This commit is contained in:
parent
0f254ee711
commit
39bdf1c5ec
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@ -126,7 +126,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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player.line(target);
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player.line(target);
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target.removeEquipTrigger();
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target.removeEquipTrigger();
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for(var i=0;i<ej.length;i++){
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for(var i=0;i<ej.length;i++){
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ui.discardPile.appendChild(game.createCard(ej[i]));
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game.createCard(ej[i]).discard();
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ej[i].init([ej[i].suit,ej[i].number,'gw_dieyi_'+(get.subtype(ej[i])||'judge')]);
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ej[i].init([ej[i].suit,ej[i].number,'gw_dieyi_'+(get.subtype(ej[i])||'judge')]);
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}
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}
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event.redo();
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event.redo();
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@ -1933,7 +1933,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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else{
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else{
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player.$throw(player.storage.gw_youer,1000);
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player.$throw(player.storage.gw_youer,1000);
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for(var i=0;i<player.storage.gw_youer.length;i++){
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for(var i=0;i<player.storage.gw_youer.length;i++){
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ui.discardPile.appendChild(player.storage.gw_youer[i]);
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player.storage.gw_youer[i].discard();
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}
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}
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game.log(player,'弃置了',player.storage.gw_youer);
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game.log(player,'弃置了',player.storage.gw_youer);
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}
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}
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@ -398,7 +398,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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}
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else{
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else{
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if(cards[0]){
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if(cards[0]){
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ui.discardPile.appendChild(cards[0]);
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cards[0].discard();
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}
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}
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event.finish();
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event.finish();
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}
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}
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@ -413,7 +413,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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target.gain(cards,'gain2');
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target.gain(cards,'gain2');
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}
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}
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else{
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else{
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ui.discardPile.appendChild(cards[0]);
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cards[0].discard();
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}
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}
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},
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},
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ai:{
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ai:{
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@ -249,7 +249,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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while(card.cards.length){
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while(card.cards.length){
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var card2=card.cards.shift();
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var card2=card.cards.shift();
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if(card2.parentNode.id=='special'){
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if(card2.parentNode.id=='special'){
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ui.discardPile.appendChild(card2);
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card2.discard();
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}
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}
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}
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}
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}
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}
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@ -665,7 +665,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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var muniu=player.getEquip(5);
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var muniu=player.getEquip(5);
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if(!muniu||!cards.length){
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if(!muniu||!cards.length){
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for(var i=0;i<cards.length;i++){
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for(var i=0;i<cards.length;i++){
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ui.discardPile.appendChild(cards[i]);
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cards[i].discard();
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}
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}
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event.finish();
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event.finish();
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return;
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return;
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@ -1158,7 +1158,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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time+=200;
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time+=200;
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setTimeout((function(card,name,last){
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setTimeout((function(card,name,last){
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return function(){
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return function(){
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ui.discardPile.appendChild(game.createCard(card));
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game.createCard(card).discard();
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card.init([card.suit,card.number,name,card.nature]);
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card.init([card.suit,card.number,name,card.nature]);
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card.style.transform='scale(1.1)';
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card.style.transform='scale(1.1)';
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card.classList.add('glow');
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card.classList.add('glow');
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@ -2936,7 +2936,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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game.log(player,'弃置了',result.links);
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game.log(player,'弃置了',result.links);
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for(var i=0;i<result.links.length;i++){
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for(var i=0;i<result.links.length;i++){
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event.hu.storage.shouna.remove(result.links[i]);
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event.hu.storage.shouna.remove(result.links[i]);
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ui.discardPile.appendChild(result.links[i]);
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result.links[i].discard();
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type.add(get.type(result.links[i],'trick'));
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type.add(get.type(result.links[i],'trick'));
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}
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}
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for(var i=0;i<ui.cardPile.childNodes.length;i++){
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for(var i=0;i<ui.cardPile.childNodes.length;i++){
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@ -3272,7 +3272,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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event.dialog.videoId=event.videoId;
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event.dialog.videoId=event.videoId;
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game.addVideo('judge1',player,[get.cardInfo(card),judgestr,event.videoId]);
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game.addVideo('judge1',player,[get.cardInfo(card),judgestr,event.videoId]);
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for(var i=0;i<event.cards.length;i++) ui.discardPile.appendChild(event.cards[i]);
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for(var i=0;i<event.cards.length;i++) event.cards[i].discard();
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// var node=card.copy('thrown','center',ui.arena).animate('start');
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// var node=card.copy('thrown','center',ui.arena).animate('start');
