - var info=lib.skill[name]; - if(info&&info.intro&&info.intro.onunmark){ - if(info.intro.onunmark=='throw'){ - if(get.itemtype(this.storage[name])=='cards'){ - this.$throw(this.storage[name],1000); - game.cardsDiscard(this.storage[name]); - game.log(this.storage[name],'进入了弃牌堆'); - this.storage[name].length=0; - } - } - else if(typeof info.intro.onunmark=='function'){ - info.intro.onunmark(this.storage[name],this); - } - else delete this.storage[name]; - } - } - return this; - }, - markSkillCharacter:function(id,target,name,content){ - if(typeof target=='object'){ - target=target.name; - } - game.broadcastAll(function(player,target,name,content,id){ - if(player.marks[id]){ - player.marks[id].name=name+'_charactermark'; - player.marks[id]._name=target; - player.marks[id].info={ - name:name, - content:content, - id:id - }; - player.marks[id].setBackground(target,'character'); - game.addVideo('changeMarkCharacter',player,{ - id:id, - name:name, - content:content, - target:target - }); - } - else{ - player.marks[id]=player.markCharacter(target,{ - name:name, - content:content, - id:id - }); - player.marks[id]._name=target; - game.addVideo('markCharacter',player,{ - name:name, - content:content, - id:id, - target:target - }); - } - },this,target,name,content,id); - return this; - }, - markCharacter:function(name,info,learn,learn2){ - if(typeof name=='object'){ - name=name.name; - } - var node; - if(name.startsWith('unknown')){ - node=ui.create.div('.card.mark.drawinghidden'); - ui.create.div('.background.skillmark',node).innerHTML=get.translation(name)[0]; - } - else{ - if(!lib.character[name]) return; - node=ui.create.div('.card.mark.drawinghidden').setBackground(name,'character'); - } - this.node.marks.insertBefore(node,this.node.marks.childNodes[1]); - node.name=name+'_charactermark'; - if(!info){ - info={}; - } - if(!info.name){ - info.name=get.translation(name); - } - if(!info.content){ - info.content=get.skillintro(name,learn,learn2) - } - node.info=info; - node.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.card); - if(!lib.config.touchscreen){ - if(lib.config.hover_all){ - lib.setHover(node,ui.click.hoverplayer); - } - if(lib.config.right_info){ - node.oncontextmenu=ui.click.rightplayer; - } - } - ui.updatem(this); - return node; - }, - mark:function(name,info,skill){ - if(get.itemtype(name)=='cards'){ - var marks=[]; - for(var i=0;i0; - }, - getUseValue:function(card,distance,includecard){ - if(typeof(card)=='string'){ - card={name:card,isCard:true}; - } - var player=this; - var targets=game.filterPlayer(); - var value=[]; - var min=0; - var info=get.info(card); - if(!info||info.notarget) return 0; - var range; - var select=get.copy(info.selectTarget); - if(select==undefined){ - if(info.filterTarget==undefined) return true; - range=[1,1]; - } - else if(typeof select=='number') range=[select,select]; - else if(get.itemtype(select)=='select') range=select; - else if(typeof select=='function') range=select(card,player); - if(info.singleCard) range=[1,1]; - game.checkMod(card,player,range,'selectTarget',player); - if(!range) return 0; - - for(var i=0;i{ - if(index>lastIndex) return false; - return filter(event); - }) - } - return history.filter(filter); - } - }, - checkHistory:function(key,filter,last){ - if(!key||!filter) return; - else{ - const history=this.getHistory(key); - if(last){ - const lastIndex=history.indexOf(last); - history.forEach((event,index)=>{ - if(index>lastIndex) return false; - filter(event); - }) - } - else{ - history.forEach(filter); - } - } - }, - hasHistory:function(key,filter,last){ - const history=this.getHistory(key); - if(last){ - const lastIndex=history.indexOf(last); - return history.some((event,index)=>{ - if(index>lastIndex) return false; - return filter(event); - }) - } - return history.some(filter); - }, - getLastHistory:function(key,filter,last){ - let history=false; - for(let i=this.actionHistory.length-1;i>=0;i--){ - if(this.actionHistory[i].isMe){ - history=this.actionHistory[i];break; - } - } - if(!history) return null; - if(!key) return history; - if(!filter) return history[key]; - else{ - if(last){ - const lastIndex=history.indexOf(last); - return history.filter((event,index)=>{ - if(index>lastIndex) return false; - return filter(event); - }) - } - return history.filter(filter); - } - }, - checkAllHistory:function(key,filter,last){ - if(!key||!filter) return; - this.actionHistory.forEach((value)=>{ - let history=value[key]; - if(last&&history.includes(last)){ - const lastIndex=history.indexOf(last); - history.forEach((event,index)=>{ - if(index>lastIndex) return false; - return filter(event); - }); - } - else{ - history.forEach(filter); - } - }); - }, - getAllHistory:function(key,filter,last){ - const history=[]; - this.actionHistory.forEach((value)=>{ - if(!key||!value[key]){ - history.push(value); - } - else{ - history.push(...value[key]); - } - }) - if(filter){ - if(last){ - const lastIndex=history.indexOf(last); - return history.filter((event,index)=>{ - if(index>lastIndex) return false; - return filter(event); - }); - } - return history.filter(filter); - } - return history; - }, - hasAllHistory:function(key,filter,last){ - return this.actionHistory.some((value)=>{ - let history=value[key]; - if(last&&history.includes(last)){ - const lastIndex=history.indexOf(last); - if(history.some(function(event,index){ - if(index>lastIndex) return false; - return filter(event); - })) return true; - } - else{ - if(history.some(filter)) return true; - } - return false; - }) - }, - getLastUsed:function(num){ - if(typeof num!