v1.9.93(Part 1)
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9c83b1537c
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14
mode/boss.js
14
mode/boss.js
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@ -1006,7 +1006,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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boss_taishanwang:['male','qun',4,['boss_fudu','boss_kujiu','boss_renao'],['shu','hiddenboss','bossallowed']],
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boss_dushiwang:['male','qun',4,['boss_remen','boss_zhifen','boss_huoxing'],['shu','hiddenboss','bossallowed']],
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boss_pingdengwang:['male','qun',4,['boss_suozu','boss_abi','boss_pingdeng'],['shu','hiddenboss','bossallowed']],
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boss_zhuanlunwang:['male','qun',6,['boss_modao','boss_lunhui','boss_wangsheng','boss_fanshi'],['shu','hiddenboss','bossallowed']],
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boss_zhuanlunwang:['male','qun',6,['boss_modao','boss_lunhui','boss_wangsheng','boss_zlfanshi'],['shu','hiddenboss','bossallowed']],
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boss_lvbu1:['male','shen',8,['mashu','wushuang','boss_baonu','boss_jingjia','boss_aozhan'],['qun','boss','bossallowed'],'wei'],
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boss_lvbu2:['male','shen',6,['mashu','wushuang','xiuluo','shenwei','shenji'],['qun','hiddenboss','bossallowed'],'qun'],
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@ -2376,11 +2376,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}),'noai');
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},
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},
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boss_fanshi:{
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boss_zlfanshi:{
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trigger:{player:'damageEnd'},
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forced:true,
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content:function(){
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if(player.hasSkill('boss_fanshi_terra')){
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if(player.hasSkill('boss_zlfanshi_terra')){
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var list=game.players.slice(0);
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list.remove(player);
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if(list.length){
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@ -2389,10 +2389,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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target.damage();
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}
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}
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else player.addTempSkill('boss_fanshi_terra');
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else player.addTempSkill('boss_zlfanshi_terra');
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},
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},
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boss_fanshi_terra:{charlotte:true},
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boss_zlfanshi_terra:{charlotte:true},
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"boss_jingjia":{},
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"boss_aozhan":{
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@ -8421,8 +8421,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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boss_lunhui_info:'锁定技,准备阶段,若你的体力小于等于2,则你与场上除你以外体力最高且大于2的角色交换体力值。',
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boss_wangsheng:'往生',
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boss_wangsheng_info:'锁定技,你的出牌阶段开始时,视为你随机使用一张【南蛮入侵】或【万箭齐发】。',
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boss_fanshi:'反噬',
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boss_fanshi_info:'锁定技,每个回合你受到第一次伤害后,若再次受到伤害,则对随机一名其他角色造成1点伤害。',
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boss_zlfanshi:'反噬',
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boss_zlfanshi_info:'锁定技,每个回合你受到第一次伤害后,若再次受到伤害,则对随机一名其他角色造成1点伤害。',
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boss_xhuanren:'关卡说明',
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boss_xhuanren_info:'',
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@ -275,7 +275,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_sunjian:['male','wu',5,['gzyinghun']],
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gz_xiaoqiao:['female','wu',3,['retianxiang','hongyan'],['gzskin']],
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gz_taishici:['male','wu',4,['tianyi']],
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gz_zhoutai:['male','wu',4,['new_buqu','new_fenji']],
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gz_zhoutai:['male','wu',4,['buqu','new_fenji']],
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gz_re_lusu:['male','wu',3,['haoshi','dimeng']],
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gz_zhangzhang:['male','wu',3,['zhijian','guzheng']],
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gz_dingfeng:['male','wu',4,['fenxun','duanbing'],['gzskin']],
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@ -2966,42 +2966,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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threaten:1.6,
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},
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},
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"new_buqu":{
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audio:"buqu",
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trigger:{
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player:"dieBefore",
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},
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forced:true,
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filter:function (event,player){return player.maxHp>0&&player.hp<=0},
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content:function (){
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"step 0"
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event.card=get.cards()[0];
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if(player.storage.new_buqu==undefined) player.storage.new_buqu=[];
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player.storage.new_buqu.push(event.card);
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player.syncStorage('new_buqu');
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player.showCards(player.storage.new_buqu,'不屈')
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player.markSkill('new_buqu');
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"step 1"
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for(var i=0;i<player.storage.new_buqu.length-1;i++){
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if(get.number(event.card)&&get.number(event.card)==get.number(player.storage.new_buqu[i])) return;
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}
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trigger.cancel();
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if(player.hp<=0){
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player.hp=1;
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player.update();
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}
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},
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intro:{
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content:"cards",
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onunmark:function (storage,player){
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if(storage&&storage.length){
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player.$throw(storage);
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game.cardsDiscard(storage);
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delete player.storage.new_buqu;
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}
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},
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},
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},
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"_mingzhisuodingji":{
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mode:["guozhan"],
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enable:"phaseUse",
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@ -7237,8 +7201,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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"hmkyuanyu_info":"锁定技,当你受到伤害时,若伤害来源与你的座次不相邻,防止此伤害。",
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hmkguishu:"鬼术",
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"hmkguishu_info":"出牌阶段,你可以将一张黑桃手牌当作【知己知彼】或【远交近攻】使用。若你本回合内已经发动过了“鬼术”,则你必须选择与上次不同的选项。",
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"new_buqu":"不屈",
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"new_buqu_info":"锁定技,在你死亡前,若你的体力值不大于0,亮出牌堆顶的一张牌并置于你的武将牌上,若此牌的点数与你武将牌上已有的牌点数均不同,则你回复至1体力。",
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"_mingzhisuodingji":"亮将",
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"_mingzhisuodingji_info":"出牌阶段,你可以明置拥有“锁定技”的武将牌。",
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