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var node;
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var node;
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if(game.chess){
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if(game.chess){
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@ -4212,7 +4212,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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for(var i=0;i<cards.length;i++){
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for(var i=0;i<cards.length;i++){
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ui.discardPile.appendChild(cards[i]);
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cards[i].discard();
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}
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}
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var name=lib.skill.lingjianduanzao.process(cards);
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var name=lib.skill.lingjianduanzao.process(cards);
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var card=game.createCard(name);
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var card=game.createCard(name);
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@ -131,7 +131,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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game.log(player,'将'+get.cnNumber(result.links.length)+'张牌置于牌堆顶');
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game.log(player,'将'+get.cnNumber(result.links.length)+'张牌置于牌堆顶');
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}
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}
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for(var i=0;i<event.dialog.buttons.length;i++){
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for(var i=0;i<event.dialog.buttons.length;i++){
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ui.discardPile.appendChild(event.dialog.buttons[i].link);
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event.dialog.buttons[i].link.discard();
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}
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}
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'step 2'
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'step 2'
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var dialog=event.dialog;
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var dialog=event.dialog;
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293
character/diy.js
293
character/diy.js
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@ -49,8 +49,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ns_yuji:['male','qun',3,['nsyaowang','nshuanhuo']],
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ns_yuji:['male','qun',3,['nsyaowang','nshuanhuo']],
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ns_xinxianying:['female','wei',3,['nsdongcha','nscaijian','nsgongjian']],
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ns_xinxianying:['female','wei',3,['nsdongcha','nscaijian','nsgongjian']],
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// ns_guanlu:['male','wei',3,[]],
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// ns_guanlu:['male','wei',3,[]],
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// ns_simazhao:['male','wei',3,[]],
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ns_simazhao:['male','wei',3,['nszhaoxin','nsxiuxin','nsshijun']],
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// ns_sunjian:['male','wei',3,[]],
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ns_sunjian:['male','wu',4,['nswulie','nshunyou','nscangxi']],
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},
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},
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characterIntro:{
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characterIntro:{
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diy_feishi:'字公举,生卒年不详,益州犍为郡南安县(今四川省乐山市)人。刘璋占据益州时,以费诗为绵竹县县令。刘备进攻刘璋夺取益州,费诗举城而降,后受拜督军从事,转任牂牁郡太守,再为州前部司马。',
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diy_feishi:'字公举,生卒年不详,益州犍为郡南安县(今四川省乐山市)人。刘璋占据益州时,以费诗为绵竹县县令。刘备进攻刘璋夺取益州,费诗举城而降,后受拜督军从事,转任牂牁郡太守,再为州前部司马。',
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@ -80,11 +80,277 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ns_wangyue:'#p废城君',
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ns_wangyue:'#p废城君',
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ns_sunjian:'#b兔子两只2',
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ns_sunjian:'#b兔子两只2',
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ns_yuji:'#g蔚屿凉音',
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ns_yuji:'#g蔚屿凉音',
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ns_simazhao:'#r一纸载春秋',
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},
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},
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perfectPair:{
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perfectPair:{
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yuji:['zuoci']
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yuji:['zuoci']
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},
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},
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skill:{
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skill:{
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nszhaoxin:{
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mark:true,
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intro:{
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mark:function(dialog,content,player){
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var hs=player.getCards('h');
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if(hs.length){
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dialog.addSmall();
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}
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else{
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dialog.addText('无手牌');
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}
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},
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content:function(content,player){
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var hs=player.getCards('h');
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if(hs.length){
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return get.translation(hs);
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}
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else{
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return '无手牌';
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}
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}
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},
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},
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nsxiuxin:{
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mod:{
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targetEnabled:function(card,player,target){
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var suit=get.suit(card);
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if(suit&&!target.countCards('h',{suit:suit})){
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return false;
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}
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}
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}
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},
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nscangxi:{
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unique:true,
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global:'nscangxi2',
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zhuSkill:true,
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init:function(player){
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player.storage.nscangxi=0;
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},
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intro:{
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content:'手牌上限+#'
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},
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mod:{
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maxHandcard:function(player,num){
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return num+player.storage.nscangxi;
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}
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}
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},
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nscangxi2:{
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trigger:{player:'phaseDiscardEnd'},
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filter:function(event,player){
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if(!event.cards||event.cards.length<=1) return false;
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if(player.group!='wu') return false;
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return game.hasPlayer(function(target){
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return player!=target&&target.hasZhuSkill('nscangxi',player);
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});
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},
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direct:true,
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content:function(){
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'step 0'
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var list=game.filterPlayer(function(current){
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return current!=player&¤t.hasZhuSkill('nscangxi',player);
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});
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list.sortBySeat();
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event.list=list;
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'step 1'
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if(event.list.length){
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var current=event.list.shift();
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event.current=current;
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player.chooseBool(get.prompt('nscangxi',current)).set('choice',get.attitude(player,current)>0);