='number') num=0; - var history=this.getHistory('useCard'); - if(history.length<=num) return null; - return history[history.length-num-1]; - }, - getStat:function(key){ - if(!key) return this.stat[this.stat.length-1]; - return this.stat[this.stat.length-1][key]; - }, - getLastStat:function(key){ - var stat=false; - for(var i=this.stat.length-1;i>=0;i--){ - if(this.stat[i].isMe){ - stat=this.stat[i];break; - } - } - if(!stat) return null - if(!key) return stat; - return stat[key]; - }, - queue:function(time){ - if(time==false){ - clearTimeout(this.queueTimeout); - this.queueCount=0; - return; - } - if(time==undefined) time=500; - var player=this; - player.queueCount++; - this.queueTimeout=setTimeout(function(){ - player.queueCount--; - if(player.queueCount==0){ - player.style.transform=''; - player.node.avatar.style.transform=''; - player.node.avatar2.style.transform=''; - if(game.chess){ - ui.placeChess(player,player.dataset.position); - } - if(player==game.me) ui.me.removeAttribute('style'); - } - },time) - }, - getCardUsable:function(card,pure){ - var player=this; - if(typeof card=='string'){ - card={name:card}; - } - card=get.autoViewAs(card); - var num=get.info(card).usable; - if(typeof num=='function') num=num(card,player); - num=game.checkMod(card,player,num,'cardUsable',player); - if(typeof num!='number') return Infinity; - if(!pure&&_status.currentPhase==player){ - return num-player.countUsed(card); - } - return num; - }, - getAttackRange:function(raw){ - const player=this; - let range=0; - if(raw){ - range=game.checkMod(player,player,range,'globalFrom',player); - range=game.checkMod(player,player,range,'attackFrom',player); - const equips=player.getCards('e',function(card){ - return !ui.selected.cards||!ui.selected.cards.contains(card); - }); - equips.forEach(card=>{ - const info=get.info(card,false).distance; - if(ininfo&&info.globalFrom){ - range+=info.globalFrom; - } - }) - return (equips.reduce((range,card,index)=>{ - if(index==0) range--; - let newRange=1; - const info=get.info(card,false); - if(info.distance){ - //如果存在attackRange 则通过attackRange动态获取攻击范围 - if(typeof info.distance.attackRange=='function'){ - newRange=info.distance.attackRange(card,player); - } - //否则采用祖宗之法 - else if(typeof info.distance.attackFrom=='number'){ - newRange-=info.distance.attackFrom; - } - } - return Math.max(range,newRange) - },range)-range); - } - let base=game.checkMod(player,'unchanged','attackRangeBase',player); - if(base!='unchanged'){ - range=base; - } - else{ - const equips=player.getCards('e',function(card){ - return !ui.selected.cards||!ui.selected.cards.contains(card); - }); - range=equips.reduce((range,card,index)=>{ - if(index==0) range--; - let newRange=1; - const info=get.info(card,false); - if(info.distance){ - //如果存在attackRange 则通过attackRange动态获取攻击范围 - if(typeof info.distance.attackRange=='function'){ - newRange=info.distance.attackRange(card,player); - } - //否则采用祖宗之法 - else if(typeof info.distance.attackFrom=='number'){ - newRange-=info.distance.attackFrom; - } - } - return Math.max(range,newRange); - },1); - } - range=game.checkMod(player,range,'attackRange',player); - return range; - }, - getGlobalFrom:function(){ - var player=this; - var range=0; - range=game.checkMod(player,player,range,'globalFrom',player); - var equips=player.getCards('e',function(card){ - return !ui.selected.cards||!ui.selected.cards.contains(card); - }); - for(var i=0;i=3) return target.identity=='fan'; - return target.identity=='nei'||target.identity=='fan'; - });break; - case 'nei':targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - if(num>=3) return target.identity=='fan'; - if(game.players.length==2) return target!=player; - return target.identity=='zhong'||target.identity=='mingzhong'||target.identity=='fan'; - });break; - case 'fan':targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return target.identity!='fan'; - });break; - } - } - } - else if(mode=='guozhan'){ - if(player.identity=='ye'){ - targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return true; - }); - } - else{ - var group=lib.character[player.name1][1]; - targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return target.identity=='ye'||lib.character[target.name1][1]!=group; - }); - } - } - else if(mode=='doudizhu'){ - targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return target.identity!=player.identity; - }); - } - else{ - targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return target.side!=player.side; - }); - } - targets.remove(player); - return targets; - }, - getFriends:function(func){ - var player=this; - var targets; - var mode=get.mode(); - var self=false; - if(func===true){ - func=null; - self=true; - } - if(mode=='identity'){ - if(_status.mode=='purple'){ - switch(player.identity){ - case 'rZhu':case 'rZhong':case 'bNei':targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return ['rZhu','rZhong','bNei'].contains(target.identity); - });break; - case 'bZhu':case 'bZhong':case 'rNei':targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return ['bZhu','bZhong','rNei'].contains(target.identity); - });break; - case 'rYe':case 'bYe':targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return ['rYe','bYe'].contains(target.identity); - });break; - } - } - else{ - switch(player.identity){ - case 'zhu':case 'zhong':case 'mingzhong':targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return ['zhu','zhong','mingzhong'].contains(target.identity); - });break; - case 'nei':targets=[];break; - case 'fan':targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return target.identity=='fan'; - });break; - } - } - } - else if(mode=='guozhan'){ - if(player.identity=='ye'){ - targets=[]; - } - else{ - var group=lib.character[player.name1][1]; - targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return target.identity!='ye'&&lib.character[target.name1][1]==group; - }); - } - } - else if(mode=='doudizhu'){ - targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return target.identity==player.identity; - }); - } - else{ - targets=game.filterPlayer(function(target){ - if(func&&!func(target)) return false; - return target.side==player.side; - }); - } - if(self){ - targets.add(player); - } - else{ - targets.remove(player); - } - return targets; - }, - isEnemyOf:function(){ - return !this.isFriendOf.apply(this,arguments); - }, - isFriendOf:function(player){ - if(get.mode()=='guozhan'){ - if(this==player) return true; - if(this.getStorage('yexinjia_friend').includes(player)||player.getStorage('yexinjia_friend').includes(this)) return true; - if(this.identity=='unknown'||this.identity=='ye') return false; - if(player.identity=='unknown'||player.identity=='ye') return false; - return this.identity==player.identity; - } - if(get.mode()=='doudizhu'){ - return this.identity==player.identity; - } - if(this.side!