v1.9.93(Part 1)

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Spmario233 2019-09-20 23:04:48 +08:00 committed by GitHub
parent 9c83b1537c
commit 39f952d0bb
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2 changed files with 8 additions and 46 deletions

View File

@ -1006,7 +1006,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
boss_taishanwang:['male','qun',4,['boss_fudu','boss_kujiu','boss_renao'],['shu','hiddenboss','bossallowed']],
boss_dushiwang:['male','qun',4,['boss_remen','boss_zhifen','boss_huoxing'],['shu','hiddenboss','bossallowed']],
boss_pingdengwang:['male','qun',4,['boss_suozu','boss_abi','boss_pingdeng'],['shu','hiddenboss','bossallowed']],
boss_zhuanlunwang:['male','qun',6,['boss_modao','boss_lunhui','boss_wangsheng','boss_fanshi'],['shu','hiddenboss','bossallowed']],
boss_zhuanlunwang:['male','qun',6,['boss_modao','boss_lunhui','boss_wangsheng','boss_zlfanshi'],['shu','hiddenboss','bossallowed']],
boss_lvbu1:['male','shen',8,['mashu','wushuang','boss_baonu','boss_jingjia','boss_aozhan'],['qun','boss','bossallowed'],'wei'],
boss_lvbu2:['male','shen',6,['mashu','wushuang','xiuluo','shenwei','shenji'],['qun','hiddenboss','bossallowed'],'qun'],
@ -2376,11 +2376,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}),'noai');
},
},
boss_fanshi:{
boss_zlfanshi:{
trigger:{player:'damageEnd'},
forced:true,
content:function(){
if(player.hasSkill('boss_fanshi_terra')){
if(player.hasSkill('boss_zlfanshi_terra')){
var list=game.players.slice(0);
list.remove(player);
if(list.length){
@ -2389,10 +2389,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
target.damage();
}
}
else player.addTempSkill('boss_fanshi_terra');
else player.addTempSkill('boss_zlfanshi_terra');
},
},
boss_fanshi_terra:{charlotte:true},
boss_zlfanshi_terra:{charlotte:true},
"boss_jingjia":{},
"boss_aozhan":{
@ -8421,8 +8421,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
boss_lunhui_info:'锁定技准备阶段若你的体力小于等于2则你与场上除你以外体力最高且大于2的角色交换体力值。',
boss_wangsheng:'往生',
boss_wangsheng_info:'锁定技,你的出牌阶段开始时,视为你随机使用一张【南蛮入侵】或【万箭齐发】。',
boss_fanshi:'反噬',
boss_fanshi_info:'锁定技每个回合你受到第一次伤害后若再次受到伤害则对随机一名其他角色造成1点伤害。',
boss_zlfanshi:'反噬',
boss_zlfanshi_info:'锁定技每个回合你受到第一次伤害后若再次受到伤害则对随机一名其他角色造成1点伤害。',
boss_xhuanren:'关卡说明',
boss_xhuanren_info:'',

View File

@ -275,7 +275,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
gz_sunjian:['male','wu',5,['gzyinghun']],
gz_xiaoqiao:['female','wu',3,['retianxiang','hongyan'],['gzskin']],
gz_taishici:['male','wu',4,['tianyi']],
gz_zhoutai:['male','wu',4,['new_buqu','new_fenji']],
gz_zhoutai:['male','wu',4,['buqu','new_fenji']],
gz_re_lusu:['male','wu',3,['haoshi','dimeng']],
gz_zhangzhang:['male','wu',3,['zhijian','guzheng']],
gz_dingfeng:['male','wu',4,['fenxun','duanbing'],['gzskin']],
@ -2966,42 +2966,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
threaten:1.6,
},
},
"new_buqu":{
audio:"buqu",
trigger:{
player:"dieBefore",
},
forced:true,
filter:function (event,player){return player.maxHp>0&&player.hp<=0},
content:function (){
"step 0"
event.card=get.cards()[0];
if(player.storage.new_buqu==undefined) player.storage.new_buqu=[];
player.storage.new_buqu.push(event.card);
player.syncStorage('new_buqu');
player.showCards(player.storage.new_buqu,'不屈')
player.markSkill('new_buqu');
"step 1"
for(var i=0;i<player.storage.new_buqu.length-1;i++){
if(get.number(event.card)&&get.number(event.card)==get.number(player.storage.new_buqu[i])) return;
}
trigger.cancel();
if(player.hp<=0){
player.hp=1;
player.update();
}
},
intro:{
content:"cards",
onunmark:function (storage,player){
if(storage&&storage.length){
player.$throw(storage);
game.cardsDiscard(storage);
delete player.storage.new_buqu;
}
},
},
},
"_mingzhisuodingji":{
mode:["guozhan"],
enable:"phaseUse",
@ -7237,8 +7201,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
"hmkyuanyu_info":"锁定技,当你受到伤害时,若伤害来源与你的座次不相邻,防止此伤害。",
hmkguishu:"鬼术",
"hmkguishu_info":"出牌阶段,你可以将一张黑桃手牌当作【知己知彼】或【远交近攻】使用。若你本回合内已经发动过了“鬼术”,则你必须选择与上次不同的选项。",
"new_buqu":"不屈",
"new_buqu_info":"锁定技在你死亡前若你的体力值不大于0亮出牌堆顶的一张牌并置于你的武将牌上若此牌的点数与你武将牌上已有的牌点数均不同则你回复至1体力。",
"_mingzhisuodingji":"亮将",
"_mingzhisuodingji_info":"出牌阶段,你可以明置拥有“锁定技”的武将牌。",