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}
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else{
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event.finish();
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}
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'step 2'
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if(result.bool){
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player.logSkill('nscangxi',event.current);
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player.judge(function(card){
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return _status.event.att*(get.color(card)=='black'?1:0);
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}).set('att',get.sgnAttitude(player,event.current));
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}
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else{
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event.goto(1);
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}
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'step 3'
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if(result.color=='black'){
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var name=get.translation(event.current.name);
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var att=0;
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if(event.current.needsToDiscard()){
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att=1;
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}
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player.chooseControlList(['令'+name+'摸一张牌展示','令'+name+'手牌上永久+1','弃置一张牌并令'+name+'获得一张本回进入弃牌堆的牌'],function(){
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return _status.event.att;
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}).set('att',att);
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}
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else{
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event.goto(1);
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}
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'step 4'
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switch(result.index){
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case 0: event.current.draw('visible');break;
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case 1: {
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if(typeof event.current.storage.nscangxi!='number'){
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event.current.storage.nscangxi=0;
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}
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event.current.storage.nscangxi++;
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event.current.syncStorage('nscangxi');
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event.current.markSkill('nscangxi');
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break;
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}
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case 2: {
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player.chooseToDiscard(true,'he');
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break;
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}
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}
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if(result.index!=2){
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event.goto(1);
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}
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'step 5'
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if(result.bool){
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var discarded=get.discarded();
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if(discarded.length){
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event.current.chooseCardButton('选择一张获得之',discarded,true).set('ai',function(button){
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return get.value(button.link);
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});
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}
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else{
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event.goto(1);
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}
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}
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else{
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event.goto(1);
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}
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'step 6'
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if(result.bool&&result.links&&result.links.length){
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event.current.gain(result.links,'gain2');
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}
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event.goto(1);
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}
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},
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nswulie:{
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trigger:{player:'phaseBegin'},
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skillAnimation:true,
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animationColor:'metal',
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unique:true,
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check:function(){
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return false;
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},
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filter:function(event,player){
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return ui.discardPile.childElementCount>0;
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},
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content:function(){
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'step 0'
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player.awakenSkill('nswulie');
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player.loseMaxHp();
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'step 1'
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player.chooseCardButton(Array.from(ui.discardPile.childNodes),'将至多3张任意顺置于牌堆顶(先选择的在上)',true,[1,3]);
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'step 2'
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if(result.bool){
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var cards=result.links.slice(0);
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while(cards.length){
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ui.cardPile.insertBefore(cards.pop(),ui.cardPile.firstChild);
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}
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player.addTempSkill('nswulie_end');
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}
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},
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subSkill:{
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end:{
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trigger:{player:'phaseEnd'},
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check:function(){
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return false;
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},
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filter:function(event,player){
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return ui.discardPile.childElementCount>0;
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},
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content:function(){
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'step 0'
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player.loseMaxHp();
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'step 1'
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player.chooseCardButton(Array.from(ui.discardPile.childNodes),'将至多3张任意顺置于牌堆顶(先选择的在上)',true,[1,3]);
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'step 2'
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if(result.bool){
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var cards=result.links.slice(0);
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while(cards.length){
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ui.cardPile.insertBefore(cards.pop(),ui.cardPile.firstChild);
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}
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}
|
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}
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}
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}
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},
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nshunyou:{
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enable:'phaseUse',
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usable:1,
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filterCard:{type:'basic'},
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filter:function(event,player){
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return player.countCards('h',{type:'basic'});
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||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var equip=null, trick=null;
|
||||||
|
for(var i=0;i<ui.discardPile.childElementCount;i++){
|
||||||
|
var type=get.type(ui.discardPile.childNodes[i],'trick');
|
||||||
|
if(type=='trick'){
|
||||||
|
trick=ui.discardPile.childNodes[i];
|
||||||
|
}
|
||||||
|
else if(type=='equip'){
|
||||||
|
equip=ui.discardPile.childNodes[i];
|
||||||
|
}
|
||||||
|
if(trick&&equip){
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var list=[];
|
||||||
|
if(trick) list.push(trick);
|
||||||
|
if(equip) list.push(equip);
|
||||||
|
if(!list.length){
|
||||||
|
player.draw(Math.min(3,1+player.maxHp-player.hp));
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.gain(list,'gain2');
|
||||||
|
event.equip=equip;
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
if(event.equip&&get.owner(event.equip)==player){
|
||||||
|
player.chooseTarget('是否将'+get.translation(event.equip)+'装备给一其角色?',function(card,player,target){
|
||||||
|
return target!=player
|
||||||
|
}).set('ai',function(target){
|
||||||
|
var att=get.attitude(_status.event.player,target);
|
||||||
|
if(att>1){
|
||||||
|