=undefined&&typeof player.side=='boolean'){ - return this.side==player.side; - } - return this==player; - }, - isFriendsOf:function(player){ - return player.getFriends(true).contains(this); - }, - isEnemiesOf:function(player){ - return player.getEnemies().contains(this); - }, - isAlive:function(){ - return this.classList.contains('dead')==false; - }, - isDead:function(){ - return this.classList.contains('dead'); - }, - isDying:function(){ - return _status.dying.contains(this)&&this.hp<=0&&this.isAlive(); - }, - isDamaged:function(){ - return this.hp=this.maxHp||this.storage.nohp; - }, - isMaxHp:function(only,raw){ - return game.players.every(value=>{ - if(value.isOut()||value==this) return true; - return only?value.getHp(raw){ - if(value.isOut()||value==this) return true; - return only?value.getHp(raw)>this.getHp(raw):value.getHp(raw)>=this.getHp(raw); - }); - }, - isMaxCard:function(only){ - const numberOfCards=this.countCards('he'); - return game.players.every(value=>{ - if(value.isOut()||value==this) return true; - return only?value.countCards('he'){ - if(value.isOut()||value==this) return true; - return only?value.countCards('he')>numberOfCards:value.countCards('he')>=numberOfCards; - }); - }, - isMaxHandcard:function(only){ - const numberOfHandCards=this.countCards('h'); - return game.players.every(value=>{ - if(value.isOut()||value==this) return true; - return only?value.countCards('h'){ - if(value.isOut()||value==this) return true; - return only?value.countCards('h')>numberOfHandCards:value.countCards('h')>=numberOfHandCards; - }); - }, - isMaxEquip:function(only){ - const numberOfEquipAreaCards=this.countCards('e'); - return game.players.every(value=>{ - if(value.isOut()||value==this) return true; - return only?value.countCards('e'){ - if(value.isOut()||value==this) return true; - return only?value.countCards('e')>numberOfEquipAreaCards:value.countCards('e')>=numberOfEquipAreaCards; - }); - }, - isLinked:function(){ - if(get.is.linked2(this)){ - return this.classList.contains('linked2'); - } - return this.classList.contains('linked'); - }, - isTurnedOver:function(){ - return this.classList.contains('turnedover'); - }, - isOut:function(){ - return this.classList.contains('out'); - }, - isMin:function(distance){ - if(distance&&lib.config.mode!='stone') return false; - if(this.forcemin) return true; - return this.classList.contains('minskin')&&!game.chess; - }, - isIn:function(){ - return this.classList.contains('dead')==false&&this.classList.contains('out')==false&&!this.removed; - }, - isUnseen:function(num){ - switch(num){ - case 0:return this.classList.contains('unseen'); - case 1:return this.classList.contains('unseen2'); - case 2:return this.classList.contains('unseen')||this.classList.contains('unseen2'); - default:return this.classList.contains('unseen')&&(!this.name2||this.classList.contains('unseen2')); - } - }, - isUnderControl:function(self,me){ - me=(me||game.me); - var that=this._trueMe||this; - if(that.isMad()||game.notMe) return false; - if(this===me){ - if(self) return true; - return false; - } - if(that===me||this==me._trueMe) return true; - if(_status.connectMode) return false; - if(lib.config.mode=='versus'){ - if(_status.mode=='three') return this.side==me.side; - if(_status.mode=='standard') return lib.storage.single_control&&this.side==me.side; - if(_status.mode=='four') return get.config('four_phaseswap')&&this.side==me.side; - if(_status.mode=='two') return get.config('two_phaseswap')&&this.side==me.side; - return false; - } - else if(lib.config.mode=='boss'){ - if(me.side) return false; - return this.side==me.side&&get.config('single_control'); - } - else if(game.chess){ - if(lib.config.mode=='chess'){ - if(_status.mode=='combat'&&!get.config('single_control')) return false; - } - return this.side==me.side; - } - return false; - }, - isOnline:function(){ - if(this.ws&&lib.node&&!this.ws.closed&&this.ws.inited&&!this.isAuto){ - return true; - } - return false; - }, - isOnline2:function(){ - if(this.ws&&lib.node&&!this.ws.closed){ - return true; - } - return false; - }, - isOffline:function(){ - if(this.ws&&lib.node&&this.ws.closed){ - return true; - } - return false; - }, - checkShow:function(skill,showonly){ - var sourceSkill=get.info(skill); - var noshow=false; - if(sourceSkill&&sourceSkill.sourceSkill){ - skill=sourceSkill.sourceSkill; - } - if(lib.skill.global.contains(skill)) return false; - if(get.mode()!='guozhan'||game.expandSkills(this.getSkills()).contains(skill)){ - if(showonly){ - return false; - } - else{ - noshow=true; - } - } - var unseen0=this.isUnseen(0); - var name1=this.name1||this.name; - if(lib.character[name1]&&(!showonly||unseen0)){ - var skills=game.expandSkills(lib.character[name1][3].slice(0)); - if(skills.contains(skill)){ - if(!noshow&&this.isUnseen(0)) this.showCharacter(0); - return 'main'; - } - } - var unseen1=this.isUnseen(1); - var name2=this.name2; - if(lib.character[name2]&&(!showonly||unseen1)){ - var skills=game.expandSkills(lib.character[name2][3].slice(0)); - if(skills.contains(skill)){ - if(!noshow&&this.isUnseen(1)) this.showCharacter(1); - return 'vice'; - } - } - return false; - }, - needsToDiscard:function(num){ - if(typeof num!='number') num=0; - return Math.max(0,num+this.countCards('h',card=>!this.canIgnoreHandcard(card))-this.getHandcardLimit()); - }, - distanceTo:function(target,method){ - return get.distance(this,target,method); - }, - distanceFrom:function(target,method){ - return get.distance(target,this,method); - }, - hasSkill:function(skill,arg2,arg3,arg4){ - return game.expandSkills(this.getSkills(arg2,arg3,arg4)).contains(skill); - }, - hasStockSkill:function(skill,arg1,arg2,arg3){ - return game.expandSkills(this.getStockSkills(arg1,arg2,arg3)).contains(skill); - }, - isZhu2:function(){ - var player=this,mode=get.mode(); - if(!this.isZhu) return false; - if(mode=='identity') return true; - if(mode=='versus'&&(_status.mode=='four'||_status.mode=='guandu')) return true; - return false; - }, - hasZhuSkill:function(skill,player){ - if(!this.hasSkill(skill)) return false; - if(player){ - var mode=get.mode(); - if(mode=='identity'&&_status.mode=='purple'){ - if(this.identity.slice(0,1)!=player.identity.slice(0,1)) return false; - } - if(mode=='versus'&&(_status.mode=='four'||_status.mode=='guandu')){ - if(this.side!=player.side) return false; - } - } - return true; - }, - hasGlobalTag:function(tag,arg){ - var skills=lib.skill.global.slice(0); - game.expandSkills(skills); - for(var i=0;i0){ - return true; - } - } - return false; - }, - hasUnknown:function(num){ - var mode=get.mode(); - if(typeof num!='number'){ - num=0; - } - if(mode=='identity'||mode=='guozhan'){ - for(var i=0;i2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondSha',true,type,true)) return true; - if(get.itemtype(viewer)!=='player') viewer=_status.event.player; - let cards; - if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h'); - else cards=this.getShownCards(); - if(cards.some(card=>{ - let name=get.name(card,this); - if(name=='sha'||name=='hufu'||name=='yuchanqian'){ - if(type==='use') return lib.filter.cardEnabled(card,this); - if(type==='respond') return lib.filter.cardRespondable(card,this); - return true; - } - return false; - })) return true; - let hs=this.getCards('hs').removeArray(cards).length; - if(hs===0) return false; - return Math.pow(hs+(this.isPhaseUsing()?6:4),2)>100*_status.event.getRand('mayHaveSha'); - }, - mayHaveShan:function(viewer,type){ - if((this.hp>2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondShan',true,type,true)) return true; - if(get.itemtype(viewer)!=='player') viewer=_status.event.player; - let cards; - if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h'); - else cards=this.getShownCards(); - if(cards.some(card=>{ - let name=get.name(card,this); - if(name==='shan'||name==='hufu'){ - if(type==='use') return lib.filter.cardEnabled(card,this); - if(type==='respond') return lib.filter.cardRespondable(card,this); - return true; - } - return false; - })) return true; - let hs=this.getCards('hs').removeArray(cards).length; - if(hs===0) return false; - return Math.pow(hs+(this.isPhaseUsing()?3:5),2)>100*_status.event.getRand('mayHaveShan'); - }, - hasCard:function(name,position){ - if(typeof name=='function'){ - var hs=this.getCards(position); - for(var i=0;i=ui.chessContainer.offsetHeight){ - dy=10; - } - else{ - dy=0; - } - } - else if(rect.left+rect.width+80>=ui.chessContainer.offsetWidth){ - dx=10; - if(rect.top<=80){ - dy=-10; - } - else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){ - dy=10; - } - else{ - dy=0; - } - } - else if(rect.top<=80){ - dx=0; - dy=-10; - } - else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){ - dx=0; - dy=10; - } - else{ - dx=rect.left+this.offsetWidth/2-ui.arena.offsetWidth/2; - dy=rect.top+this.offsetHeight/2-ui.arena.offsetHeight/2; - } - - var coeff=240/Math.sqrt(dx*dx+dy*dy); - dx*=coeff; - dy*=coeff; - - node.style.left=(this.getLeft()+this.offsetWidth/2-52-dx)+'px'; - node.style.top=(this.getTop()+this.offsetHeight/2-52-dy)+'px'; - this.parentNode.appendChild(node); - } - else{ - this.parentNode.appendChild(node); - node.style.left='calc(50% - 52px)'; - node.style.top='calc(50% - 52px)'; - - dx=this.getLeft()+this.offsetWidth/2-52-node.offsetLeft; - dy=this.getTop()+this.offsetHeight/2-52-node.offsetTop; - - if(get.is.mobileMe(this)){ - dx+=get.cardOffset(); - if(ui.arena.classList.contains('oblongcard')){ - dy-=16; - } - } - } - node.style.transitionDuration='0.8s'; - ui.refresh(node); - if(typeof num=='number'&&init!==false){ - config={ - total:num, - current:1 - } - } - if(config&&config.total>1){ - var total=config.total,current=config.current; - var dxtotal; - if(total<=5){ - dxtotal=Math.min(80,(total-1)*20); - dx+=-dxtotal+2*dxtotal*(current-1)/(total-1) - } - else{ - var total2=Math.floor(total/2); - if(current<=total2){ - total=total2; - dy-=20; - } - else{ - current-=total2; - total-=total2; - dy+=20; - } - dxtotal=Math.min(80,(total-1)*20); - dx+=-dxtotal+2*dxtotal*(current-1)/(total-1) - } - config.current++; - } - if(node.style.transform&&node.style.transform!='none'&&node.style.transform.indexOf('translate')==-1){ - node.style.transform+=' translate('+dx+'px,'+dy+'px)'; - } - else{ - node.style.transform='translate('+dx+'px,'+dy+'px)'; - } - node.show(); - - node.listenTransition(function(){ - node.style.transitionDuration='0.5s'; - ui.refresh(node); - node.delete(); - }); - var that=this; - if(num&&num>1){ - if(config&&config.total>1){ - setTimeout(function(){ - if(cards){ - that.$draw(cards,false,config) - } - else{ - that.$draw(num-1,false,config) - } - },50) - } - else{ - setTimeout(function(){ - if(cards){ - that.$draw(cards,false,config) - } - else{ - that.$draw(num-1,false,config) - } - },200); - } - } - }, - $compareMultiple:function(card1,targets,cards){ - game.broadcast(function(player,card1,targets,cards){ - player.$compareMultiple(card1,targets,cards); - },this,card1,targets,cards); - game.addVideo('compareMultiple',this,[get.cardInfo(card1),get.targetsInfo(targets),get.cardsInfo(cards)]); - var player=this; - var node1=player.$throwxy2(card1, - 'calc(50% - 52px)','calc(50% + 10px)','perspective(600px) rotateY(180deg)',true - ); - if(lib.config.cardback_style!='default'){ - node1.style.transitionProperty='none'; - ui.refresh(node1); - node1.classList.add('infohidden'); - ui.refresh(node1); - node1.style.transitionProperty=''; - } - else{ - node1.classList.add('infohidden'); - } - - node1.style.transform='perspective(600px) rotateY(180deg) translateX(0)'; - var onEnd01=function(){ - //node1.removeEventListener('webkitTransitionEnd',onEnd01); - setTimeout(function(){ - node1.style.transition='all ease-in 0.3s'; - node1.style.transform='perspective(600px) rotateY(270deg) translateX(52px)'; - var onEnd=function(){ - node1.classList.remove('infohidden'); - node1.style.transition='all 0s'; - ui.refresh(node1); - node1.