if(!target.getEquip(_status.event.subtype)) return att;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}).set('subtype',get.subtype(event.equip));
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
if(result.bool){
|
||||||
|
player.line(result.targets,'green');
|
||||||
|
player.$give(event.equip,result.targets[0]);
|
||||||
|
player.lose(event.equip,ui.special);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 3'
|
||||||
|
game.delay(0.5);
|
||||||
|
'step 4'
|
||||||
|
result.targets[0].equip(event.equip);
|
||||||
|
'step 5'
|
||||||
|
game.delay();
|
||||||
|
},
|
||||||
|
check:function(card){
|
||||||
|
return 7-get.value(card);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:7,
|
||||||
|
result:{
|
||||||
|
player:1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
nsgongjian:{
|
nsgongjian:{
|
||||||
trigger:{player:'phaseDiscardEnd'},
|
trigger:{player:'phaseDiscardEnd'},
|
||||||
forced:true,
|
forced:true,
|
||||||
|
@ -1604,7 +1870,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.$throw(links);
|
player.$throw(links);
|
||||||
game.log(player, '被移去了', links);
|
game.log(player, '被移去了', links);
|
||||||
for (var i = 0; i < links.length; i++) {
|
for (var i = 0; i < links.length; i++) {
|
||||||
ui.discardPile.appendChild(links[i]);
|
links[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
'step 2'
|
'step 2'
|
||||||
|
@ -2197,7 +2463,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.logSkill('zhucheng',_status.currentPhase);
|
player.logSkill('zhucheng',_status.currentPhase);
|
||||||
player.$throw(result.links[0]);
|
player.$throw(result.links[0]);
|
||||||
player.storage.zhucheng.remove(result.links[0]);
|
player.storage.zhucheng.remove(result.links[0]);
|
||||||
ui.discardPile.appendChild(result.links[0]);
|
result.links[0].discard();
|
||||||
player.syncStorage('zhucheng');
|
player.syncStorage('zhucheng');
|
||||||
if(player.storage.zhucheng.length==0){
|
if(player.storage.zhucheng.length==0){
|
||||||
player.unmarkSkill('zhucheng');
|
player.unmarkSkill('zhucheng');
|
||||||
|
@ -2338,7 +2604,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
for(var i=0;i<event.cards.length;i++){
|
for(var i=0;i<event.cards.length;i++){
|
||||||
if(get.suit(event.cards[i])=='heart'){
|
if(get.suit(event.cards[i])=='heart'){
|
||||||
num++;
|
num++;
|
||||||
ui.discardPile.appendChild(event.cards[i]);
|
event.cards[i].discard();
|
||||||
event.cards.splice(i--,1);
|
event.cards.splice(i--,1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2705,7 +2971,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"step 1"
|
"step 1"
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var card=get.cards()[0];
|
var card=get.cards()[0];
|
||||||
ui.discardPile.appendChild(card);
|
card.discard();
|
||||||
player.showCards(card);
|
player.showCards(card);
|
||||||
event.bool=get.color(card)=='red';
|
event.bool=get.color(card)=='red';
|
||||||
event.target=result.targets[0];
|
event.target=result.targets[0];
|
||||||
|
@ -3035,13 +3301,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
ns_caocaosp:'sp曹操',
|
ns_caocaosp:'sp曹操',
|
||||||
ns_xinxianying:'辛宪英',
|
ns_xinxianying:'辛宪英',
|
||||||
ns_sunjian:'孙坚',
|
ns_sunjian:'孙坚',
|
||||||
|
ns_simazhao:'司马昭',
|
||||||
|
ns_guanlu:'管辂',
|
||||||
|
|
||||||
|
nszhaoxin:'昭心',
|
||||||
|
nszhaoxin_info:'锁定技,你始终展示手牌',
|
||||||
|
nsxiuxin:'修心',
|
||||||
|
nsxiuxin_info:'锁定技,若你没有某种花色的手牌,你不能成为这种花色的牌的目标',
|
||||||
|
nsshijun:'弑君',
|
||||||
|
nsshijun_info:'锁定技,你造成伤害后,你失去一点体力,令此伤害+1',
|
||||||
nshunyou:'魂佑',
|
nshunyou:'魂佑',
|
||||||
nshunyou_info:'每回合一次,弃置一张基本牌,获得弃牌堆底的一张装备牌和一张锦囊牌,然后你可以将那张装备牌装备给任意角色(允许替换)。如果弃牌堆没有装备以及锦囊牌,则改为摸X张牌,X为损失的体力加一(最多3张)',
|
nshunyou_info:'出阶段限一次,你可以弃置一张基本牌,获得弃牌堆底的一张装备牌和一张锦囊牌,然后你可以将那张装备牌装备给一名角色(允许替换)。如果弃牌堆没有装备以及锦囊牌,则改为摸X张牌,X为损失的体力加一(最多3张)',
|
||||||
nswulie:'武烈',
|
nswulie:'武烈',
|
||||||
nswulie_info:'限定,回合开始,你可以失去1体力上限,从弃牌堆选择最多三张牌以任意顺序放置于牌堆顶。如此,此回合的结束阶段,你可以失去一体力上限也可以如此做',
|
nswulie_info:'限定技,准备阶段,你可以失去1点体力上限,从弃牌堆选择最多三张牌以任意顺序放置于牌堆顶。若如此做,此回合的结束阶段,你可以重复此操作',
|
||||||
nscangxi:'藏玺',
|
nscangxi:'藏玺',
|
||||||
nscangxi_info:'主公技,其他吴势力的弃牌阶段结束时,若弃置了至少X张牌(X为主公以外的错过的吴势力角色),其可以选择判定,若是黑色,则其选择一项,1,令主公摸一张并且展示,直到主公的回合开始或者进入濒死以前,主公不可以使用打出此花色的牌,2,主公手牌上限永久加一(每名角色只能使得主公手牌上限增加一)。3,额外弃置一张牌,令主公获得本回合进入弃牌堆的一张牌',
|
nscangxi2:'藏玺',
|
||||||
|
nscangxi_info:'主公技,其他吴势力角色的弃牌阶段结束时,若其弃置了至少两张牌,则可以选择判定,若是黑色,则其选择一项,1,令主公摸一张并且展示;2,主公手牌上限永久加一;3,额外弃置一张牌,令主公获得本回合进入弃牌堆的一张牌',
|
||||||
nsdongcha:'洞察',
|
nsdongcha:'洞察',
|
||||||
nsdongcha_info:'锁定技,单体锦囊牌无法对你造成伤害。其它角色于其回合内第二次使用锦囊牌指定你为目标时,取消之',
|
nsdongcha_info:'锁定技,单体锦囊牌无法对你造成伤害。其它角色于其回合内第二次使用锦囊牌指定你为目标时,取消之',
|
||||||
nscaijian:'才鉴',
|
nscaijian:'才鉴',
|
||||||
|
|
|
@ -339,7 +339,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger.player.judging[0].clone.delete();
|
trigger.player.judging[0].clone.delete();
|
||||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||||||
}
|
}
|
||||||
ui.discardPile.appendChild(trigger.player.judging[0]);
|
trigger.player.judging[0].discard();
|
||||||
trigger.player.judging[0]=result.cards[0];
|
trigger.player.judging[0]=result.cards[0];
|
||||||
trigger.position.appendChild(result.cards[0]);
|
trigger.position.appendChild(result.cards[0]);
|
||||||
game.log(trigger.player,'的判定牌改为',result.cards[0]);
|
game.log(trigger.player,'的判定牌改为',result.cards[0]);
|
||||||
|
@ -1066,7 +1066,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.gain(cards2,'log');
|
player.gain(cards2,'log');
|
||||||
if(cards2.length) player.$gain2(cards2);
|
if(cards2.length) player.$gain2(cards2);
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
game.delay(2);
|
game.delay(2);
|
||||||
},
|
},
|
||||||
|
|
|
@ -2689,7 +2689,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(ui.cardPile.childNodes.length<num){
|
if(ui.cardPile.childNodes.length<num){
|
||||||
var discardcards=get.cards(num);
|
var discardcards=get.cards(num);
|
||||||
for(var i=0;i<discardcards.length;i++){
|
for(var i=0;i<discardcards.length;i++){
|
||||||
ui.discardPile.appendChild(discardcards[i]);
|
discardcards[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(var i=0;i<num;i++){
|
for(var i=0;i<num;i++){
|
||||||
|
|
|
@ -1253,7 +1253,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
for(var i=0;i<list.length;i++){
|
for(var i=0;i<list.length;i++){
|
||||||
if(get.type(list[i])=='basic'){
|
if(get.type(list[i])=='basic'){
|
||||||
ui.discardPile.appendChild(list[i]);
|
list[i].discard();
|
||||||
list2.push(list[i]);
|
list2.push(list[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3895,7 +3895,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.gain(result.links,'draw');
|
player.gain(result.links,'draw');
|
||||||
event.cards.remove(result.links[0]);
|
event.cards.remove(result.links[0]);
|
||||||
for(var i=0;i<event.cards.length;i++){
|
for(var i=0;i<event.cards.length;i++){
|
||||||
ui.discardPile.appendChild(event.cards[i]);
|
event.cards[i].discard();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -6075,7 +6075,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.removeSkill('bingjia2');
|
player.removeSkill('bingjia2');
|
||||||
game.addVideo('storage',player,['bingjia',null]);
|
game.addVideo('storage',player,['bingjia',null]);
|
||||||
'step 1'
|
'step 1'
|
||||||
ui.discardPile.appendChild(player.storage.bingjia);
|
player.storage.bingjia.discard();
|
||||||
delete player.storage.bingjia;
|
delete player.storage.bingjia;
|
||||||
player.changeHujia();
|
player.changeHujia();
|
||||||
player.addTempSkill('mianyi');
|
player.addTempSkill('mianyi');
|
||||||
|
@ -6178,7 +6178,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
mark:'card',
|
mark:'card',
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
ui.discardPile.appendChild(player.storage.mdzhoufu2);
|
player.storage.mdzhoufu2.discard();
|
||||||
player.$throw(player.storage.mdzhoufu2);
|
player.$throw(player.storage.mdzhoufu2);
|
||||||
if(player.storage.mdzhoufu2.clone){
|
if(player.storage.mdzhoufu2.clone){
|
||||||
player.storage.mdzhoufu2.clone.classList.add('thrownhighlight');
|
player.storage.mdzhoufu2.clone.classList.add('thrownhighlight');
|
||||||
|
@ -6190,7 +6190,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.storage.mdzhoufu3.$gain2(player.judging[0]);
|
player.storage.mdzhoufu3.$gain2(player.judging[0]);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
ui.discardPile.appendChild(player.judging[0]);
|
player.judging[0].discard();
|
||||||
game.delay(1.5);
|
game.delay(1.5);
|
||||||
}
|
}
|
||||||
player.removeSkill('mdzhoufu2');
|
player.removeSkill('mdzhoufu2');
|
||||||
|
|
|
@ -195,7 +195,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger.player.judging[0].clone.classList.remove('thrownhighlight');
|
trigger.player.judging[0].clone.classList.remove('thrownhighlight');
|
||||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||||||
}
|
}
|
||||||
ui.discardPile.appendChild(trigger.player.judging[0]);
|
trigger.player.judging[0].discard();
|
||||||
trigger.player.judging[0]=card;
|
trigger.player.judging[0]=card;
|
||||||
trigger.position.appendChild(card);
|
trigger.position.appendChild(card);
|
||||||
game.log(trigger.player,'的判定牌改为',card);
|
game.log(trigger.player,'的判定牌改为',card);
|
||||||
|
|
|
@ -1094,7 +1094,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.showCards([player.storage.shoujia],get.translation(player)+'发动了【兽夹】');
|
player.showCards([player.storage.shoujia],get.translation(player)+'发动了【兽夹】');
|
||||||
'step 1'
|
'step 1'
|
||||||
ui.discardPile.appendChild(player.storage.shoujia);
|
player.storage.shoujia.discard();
|
||||||
delete player.storage.shoujia;
|
delete player.storage.shoujia;
|
||||||
delete player.storage.shoujia2;
|
delete player.storage.shoujia2;
|
||||||
player.removeSkill('shoujia2');
|
player.removeSkill('shoujia2');
|
||||||
|
@ -1127,7 +1127,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return event.player==player.storage.shoujia2;
|
return event.player==player.storage.shoujia2;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
ui.discardPile.appendChild(player.storage.shoujia);
|
player.storage.shoujia.discard();
|
||||||
player.$throw(player.storage.shoujia);
|
player.$throw(player.storage.shoujia);
|
||||||
game.log(player.storage.shoujia,'被置入弃牌堆')
|
game.log(player.storage.shoujia,'被置入弃牌堆')
|
||||||
delete player.storage.shoujia;
|
delete player.storage.shoujia;
|
||||||
|
@ -1595,7 +1595,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.showCards([player.storage.dulei],get.translation(player)+'发动了【诡雷】');
|
player.showCards([player.storage.dulei],get.translation(player)+'发动了【诡雷】');
|
||||||
'step 1'
|
'step 1'
|
||||||
ui.discardPile.appendChild(player.storage.dulei);
|
player.storage.dulei.discard();
|
||||||
delete player.storage.dulei;
|
delete player.storage.dulei;
|
||||||
player.removeSkill('dulei2');
|
player.removeSkill('dulei2');
|
||||||
game.addVideo('storage',player,['dulei',null]);
|
game.addVideo('storage',player,['dulei',null]);
|
||||||
|
@ -3319,7 +3319,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.removeEquipTrigger();
|
player.removeEquipTrigger();
|
||||||
var cards=player.getCards('he');
|
var cards=player.getCards('he');
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
player.directgain(player.storage.shanxian_h);
|
player.directgain(player.storage.shanxian_h);
|
||||||
for(var i=0;i<player.storage.shanxian_e.length;i++){
|
for(var i=0;i<player.storage.shanxian_e.length;i++){
|
||||||
|
|
|
@ -332,7 +332,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},trigger.player.judging[0]);
|
},trigger.player.judging[0]);
|
||||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||||||
}
|
}
|
||||||
ui.discardPile.appendChild(trigger.player.judging[0]);
|
trigger.player.judging[0].discard();
|
||||||
trigger.player.judging[0]=result.cards[0];
|
trigger.player.judging[0]=result.cards[0];
|
||||||
if(!get.owner(result.cards[0],'judge')){
|
if(!get.owner(result.cards[0],'judge')){
|
||||||
trigger.position.appendChild(result.cards[0]);
|
trigger.position.appendChild(result.cards[0]);
|
||||||
|
@ -387,7 +387,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
if(get.type(cards[i])!='basic'&&cards[i].name!='juedou'&&
|
if(get.type(cards[i])!='basic'&&cards[i].name!='juedou'&&
|
||||||
(get.type(cards[i])!='equip'||get.subtype(cards[i])!='equip1')){
|
(get.type(cards[i])!='equip'||get.subtype(cards[i])!='equip1')){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
cards.splice(i--,1);
|
cards.splice(i--,1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -797,7 +797,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
game.log(player,'展示并弃掉了',event.card);
|
game.log(player,'展示并弃掉了',event.card);
|
||||||
ui.discardPile.appendChild(event.card);
|
event.card.discard();
|
||||||
}
|
}
|
||||||
game.addVideo('deletenode',player,[get.cardInfo(event.node)]);
|
game.addVideo('deletenode',player,[get.cardInfo(event.node)]);
|
||||||
event.node.delete();
|
event.node.delete();
|
||||||
|
@ -822,7 +822,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
game.log(player,'展示并弃掉了',event.card);
|
game.log(player,'展示并弃掉了',event.card);
|
||||||
ui.discardPile.appendChild(event.card);
|
event.card.discard();
|
||||||
game.addVideo('deletenode',player,[get.cardInfo(event.node)]);
|
game.addVideo('deletenode',player,[get.cardInfo(event.node)]);
|
||||||
event.node.delete();
|
event.node.delete();
|
||||||
game.broadcast(function(card){
|
game.broadcast(function(card){
|
||||||
|
@ -1282,7 +1282,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.line(result.targets,'green');
|
player.line(result.targets,'green');
|
||||||
result.targets[0].$gain2(event.card);
|
result.targets[0].$gain2(event.card);
|
||||||
for(var i=0;i<cards.length-1;i++){
|
for(var i=0;i<cards.length-1;i++){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
game.delay(0,1000);
|
game.delay(0,1000);
|
||||||
"step 3"
|
"step 3"
|
||||||
|
|
|
@ -1793,7 +1793,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
for(var i=0;i<event.cards.length;i++){
|
for(var i=0;i<event.cards.length;i++){
|
||||||
if(get.suit(event.cards[i])=='heart'){
|
if(get.suit(event.cards[i])=='heart'){
|
||||||
num++;
|
num++;
|
||||||
ui.discardPile.appendChild(event.cards[i]);
|
event.cards[i].discard();
|
||||||
event.cards.splice(i--,1);
|
event.cards.splice(i--,1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1980,6 +1980,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var list=game.filterPlayer(function(current){
|
var list=game.filterPlayer(function(current){
|
||||||
return current!=player&¤t.hasZhuSkill('songwei',player);
|
return current!=player&¤t.hasZhuSkill('songwei',player);
|
||||||
});
|
});
|
||||||
|
list.sortBySeat();
|
||||||
event.list=list;
|
event.list=list;
|
||||||
'step 1'
|
'step 1'
|
||||||
if(event.list.length){
|
if(event.list.length){
|
||||||
|
@ -2456,6 +2457,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var list=game.filterPlayer(function(target){
|
var list=game.filterPlayer(function(target){
|
||||||
return player!=target&&target.hp<target.maxHp&&target.hasZhuSkill('baonue',player);
|
return player!=target&&target.hp<target.maxHp&&target.hasZhuSkill('baonue',player);
|
||||||
});
|
});
|
||||||
|
list.sortBySeat();
|
||||||
event.list=list;
|
event.list=list;
|
||||||
'step 1'
|
'step 1'
|
||||||
if(event.list.length){
|
if(event.list.length){
|
||||||
|
@ -3890,7 +3892,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.hp=1-player.storage.gzbuqu.length;
|
player.hp=1-player.storage.gzbuqu.length;
|
||||||
game.log(player,'移去了不屈牌',player.storage.gzbuqu);
|
game.log(player,'移去了不屈牌',player.storage.gzbuqu);
|
||||||
while(player.storage.gzbuqu.length){
|
while(player.storage.gzbuqu.length){
|
||||||
ui.discardPile.appendChild(player.storage.gzbuqu.shift());
|
player.storage.gzbuqu.shift().discard();
|
||||||
}
|
}
|
||||||
player.unmarkSkill('gzbuqu');
|
player.unmarkSkill('gzbuqu');
|
||||||
player.dying({});
|
player.dying({});
|
||||||
|
@ -3930,7 +3932,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.hp-=player.storage.gzbuqu.length-1;
|
player.hp-=player.storage.gzbuqu.length-1;
|
||||||
player.update();
|
player.update();
|
||||||
while(player.storage.gzbuqu.length){
|
while(player.storage.gzbuqu.length){
|
||||||
ui.discardPile.appendChild(player.storage.gzbuqu.shift());
|
player.storage.gzbuqu.shift().discard();
|
||||||
}
|
}
|
||||||
player.unmarkSkill('gzbuqu');
|
player.unmarkSkill('gzbuqu');
|
||||||
delete player.nodying;
|
delete player.nodying;
|
||||||
|
@ -3953,7 +3955,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
'step 1'
|
'step 1'
|
||||||
for(var i=0;i<result.links.length;i++){
|
for(var i=0;i<result.links.length;i++){
|
||||||
ui.discardPile.appendChild(result.links[i]);
|
result.links[i].discard();
|
||||||
player.storage.gzbuqu.remove(result.links[i]);
|
player.storage.gzbuqu.remove(result.links[i]);
|
||||||
}
|
}
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
|
@ -4010,7 +4012,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(storage&&storage.length){
|
if(storage&&storage.length){
|
||||||
player.$throw(storage);
|
player.$throw(storage);
|
||||||
for(var i=0;i<storage.length;i++){
|
for(var i=0;i<storage.length;i++){
|
||||||
ui.discardPile.appendChild(storage[i]);
|
storage[i].discard();
|
||||||
}
|
}
|
||||||
delete player.storage.buqu;
|
delete player.storage.buqu;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2953,14 +2953,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
for(var i=0;i<event.cards.length;i++){
|
for(var i=0;i<event.cards.length;i++){
|
||||||
if(get.type(event.cards[i])=='basic'){
|
if(get.type(event.cards[i])=='basic'){
|
||||||
if(event.cards[i].name=='tao'){
|
if(event.cards[i].name=='tao'){
|
||||||
ui.discardPile.appendChild(event.cards[i]);
|
event.cards[i].discard();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
event.basic.push(event.cards[i]);
|
event.basic.push(event.cards[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
ui.discardPile.appendChild(event.cards[i]);
|
event.cards[i].discard();
|
||||||
event.nonbasic.push(event.cards[i]);
|
event.nonbasic.push(event.cards[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3020,7 +3020,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
for(var i=0;i<event.basic.length;i++){
|
for(var i=0;i<event.basic.length;i++){
|
||||||
ui.discardPile.appendChild(event.basic[i]);
|
event.basic[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
delete player.storage.zhaolie;
|
delete player.storage.zhaolie;
|
||||||
|
@ -3276,7 +3276,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.$throw(player.storage.tuifeng.slice(0),1000);
|
player.$throw(player.storage.tuifeng.slice(0),1000);
|
||||||
player.storage.tuifeng3=player.storage.tuifeng.length;
|
player.storage.tuifeng3=player.storage.tuifeng.length;
|
||||||
while(player.storage.tuifeng.length){
|
while(player.storage.tuifeng.length){
|
||||||
ui.discardPile.appendChild(player.storage.tuifeng.shift());
|
player.storage.tuifeng.shift().discard();
|
||||||
}
|
}
|
||||||
player.unmarkSkill('tuifeng')
|
player.unmarkSkill('tuifeng')
|
||||||
}
|
}
|
||||||
|
@ -3726,7 +3726,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var index=player.storage.shefu2.indexOf(trigger.card.name);
|
var index=player.storage.shefu2.indexOf(trigger.card.name);
|
||||||
if(index!=-1){
|
if(index!=-1){
|
||||||
var card=player.storage.shefu[index];
|
var card=player.storage.shefu[index];
|
||||||
ui.discardPile.appendChild(card);
|
card.discard();
|
||||||
player.$throw(card);
|
player.$throw(card);
|
||||||
player.storage.shefu.splice(index,1);
|
player.storage.shefu.splice(index,1);
|
||||||
player.storage.shefu2.splice(index,1);
|
player.storage.shefu2.splice(index,1);
|
||||||
|
@ -4203,7 +4203,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
gained.push(event.cards[i]);
|
gained.push(event.cards[i]);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
ui.discardPile.appendChild(event.cards[i]);
|
event.cards[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
player.gain(gained,'gain2');
|
player.gain(gained,'gain2');
|
||||||
|
@ -4600,7 +4600,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var cards=event.cards||result.links;
|
var cards=event.cards||result.links;
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
player.storage.yinling.remove(cards[i]);
|
player.storage.yinling.remove(cards[i]);
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
player.$throw(cards);
|
player.$throw(cards);
|
||||||
player.syncStorage('yinling');
|
player.syncStorage('yinling');
|
||||||
|
@ -4971,7 +4971,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(player.storage.xingwu.length==3){
|
if(player.storage.xingwu.length==3){
|
||||||
player.$throw(player.storage.xingwu);
|
player.$throw(player.storage.xingwu);
|
||||||
while(player.storage.xingwu.length){
|
while(player.storage.xingwu.length){
|
||||||
ui.discardPile.appendChild(player.storage.xingwu.shift());
|
player.storage.xingwu.shift().discard();
|
||||||
}
|
}
|
||||||
player.unmarkSkill('xingwu');
|
player.unmarkSkill('xingwu');
|
||||||
player.chooseTarget(function(card,player,target){