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)'; - ui.refresh(node1); - node1.style.transition=''; - ui.refresh(node1); - node1.style.transform=''; - //node1.removeEventListener('webkitTransitionEnd',onEnd); - } - node1.listenTransition(onEnd); - },300); - }; - node1.listenTransition(onEnd01); - - setTimeout(function(){ - var left0=-targets.length*52-(targets.length-1)*8; - for(var i=0;i=0){ - game.addVideo('give',this,[card,player.dataset.position]); - } - else{ - if(get.itemtype(card)=='card'){ - card=[card]; - } - if(get.itemtype(card)=='cards'){ - game.addVideo('giveCard',this,[get.cardsInfo(card),player.dataset.position]); - } - } - } - if(get.itemtype(card)=='cards'){ - if(log!=false&&!_status.video){ - game.log(player,'从',this,'获得了',card); - } - if(this.$givemod){ - this.$givemod(card,player); - } - else{ - for(var i=0;i=0){ - if(log!=false&&!_status.video){ - game.log(player,'从',this,'获得了'+get.cnNumber(card)+'张牌'); - } - if(this.$givemod){ - this.$givemod(card,player); - } - else{ - while(card--) this.$give('',player,false,false); - } - } - else{ - if(log!=false&&!_status.video){ - if(get.itemtype(card)=='card'&&log!=false){ - game.log(player,'从',this,'获得了',card); - } - else{ - game.log(player,'从',this,'获得了一张牌'); - } - } - if(this.$givemod){ - this.$givemod(card,player); - } - else{ - var node; - if(get.itemtype(card)=='card'){ - node=card.copy('card','thrown',false); - } - else{ - node=ui.create.div('.card.thrown'); - } - // node.dataset.position=this.dataset.position; - node.fixed=true; - this.$throwordered(node); - // lib.listenEnd(node); - // node.hide(); - // node.style.transitionProperty='left,top,opacity'; - // - // node.style.transform='rotate('+(Math.random()*16-8)+'deg)'; - // - // ui.arena.appendChild(node); - // ui.refresh(node); - // node.show(); - // node.style.left='calc(50% - 52px '+((Math.random()-0.5<0)?'+':'-')+' '+Math.random()*100+'px)'; - // node.style.top='calc(50% - 52px '+((Math.random()-0.5<0)?'+':'-')+' '+Math.random()*80+'px)'; - - node.listenTransition(function(){ - var dx=player.getLeft()+player.offsetWidth/2-52-node.offsetLeft; - var dy=player.getTop()+player.offsetHeight/2-52-node.offsetTop; - if(node.style.transform&&node.style.transform!='none'&&node.style.transform.indexOf('translate')==-1){ - node.style.transform+=' translate('+dx+'px,'+dy+'px)'; - } - else{ - node.style.transform='translate('+dx+'px,'+dy+'px)'; - } - - node.delete(); - }); - // setTimeout(function(){ - // // node.removeAttribute('style'); - // // node.dataset.position=player.dataset.position; - // var dx=player.offsetLeft+player.offsetWidth/2-52-node.offsetLeft; - // var dy=player.offsetTop+player.offsetHeight/2-52-node.offsetTop; - // if(node.style.transform&&node.style.transform!='none'&&node.style.transform.indexOf('translate')==-1){ - // node.style.transform+=' translate('+dx+'px,'+dy+'px)'; - // } - // else{ - // node.style.transform='translate('+dx+'px,'+dy+'px)'; - // } - // - // node.delete(); - // },700); - } - } - }, - $equip:function(card){ - game.broadcast(function(player,card){ - player.$equip(card); - },this,card); - card.fix(); - card.style.transform=''; - card.classList.remove('drawinghidden'); - delete card._transform; - var player=this; - var equipNum=get.equipNum(card); - var equipped=false; - for(var i=0;i=equipNum){ - player.node.equips.insertBefore(card,player.node.equips.childNodes[i]); - equipped=true; - break; - } - } - if(!equipped){ - player.node.equips.appendChild(card); - if(_status.discarded){ - _status.discarded.remove(card); - } - } - var info=get.info(card); - if(info.skills){ - for(var i=0;i=0){ - game.addVideo('gain',this,card); - } - else{ - if(get.itemtype(card)=='card'){ - card=[card]; - } - if(get.itemtype(card)=='cards'){ - game.addVideo('gainCard',this,get.cardsInfo(card)); - } - else{ - game.addVideo('gain',this,1); - } - } - } - if(get.itemtype(card)=='cards'){ - if(log!=false&&!_status.video){ - game.log(this,'获得了',card); - } - if(this.$gainmod){ - this.$gainmod(card); - } - else{ - for(var i=0;i1){ - if(log!=false&&!_status.video){ - game.log(this,'获得了'+get.cnNumber(card)+'张牌'); - } - if(this.$gainmod){ - this.$gainmod(card); - } - else{ - for(var i=0;i0.3){ - cards[i].clone.moveDelete(this); - list2.push(cards[i].clone); - } - else{ - list.push(cards[i]); - } - } - if(list2.length){ - game.addVideo('gain2',this,get.cardsInfo(list2)); - } - if(list.length){ - this.$draw(list,'nobroadcast'); - return true; - } - }, - $skill:function(name,type,color,avatar){ - if(typeof type!='string') type='legend'; - if(!avatar){ - this.playerfocus(1500); - game.delay(2); - } - else{ - game.addVideo('playerfocus2'); - game.broadcastAll(function(){ - ui.arena.classList.add('playerfocus'); - setTimeout(function(){ - ui.arena.classList.remove('playerfocus'); - },1800) - }); - game.delay(3); - } - var that=this; - setTimeout(function(){ - game.broadcastAll(function(that,type,name,color,avatar){ - if(lib.config.animation&&!lib.config.low_performance){ - if(game.chess){ - that['$'+type+'2'](1200); - } - else{ - that['$'+type](1200); - } - } - if(name){ - that.