|
player.chooseTarget(function(card,player,target){
|
||||||
|
@ -5041,7 +5041,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
onunmark:function(storage,player){
|
onunmark:function(storage,player){
|
||||||
if(storage&&storage.length){
|
if(storage&&storage.length){
|
||||||
for(var i=0;i<storage.length;i++){
|
for(var i=0;i<storage.length;i++){
|
||||||
ui.discardPile.appendChild(storage[i]);
|
storage[i].discard();
|
||||||
}
|
}
|
||||||
player.$throw(storage);
|
player.$throw(storage);
|
||||||
delete player.storage.yinbing;
|
delete player.storage.yinbing;
|
||||||
|
@ -5075,7 +5075,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 1'
|
'step 1'
|
||||||
var card=result.links[0];
|
var card=result.links[0];
|
||||||
player.storage.yinbing.remove(card);
|
player.storage.yinbing.remove(card);
|
||||||
ui.discardPile.appendChild(card);
|
card.discard();
|
||||||
player.$throw(card);
|
player.$throw(card);
|
||||||
game.log(player,'将',card,'置入弃牌堆');
|
game.log(player,'将',card,'置入弃牌堆');
|
||||||
player.syncStorage('yinbing');
|
player.syncStorage('yinbing');
|
||||||
|
@ -5133,7 +5133,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var num=player.maxHp-player.countCards('h');
|
var num=player.maxHp-player.countCards('h');
|
||||||
if(num>0) player.draw(num);
|
if(num>0) player.draw(num);
|
||||||
while(player.storage.yinbing.length){
|
while(player.storage.yinbing.length){
|
||||||
ui.discardPile.appendChild(player.storage.yinbing.shift());
|
player.storage.yinbing.shift().discard();
|
||||||
}
|
}
|
||||||
player.syncStorage('yinbing');
|
player.syncStorage('yinbing');
|
||||||
player.unmarkSkill('yinbing');
|
player.unmarkSkill('yinbing');
|
||||||
|
@ -5392,7 +5392,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
for(var i=0;i<result.links.length;i++){
|
for(var i=0;i<result.links.length;i++){
|
||||||
player.storage.fentian.remove(result.links[i]);
|
player.storage.fentian.remove(result.links[i]);
|
||||||
ui.discardPile.appendChild(result.links[i]);
|
result.links[i].discard();
|
||||||
}
|
}
|
||||||
player.syncStorage('fentian');
|
player.syncStorage('fentian');
|
||||||
target.loseHp();
|
target.loseHp();
|
||||||
|
@ -5522,7 +5522,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.logSkill('shuliang',trigger.player);
|
player.logSkill('shuliang',trigger.player);
|
||||||
player.storage.tunchu.remove(result.links[0]);
|
player.storage.tunchu.remove(result.links[0]);
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
ui.discardPile.appendChild(result.links[0]);
|
result.links[0].discard();
|
||||||
player.syncStorage('tunchu');
|
player.syncStorage('tunchu');
|
||||||
if(player.storage.tunchu.length==0){
|
if(player.storage.tunchu.length==0){
|
||||||
player.unmarkSkill('tunchu');
|
player.unmarkSkill('tunchu');
|
||||||
|
@ -6311,7 +6311,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger.source.judge(ui.special);
|
trigger.source.judge(ui.special);
|
||||||
"step 1"
|
"step 1"
|
||||||
if(result.color=='black'){
|
if(result.color=='black'){
|
||||||
result.card.goto(ui.discardPile);
|
result.card.discard();
|
||||||
trigger.num++;
|
trigger.num++;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -6741,7 +6741,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
for(var i=0;i<player.storage.zuixiang.length;i++){
|
for(var i=0;i<player.storage.zuixiang.length;i++){
|
||||||
ui.discardPile.appendChild(player.storage.zuixiang[i]);
|
player.storage.zuixiang[i].discard();
|
||||||
}
|
}
|
||||||
player.storage.zuixiang=get.cards(3);
|
player.storage.zuixiang=get.cards(3);
|
||||||
player.showCards(player.storage.zuixiang);
|
player.showCards(player.storage.zuixiang);
|
||||||
|
@ -7330,7 +7330,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
for(var i=0;i<event.cards.length;i++){
|
for(var i=0;i<event.cards.length;i++){
|
||||||
ui.discardPile.appendChild(event.cards[i]);
|
event.cards[i].discard();
|
||||||
}
|
}
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
|
@ -7346,7 +7346,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
for(var i=0;i<event.cards.length;i++){
|
for(var i=0;i<event.cards.length;i++){
|
||||||
ui.discardPile.appendChild(event.cards[i]);
|
event.cards[i].discard();
|
||||||
}
|
}
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
|
@ -8417,7 +8417,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(ui.cardPile.childNodes.length<2){
|
if(ui.cardPile.childNodes.length<2){
|
||||||
var discardcards=get.cards(2);
|
var discardcards=get.cards(2);
|
||||||
for(var i=0;i<discardcards.length;i++){
|
for(var i=0;i<discardcards.length;i++){
|
||||||
ui.discardPile.appendChild(discardcards[i]);
|
discardcards[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(var i=0;i<2;i++){
|
for(var i=0;i<2;i++){
|
||||||
|
@ -8456,7 +8456,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(ui.cardPile.childNodes.length<2){
|
if(ui.cardPile.childNodes.length<2){
|
||||||
var discardcards=get.cards(2);
|
var discardcards=get.cards(2);
|
||||||
for(var i=0;i<discardcards.length;i++){
|
for(var i=0;i<discardcards.length;i++){
|
||||||
ui.discardPile.appendChild(discardcards[i]);
|
discardcards[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(var i=0;i<2;i++){
|
for(var i=0;i<2;i++){
|
||||||
|
@ -8614,7 +8614,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},trigger.player.judging[0]);
|
},trigger.player.judging[0]);
|
||||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||||||
}
|
}
|
||||||
ui.discardPile.appendChild(trigger.player.judging[0]);
|
trigger.player.judging[0].discard();
|
||||||
trigger.player.judging[0]=event.card;
|
trigger.player.judging[0]=event.card;
|
||||||
if(!get.owner(event.card,'judge')){
|
if(!get.owner(event.card,'judge')){
|
||||||
trigger.position.appendChild(event.card);
|
trigger.position.appendChild(event.card);
|
||||||
|
@ -8836,7 +8836,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.gain(player.storage.bifa[0],'draw2','log');
|
player.gain(player.storage.bifa[0],'draw2','log');
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
ui.discardPile.appendChild(player.storage.bifa[0]);
|
player.storage.bifa[0].discard();
|
||||||
game.log(player.storage.bifa[0],'进入弃牌堆');
|
game.log(player.storage.bifa[0],'进入弃牌堆');
|
||||||
player.$throw(player.storage.bifa[0],1000);
|
player.$throw(player.storage.bifa[0],1000);
|
||||||
player.loseHp();
|
player.loseHp();
|
||||||
|
|
|
@ -216,7 +216,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},trigger.player.judging[0]);
|
},trigger.player.judging[0]);
|
||||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||||||
}
|
}
|
||||||
ui.discardPile.appendChild(trigger.player.judging[0]);
|
trigger.player.judging[0].discard();
|
||||||
trigger.player.judging[0]=result.cards[0];
|
trigger.player.judging[0]=result.cards[0];
|
||||||
if(!get.owner(result.cards[0],'judge')){
|
if(!get.owner(result.cards[0],'judge')){
|
||||||
trigger.position.appendChild(result.cards[0]);
|
trigger.position.appendChild(result.cards[0]);
|
||||||
|
|
|
@ -538,7 +538,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(card){
|
if(card){
|
||||||
player.showCards(card,get.translation(player)+'发动了【陷阱】');
|
player.showCards(card,get.translation(player)+'发动了【陷阱】');
|
||||||
player.storage.sxianjing.remove(card);
|
player.storage.sxianjing.remove(card);
|
||||||
ui.discardPile.appendChild(card);
|
card.discard();
|
||||||
player.syncStorage('sxianjing');
|
player.syncStorage('sxianjing');
|
||||||
if(player.storage.sxianjing.length){
|
if(player.storage.sxianjing.length){
|
||||||
player.updateMarks();
|
player.updateMarks();
|
||||||
|
@ -599,7 +599,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.suits=suits;
|
event.suits=suits;
|
||||||
for(var i=0;i<event.list.length;i++){
|
for(var i=0;i<event.list.length;i++){
|
||||||
suits.add(get.suit(event.list[i]));
|
suits.add(get.suit(event.list[i]));
|
||||||
ui.discardPile.appendChild(event.list[i]);
|
event.list[i].discard();
|
||||||
}
|
}
|
||||||
'step 2'
|
'step 2'
|
||||||
if(event.suits.contains('diamond')){
|
if(event.suits.contains('diamond')){
|
||||||
|
@ -1827,7 +1827,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(ui.cardPile.childNodes.length<3){
|
if(ui.cardPile.childNodes.length<3){
|
||||||
var discardcards=get.cards(3);
|
var discardcards=get.cards(3);
|
||||||
for(var i=0;i<discardcards.length;i++){
|
for(var i=0;i<discardcards.length;i++){
|
||||||
ui.discardPile.appendChild(discardcards[i]);
|
discardcards[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(var i=0;i<3;i++){
|
for(var i=0;i<3;i++){
|
||||||
|
@ -2492,7 +2492,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
trigger.num--;
|
trigger.num--;
|
||||||
player.removeSkill('fuyan2');
|
player.removeSkill('fuyan2');
|
||||||
ui.discardPile.appendChild(player.storage.fuyan2);
|
player.storage.fuyan2.discard();
|
||||||
delete player.storage.fuyan2;
|
delete player.storage.fuyan2;
|
||||||
},
|
},
|
||||||
intro:{
|
intro:{
|
||||||
|
@ -3256,7 +3256,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(ui.cardPile.childNodes.length<num){
|
if(ui.cardPile.childNodes.length<num){
|
||||||
var discardcards=get.cards(num);
|
var discardcards=get.cards(num);
|
||||||
for(var i=0;i<discardcards.length;i++){
|
for(var i=0;i<discardcards.length;i++){
|
||||||
ui.discardPile.appendChild(discardcards[i]);
|
discardcards[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(var i=0;i<num;i++){
|
for(var i=0;i<num;i++){
|
||||||
|
@ -5852,7 +5852,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"step 1"
|
"step 1"
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
if(get.suit(event.cards[i])!='heart'){
|
if(get.suit(event.cards[i])!='heart'){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
event.cards.splice(i--,1);
|
event.cards.splice(i--,1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7760,7 +7760,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"step 2"
|
"step 2"
|
||||||
if(event.card){
|
if(event.card){
|
||||||
player.logSkill('tianlun',trigger.player);
|
player.logSkill('tianlun',trigger.player);
|
||||||
ui.discardPile.appendChild(trigger.player.judging[0]);
|
trigger.player.judging[0].discard();
|
||||||
trigger.player.judging[0]=event.card;
|
trigger.player.judging[0]=event.card;
|
||||||
trigger.position.appendChild(event.card);
|
trigger.position.appendChild(event.card);
|
||||||
game.log(trigger.player,'的判定牌改为',event.card);
|
game.log(trigger.player,'的判定牌改为',event.card);
|
||||||
|
|
|
@ -59,7 +59,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.draw();