$fullscreenpop(name,color,avatar); - } - },that,type,name,color,avatar); - },avatar?0:300); - }, - $fire:function(){ - game.addVideo('flame',this,'fire'); - var left,top; - if(game.chess){ - var rect=this.getBoundingClientRect(); - left=rect.left; - top=rect.top; - } - else{ - left=this.getLeft(); - top=this.getTop(); - } - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-20,700,'fire'); - }, - $thunder:function(){ - game.addVideo('flame',this,'thunder'); - var left,top; - if(game.chess){ - var rect=this.getBoundingClientRect(); - left=rect.left; - top=rect.top; - } - else{ - left=this.getLeft(); - top=this.getTop(); - } - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,700,'thunder'); - }, - $rare2:function(){ - game.addVideo('flame',this,'rare2'); - var rect=this.getBoundingClientRect(); - var left=rect.left; - var top=rect.top+15; - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,700,'rare'); - }, - $epic2:function(){ - game.addVideo('flame',this,'epic2'); - var rect=this.getBoundingClientRect(); - var left=rect.left; - var top=rect.top+15; - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,700,'epic'); - }, - $legend2:function(){ - game.addVideo('flame',this,'legend2'); - var rect=this.getBoundingClientRect(); - var left=rect.left; - var top=rect.top+15; - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,700,'legend'); - }, - $rare:function(time){ - time=time||700; - game.addVideo('flame',this,'rare'); - var left,top; - if(game.chess){ - left=this.getLeft()-ui.arena.offsetLeft; - top=this.getTop()-ui.arena.offsetTop; - } - else{ - left=this.getLeft(); - top=this.getTop(); - } - if(this.classList.contains('minskin')){ - top+=15; - } - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,time,'rare'); - }, - $epic:function(time){ - time=time||700; - game.addVideo('flame',this,'epic'); - var left,top; - if(game.chess){ - left=this.getLeft()-ui.arena.offsetLeft; - top=this.getTop()-ui.arena.offsetTop; - } - else{ - left=this.getLeft(); - top=this.getTop(); - } - if(this.classList.contains('minskin')){ - top+=15; - } - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,time,'epic'); - }, - $legend:function(time){ - time=time||700; - game.addVideo('flame',this,'legend'); - var left,top; - if(game.chess){ - left=this.getLeft()-ui.arena.offsetLeft; - top=this.getTop()-ui.arena.offsetTop; - } - else{ - left=this.getLeft(); - top=this.getTop(); - } - if(this.classList.contains('minskin')){ - top+=15; - } - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,time,'legend'); - }, - $coin:function(){ - game.broadcast(function(player){ - if(!lib.config.low_performance){ - player.$coin(); - } - },this); - game.addVideo('flame',this,'coin'); - var left=this.getLeft()-ui.arena.offsetLeft; - var top=this.getTop()-ui.arena.offsetTop; - if(this.classList.contains('minskin')){ - top+=15; - } - top-=25; - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,700,'coin'); - }, - $dust:function(){ - game.broadcast(function(player){ - if(!lib.config.low_performance){ - player.$dust(); - } - },this); - game.addVideo('flame',this,'dust'); - var left=this.getLeft()-ui.arena.offsetLeft; - var top=this.getTop()-ui.arena.offsetTop; - if(this.classList.contains('minskin')){ - top+=15; - } - top-=25; - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,700,'dust'); - }, - $recover:function(){ - game.addVideo('flame',this,'recover'); - var left,top; - if(game.chess){ - var rect=this.getBoundingClientRect(); - left=rect.left; - top=rect.top; - } - else{ - left=this.getLeft(); - top=this.getTop(); - } - game.animate.flame(left+this.offsetWidth/2, - top+this.offsetHeight-30,700,'recover'); - }, - $fullscreenpop:function(str,nature,avatar,broadcast){ - if(broadcast!==false) game.broadcast(function(player,str,nature,avatar){ - player.$fullscreenpop(str,nature,avatar); - },this,str,nature,avatar); - game.addVideo('fullscreenpop',this,[str,nature,avatar]); - var node=ui.create.div('.damage'); - if(avatar&&this.node){ - if(avatar=='vice'){ - if(lib.character[this.name2]){ - avatar=this.node.avatar2; - } - } - else{ - if(lib.character[this.name]){ - avatar=this.node.avatar; - } - } - if(!get.is.div(avatar)){ - avatar=false; - } - } - else{ - avatar=false; - } - if(avatar){ - node.classList.add('fullscreenavatar'); - ui.create.div('',ui.create.div(node)); - // ui.create.div('',str.split('').join('
'),ui.create.div('.text.textbg',node)); - ui.create.div('','
'+str.split('').join('

')+'
',ui.create.div('.text',node)); - node.firstChild.firstChild.style.backgroundImage=avatar.style.backgroundImage; - node.dataset.nature=nature||'unknown'; - var num=0; - var nodes=node.lastChild.firstChild.querySelectorAll('div'); - var interval=setInterval(function(){ - if(num0){ - if(num==Infinity) num='+∞' - else num='+'+num; - } - else if(num==-Infinity) num='-∞'; - node.innerHTML=num; - this.damagepopups.push(node); - node.dataset.nature=nature||'soil'; - if(this.damagepopups.length==1){ - this.$damagepop(); - } - } - else if(this.damagepopups.length){ - var node=this.damagepopups[0]; - this.appendChild(node); - ui.refresh(node); - node.classList.add('damageadded'); - node.listenTransition(function(){ - setTimeout(function(){ - node.delete(); - },200); - }); - // setTimeout(function(){ - // node.delete(); - // },500); - var that=this; - setTimeout(function(){ - that.damagepopups.shift(); - that.$damagepop(); - },500); - } - }, - $damage:function(source){ - if(get.itemtype(source)=='player'){ - game.addVideo('damage',this,source.dataset.position); - } - else{ - game.addVideo('damage',this); - } - game.broadcast(function(player,source){ - player.$damage(source); - },this,source); - if(source&&source!=this&&lib.config.damage_shake){ - var left,top; - if(source.getTop()==this.getTop()){ - left=20; - top=0; - } - else{ - var ratio=(source.getLeft()-this.getLeft())/(source.getTop()-this.getTop()); - left=Math.abs(20*ratio/Math.sqrt(1+ratio*ratio)); - top=Math.abs(20/Math.sqrt(1+ratio*ratio)); - } - if(source.getLeft()-this.getLeft()>0) left=-left; - if(source.getTop()-this.getTop()>0) top=-top; - if(get.is.mobileMe(this)){ - if(this.classList.contains('linked')){ - this.node.avatar.style.transform='translate('+left+'px,'+top+'px) rotate(-90deg)'; - this.node.avatar2.style.transform='translate('+left+'px,'+top+'px) rotate(-90deg)'; - } - else{ - this.node.avatar.style.transform='translate('+left+'px,'+top+'px)'; - this.node.avatar2.style.transform='translate('+left+'px,'+top+'px)'; - } - } - else if(this.classList.contains('linked')&&get.is.newLayout()){ - this.style.transform='translate('+left+'px,'+top+'px) rotate(-90deg)'; - } - else if(this._chesstransform){ - this.style.transform='translate('+(left+this._chesstransform[0])+'px,'+(top+this._chesstransform[1])+'px)'; - } - else{ - this.style.transform='translate('+left+'px,'+top+'px)'; - } - } - else{ - var zoom1=0.9,zoom2=0.95; - if(arguments[1]=='phase'){ - zoom1=1.05; - zoom2=1.05; - } - if(get.is.mobileMe(this)){ - if(this.classList.contains('linked')){ - this.node.avatar.style.transform='scale('+zoom1+') rotate(-90deg)'; - this.node.avatar2.style.transform='scale('+zoom1+') rotate(-90deg)'; - } - else{ - this.node.avatar.style.transform='scale('+zoom1+')'; - this.node.avatar2.style.transform='scale('+zoom1+')'; - } - } - else if(this.classList.contains('linked')&&get.is.newLayout()){ - this.style.transform='scale('+zoom2+') rotate(-90deg)'; - } - else if(game.chess&&this._chesstransform){ - this.style.transform='translate('+this._chesstransform[0]+'px,'+this._chesstransform[1]+'px) scale('+zoom2+')'; - } - else{ - this.style.transform='scale('+zoom2+')'; - } - } - this.queue(); - }, - $die:function(){ - game.addVideo('die',this); - game.broadcast(function(player){ - player.$die(); - },this); - if(lib.config.die_move!='off'){ - this.$dieflip(lib.config.die_move); - } - if(lib.element.player.$dieAfter){ - lib.element.player.$dieAfter.call(this); - } - }, - $dieflip:function(type){ - var top0=ui.window.offsetHeight/2; - var left0=ui.window.offsetWidth/2; - var ratio=(left0-this.getLeft())/(top0-this.getTop()); - var left=Math.abs(50*ratio/Math.sqrt(1+ratio*ratio)); - var top=Math.abs(50/Math.sqrt(1+ratio*ratio)); - if(left0-this.getLeft()>0) left=-left; - if(top0-this.getTop()>0) top=-top; - if(get.is.mobileMe(this)){ - left=-Math.random()*5-10; - top=Math.random()*5+10; - } - if(this._chesstransform){ - left+=this._chesstransform[0]; - top+=this._chesstransform[1]; - } - var transform='translate('+left+'px,'+top+'px) '+ - 'rotate('+(Math.random()*20-10)+'deg) '; - if(type=='flip'){ - if(game.layout=='long'||game.layout=='long2'){ - transform+='rotateY(180deg)'; - } - else{ - transform+=((Math.random()-0.5<0)?'rotateX(180deg)':'rotateY(180deg)'); - } - } - if(get.is.mobileMe(this)){ - this.node.avatar.style.transform=transform; - this.node.avatar2.style.transform=transform; - this.style.transform=''; - } - else{ - this.node.avatar.style.transform=''; - this.node.avatar2.style.transform=''; - this.style.transform=transform; - } - this.queue(false); - }, - $phaseJudge:function(card){ - game.addVideo('phaseJudge',this,get.cardInfo(card)); - var player=this; - var clone=player.$throw(card); - if(lib.config.low_performance&&card&&card.clone){ - var waitingForTransition=get.time(); - _status.waitingForTransition=waitingForTransition; - card.clone.listenTransition(function(){ - if(_status.waitingForTransition==waitingForTransition&&_status.paused){ - game.resume(); - } - }); - game.pause(); - } - else{ - game.delay(); - } - } - }, - card:{ - hasNature:function(nature,player){ - return game.hasNature(this,nature,player); - }, - //只针对【杀】起效果 - addNature:function(nature){ - let natures=[]; - if(!this.nature) this.nature=''; - else{ - natures.addArray(get.natureList(this.nature)); - } - natures.addArray(get.natureList(nature)); - this.nature=get.nature(natures); - this.classList.add(nature); - let str=get.translation(this.nature)+'杀'; - this.node.name.innerText=str; - let name=get.name(this,false); - do{ - if(name=='sha'){ - let _bg; - for(const n of natures) if(lib.natureBg.has(n)) _bg=n; - if(_bg){ - this.node.image.setBackgroundImage(lib.natureBg.get(_bg)); - break; - } - } - this.node.image.setBackgroundImage('image/card/'+name+'.png'); - } - while(0); - return this.nature; - }, - removeNature:function(nature){ - if(!this.nature) return; - let natures=get.natureList(this.nature); - natures.remove(nature); - if(!natures.length) delete this.nature; - else this.nature=get.nature(natures); - this.classList.remove(nature); - let str=get.translation(this.nature)+'杀'; - this.node.name.innerText=str; - let name=get.name(this,false); - do{ - if(name=='sha'){ - let _bg; - for(const n of natures) if(lib.natureBg.has(n)) _bg=n; - if(_bg){ - this.node.image.setBackgroundImage(lib.natureBg.get(_bg)); - break; - } - } - this.node.image.setBackgroundImage('image/card/'+name+'.png'); - } - while(0); - return this.nature; - }, - addGaintag:function(gaintag){ - if(Array.isArray(gaintag)) this.gaintag=gaintag.slice(0); - else this.gaintag.add(gaintag); - var str=''; - for(var gi=0;gi3){ - let prefix=card[2].slice(0,card[2].lastIndexOf('sha')); - if(lib.nature.has(prefix)){ - if(prefix.length+3==card[2].length){ - card[2]='sha'; - card[3]=prefix; - } - } - if(card[2].startsWith('sha_')){ - let suffix=card[2].slice(4); - let natureList=suffix.split('_'); - card[2]='sha'; - card[3]=get.nature(natureList); - } - } - } - else if(typeof card=='object'){ - card=[card.suit,card.number,card.name,card.nature]; - } - var cardnum=card[1]||''; - if(parseInt(cardnum)==cardnum) cardnum=parseInt(cardnum); - if(cardnum>0&&cardnum<14){ - cardnum=['A','2','3','4','5','6','7','8','9','10','J','Q','K'][cardnum-1]; - } - if(!lib.card[card[2]]){ - lib.card[card[2]]={}; - } - var info=lib.card[card[2]]; - if(info.global&&!this.classList.contains('button')){ - if(Array.isArray(info.global)){ - while(info.global.length){ - game.addGlobalSkill(info.global.shift()); - } - } - else if(typeof info.global=='string'){ - game.addGlobalSkill(info.global); - } - delete info.global; - } - if(this.name){ - this.classList.remove('epic'); - this.classList.remove('legend'); - this.classList.remove('gold'); - this.classList.remove('unique'); - this.style.background=''; - var subtype=get.subtype(this); - if(subtype){ - this.classList.remove(subtype); - } - } - if(info.epic){ - this.classList.add('epic'); - } - else if(info.legend){ - this.classList.add('legend'); - } - else if(info.gold){ - this.classList.add('gold'); - } - else if(info.unique){ - this.classList.add('unique'); - } - var bg=card[2]; - if(info.cardimage){ - bg=info.cardimage; - } - var img=lib.card[bg].image; - if(img){ - if(img.startsWith('db:')){ - img=img.slice(3); - } - else if(!img.startsWith('ext:')){ - img=null; - } - } - this.classList.remove('fullskin'); - this.classList.remove('fullimage'); - this.classList.remove('fullborder'); - this.dataset.cardName=card[2]; - this.dataset.cardType=info.type||''; - this.dataset.cardSubype=info.subtype||''; - this.dataset.cardMultitarget=info.multitarget?'1':'0'; - this.node.name.dataset.nature=''; - this.node.info.classList.remove('red'); - if(!lib.config.hide_card_image&&lib.card[bg].fullskin){ - this.classList.add('fullskin'); - if(img){ - if(img.startsWith('ext:')){ - this.node.image.setBackgroundImage(img.replace(/^ext:/,'extension/')); - } - else{ - this.node.image.setBackgroundDB(img); - } - } - else{ - if(lib.card[bg].modeimage){ - this.node.image.setBackgroundImage('image/mode/'+lib.card[bg].modeimage+'/card/'+bg+'.png'); - } - else{ - do{ - let nature=card[3]; - if(bg=='sha'&&typeof nature=='string'){ - let natures=get.natureList(nature),_bg; - for(const n of natures) if(lib.natureBg.has(n)) _bg=n; - if(_bg){ - this.node.image.setBackgroundImage(lib.natureBg.get(_bg)); - break; - } - } - this.node.image.setBackgroundImage('image/card/'+bg+'.png'); - } - while(0); - } - } - } - else if(lib.card[bg].image=='background'){ - if(card[3]) this.node.background.setBackground(bg+'_'+get.natureList(card[3])[0],'card'); - else this.node.background.setBackground(bg,'card'); - } - else if(lib.card[bg].fullimage){ - this.classList.add('fullimage'); - if(img){ - if(img.startsWith('ext:')){ - this.setBackgroundImage(img.replace(/^ext:/,'extension/')); - this.style.backgroundSize='cover'; - } - else{ - this.setBackgroundDB(img); - } - } - else if(lib.card[bg].image){ - if(lib.card[bg].image.startsWith('character:')){ - this.setBackground(lib.card[bg].image.slice(10),'character'); - } - else{ - this.setBackground(lib.card[bg].image); - } - } - else{ - var cardPack=lib.cardPack['mode_'+get.mode()]; - if(Array.isArray(cardPack)&&cardPack.contains(bg)){ - this.setBackground('mode/'+get.mode()+'/card/'+bg); - } - else{ - this.setBackground('card/'+bg); - } - } - } - else if(lib.card[bg].fullborder){ - this.classList.add('fullborder'); - if(lib.card[bg].fullborder=='gold'){ - this.node.name.dataset.nature='metalmm'; - } - else if(lib.card[bg].fullborder=='silver'){ - this.node.name.dataset.nature='watermm'; - } - if(!this.node.avatar){ - this.node.avatar=ui.create.div('.cardavatar'); - this.insertBefore(this.node.avatar,this.firstChild); - } - if(!this.node.framebg){ - this.node.framebg=ui.create.div('.cardframebg'); - this.node.framebg.dataset.auto=lib.card[bg].fullborder; - this.insertBefore(this.node.framebg,this.firstChild); - } - if(img){ - if(img.startsWith('ext:')){ - this.node.avatar.setBackgroundImage(img.replace(/^ext:/,'extension/')); - this.node.avatar.style.backgroundSize='cover'; - } - else{ - this.node.avatar.setBackgroundDB(img); - } - } - else if(lib.card[bg].image){ - if(lib.card[bg].image.startsWith('character:')){ - this.node.avatar.setBackground(lib.card[bg].image.slice(10),'character'); - } - else{ - this.node.avatar.setBackground(lib.card[bg].image); - } - } - else{ - var cardPack=lib.cardPack['mode_'+get.mode()]; - if(Array.isArray(cardPack)&&cardPack.contains(bg)){ - this.node.avatar.setBackground('mode/'+get.mode()+'/card/'+bg); - } - else{ - this.node.avatar.setBackground('card/'+bg); - } - } - } - else if(lib.card[bg].image=='card'){ - if(card[3]) this.setBackground(bg+'_'+get.natureList(card[3])[0],'card'); - else this.setBackground(bg,'card'); - } - else if(typeof lib.card[bg].image=='string'&&!lib.card[bg].fullskin){ - if(img){ - if(img.startsWith('ext:')){ - this.setBackgroundImage(img.replace(/^ext:/,'extension/')); - this.style.backgroundSize='cover'; - } - else{ - this.setBackgroundDB(img); - } - } - else{ - this.setBackground(lib.card[bg].image); - } - } - else{ - this.node.background.innerHTML=lib.translate[bg+'_cbg']||lib.translate[bg+'_bg']||get.translation(bg)[0]; - // this.node.background.style.fontFamily=lib.config.card_font; - if(this.node.background.innerHTML.length>1) this.node.background.classList.add('tight'); - else this.node.background.classList.remove('tight'); - } - if(!lib.card[bg].fullborder&&this.node.avatar&&this.node.framebg){ - this.node.avatar.remove(); - this.node.framebg.remove(); - delete this.node.avatar; - delete this.node.framebg; - } - if(info.noname&&!this.classList.contains('button')){ - this.node.name.style.display='none'; - } - if(info.color){ - this.style.color=info.color; - } - if(info.textShadow){ - this.style.textShadow=info.textShadow; - } - if(info.opacity){ - this.node.info.style.opacity=info.opacity; - this.node.name.style.opacity=info.opacity; - } - if(info.modinfo){ - this.node.info.innerHTML=info.modinfo; - } - else{ - this.node.info.innerHTML=get.translation(card[0])+' '+cardnum+''; - } - if(info.addinfo){ - if(!this.node.addinfo){ - this.node.addinfo=ui.create.div('.range',this); - } - this.node.addinfo.innerHTML=info.addinfo; - } - else if(this.node.addinfo){ - this.node.addinfo.remove(); - delete this.node.addinfo; - } - if(card[0]=='heart'||card[0]=='diamond'){ - this.node.info.classList.add('red'); - } - this.node.image.className='image'; - var name=get.translation(card[2]); - if(card[2]=='sha'){ - name=''; - let nature=card[3]; - if(nature){ - let natures=get.natureList(nature); - natures.sort(lib.sort.nature); - for(let nature of natures){ - name+=lib.translate['nature_'+nature]||lib.translate[nature]||''; - if(nature!='stab') this.node.image.classList.add(nature); - } - } - name+='杀'; - } - this.node.name.innerHTML=name; - if(name.length>=5){ - this.node.name.classList.add('long'); - if(name.length>=7){ - this.node.name.classList.add('longlong'); - } - } - this.node.name2.innerHTML=get.translation(card[0])+cardnum+' '+name; - this.suit=card[0]; - this.number=parseInt(card[1])||0; - this.name=card[2]; - this.classList.add('card'); - if(card[3]){ - let natures=get.natureList(card[3]); - natures.forEach(n=>{if(n) this.classList.add(n)}); - this.nature=natures.filter(n=>lib.nature.has(n)).sort(lib.sort.nature).join(lib.natureSeparator); - } - else if(this.nature){ - this.classList.remove(this.nature); - delete this.nature; - } - if(info.subtype) this.classList.add(info.subtype); - if(this.inits){ - for(var i=0;i