|
player.draw();
|
||||||
"step 1"
|
"step 1"
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
|
|
@ -1184,7 +1184,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
game.addVideo('skill',event.player,['ywuhun',data]);
|
game.addVideo('skill',event.player,['ywuhun',data]);
|
||||||
game.animate.window(2);
|
game.animate.window(2);
|
||||||
while(ui.cardPile.childElementCount){
|
while(ui.cardPile.childElementCount){
|
||||||
ui.discardPile.appendChild(ui.cardPile.firstChild);
|
ui.cardPile.firstChild.discard();
|
||||||
}
|
}
|
||||||
for(var i=0;i<event.cardPile.length;i++){
|
for(var i=0;i<event.cardPile.length;i++){
|
||||||
if(event.cardPile[i].parentNode==ui.discardPile){
|
if(event.cardPile[i].parentNode==ui.discardPile){
|
||||||
|
@ -2974,7 +2974,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
"step 2"
|
"step 2"
|
||||||
player.$throw(player.storage.ctianfu2);
|
player.$throw(player.storage.ctianfu2);
|
||||||
ui.discardPile.appendChild(player.storage.ctianfu2);
|
player.storage.ctianfu2.discard();
|
||||||
delete player.storage.ctianfu2;
|
delete player.storage.ctianfu2;
|
||||||
delete player.storage.ctianfu3;
|
delete player.storage.ctianfu3;
|
||||||
player.removeSkill('ctianfu2');
|
player.removeSkill('ctianfu2');
|
||||||
|
@ -2989,7 +2989,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
forced:true,
|
forced:true,
|
||||||
popup:false,
|
popup:false,
|
||||||
content:function(){
|
content:function(){
|
||||||
ui.discardPile.appendChild(player.storage.ctianfu2);
|
player.storage.ctianfu2.discard();
|
||||||
delete player.storage.ctianfu2;
|
delete player.storage.ctianfu2;
|
||||||
delete player.storage.ctianfu3;
|
delete player.storage.ctianfu3;
|
||||||
player.removeSkill('ctianfu2');
|
player.removeSkill('ctianfu2');
|
||||||
|
@ -3050,7 +3050,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
onunmark:function(storage,player){
|
onunmark:function(storage,player){
|
||||||
if(storage&&storage.length){
|
if(storage&&storage.length){
|
||||||
for(var i=0;i<storage.length;i++){
|
for(var i=0;i<storage.length;i++){
|
||||||
ui.discardPile.appendChild(storage[i]);
|
storage[i].discard();
|
||||||
}
|
}
|
||||||
player.$throw(storage);
|
player.$throw(storage);
|
||||||
delete player.storage.shuiyun;
|
delete player.storage.shuiyun;
|
||||||
|
@ -3099,7 +3099,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.unmarkSkill('shuiyun');
|
player.unmarkSkill('shuiyun');
|
||||||
}
|
}
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
ui.discardPile.appendChild(result.links[0]);
|
result.links[0].discard();
|
||||||
target.recover();
|
target.recover();
|
||||||
if(typeof player.storage.shuiyun_count=='number'){
|
if(typeof player.storage.shuiyun_count=='number'){
|
||||||
player.storage.shuiyun_count++;
|
player.storage.shuiyun_count++;
|
||||||
|
@ -3407,7 +3407,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
if(player.storage.xshuangren){
|
if(player.storage.xshuangren){
|
||||||
ui.discardPile.appendChild(player.storage.xshuangren);
|
player.storage.xshuangren.discard();
|
||||||
player.$throw(player.storage.xshuangren);
|
player.$throw(player.storage.xshuangren);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3921,7 +3921,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var player=event.players[event.num];
|
var player=event.players[event.num];
|
||||||
if(player.storage.zhimeng2){
|
if(player.storage.zhimeng2){
|
||||||
if(trigger.name=='die'&&player==trigger.player){
|
if(trigger.name=='die'&&player==trigger.player){
|
||||||
ui.discardPile.appendChild(player.storage.zhimeng2);
|
player.storage.zhimeng2.discard();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
game.log(player,'发动织梦,获得了',player.storage.zhimeng2);
|
game.log(player,'发动织梦,获得了',player.storage.zhimeng2);
|
||||||
|
|
|
@ -344,7 +344,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
var cards=get.cards();
|
var cards=get.cards();
|
||||||
ui.discardPile.appendChild(cards[0]);
|
cards[0].discard();
|
||||||
cards[0].vanishtag.add('tianbian');
|
cards[0].vanishtag.add('tianbian');
|
||||||
trigger.directresult=cards;
|
trigger.directresult=cards;
|
||||||
trigger.untrigger();
|
trigger.untrigger();
|
||||||
|
@ -1098,7 +1098,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
if(event.togain.length){
|
if(event.togain.length){
|
||||||
for(var i=0;i<dialog.buttons.length;i++){
|
for(var i=0;i<dialog.buttons.length;i++){
|
||||||
ui.discardPile.appendChild(event.togain[i]);
|
event.togain[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
game.broadcast(function(id){
|
game.broadcast(function(id){
|
||||||
|
@ -2838,7 +2838,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.cards2.push(cards[i]);
|
event.cards2.push(cards[i]);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3429,7 +3429,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.logSkill('chunlao');
|
player.logSkill('chunlao');
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
player.storage.chunlao.remove(result.links[0]);
|
player.storage.chunlao.remove(result.links[0]);
|
||||||
ui.discardPile.appendChild(result.links[0]);
|
result.links[0].discard();
|
||||||
player.syncStorage('chunlao');
|
player.syncStorage('chunlao');
|
||||||
target.useCard({name:'jiu'},target);
|
target.useCard({name:'jiu'},target);
|
||||||
if(!player.storage.chunlao.length){
|
if(!player.storage.chunlao.length){
|
||||||
|
@ -3471,7 +3471,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.logSkill('chunlao',trigger.player);
|
player.logSkill('chunlao',trigger.player);
|
||||||
player.$throw(result.links);
|
player.$throw(result.links);
|
||||||
player.storage.chunlao.remove(result.links[0]);
|
player.storage.chunlao.remove(result.links[0]);
|
||||||
ui.discardPile.appendChild(result.links[0]);
|
result.links[0].discard();
|
||||||
player.syncStorage('chunlao');
|
player.syncStorage('chunlao');
|
||||||
trigger.player.useCard({name:'jiu'},trigger.player);
|
trigger.player.useCard({name:'jiu'},trigger.player);
|
||||||
if(!player.storage.chunlao.length){
|
if(!player.storage.chunlao.length){
|
||||||
|
@ -3719,7 +3719,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.$throw([button]);
|
player.$throw([button]);
|
||||||
player.line(trigger.player,'green');
|
player.line(trigger.player,'green');
|
||||||
game.log(player,'将',button,'置于弃牌堆');
|
game.log(player,'将',button,'置于弃牌堆');
|
||||||
ui.discardPile.appendChild(button);
|
button.discard();
|
||||||
trigger.player.addTempSkill('sidi3');
|
trigger.player.addTempSkill('sidi3');
|
||||||
player.storage.sidi.remove(button);
|
player.storage.sidi.remove(button);
|
||||||
player.syncStorage('sidi');
|
player.syncStorage('sidi');
|
||||||
|
@ -5363,7 +5363,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
player.$throw(player.storage.xinpojun2,1000);
|
player.$throw(player.storage.xinpojun2,1000);
|
||||||
for(var i=0;i<player.storage.xinpojun2.length;i++){
|
for(var i=0;i<player.storage.xinpojun2.length;i++){
|
||||||
ui.discardPile.appendChild(player.storage.xinpojun2[i]);
|
player.storage.xinpojun2[i].discard();
|
||||||
}
|
}
|
||||||
game.log(player,'弃置了',player.storage.xinpojun2);
|
game.log(player,'弃置了',player.storage.xinpojun2);
|
||||||
delete player.storage.xinpojun2;
|
delete player.storage.xinpojun2;
|
||||||
|
@ -5405,7 +5405,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.draw();
|
player.draw();
|
||||||
"step 1"
|
"step 1"
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -8416,7 +8416,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
cards.remove(result.links[i]);
|
cards.remove(result.links[i]);
|
||||||
}
|
}
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
event.cards2=cards2;
|
event.cards2=cards2;
|
||||||
}
|
}
|
||||||
|
@ -8584,7 +8584,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
onunmark:function(storage,player){
|
onunmark:function(storage,player){
|
||||||
if(storage&&storage.length){
|
if(storage&&storage.length){
|
||||||
for(var i=0;i<storage.length;i++){
|
for(var i=0;i<storage.length;i++){
|
||||||
ui.discardPile.appendChild(storage[i]);
|
storage[i].discard();
|
||||||
}
|
}
|
||||||
player.$throw(storage);
|
player.$throw(storage);
|
||||||
player.storage.xiansi.length=0;
|
player.storage.xiansi.length=0;
|
||||||
|
@ -8670,7 +8670,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.target.$throw(links);
|
event.target.$throw(links);
|
||||||
game.log(event.target,'被移去了',links);
|
game.log(event.target,'被移去了',links);
|
||||||
for(var i=0;i<links.length;i++){
|
for(var i=0;i<links.length;i++){
|
||||||
ui.discardPile.appendChild(links[i]);
|
links[i].discard();
|
||||||
}
|
}
|
||||||
player.useCard({name:'sha'},event.target);
|
player.useCard({name:'sha'},event.target);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1982,7 +1982,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(ui.cardPile.childNodes.length<4){
|
if(ui.cardPile.childNodes.length<4){
|
||||||
var discardcards=get.cards(4);
|
var discardcards=get.cards(4);
|
||||||
for(var i=0;i<discardcards.length;i++){
|
for(var i=0;i<discardcards.length;i++){
|
||||||
ui.discardPile.appendChild(discardcards[i]);
|
discardcards[i].discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
player.chooseControl('heart2','diamond2','club2','spade2','cancel').ai=function(event){
|
player.chooseControl('heart2','diamond2','club2','spade2','cancel').ai=function(event){
|
||||||
|
@ -2017,7 +2017,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"step 2"
|
"step 2"
|
||||||
if(event.cards&&event.cards.length){
|
if(event.cards&&event.cards.length){
|
||||||
if(get.suit(event.cards[event.cards.length-1])==event.suit){
|
if(get.suit(event.cards[event.cards.length-1])==event.suit){
|
||||||
ui.discardPile.appendChild(event.cards.pop());
|
event.cards.pop().discard();
|
||||||
}
|
}
|
||||||
if(event.cards.length){
|
if(event.cards.length){
|
||||||
player.gain(event.cards,'draw2');
|
player.gain(event.cards,'draw2');
|
||||||
|
|
46
game/game.js
46
game/game.js
|
@ -12533,6 +12533,9 @@
|
||||||
if(lib.config.reverse_sort) sort=-sort;
|
if(lib.config.reverse_sort) sort=-sort;
|
||||||
cards[num].fix();
|
cards[num].fix();
|
||||||
cards[num].style.transform='';
|
cards[num].style.transform='';
|
||||||
|
if(_status.discarded){
|
||||||
|
_status.discarded.remove(cards[num]);
|
||||||
|
}
|
||||||
// cards[num].vanishtag.length=0;
|
// cards[num].vanishtag.length=0;
|
||||||
for(var num2=0;num2<cards[num].vanishtag.length;num2++){
|
for(var num2=0;num2<cards[num].vanishtag.length;num2++){
|
||||||
if(cards[num].vanishtag[num2][0]!='_'){
|
if(cards[num].vanishtag[num2][0]!='_'){
|
||||||
|
@ -12641,6 +12644,14 @@
|
||||||
cards[i].destroyed=info.destroy||cards[i]._destroy;
|
cards[i].destroyed=info.destroy||cards[i]._destroy;
|
||||||
}
|
}
|
||||||
else if(event.position){
|
else if(event.position){
|
||||||
|
if(_status.discarded){
|
||||||
|
if(event.position==ui.discardPile){
|
||||||
|
_status.discarded.add(cards[i]);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
_status.discarded.remove(cards[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
cards[i].goto(event.position);
|
cards[i].goto(event.position);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -13071,7 +13082,7 @@
|
||||||
_status.dying.remove(player);
|
_status.dying.remove(player);
|
||||||
|
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
cards[i].goto(ui.discardPile);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
if(game.online&&player==game.me&&!_status.over&&!game.controlOver&&!ui.exit){
|
if(game.online&&player==game.me&&!_status.over&&!game.controlOver&&!ui.exit){
|
||||||
if(lib.mode[lib.configOL.mode].config.dierestart){
|
if(lib.mode[lib.configOL.mode].config.dierestart){
|
||||||
|
@ -13253,6 +13264,9 @@
|
||||||
cards[0].style.transform='';
|
cards[0].style.transform='';
|
||||||
cards[0].classList.add('drawinghidden');
|
cards[0].classList.add('drawinghidden');
|
||||||
player.node.judges.insertBefore(cards[0],player.node.judges.firstChild);
|
player.node.judges.insertBefore(cards[0],player.node.judges.firstChild);
|
||||||
|
if(_status.discarded){
|
||||||
|
_status.discarded.remove(cards[0]);
|
||||||
|
}
|
||||||
ui.updatej(player);
|
ui.updatej(player);
|
||||||
game.broadcast(function(player,card,viewAs){
|
game.broadcast(function(player,card,viewAs){
|
||||||
card.fix();
|
card.fix();
|
||||||
|
@ -19000,6 +19014,9 @@
|
||||||
}
|
}
|
||||||
if(!equipped){
|
if(!equipped){
|
||||||
player.node.equips.appendChild(card);
|
player.node.equips.appendChild(card);
|
||||||
|
if(_status.discarded){
|
||||||
|
_status.discarded.remove(card);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
var info=get.info(card);
|
var info=get.info(card);
|
||||||
if(info.skills){
|
if(info.skills){
|
||||||
|
@ -19957,12 +19974,20 @@
|
||||||
else this._uncheck.length=0;
|
else this._uncheck.length=0;
|
||||||
if(this._uncheck.length==0) this.classList.remove('uncheck');
|
if(this._uncheck.length==0) this.classList.remove('uncheck');
|
||||||
},
|
},
|
||||||
discard:function(){
|
discard:function(bool){
|
||||||
if(!this.destroyed){
|
if(!this.destroyed){
|
||||||
ui.discardPile.appendChild(this);
|
ui.discardPile.appendChild(this);
|
||||||
}
|
}
|
||||||
this.fix();
|
this.fix();
|
||||||
this.classList.remove('glow');
|
this.classList.remove('glow');
|
||||||
|
if(bool===false){
|
||||||
|
ui.cardPile.insertBefore(this,ui.cardPile.childNodes[Math.floor(Math.random()*ui.cardPile.childNodes.length)]);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(_status.discarded){
|
||||||
|
_status.discarded.add(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
hasPosition:function(){
|
hasPosition:function(){
|
||||||
return ['h','e','j'].contains(get.position(this));
|
return ['h','e','j'].contains(get.position(this));
|
||||||
|
@ -21290,6 +21315,7 @@
|
||||||
},player);
|
},player);
|
||||||
}
|
}
|
||||||
_status.currentPhase=player;
|
_status.currentPhase=player;
|
||||||
|
_status.discarded=[];
|
||||||
game.phaseNumber++;
|
game.phaseNumber++;
|
||||||
game.syncState();
|
game.syncState();
|
||||||
game.addVideo('phaseChange',player);
|
game.addVideo('phaseChange',player);
|
||||||
|
@ -24392,7 +24418,7 @@
|
||||||
}
|
}
|
||||||
var cards=player.getCards('hej');
|
var cards=player.getCards('hej');
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
cards[i].goto(ui.discardPile);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
while(player.node.marks.childNodes.length>1){
|
while(player.node.marks.childNodes.length>1){
|
||||||
player.node.marks.lastChild.remove();
|
player.node.marks.lastChild.remove();
|
||||||
|
@ -39317,7 +39343,7 @@
|
||||||
if(ui.discardPile.childNodes.length){
|
if(ui.discardPile.childNodes.length){
|
||||||
var list=[];
|
var list=[];
|
||||||
for(var i=0;i<ui.discardPile.childNodes.length;i++){
|
for(var i=0;i<ui.discardPile.childNodes.length;i++){
|
||||||
list.push(ui.discardPile.childNodes[i]);
|
list.unshift(ui.discardPile.childNodes[i]);
|
||||||
}
|
}
|
||||||
uiintro.addSmall([list,'card']);
|
uiintro.addSmall([list,'card']);
|
||||||
}
|
}
|
||||||
|
@ -42423,6 +42449,15 @@
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
discarded:function(){
|
||||||
|
var list=_status.discarded.slice(0);
|
||||||
|
for(var i=0;i<list.length;i++){
|
||||||
|
if(list[i].parentNode!=ui.discardPile){
|
||||||
|
list.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return list;
|
||||||
|
},
|
||||||
colorspan:function(str){
|
colorspan:function(str){
|
||||||
if(str[0]=='#'){
|
if(str[0]=='#'){
|
||||||
var color;
|
var color;
|
||||||
|
@ -43540,6 +43575,9 @@
|
||||||
for(var i=0;i<lib.onwash.length;i++){
|
for(var i=0;i<lib.onwash.length;i++){
|
||||||
lib.onwash[i]();
|
lib.onwash[i]();
|
||||||
}
|
}
|
||||||
|
if(_status.discarded){
|
||||||
|
_status.discarded.length=0;
|
||||||
|
}
|
||||||
for(i=0;i<ui.discardPile.childNodes.length;i++){
|
for(i=0;i<ui.discardPile.childNodes.length;i++){
|
||||||
var currentcard=ui.discardPile.childNodes[i];
|
var currentcard=ui.discardPile.childNodes[i];
|
||||||
currentcard.vanishtag.length=0;
|
currentcard.vanishtag.length=0;
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 393 KiB |
18
mode/boss.js
18
mode/boss.js
|
@ -2466,7 +2466,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].getCards('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
hej[j].discard(false);
|
||||||
}
|
}
|
||||||
game.players[i].hp=game.players[i].maxHp;
|
game.players[i].hp=game.players[i].maxHp;
|
||||||
game.players[i].hujia=0;
|
game.players[i].hujia=0;
|
||||||
|
@ -2543,7 +2543,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].getCards('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
hej[j].discard(false);
|
||||||
}
|
}
|
||||||
game.players[i].hp=game.players[i].maxHp;
|
game.players[i].hp=game.players[i].maxHp;
|
||||||
game.players[i].hujia=0;
|
game.players[i].hujia=0;
|
||||||
|
@ -2637,7 +2637,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].getCards('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
hej[j].discard(false);
|
||||||
}
|
}
|
||||||
game.players[i].hp=game.players[i].maxHp;
|
game.players[i].hp=game.players[i].maxHp;
|
||||||
game.players[i].hujia=0;
|
game.players[i].hujia=0;
|
||||||
|
@ -2714,7 +2714,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].getCards('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
hej[j].discard(false);
|
||||||
}
|
}
|
||||||
game.players[i].hp=game.players[i].maxHp;
|
game.players[i].hp=game.players[i].maxHp;
|
||||||
game.players[i].hujia=0;
|
game.players[i].hujia=0;
|
||||||
|
@ -2807,7 +2807,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].getCards('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
hej[j].discard(false);
|
||||||
}
|
}
|
||||||
game.players[i].hp=game.players[i].maxHp;
|
game.players[i].hp=game.players[i].maxHp;
|
||||||
game.players[i].hujia=0;
|
game.players[i].hujia=0;
|
||||||
|
@ -2897,7 +2897,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].getCards('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
hej[j].discard(false);
|
||||||
}
|
}
|
||||||
game.players[i].hp=game.players[i].maxHp;
|
game.players[i].hp=game.players[i].maxHp;
|
||||||
game.players[i].hujia=0;
|
game.players[i].hujia=0;
|
||||||
|
@ -2991,7 +2991,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].getCards('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
hej[j].discard(false);
|
||||||
}
|
}
|
||||||
game.players[i].hp=game.players[i].maxHp;
|
game.players[i].hp=game.players[i].maxHp;
|
||||||
game.players[i].hujia=0;
|
game.players[i].hujia=0;
|
||||||
|
@ -3082,7 +3082,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].getCards('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
hej[j].discard(false);
|
||||||
}
|
}
|
||||||
game.players[i].hp=game.players[i].maxHp;
|
game.players[i].hp=game.players[i].maxHp;
|
||||||
game.players[i].hujia=0;
|
game.players[i].hujia=0;
|
||||||
|
@ -4136,7 +4136,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
event.dialog.videoId=event.videoId;
|
event.dialog.videoId=event.videoId;
|
||||||
|
|
||||||
game.addVideo('judge1',player,[get.cardInfo(card),judgestr,event.videoId]);
|
game.addVideo('judge1',player,[get.cardInfo(card),judgestr,event.videoId]);
|
||||||
for(var i=0;i<event.cards.length;i++) ui.discardPile.appendChild(event.cards[i]);
|
for(var i=0;i<event.cards.length;i++) event.cards[i].discard();
|
||||||
// var node=card.copy('thrown','center',ui.arena).animate('start');
|
// var node=card.copy('thrown','center',ui.arena).animate('start');
|
||||||
var node;
|
var node;
|
||||||
if(game.chess){
|
if(game.chess){
|
||||||
|
|
|
@ -422,7 +422,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var card=result.links[0];
|
var card=result.links[0];
|
||||||
ui.discardPile.appendChild(card);
|
card.discard();
|
||||||
player.storage.huangjintianbingfu.remove(card);
|
player.storage.huangjintianbingfu.remove(card);
|
||||||
player.$throw(card,1000);
|
player.$throw(card,1000);
|
||||||
player.updateMarks('huangjintianbingfu');
|
player.updateMarks('huangjintianbingfu');
|
||||||
|
|
|
@ -519,7 +519,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var hs=game.me.getCards('h');
|
var hs=game.me.getCards('h');
|
||||||
for(var i=0;i<hs.length;i++){
|
for(var i=0;i<hs.length;i++){
|
||||||
ui.discardPile.appendChild(hs[i]);
|
hs[i].discard(false);
|
||||||
}
|
}
|
||||||
if(_status.mode=='deck'){
|
if(_status.mode=='deck'){
|
||||||
game.me.drawDeck(1,false);
|
game.me.drawDeck(1,false);
|
||||||
|
|
|
@ -441,7 +441,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
if(event.replaceCard&&result.bool){
|
if(event.replaceCard&&result.bool){
|
||||||
var hs=game.me.getCards('h');
|
var hs=game.me.getCards('h');
|
||||||
for(var i=0;i<hs.length;i++){
|
for(var i=0;i<hs.length;i++){
|
||||||
ui.discardPile.appendChild(hs[i]);
|
hs[i].discard(false);
|
||||||
}
|
}
|
||||||
game.me.directgain(get.cards(hs.length));
|
game.me.directgain(get.cards(hs.length));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue