1.9.114.2
This commit is contained in:
parent
1451c6e74c
commit
3968db58cb
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@ -737,7 +737,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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logTarget:'player',
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logTarget:'player',
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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var index=event.player.getHistory('useCard',function(evt){
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var index=trigger.player.getHistory('useCard',function(evt){
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return evt.targets.contains(player);
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return evt.targets.contains(player);
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}).indexOf(trigger.getParent());
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}).indexOf(trigger.getParent());
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if(index==2){
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if(index==2){
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@ -757,15 +757,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseJieshuBegin'},
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trigger:{player:'phaseJieshuBegin'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return player.group=='key'&&player.hasHistory('useCard',function(evt){
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return player.group=='key';
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return evt.card.name=='sha'||(get.type(evt.card)=='trick'&&get.tag(evt.card,'damage')>0);
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});
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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var num=player.getHistory('useCard',function(evt){
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var num=player.getHistory('useCard',function(evt){
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return evt.card.name=='sha'||(get.type(evt.card)=='trick'&&get.tag(evt.card,'damage')>0);
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return evt.card.name=='sha'||(get.type(evt.card)=='trick'&&get.tag(evt.card,'damage')>0);
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}).length;
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}).length+1;
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player.chooseTarget(get.prompt('liyingxia_zhenjun'),[1,num],'令至多'+get.cnNumber(num)+'名角色各摸一张牌').set('ai',(serafu)=>get.attitude(_status.event.player,serafu));
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player.chooseTarget(get.prompt('liyingxia_zhenjun'),[1,num],'令至多'+get.cnNumber(num)+'名角色各摸一张牌').set('ai',(serafu)=>get.attitude(_status.event.player,serafu));
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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@ -15707,7 +15705,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liyingxia_sanli:'三礼',
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liyingxia_sanli:'三礼',
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liyingxia_sanli_info:'锁定技。其他角色于其回合内前两次使用牌指定你为目标后,你摸一张牌;第三次使用牌指定你为目标后,你交给其一张牌。',
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liyingxia_sanli_info:'锁定技。其他角色于其回合内前两次使用牌指定你为目标后,你摸一张牌;第三次使用牌指定你为目标后,你交给其一张牌。',
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liyingxia_zhenjun:'振军',
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liyingxia_zhenjun:'振军',
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liyingxia_zhenjun_info:'键势力技。结束阶段,你可以令至多X名角色各摸一张牌,且这些角色于自己的下个回合内第一次造成的伤害+1(X为你本回合内使用【杀】和伤害性锦囊牌的次数)。',
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liyingxia_zhenjun_info:'键势力技。结束阶段,你可以令至多X+1名角色各摸一张牌,且这些角色于自己的下个回合内第一次造成的伤害+1(X为你本回合内使用【杀】和伤害性锦囊牌的次数)。',
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liyingxia_wumai:'武脉',
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liyingxia_wumai:'武脉',
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liyingxia_wumai_info:'蜀势力技。一轮游戏开始时,你可以选择获得其中一个未选择过的技能直到本轮结束:〖八阵〗/〖集智〗/〖观星〗/〖游龙〗。若均已选择过,则你可以摸X张牌(X为场上已受伤的角色数且至多为3)。',
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liyingxia_wumai_info:'蜀势力技。一轮游戏开始时,你可以选择获得其中一个未选择过的技能直到本轮结束:〖八阵〗/〖集智〗/〖观星〗/〖游龙〗。若均已选择过,则你可以摸X张牌(X为场上已受伤的角色数且至多为3)。',
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erika_shisong:'识诵',
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erika_shisong:'识诵',
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@ -44,7 +44,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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shen_ganning:["male","shen","3/6",["drlt_poxi","drlt_jieying"],["wu"]],
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shen_ganning:["male","shen","3/6",["drlt_poxi","drlt_jieying"],["wu"]],
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ol_zhangliao:['male','shen',4,['olduorui','olzhiti'],['wei']],
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ol_zhangliao:['male','shen',4,['olduorui','olzhiti'],['wei']],
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shen_caopi:['male','shen',5,['chuyuan','dengji'],['wei']],
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shen_caopi:['male','shen',5,['chuyuan','dengji'],['wei']],
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shen_zhenji:['female','shen',4,['shenfu','qixian'],['wei']],
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shen_zhenji:['female','shen',3,['shenfu','qixian'],['wei']],
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boss_zhaoyun:['male','shen',1,['boss_juejing','xinlonghun','zhanjiang'],['shu']],
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boss_zhaoyun:['male','shen',1,['boss_juejing','xinlonghun','zhanjiang'],['shu']],
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},
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},
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characterIntro:{
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characterIntro:{
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@ -8930,14 +8930,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(button,player){
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filter:function(button,player){
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return _status.event.getParent().filterCard({name:button.link[2]},player,_status.event.getParent());
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return _status.event.getParent().filterCard({name:button.link[2]},player,_status.event.getParent());
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},
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},
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check:function(button){
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var player=_status.event.player;
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if(player.countCards('hs',button.link[2])>0) return 0;
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if(['wugu','zhulu_card'].contains(button.link[2])) return 0;
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var effect=player.getUseValue(button.link[2]);
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if(effect>0) return effect;
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return 0;
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},
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check:function(button){
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check:function(button){
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if(_status.event.getParent().type!='phase') return 1;
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if(_status.event.getParent().type!='phase') return 1;
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var player=_status.event.player;
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var player=_status.event.player;
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@ -15789,7 +15781,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sufei:['sp_sufei','xf_sufei'],
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sufei:['sp_sufei','xf_sufei'],
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jiakui:['jiakui','old_jiakui'],
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jiakui:['jiakui','old_jiakui'],
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shenpei:['shenpei','sp_shenpei'],
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shenpei:['shenpei','sp_shenpei'],
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wangcan:['wangcan','sp_wangcan'],
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wangcan:['tw_wangcan','wangcan','sp_wangcan'],
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sunshao:['sp_sunshao','sunshao'],
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sunshao:['sp_sunshao','sunshao'],
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xunchen:['re_xunchen','xunchen','sp_xunchen'],
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xunchen:['re_xunchen','xunchen','sp_xunchen'],
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xinpi:['xinpi','sp_xinpi'],
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xinpi:['xinpi','sp_xinpi'],
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@ -15800,6 +15792,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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huaman:['huaman','sp_huaman'],
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huaman:['huaman','sp_huaman'],
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gaolan:['gaolan','sp_gaolan'],
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gaolan:['gaolan','sp_gaolan'],
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cuiyan:['sp_cuiyan','cuiyan'],
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cuiyan:['sp_cuiyan','cuiyan'],
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wujing:['tw_wujing','wujing'],
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},
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},
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translate:{
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translate:{
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liuzan:'手杀留赞',
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liuzan:'手杀留赞',
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@ -15985,7 +15978,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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reqianxin:'遣信',
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reqianxin:'遣信',
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reqianxin_info:'出牌阶段限一次,你可将至多两张手牌随机交给等量的其他角色,称为「信」。这些角色的准备阶段开始时,若其手牌中有「信」,则其选择一项:令你摸两张牌,本回合手牌上限-2。',
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reqianxin_info:'出牌阶段限一次,你可将至多两张手牌随机交给等量的其他角色,称为「信」。这些角色的准备阶段开始时,若其手牌中有「信」,则其选择一项:令你摸两张牌,本回合手牌上限-2。',
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rebiaozhao:"表召",
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rebiaozhao:"表召",
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"rebiaozhao_info":"结束阶段,你可以将一张牌置于武将牌上,称为「表」。当有一张与「表」点数相同的牌进入弃牌堆时,你将「表」置入弃牌堆并失去1点体力。准备阶段,若你的武将牌上有「表」,则你移去「表」并选择一名角色,该角色回复1点体力并摸三张牌。",
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"rebiaozhao_info":"结束阶段,你可以将一张牌置于武将牌上,称为「表」。当有一张与「表」点数相同的牌进入弃牌堆后,你将「表」置入弃牌堆并失去1点体力。准备阶段,若你的武将牌上有「表」,则你移去「表」并选择一名角色,该角色回复1点体力并摸三张牌。",
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"rebiaozhao2":"表召",
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"rebiaozhao2":"表召",
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"rebiaozhao2_info":"",
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"rebiaozhao2_info":"",
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"rebiaozhao3":"表召",
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"rebiaozhao3":"表召",
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@ -16064,7 +16057,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhengjing_info:'出牌阶段,你可以整理卡牌。然后,你将整理出的卡牌中的至少一张作为“经”置于一名角色的武将牌上,然后获得其余的牌。该角色的准备阶段获得这些牌,且跳过此回合的判定和摸牌阶段。',
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zhengjing_info:'出牌阶段,你可以整理卡牌。然后,你将整理出的卡牌中的至少一张作为“经”置于一名角色的武将牌上,然后获得其余的牌。该角色的准备阶段获得这些牌,且跳过此回合的判定和摸牌阶段。',
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zhengjing2:'整经',
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zhengjing2:'整经',
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mobile_yijiang:'武将设计征集大赛',
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mobile_yijiang:'将星独具',
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yj_zhanghe:'☆张郃',
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yj_zhanghe:'☆张郃',
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yj_zhangliao:'☆张辽',
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yj_zhangliao:'☆张辽',
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yj_xuhuang:'☆徐晃',
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yj_xuhuang:'☆徐晃',
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@ -2610,7 +2610,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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nskuishe_info:'出牌阶段限一次,你可以选择一名其他角色A的一张牌,并将此牌交给不为A的一名角色。然后A可以对你使用一张【杀】。',
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nskuishe_info:'出牌阶段限一次,你可以选择一名其他角色A的一张牌,并将此牌交给不为A的一名角色。然后A可以对你使用一张【杀】。',
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sp_xiahoushi:"SP夏侯氏",
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sp_xiahoushi:"SP夏侯氏",
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xinfu_yanyu:"燕语",
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xinfu_yanyu:"燕语",
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xinfu_yanyu_info:"一名角色的出牌阶段开始时,你可以弃置一张牌。若如此做,则该出牌阶段内,当有与你弃置的牌类别相同的其他牌进入弃牌堆时,你可令任意一名角色获得此牌。每阶段以此法获得的牌不能超过三张。",
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xinfu_yanyu_info:"一名角色的出牌阶段开始时,你可以弃置一张牌。若如此做,则该出牌阶段内,当有与你弃置的牌类别相同的其他牌进入弃牌堆后,你可令任意一名角色获得此牌。每阶段以此法获得的牌不能超过三张。",
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xinfu_yanyu2:"燕语",
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xinfu_yanyu2:"燕语",
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xinfu_xiaode:"孝德",
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xinfu_xiaode:"孝德",
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xinfu_xiaode_info:"其他角色死亡后,你可以声明该角色武将牌上的一个技能(主公技、觉醒技、隐匿技、使命技除外)。若如此做,你获得此技能且不能再发动〖孝德〗直到你的回合结束。",
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xinfu_xiaode_info:"其他角色死亡后,你可以声明该角色武将牌上的一个技能(主公技、觉醒技、隐匿技、使命技除外)。若如此做,你获得此技能且不能再发动〖孝德〗直到你的回合结束。",
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@ -764,6 +764,10 @@ window.noname_character_rank={
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're_zhanghe',
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're_zhanghe',
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'wufan',
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'wufan',
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'yanfuren',
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'yanfuren',
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'tw_wangcan',
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'tw_wangchang',
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'jin_jiachong',
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'licaiwei',
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],
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],
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b:[
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b:[
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'diy_feishi',
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'diy_feishi',
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@ -985,6 +989,7 @@ window.noname_character_rank={
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'tw_caocao',
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'tw_caocao',
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'xin_wuguotai',
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'xin_wuguotai',
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'dc_xushu',
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'dc_xushu',
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'dc_jiben',
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],
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],
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bm:[
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bm:[
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'diy_xizhenxihong',
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'diy_xizhenxihong',
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@ -1142,6 +1147,7 @@ window.noname_character_rank={
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'peixiu',
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'peixiu',
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'haomeng',
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'haomeng',
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'mamidi',
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'mamidi',
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'tw_wujing',
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],
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],
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c:[
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c:[
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'xiahoudun',
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'xiahoudun',
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@ -1897,6 +1903,10 @@ window.noname_character_rank={
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'jin_yanghu',
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'jin_yanghu',
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'qinghegongzhu',
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'qinghegongzhu',
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'tw_guohuai',
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'tw_guohuai',
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'tw_wangcan',
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'tw_wangchang',
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'licaiwei',
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'jin_jiachongp',
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],
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],
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junk:[
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junk:[
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'sunshao',
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'sunshao',
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@ -221,7 +221,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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check:function(event,player){
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check:function(event,player){
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return game.countPlayer(function(current){
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return game.countPlayer(function(current){
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if(target==player||target.countGainableCards(player,'h')==0) return false;
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if(current==player||current.countGainableCards(player,'h')==0) return false;
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var att=get.attitude(player,current);
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var att=get.attitude(player,current);
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if(current.hasSkill('tuntian')) return att>0;
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if(current.hasSkill('tuntian')) return att>0;
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return att<1;
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return att<1;
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@ -11458,7 +11458,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jianyan_info:'出牌阶段限一次,你可以声明一种牌的类别或颜色,并亮出牌库中第一张符合你声明的牌,然后你令一名男性角色获得此牌',
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jianyan_info:'出牌阶段限一次,你可以声明一种牌的类别或颜色,并亮出牌库中第一张符合你声明的牌,然后你令一名男性角色获得此牌',
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rekurou_info:'出牌阶段限一次,你可以弃置一张牌,然后失去1点体力。',
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rekurou_info:'出牌阶段限一次,你可以弃置一张牌,然后失去1点体力。',
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zhaxiang_info:'锁定技 每当你失去1点体力后,你摸三张牌。然后若此时是你的出牌阶段,则直到回合结束,你使用红色【杀】无距离限制且不能被【闪】响应,你可以额外使用一张【杀】。',
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zhaxiang_info:'锁定技 每当你失去1点体力后,你摸三张牌。然后若此时是你的出牌阶段,则直到回合结束,你使用红色【杀】无距离限制且不能被【闪】响应,你可以额外使用一张【杀】。',
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qiaomeng_info:'当你使用黑色【杀】对一名角色造成伤害后,你可以弃置该角色装备区里的一张牌,若此牌是坐骑牌,你于此牌置入弃牌堆时获得之。',
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qiaomeng_info:'当你使用黑色【杀】对一名角色造成伤害后,你可以弃置该角色装备区里的一张牌,若此牌是坐骑牌,你于此牌置入弃牌堆后获得之。',
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reyicong_info:'锁定技,你计算与其他角色的距离时-1。若你的体力值不大于2,则其他角色计算与你的距离时+1。',
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reyicong_info:'锁定技,你计算与其他角色的距离时-1。若你的体力值不大于2,则其他角色计算与你的距离时+1。',
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refankui_info:'每当你受到1点伤害后,你可以获得伤害来源的一张牌。',
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refankui_info:'每当你受到1点伤害后,你可以获得伤害来源的一张牌。',
|
||||||
retieji_info:'当你使用【杀】指定一名角色为目标后,你可以进行一次判定并令该角色的非锁定技失效直到回合结束,除非该角色弃置一张与判定结果花色相同的牌,否则不能使用【闪】抵消此【杀】。',
|
retieji_info:'当你使用【杀】指定一名角色为目标后,你可以进行一次判定并令该角色的非锁定技失效直到回合结束,除非该角色弃置一张与判定结果花色相同的牌,否则不能使用【闪】抵消此【杀】。',
|
||||||
|
@ -11561,7 +11561,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
reluoying:'落英',
|
reluoying:'落英',
|
||||||
reluoying_discard:'落英',
|
reluoying_discard:'落英',
|
||||||
reluoying_judge:'落英',
|
reluoying_judge:'落英',
|
||||||
reluoying_info:'当其他角色的梅花牌因弃置或判定而进入弃牌堆时,你可以获得之。',
|
reluoying_info:'当其他角色的梅花牌因弃置或判定而进入弃牌堆后,你可以获得之。',
|
||||||
rejiushi:'酒诗',
|
rejiushi:'酒诗',
|
||||||
rejiushi_info:'当你需要使用【酒】时,若你的武将牌正面向上,你可以翻面,视为使用一张【酒】。当你受到伤害后,若你的武将牌背面向上,你可以翻面并获得牌堆中的一张随机锦囊。',
|
rejiushi_info:'当你需要使用【酒】时,若你的武将牌正面向上,你可以翻面,视为使用一张【酒】。当你受到伤害后,若你的武将牌背面向上,你可以翻面并获得牌堆中的一张随机锦囊。',
|
||||||
rejiushi1:'酒诗',
|
rejiushi1:'酒诗',
|
||||||
|
@ -11653,7 +11653,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
rejunxing_info:'出牌阶段限一次,你可以弃置任意张手牌并选择一名其他角色。该角色选择一项:1.弃置X张牌并失去1点体力。2.翻面并摸X张牌。(X为你弃置的牌数)',
|
rejunxing_info:'出牌阶段限一次,你可以弃置任意张手牌并选择一名其他角色。该角色选择一项:1.弃置X张牌并失去1点体力。2.翻面并摸X张牌。(X为你弃置的牌数)',
|
||||||
re_gongsunzan:'界公孙瓒',
|
re_gongsunzan:'界公孙瓒',
|
||||||
reqiaomeng:'趫猛',
|
reqiaomeng:'趫猛',
|
||||||
reqiaomeng_info:'当你使用【杀】对一名角色造成伤害后,你可以弃置该角色区域内的一张牌。若此牌是坐骑牌,你于此牌置入弃牌堆时获得之。',
|
reqiaomeng_info:'当你使用【杀】对一名角色造成伤害后,你可以弃置该角色区域内的一张牌。若此牌为坐骑牌,则你于此弃置事件结算结束后获得此牌。',
|
||||||
ol_dengai:'界邓艾',
|
ol_dengai:'界邓艾',
|
||||||
oltuntian:'屯田',
|
oltuntian:'屯田',
|
||||||
olzaoxian:'凿险',
|
olzaoxian:'凿险',
|
||||||
|
|
|
@ -1666,10 +1666,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player:'useCardAfter'
|
player:'useCardAfter'
|
||||||
},
|
},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(event.card.name!='sha') return false;
|
if(event.card.name!='sha'||player.group!='wu') return false;
|
||||||
if(player.hasSkill('nzry_lijun2')) return false;
|
if(player.hasSkill('nzry_lijun2')) return false;
|
||||||
if(player.group!='wu') return false;
|
if(!player.isPhaseUsing()) return false;
|
||||||
if(_status.currentPhase!=player) return false;
|
|
||||||
if(!game.hasPlayer(function(target){
|
if(!game.hasPlayer(function(target){
|
||||||
return player!=target&&target.hasZhuSkill('nzry_lijun',player);
|
return player!=target&&target.hasZhuSkill('nzry_lijun',player);
|
||||||
})) return false;
|
})) return false;
|
||||||
|
@ -7432,7 +7431,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
xinshensu:'神速',
|
xinshensu:'神速',
|
||||||
xinshensu_info:'你可以选择一至三项:1. 跳过判定阶段和摸牌阶段;2. 跳过出牌阶段并弃置一张装备牌;3. 跳过弃牌阶段并将你的武将牌翻面。你每选择一项,视为你对一名其他角色使用一张没有距离限制的【杀】',
|
xinshensu_info:'你可以选择一至三项:1. 跳过判定阶段和摸牌阶段;2. 跳过出牌阶段并弃置一张装备牌;3. 跳过弃牌阶段并将你的武将牌翻面。你每选择一项,视为你对一名其他角色使用一张没有距离限制的【杀】',
|
||||||
yinghun:'英魂',
|
yinghun:'英魂',
|
||||||
yinghun_info:'准备阶段开始时,若你已受伤,你可令一名其他角色执行一项:摸X张牌,然后弃置一张牌;或摸一张牌,然后弃置X张牌(X为你已损失的体力值)',
|
yinghun_info:'准备阶段开始时,你可令一名其他角色执行一项:摸X张牌,然后弃置一张牌;或摸一张牌,然后弃置X张牌(X为你已损失的体力值)',
|
||||||
gzyinghun:'英魂',
|
gzyinghun:'英魂',
|
||||||
gzyinghun_info:'准备阶段开始时,若你已受伤,你可令一名其他角色执行一项:摸X张牌,然后弃置一张牌;或摸一张牌,然后弃置X张牌(X为你已损失的体力值)',
|
gzyinghun_info:'准备阶段开始时,若你已受伤,你可令一名其他角色执行一项:摸X张牌,然后弃置一张牌;或摸一张牌,然后弃置X张牌(X为你已损失的体力值)',
|
||||||
|
|
||||||
|
@ -7543,7 +7542,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
huoshou_info:'锁定技,【南蛮入侵】对你无效;你视为所有【南蛮入侵】的伤害来源。',
|
huoshou_info:'锁定技,【南蛮入侵】对你无效;你视为所有【南蛮入侵】的伤害来源。',
|
||||||
zaiqi_info:'摸牌阶段,若你已受伤,则你可以改为展示牌堆顶的X张牌(X为你已损失的体力值),并回复X点体力(X为其中♥牌的数目)。然后你将这些♥牌置入弃牌堆,并获得其余的牌。',
|
zaiqi_info:'摸牌阶段,若你已受伤,则你可以改为展示牌堆顶的X张牌(X为你已损失的体力值),并回复X点体力(X为其中♥牌的数目)。然后你将这些♥牌置入弃牌堆,并获得其余的牌。',
|
||||||
zaiqixx_info:'摸牌阶段,若你已受伤,则你可以改为展示牌堆顶的X张牌(X为你已损失的体力值+1),并回复X点体力(X为其中♥牌的数目)。然后你将这些♥牌置入弃牌堆,并获得其余的牌。',
|
zaiqixx_info:'摸牌阶段,若你已受伤,则你可以改为展示牌堆顶的X张牌(X为你已损失的体力值+1),并回复X点体力(X为其中♥牌的数目)。然后你将这些♥牌置入弃牌堆,并获得其余的牌。',
|
||||||
juxiang_info:'锁定技,【南蛮入侵】对你无效。其他角色使用的【南蛮入侵】结算后进入弃牌堆时,你获得之。',
|
juxiang_info:'锁定技。①【南蛮入侵】对你无效。②其他角色使用的【南蛮入侵】结算结束后,你获得此牌对应的所有实体牌。',
|
||||||
lieren_info:'当你使用【杀】造成伤害后,可与受到该伤害的角色进行拼点;若你赢,你获得对方的一张牌。',
|
lieren_info:'当你使用【杀】造成伤害后,可与受到该伤害的角色进行拼点;若你赢,你获得对方的一张牌。',
|
||||||
xingshang_info:'当有角色死亡后,你可以获得该角色的所有牌。',
|
xingshang_info:'当有角色死亡后,你可以获得该角色的所有牌。',
|
||||||
fangzhu_info:'当你受到伤害后,你可令一名其他角色摸X张牌(X为你已损失的体力值),然后该角色将武将牌翻面。',
|
fangzhu_info:'当你受到伤害后,你可令一名其他角色摸X张牌(X为你已损失的体力值),然后该角色将武将牌翻面。',
|
||||||
|
|
|
@ -6,7 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
characterSort:{
|
characterSort:{
|
||||||
sp:{
|
sp:{
|
||||||
sp_tianji:["sunhao","liuxie","caoang","hetaihou","sunluyu",'ol_wangrong',"zuofen","ganfuren","ol_bianfuren","qinghegongzhu"],
|
sp_tianji:["sunhao","liuxie","caoang","hetaihou","sunluyu",'ol_wangrong',"zuofen","ganfuren","ol_bianfuren","qinghegongzhu"],
|
||||||
sp_sibi:["yangxiu","chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng'],
|
sp_sibi:["yangxiu","chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng','jin_yanghu'],
|
||||||
sp_tianzhu:["wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun"],
|
sp_tianzhu:["wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun"],
|
||||||
sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao"],
|
sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao"],
|
||||||
sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan'],
|
sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan'],
|
||||||
|
@ -28,6 +28,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
character:{
|
character:{
|
||||||
|
jin_yanghu:['male','jin',4,['huaiyuan','chongxin','dezhang']],
|
||||||
qinghegongzhu:['female','wei',3,['zengou','qhzhangji']],
|
qinghegongzhu:['female','wei',3,['zengou','qhzhangji']],
|
||||||
fanjiangzhangda:['male','wu',4,['yuanchou','juesheng']],
|
fanjiangzhangda:['male','wu',4,['yuanchou','juesheng']],
|
||||||
tianyu:['male','wei',4,['saodi','zhuitao']],
|
tianyu:['male','wei',4,['saodi','zhuitao']],
|
||||||
|
@ -294,7 +295,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
characterTitle:{},
|
characterTitle:{},
|
||||||
perfectPair:{
|
perfectPair:{
|
||||||
yuejin:['re_lidian'],
|
yuejin:['re_lidian'],
|
||||||
zhugejin:['zhugeke'],
|
zhugejin:['zhugeke','sunquan'],
|
||||||
guanyinping:['guanyu'],
|
guanyinping:['guanyu'],
|
||||||
zhangxingcai:['liushan'],
|
zhangxingcai:['liushan'],
|
||||||
fuwan:['fuhuanghou'],
|
fuwan:['fuhuanghou'],
|
||||||
|
@ -1647,13 +1648,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.target=target;
|
event.target=target;
|
||||||
if(target.isIn()&&player.canUse('sha',target,false)) player.chooseBool('狷狭:是否视为对'+get.translation(target)+'依次使用'+get.cnNumber(player.storage.oljuanxia_counter[target.playerid])+'张【杀】?').set('goon',get.effect(target,{name:'sha'},player,player)>0).set('ai',()=>_status.event.goon);
|
if(target.isIn()&&player.canUse('sha',target,false)) player.chooseBool('狷狭:是否视为对'+get.translation(target)+'依次使用'+get.cnNumber(player.storage.oljuanxia_counter[target.playerid])+'张【杀】?').set('goon',get.effect(target,{name:'sha'},player,player)>0).set('ai',()=>_status.event.goon);
|
||||||
'step 2'
|
'step 2'
|
||||||
if(result.bool){
|
|
||||||
for(var i=0;i<player.storage.oljuanxia_counter[target.playerid];i++){
|
|
||||||
player.useCard({name:'sha',isCard:true},target,false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
event.num++;
|
event.num++;
|
||||||
if(event.num<targets.length) event.goto(1);
|
if(result.bool) event.count=player.storage.oljuanxia_counter[target.playerid];
|
||||||
|
else if(event.num<targets.length) event.goto(1);
|
||||||
|
else event.finish();
|
||||||
|
'step 3'
|
||||||
|
event.count--;
|
||||||
|
if(player.canUse('sha',target,false)) player.useCard({name:'sha',isCard:true},target,false);
|
||||||
|
if(event.count>0) event.redo();
|
||||||
|
else if(event.num<targets.length) event.goto(1);
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -13775,7 +13778,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{source:'damageSource'},
|
trigger:{source:'damageSource'},
|
||||||
forced:true,
|
forced:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(event._notrigger.contains(event.player)) return false;
|
if(event._notrigger.contains(event.player)||event.player.isIn()) return false;
|
||||||
return event.nature=='fire';
|
return event.nature=='fire';
|
||||||
},
|
},
|
||||||
logTarget:'player',
|
logTarget:'player',
|
||||||
|
@ -16056,6 +16059,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
zangba:['tw_zangba','zangba'],
|
zangba:['tw_zangba','zangba'],
|
||||||
zhangbao:['zhangbao','re_zhangbao'],
|
zhangbao:['zhangbao','re_zhangbao'],
|
||||||
jianggan:['jianggan','sp_jianggan'],
|
jianggan:['jianggan','sp_jianggan'],
|
||||||
|
dc_jiben:['dc_jiben','sp_jiben'],
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
"xinfu_lingren":"凌人",
|
"xinfu_lingren":"凌人",
|
||||||
|
@ -16690,7 +16694,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
weizhong:'威重',
|
weizhong:'威重',
|
||||||
weizhong_info:'锁定技,当你的体力上限增加或减少时,你摸一张牌。若你的手牌数为全场最少,则你改为摸两张牌。',
|
weizhong_info:'锁定技,当你的体力上限增加或减少时,你摸一张牌。若你的手牌数为全场最少,则你改为摸两张牌。',
|
||||||
taichen_info:'出牌阶段限一次,你可以失去1点体力,视为对一名角色使用一张【杀】。(不计入出牌阶段的使用次数限制)',
|
taichen_info:'出牌阶段限一次,你可以失去1点体力,视为对一名角色使用一张【杀】。(不计入出牌阶段的使用次数限制)',
|
||||||
naman_info:'当其他角色打出的【杀】进入弃牌堆时,你可以获得之。',
|
naman_info:'当其他角色打出的【杀】结算结束后,你可以获得此牌对应的所有实体牌。',
|
||||||
xiemu_info:'出牌阶段限一次,你可以弃置一张【杀】并选择一个势力。若如此做,直到你的下回合开始时,当你成为该势力的其他角色使用的黑色牌的目标后,你摸两张牌。',
|
xiemu_info:'出牌阶段限一次,你可以弃置一张【杀】并选择一个势力。若如此做,直到你的下回合开始时,当你成为该势力的其他角色使用的黑色牌的目标后,你摸两张牌。',
|
||||||
oldxiemu_info:'当你成为其他角色使用的黑色牌的目标后,你可以弃置一张【杀】,然后摸两张牌。',
|
oldxiemu_info:'当你成为其他角色使用的黑色牌的目标后,你可以弃置一张【杀】,然后摸两张牌。',
|
||||||
spmengjin_info:'当你使用【杀】指定目标后,你可以弃置目标角色的一张牌。',
|
spmengjin_info:'当你使用【杀】指定目标后,你可以弃置目标角色的一张牌。',
|
||||||
|
@ -16835,7 +16839,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
spcangni_info:'弃牌阶段开始时,你可以回复1点体力或摸两张牌,然后将你的武将牌翻面;其他角色的回合内,当你获得(每回合限一次)/失去一次牌时,若你的武将牌背面朝上,你可以令该角色摸/弃置一张牌。',
|
spcangni_info:'弃牌阶段开始时,你可以回复1点体力或摸两张牌,然后将你的武将牌翻面;其他角色的回合内,当你获得(每回合限一次)/失去一次牌时,若你的武将牌背面朝上,你可以令该角色摸/弃置一张牌。',
|
||||||
spmixin:'密信',
|
spmixin:'密信',
|
||||||
spmixin_info:'出牌阶段限一次,你可以将一张手牌交给一名其他角色,该角色须对你选择的另一名角色使用一张无距离限制的【杀】,否则你选择的角色观看其手牌并获得其中一张。',
|
spmixin_info:'出牌阶段限一次,你可以将一张手牌交给一名其他角色,该角色须对你选择的另一名角色使用一张无距离限制的【杀】,否则你选择的角色观看其手牌并获得其中一张。',
|
||||||
sp_jiben:'吉本',
|
sp_jiben:'SP吉本',
|
||||||
spduanzhi:'断指',
|
spduanzhi:'断指',
|
||||||
spduanzhi_info:'当你成为其他角色使用的牌的目标后,你可以弃置其至多两张牌,然后失去1点体力。',
|
spduanzhi_info:'当你成为其他角色使用的牌的目标后,你可以弃置其至多两张牌,然后失去1点体力。',
|
||||||
spduyi:'毒医',
|
spduyi:'毒医',
|
||||||
|
@ -16897,7 +16901,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
zhaosong:'诏颂',
|
zhaosong:'诏颂',
|
||||||
zhaosong_info:'一名其他角色的摸牌阶段结束时,若其没有因〖诏颂〗而获得的标记,则你可令其正面向上交给你一张手牌。根据此牌的类型,该角色获得对应的标记和效果:<br>锦囊牌:“诔”标记。当拥有者进入濒死状态时,其可弃置所有“诔”,将体力回复至1点并摸1张牌。<br>装备牌:“赋”标记。拥有者的出牌阶段开始时,其可弃置所有“赋”,弃置一名角色区域内的至多两张牌,然后可令其摸一张牌。<br>基本牌:“颂”标记。当使用者使用仅指定一个目标的【杀】时,其可弃置“颂”,为此【杀】增加至多两个目标。',
|
zhaosong_info:'一名其他角色的摸牌阶段结束时,若其没有因〖诏颂〗而获得的标记,则你可令其正面向上交给你一张手牌。根据此牌的类型,该角色获得对应的标记和效果:<br>锦囊牌:“诔”标记。当拥有者进入濒死状态时,其可弃置所有“诔”,将体力回复至1点并摸1张牌。<br>装备牌:“赋”标记。拥有者的出牌阶段开始时,其可弃置所有“赋”,弃置一名角色区域内的至多两张牌,然后可令其摸一张牌。<br>基本牌:“颂”标记。当使用者使用仅指定一个目标的【杀】时,其可弃置“颂”,为此【杀】增加至多两个目标。',
|
||||||
lisi:'离思',
|
lisi:'离思',
|
||||||
lisi_info:'每当你于回合外使用牌的置入弃牌堆时,你可将其交给一名手牌数不大于你的其他角色。',
|
lisi_info:'当你于回合外使用的牌结算结束后,你可将其交给一名手牌数不大于你的其他角色。',
|
||||||
ol_yangyi:'杨仪',
|
ol_yangyi:'杨仪',
|
||||||
oljuanxia:'狷狭',
|
oljuanxia:'狷狭',
|
||||||
oljuanxia_info:'结束阶段,你可选择一名其他角色,并依次视为对其使用至多两种单目标普通锦囊牌。然后其下回合结束时,可视为对你使用等量的【杀】。',
|
oljuanxia_info:'结束阶段,你可选择一名其他角色,并依次视为对其使用至多两种单目标普通锦囊牌。然后其下回合结束时,可视为对你使用等量的【杀】。',
|
||||||
|
|
352
character/sp2.js
352
character/sp2.js
|
@ -4,6 +4,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
name:'sp2',
|
name:'sp2',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
|
dc_jiben:['male','qun',3,['xunli','zhishi','lieyi']],
|
||||||
|
licaiwei:['female','wei',3,['yijiao','qibie']],
|
||||||
mamidi:['male','qun','4/6',['bingjie','zhengding']],
|
mamidi:['male','qun','4/6',['bingjie','zhengding']],
|
||||||
re_fengfangnv:['female','qun',3,['tiqi','baoshu']],
|
re_fengfangnv:['female','qun',3,['tiqi','baoshu']],
|
||||||
wufan:['male','wu',4,['tianyun','wfyuyan']],
|
wufan:['male','wu',4,['tianyun','wfyuyan']],
|
||||||
|
@ -137,17 +139,296 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
|
sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
|
||||||
sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
|
sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
|
||||||
sp_xiaohu:['haomeng','yanfuren'],
|
sp_xiaohu:['haomeng','yanfuren'],
|
||||||
sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','re_liuzan','caobuxing','re_maliang','xin_baosanniang','re_xinxianying','dongxie','guozhao','fanyufeng','ruanyu','re_dongzhao','yangwan','re_panshu','dufuren','zhouyi','caojinyu','re_sunyi','re_zhangbao','re_fengfangnv','mamidi'],
|
sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','re_liuzan','caobuxing','re_maliang','xin_baosanniang','re_xinxianying','dongxie','guozhao','fanyufeng','ruanyu','re_dongzhao','yangwan','re_panshu','dufuren','zhouyi','caojinyu','re_sunyi','re_zhangbao','re_fengfangnv','mamidi','dc_jiben','licaiwei'],
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//吉本
|
||||||
|
xunli:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{global:'loseAfter'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.type!='discard'||player.getExpansions('xunli').length>=9) return false;
|
||||||
|
for(var i of event.cards){
|
||||||
|
if(get.color(i,event.cards2.contains(i)?event.player:false)=='black') return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var num=9-player.getExpansions('xunli').length;
|
||||||
|
var cards=[];
|
||||||
|
for(var i of trigger.cards){
|
||||||
|
if(get.color(i,trigger.cards2.contains(i)?trigger.player:false)=='black') cards.push(i);
|
||||||
|
}
|
||||||
|
if(cards.length<=num) event._result={
|
||||||
|
bool:true,
|
||||||
|
links:cards,
|
||||||
|
}
|
||||||
|
else player.chooseButton(true,num,['寻疠:将'+get.cnNumber(num)+'张牌置于武将牌上',cards]).set('forceAuto',true).set('ai',function(button){
|
||||||
|
return get.value(button.link,_status.event.player);
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.addToExpansion('gain2',result.links).gaintag.add('xunli');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
marktext:'疠',
|
||||||
|
intro:{
|
||||||
|
content:'expansion',
|
||||||
|
markcount:'expansion',
|
||||||
|
},
|
||||||
|
group:'xunli_exchange',
|
||||||
|
subSkill:{
|
||||||
|
exchange:{
|
||||||
|
audio:'xunli',
|
||||||
|
trigger:{player:'phaseUseBegin'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.getExpansions('xunli').length>0&&player.hasCard((card)=>get.color(card,player)=='black','h');
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
"step 0"
|
||||||
|
var cards=player.getExpansions('xunli');
|
||||||
|
if(!cards.length||!player.countCards('h')){
|
||||||
|
event.finish();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var next=player.chooseToMove('寻疠:是否交换“疠”和手牌?');
|
||||||
|
next.set('list',[
|
||||||
|
[get.translation(player)+'(你)的疠',cards],
|
||||||
|
['手牌区',player.getCards('h',(card)=>get.color(card,player)=='black')],
|
||||||
|
]);
|
||||||
|
next.set('filterMove',function(from,to){
|
||||||
|
return typeof to!='number';
|
||||||
|
});
|
||||||
|
next.set('processAI',function(list){
|
||||||
|
var player=_status.event.player;
|
||||||
|
var getv=function(card){
|
||||||
|
if(get.info(card).toself) return 0;
|
||||||
|
return player.getUseValue(card,false);
|
||||||
|
};
|
||||||
|
var cards=list[0][1].concat(list[1][1]).sort(function(a,b){
|
||||||
|
return getv(b)-getv(a);
|
||||||
|
}),cards2=cards.splice(0,player.getExpansions('xunli').length);
|
||||||
|
return [cards2,cards];
|
||||||
|
});
|
||||||
|
"step 1"
|
||||||
|
if(result.bool){
|
||||||
|
var pushs=result.moved[0],gains=result.moved[1];
|
||||||
|
pushs.removeArray(player.getExpansions('xunli'));
|
||||||
|
gains.removeArray(player.getCards('h'));
|
||||||
|
if(!pushs.length||pushs.length!=gains.length) return;
|
||||||
|
player.logSkill('xunli_exchange');
|
||||||
|
player.addToExpansion(pushs,player,'giveAuto').gaintag.add('xunli');
|
||||||
|
game.log(player,'将',pushs,'作为“疠”置于武将牌上');
|
||||||
|
player.gain(gains,'gain2');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
zhishi:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseJieshuBegin'},
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(get.prompt2('zhishi')).set('ai',function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
var att=get.attitude(player,target);
|
||||||
|
if(att<=4) return 0;
|
||||||
|
if(target.hasSkillTag('nogain')) att/=10;
|
||||||
|
return att;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.logSkill('zhishi',target);
|
||||||
|
player.storage.zhishi_mark=target;
|
||||||
|
player.addTempSkill('zhishi_mark',{player:'phaseBegin'});
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{expose:0.3},
|
||||||
|
subSkill:{
|
||||||
|
mark:{
|
||||||
|
trigger:{
|
||||||
|
global:['dying','useCardToTargeted'],
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
charlotte:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!player.getExpansions('xunli').length) return false;
|
||||||
|
var target=player.storage.zhishi_mark;
|
||||||
|
if(event.name=='dying') return event.player==target;
|
||||||
|
return event.card.name=='sha'&&event.target==target;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var target=player.storage.zhishi_mark;
|
||||||
|
event.target=target;
|
||||||
|
player.chooseButton([get.prompt('zhishi',target),'<div class="text center">弃置任意张“疠”并令其摸等量的牌</div>',player.getExpansions('xunli')],[1,Infinity]).set('ai',function(button){
|
||||||
|
var player=_status.event.player,target=player.storage.zhishi_mark;
|
||||||
|
if(target.hp<1&&target!=get.zhu(player)) return 0;
|
||||||
|
if(target.hasSkillTag('nogain')) return 0;
|
||||||
|
return 3-player.getUseValue(card,false);
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.logSkill('zhishi',target);
|
||||||
|
player.loseToDiscardpile(result.links);
|
||||||
|
target.draw(result.links.length);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
mark:'character',
|
||||||
|
intro:{
|
||||||
|
content:'决定帮助$,具体帮不帮另说',
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
lieyi:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.getExpansions('xunli').length>0;
|
||||||
|
},
|
||||||
|
filterTarget:lib.filter.notMe,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var cards=player.getExpansions('xunli');
|
||||||
|
var cards2=cards.filter(function(card){
|
||||||
|
return target.isIn()&&player.canUse(card,target,false);
|
||||||
|
});
|
||||||
|
if(cards2.length){
|
||||||
|
player.chooseButton(['对'+get.translation(target)+'使用一张牌',cards2],true).set('ai',function(button){
|
||||||
|
return get.order(button.link);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
if(cards.length) player.loseToDiscardpile(cards);
|
||||||
|
if(target.isAlive()&&!target.hasHistory('damage',function(evt){
|
||||||
|
return evt.getParent('lieyi')==event&&evt._dyinged;
|
||||||
|
})) player.loseHp();
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
player.useCard(result.links[0],target,false);
|
||||||
|
event.goto(0);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:2,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
var cards=player.getExpansions('xunli');
|
||||||
|
var effect=0,damage=0;
|
||||||
|
for(var i of cards){
|
||||||
|
if(player.canUse(i,target,false)){
|
||||||
|
effect+=get.effect(target,i,player,target);
|
||||||
|
damage+=get.tag(i,'damage');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(damage>=target.hp) return effect;
|
||||||
|
if(player.hp>2&&cards.length>3) return effect/3;
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//李采薇
|
||||||
|
yijiao:{
|
||||||
|
audio:2,
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
filter:function(event,player){
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current!=player&&!current.hasMark('yijiao');
|
||||||
|
});
|
||||||
|
},
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return target!=player&&!target.hasMark('yijiao');
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseControl('10个','20个','30个','40个').set('prompt','要令'+get.translation(target)+'获得多少标记?').set('ai',function(){
|
||||||
|
var player=_status.event.player,target=_status.event.getParent().target;
|
||||||
|
if(get.attitude(player,target)<0&&game.hasPlayer(function(current){
|
||||||
|
return current!=player&¤t!=target&&!current.hasMark('yijiao')&&get.attitude(player,current)<0;
|
||||||
|
})) return 3;
|
||||||
|
return 0;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
target.addMark('yijiao',10*(1+result.index));
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:1.1,
|
||||||
|
result:{
|
||||||
|
player:1,
|
||||||
|
target:-0.5,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
group:'yijiao_effect',
|
||||||
|
subSkill:{
|
||||||
|
effect:{
|
||||||
|
trigger:{global:'phaseJieshuBegin'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.player.isIn()&&event.player!=player&&event.player.hasMark('yijiao');
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
content:function(){
|
||||||
|
var target=trigger.player,num=target.countMark('yijiao');
|
||||||
|
var num2=0;
|
||||||
|
target.getHistory('useCard',function(evt){
|
||||||
|
var numz=get.number(evt.card);
|
||||||
|
if(typeof numz=='number') num2+=numz;
|
||||||
|
});
|
||||||
|
if(num>num2){
|
||||||
|
var hs=target.getCards('h',function(card){
|
||||||
|
return lib.filter.cardDiscardable(card,target,'yijiao_effect');
|
||||||
|
});
|
||||||
|
if(hs.length) target.discard(hs.randomGet());
|
||||||
|
}
|
||||||
|
else if(num==num2) target.insertPhase();
|
||||||
|
else{
|
||||||
|
player.draw(2);
|
||||||
|
target.removeMark('yijiao',num);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
onunmark:true,
|
||||||
|
name2:'异',
|
||||||
|
content:'mark',
|
||||||
|
},
|
||||||
|
},
|
||||||
|
qibie:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{global:'die'},
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.countCards('h')>0&&!player.hasCard(function(card){
|
||||||
|
return !lib.filter.cardDiscardable(card,player,'qibie');
|
||||||
|
},'h');
|
||||||
|
},
|
||||||
|
check:function(event,player){
|
||||||
|
return player.isDamaged()&&player.countCards('h','tao')<Math.max(2,player.hp);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var hs=player.getCards('h');
|
||||||
|
player.discard(hs);
|
||||||
|
player.recover();
|
||||||
|
player.draw(hs.length+1);
|
||||||
|
},
|
||||||
|
},
|
||||||
//马日磾
|
//马日磾
|
||||||
bingjie:{
|
bingjie:{
|
||||||
trigger:{player:'phaseUseBegin'},
|
trigger:{player:'phaseUseBegin'},
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
return player.maxHp>3&&player.isDamaged()&&player.hasCard(function(card){
|
return player.maxHp>3&&player.isDamaged()&&player.hasCard(function(card){
|
||||||
return game.hasPlayer(function(current){
|
return game.hasPlayer(function(current){
|
||||||
return current!=player&&get.attitude(player,current)<0&&player.canUse(card,current,null,true)&&get.effect(target,card,player,player)>0;
|
return current!=player&&get.attitude(player,current)<0&&player.canUse(card,current,null,true)&&get.effect(current,card,player,player)>0;
|
||||||
})&&player.hasValueTarget(card);
|
})&&player.hasValueTarget(card);
|
||||||
},'hs');
|
},'hs');
|
||||||
},
|
},
|
||||||
|
@ -192,7 +473,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
//冯妤
|
//冯妤
|
||||||
tiqi:{
|
tiqi:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{global:'phaseDrawEnd'},
|
trigger:{global:['phaseDrawEnd','phaseDrawSkipped','phaseDrawCancelled']},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(player==event.player) return false;
|
if(player==event.player) return false;
|
||||||
var num=0;
|
var num=0;
|
||||||
|
@ -214,7 +495,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.draw(num);
|
player.draw(num);
|
||||||
'step 1'
|
'step 1'
|
||||||
if(trigger.player.isIn()){
|
if(trigger.player.isIn()){
|
||||||
player.chooseControl(' +'+num+' ',' -'+num+' ','cancel').set('prompt','是否改变'+get.translation(trigger.player)+'本回合的手牌上限?').set('ai',function(){
|
player.chooseControl(' +'+num+' ',' -'+num+' ','cancel2').set('prompt','是否改变'+get.translation(trigger.player)+'本回合的手牌上限?').set('ai',function(){
|
||||||
var sgn=get.sgn(get.attitude(_status.event.player,_status.event.getTrigger().player));
|
var sgn=get.sgn(get.attitude(_status.event.player,_status.event.getTrigger().player));
|
||||||
if(sgn==0) return 2;
|
if(sgn==0) return 2;
|
||||||
if(sgn==1) return 0;
|
if(sgn==1) return 0;
|
||||||
|
@ -260,7 +541,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.chooseTarget([1,player.maxHp],get.prompt('baoshu'),'令至多'+get.cnNumber(player.maxHp)+'名角色重置武将牌并获得“梳”').set('ai',function(target){
|
player.chooseTarget([1,player.maxHp],get.prompt('baoshu'),'令至多'+get.cnNumber(player.maxHp)+'名角色重置武将牌并获得“梳”').set('ai',function(target){
|
||||||
var att=get.attitude(player,target);
|
var att=get.attitude(player,target);
|
||||||
if(att<=0) return 0;
|
if(att<=0) return 0;
|
||||||
if(target.isTurnedOver()) return 3*att;
|
//if(target.isTurnedOver()) return 3*att;
|
||||||
if(target.isLinked()&&get.effect(target,{name:'tiesuo'},player,player)>0) return 1.6*att;
|
if(target.isLinked()&&get.effect(target,{name:'tiesuo'},player,player)>0) return 1.6*att;
|
||||||
if(ui.selected.targets.length>=Math.sqrt(1+player.maxHp)) return 0;
|
if(ui.selected.targets.length>=Math.sqrt(1+player.maxHp)) return 0;
|
||||||
if(target!=player) return 1.3*att;
|
if(target!=player) return 1.3*att;
|
||||||
|
@ -288,15 +569,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else if(target.isLinked()) target.link();
|
else if(target.isLinked()) target.link();
|
||||||
'step 3'
|
'step 3'
|
||||||
if(!target.isIn()){
|
|
||||||
if(num<targets.length-1){
|
|
||||||
event.num++;
|
|
||||||
event.goto(2);
|
|
||||||
}
|
|
||||||
else event.finish();
|
|
||||||
}
|
|
||||||
if(target.isTurnedOver()) target.turnOver();
|
|
||||||
'step 4'
|
|
||||||
if(target.isIn()) target.addMark('baoshu',event.num2);
|
if(target.isIn()) target.addMark('baoshu',event.num2);
|
||||||
if(num<targets.length-1){
|
if(num<targets.length-1){
|
||||||
event.num++;
|
event.num++;
|
||||||
|
@ -559,7 +831,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
nifu:{
|
nifu:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{player:'phaseEnd'},
|
trigger:{global:'phaseEnd'},
|
||||||
forced:true,
|
forced:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.countCards('h')<3;
|
return player.countCards('h')<3;
|
||||||
|
@ -1036,31 +1308,30 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var cards=cards.filter(function(card){
|
var cards=cards.filter(function(card){
|
||||||
return lib.skill.jinhui.getUsableTarget(card,player,target);
|
return lib.skill.jinhui.getUsableTarget(card,player,target);
|
||||||
});
|
});
|
||||||
var effect=0;
|
|
||||||
for(var i of cards){
|
|
||||||
effect+=get.effect(lib.skill.jinhui.getUsableTarget(i,player,target),i,player,player)
|
|
||||||
}
|
|
||||||
if(cards.length){
|
if(cards.length){
|
||||||
player.chooseBool('是否按“锦绘规则使用以下牌?”',get.translation(cards)).set('goon',effect>0).set('ai',()=>_status.event.goon);
|
player.chooseButton(['是否按“锦绘”规则使用其中一张牌?',cards]).set('ai',function(button){
|
||||||
|
var player=_status.event.player,target=_status.event.getParent().target;
|
||||||
|
var card=button.link,targetx=lib.skill.jinhui.getUsableTarget(card,player,target);
|
||||||
|
return get.effect(targetx,card,player,player)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
else event.finish();
|
else event.finish();
|
||||||
'step 4'
|
'step 4'
|
||||||
if(!result.bool) event.finish();
|
if(result.bool){
|
||||||
'step 5'
|
var card=result.links[0];
|
||||||
for(var card of cards){
|
cards.remove(card);
|
||||||
var targetx=lib.skill.jinhui.getUsableTarget(card,player,target);
|
var targetx=lib.skill.jinhui.getUsableTarget(card,player,target);
|
||||||
if(targetx){
|
if(targetx){
|
||||||
player.useCard(card,targetx,false,'noai');
|
player.useCard(card,targetx,false,'noai');
|
||||||
cards.remove(card);
|
|
||||||
if(cards.length) event.redo();
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
if(cards.length) event.goto(3);
|
||||||
}
|
}
|
||||||
|
else event.finish();
|
||||||
},
|
},
|
||||||
getUsableTarget:function(card,player,target){
|
getUsableTarget:function(card,player,target){
|
||||||
var info=get.info(card,false);
|
var info=get.info(card,false);
|
||||||
if(info.toself) return player.canUse(card,player,false)?player:false;
|
if(info.toself) return player.canUse(card,player,false)?player:false;
|
||||||
return (target.isIn&&player.canUse(card,target,false))?target:false;
|
return (target.isIn()&&player.canUse(card,target,false))?target:false;
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
order:5,
|
order:5,
|
||||||
|
@ -1508,8 +1779,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
var ph=player.countCards('h');
|
var ph=player.countCards('h');
|
||||||
if(get.position(card)=='h') ph--;
|
if(get.position(card)=='h') ph--;
|
||||||
var num=Math.min(_status.event.getTrigger().ph,5-ph);
|
var num=Math.min(_status.event.getTrigger().player.countCards('h'),5-ph);
|
||||||
if(num>0) return 3.5*num+0.01-get.value(card);
|
if(num>0) return 3.5*num+0.01-get.value(card);
|
||||||
|
return 0.01-get.value(card);
|
||||||
}).logSkill=['mingluan',trigger.player];
|
}).logSkill=['mingluan',trigger.player];
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
|
@ -2085,7 +2357,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.source&&event.source==_status.currentPhase&&event.num==1&&
|
return event.source&&event.source==_status.currentPhase&&event.num==1&&
|
||||||
event.player!=event.source&&event.player.isIn()&&player.countCards('h')>0&&
|
event.player!=event.source&&event.player.isIn()&&player.countCards('he')>0&&
|
||||||
event.source.getHistory('sourceDamage',function(evt){
|
event.source.getHistory('sourceDamage',function(evt){
|
||||||
return evt.player!=event.source;
|
return evt.player!=event.source;
|
||||||
}).indexOf(event)==0;
|
}).indexOf(event)==0;
|
||||||
|
@ -8322,6 +8594,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.chooseToDiscard('h',true);
|
player.chooseToDiscard('h',true);
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
refenyin_wufan:{audio:2},
|
||||||
//新岩泽(划掉)留赞
|
//新岩泽(划掉)留赞
|
||||||
refenyin:{
|
refenyin:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -13011,6 +13284,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
haomeng:'郝萌(?-196年),东汉末年吕布帐下名将。建安元年(196年),郝萌在袁术的怂恿下反叛吕布,曾一度打得吕布躲入厕所。后来,被吕布部将高顺所阻,其部将曹性临阵反叛,最终被高顺所杀。在小说《三国演义》中,吕布被围下邳时,郝萌护送许汜王楷回城时,被张飞擒获,被曹操所杀。',
|
haomeng:'郝萌(?-196年),东汉末年吕布帐下名将。建安元年(196年),郝萌在袁术的怂恿下反叛吕布,曾一度打得吕布躲入厕所。后来,被吕布部将高顺所阻,其部将曹性临阵反叛,最终被高顺所杀。在小说《三国演义》中,吕布被围下邳时,郝萌护送许汜王楷回城时,被张飞擒获,被曹操所杀。',
|
||||||
wufan:'吴范(?-226年),字文则,会稽上虞(今浙江绍兴上虞区)人。三国时期孙吴官员,擅长术数。与刘惇、赵达、严武、曹不兴、皇象、宋寿和郑妪合称“吴中八绝”。吴范以推算天象节气和观察气候闻名于郡中。孙权起于东南,他委身事奉,每推算灾祥多应验,遂显名。孙权委以骑都尉,领太史令。初,孙权为将军时,他曾说江南有王气。及孙权立为吴王,论功行封,欲以为都亭侯,但因不愿将其术要诀告知孙权,为权所怨恨,被除名。黄武中,病死。',
|
wufan:'吴范(?-226年),字文则,会稽上虞(今浙江绍兴上虞区)人。三国时期孙吴官员,擅长术数。与刘惇、赵达、严武、曹不兴、皇象、宋寿和郑妪合称“吴中八绝”。吴范以推算天象节气和观察气候闻名于郡中。孙权起于东南,他委身事奉,每推算灾祥多应验,遂显名。孙权委以骑都尉,领太史令。初,孙权为将军时,他曾说江南有王气。及孙权立为吴王,论功行封,欲以为都亭侯,但因不愿将其术要诀告知孙权,为权所怨恨,被除名。黄武中,病死。',
|
||||||
mamidi:'马日(mì)磾(dí)(?~194年),字翁叔。扶风茂陵(今陕西省兴平市)人。东汉中后期大臣,经学大师马融之族孙(一作族子)。马日磾年轻时即继承马融学说,以才学入仕。曾任谏议大夫,与蔡邕、卢植等人东观典校官藏的《五经》记传,并参与续写《东观汉记》。后历任射声校尉、太尉、太常等职。初平三年(192年),掌权的李傕任命马日磾为太傅、录尚书事,与太仆赵岐共同出使关东。他到寿春袁术处后,对其多有所求,遭袁术轻鄙,袁术遂夺其符节,来随意征辟将士,并企图强迫马日磾任其军师,马日磾求去不能,忧愤发病,兴平元年(194年),卒于寿春。',
|
mamidi:'马日(mì)磾(dí)(?~194年),字翁叔。扶风茂陵(今陕西省兴平市)人。东汉中后期大臣,经学大师马融之族孙(一作族子)。马日磾年轻时即继承马融学说,以才学入仕。曾任谏议大夫,与蔡邕、卢植等人东观典校官藏的《五经》记传,并参与续写《东观汉记》。后历任射声校尉、太尉、太常等职。初平三年(192年),掌权的李傕任命马日磾为太傅、录尚书事,与太仆赵岐共同出使关东。他到寿春袁术处后,对其多有所求,遭袁术轻鄙,袁术遂夺其符节,来随意征辟将士,并企图强迫马日磾任其军师,马日磾求去不能,忧愤发病,兴平元年(194年),卒于寿春。',
|
||||||
|
licaiwei:'李采薇,生卒年不详,汉末将领庞德之妻,庞会之母。襄樊之战时,庞德任先锋,随于禁率军增援驻守樊城的曹仁。出战前,他将妻子李采薇与年仅六岁的儿子庞会叫来面前,对李采薇说:“吾今为先锋,义当效死疆场。我若死,汝好生看养吾儿。吾儿有异相,长大必当与吾报仇也。”李采薇闻言,与儿子痛哭送别庞德。她知道丈夫已下定决心,若无法胜利归还则必当战死沙场,绝不会投降求生。其后前线果然传来消息:魏军全军覆没,于禁投降,庞德誓死不降被关羽所杀。其子庞会自幼丧父,由母亲抚养长大。成年后,庞会性格勇烈,有先父之风。他多次立下战功,深受魏文帝曹丕的喜爱。后来庞会随钟会、邓艾伐蜀,成都城破之后,尽灭关氏家以报父仇。',
|
||||||
},
|
},
|
||||||
characterTitle:{
|
characterTitle:{
|
||||||
wulan:'#b对决限定武将',
|
wulan:'#b对决限定武将',
|
||||||
|
@ -13122,7 +13396,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"xinfu_langxi":"狼袭",
|
"xinfu_langxi":"狼袭",
|
||||||
"xinfu_langxi_info":"准备阶段,你可以对一名体力小于或等于你的其他角色造成0~2点随机伤害。",
|
"xinfu_langxi_info":"准备阶段,你可以对一名体力小于或等于你的其他角色造成0~2点随机伤害。",
|
||||||
"xinfu_yisuan":"亦算",
|
"xinfu_yisuan":"亦算",
|
||||||
"xinfu_yisuan_info":"每回合限一次。当你于出牌阶段使用的锦囊牌进入弃牌堆时,你可以减1点体力上限,从弃牌堆中获得之。",
|
"xinfu_yisuan_info":"每回合限一次。当你于出牌阶段使用的锦囊牌结算结束后,你可以减1点体力上限并获得此牌对应的所有实体牌。",
|
||||||
"xinfu_xingluan":"兴乱",
|
"xinfu_xingluan":"兴乱",
|
||||||
"xinfu_xingluan_info":"每回合限一次。当你于出牌阶段使用的仅指定一个目标的牌结算完成后,你可以从牌堆中随机获得一张点数为6的牌。",
|
"xinfu_xingluan_info":"每回合限一次。当你于出牌阶段使用的仅指定一个目标的牌结算完成后,你可以从牌堆中随机获得一张点数为6的牌。",
|
||||||
"xinfu_lveming":"掠命",
|
"xinfu_lveming":"掠命",
|
||||||
|
@ -13249,7 +13523,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
spjiedao:"截刀",
|
spjiedao:"截刀",
|
||||||
"spjiedao_info":"当你每回合第一次造成伤害时,你可令此伤害至多+X(X为你损失的体力值)。然后若受到此伤害的角色没有死亡,你弃置等同于此伤害加值的牌。",
|
"spjiedao_info":"当你每回合第一次造成伤害时,你可令此伤害至多+X(X为你损失的体力值)。然后若受到此伤害的角色没有死亡,你弃置等同于此伤害加值的牌。",
|
||||||
biaozhao:"表召",
|
biaozhao:"表召",
|
||||||
"biaozhao_info":"结束阶段,你可以将一张牌置于武将牌上,称为“表”。当有一张与“表”花色点数均相同的牌进入弃牌堆时,你将“表”置入弃牌堆并失去1点体力,若此牌是其他角色因弃置而进入弃牌堆的,则改为该角色获得“表”。准备阶段,若你的武将牌上有“表”,则你将“表”置入弃牌堆。然后你选择一名角色,该角色回复1点体力且将手牌摸至与全场手牌数最多的人相同(最多摸五张)。",
|
"biaozhao_info":"结束阶段,你可以将一张牌置于武将牌上,称为“表”。当有一张与“表”花色点数均相同的牌进入弃牌堆后,你将“表”置入弃牌堆并失去1点体力,若此牌是其他角色因弃置而进入弃牌堆的,则改为该角色获得“表”。准备阶段,若你的武将牌上有“表”,则你将“表”置入弃牌堆。然后你选择一名角色,该角色回复1点体力且将手牌摸至与全场手牌数最多的人相同(最多摸五张)。",
|
||||||
"biaozhao2":"表召",
|
"biaozhao2":"表召",
|
||||||
"biaozhao2_info":"",
|
"biaozhao2_info":"",
|
||||||
"biaozhao3":"表召",
|
"biaozhao3":"表召",
|
||||||
|
@ -13742,7 +14016,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
syxiongyi_info:'限定技。当你处于濒死状态时,若剩余武将牌堆中:有“徐氏”,则你将体力值回复至3点,并将此武将牌替换为“徐氏”;没有“徐氏”,则你将体力值回复至1点并获得〖魂姿〗。',
|
syxiongyi_info:'限定技。当你处于濒死状态时,若剩余武将牌堆中:有“徐氏”,则你将体力值回复至3点,并将此武将牌替换为“徐氏”;没有“徐氏”,则你将体力值回复至1点并获得〖魂姿〗。',
|
||||||
zhaoyan:'赵嫣',
|
zhaoyan:'赵嫣',
|
||||||
jinhui:'锦绘',
|
jinhui:'锦绘',
|
||||||
jinhui_info:'出牌阶段限一次,你可以随机展示牌堆中的三张不具有“伤害”标签且使用目标范围为“自己”或“一名角色”的牌,然后选择一名其他角色。该角色选择并按如下“锦绘”规则使用其中一张,然后你可以依次按如下“锦绘”规则使用其余两张:若此牌的使用目标为“自己”,则对自己使用该牌,否则对对方使用该牌(无距离限制且不计入次数限制)。',
|
jinhui_info:'出牌阶段限一次,你可以随机展示牌堆中的三张不具有“伤害”标签且使用目标范围为“自己”或“一名角色”的牌,然后选择一名其他角色。该角色选择并按如下“锦绘”规则使用其中一张,然后你可以按如下“锦绘”规则使用剩余的任意张牌:若此牌的使用目标为“自己”,则对自己使用该牌,否则对对方使用该牌(无距离限制且不计入次数限制)。',
|
||||||
qingman:'轻幔',
|
qingman:'轻幔',
|
||||||
qingman_info:'锁定技。一名角色的回合结束时,你将手牌摸至X张(X为其装备区中空栏的数量)。',
|
qingman_info:'锁定技。一名角色的回合结束时,你将手牌摸至X张(X为其装备区中空栏的数量)。',
|
||||||
re_zhangbao:'张宝',
|
re_zhangbao:'张宝',
|
||||||
|
@ -13781,7 +14055,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
wfyuyan_info:'一轮游戏开始时,你选择一名角色(对其他角色不可见):当第一次有角色于本轮内进入濒死状态时,若其是你选择的角色,则你获得〖奋音〗直到你的回合结束;当第一次有角色于本轮内造成伤害后,若其是你选择的角色,则你摸两张牌。',
|
wfyuyan_info:'一轮游戏开始时,你选择一名角色(对其他角色不可见):当第一次有角色于本轮内进入濒死状态时,若其是你选择的角色,则你获得〖奋音〗直到你的回合结束;当第一次有角色于本轮内造成伤害后,若其是你选择的角色,则你摸两张牌。',
|
||||||
re_fengfangnv:'冯妤',
|
re_fengfangnv:'冯妤',
|
||||||
tiqi:'涕泣',
|
tiqi:'涕泣',
|
||||||
tiqi_info:'其他角色的摸牌阶段结束时,若其于本阶段内因摸牌而获得的牌数X不等于2,则你可以摸|X-2|张牌,并可令其本回合的手牌上限±|X-2|。',
|
tiqi_info:'其他角色的摸牌阶段结束时/被跳过时,若其于本阶段内因摸牌而获得的牌数X不等于2,则你可以摸|X-2|张牌,并可令其本回合的手牌上限±|X-2|。',
|
||||||
baoshu:'宝梳',
|
baoshu:'宝梳',
|
||||||
baoshu_info:'①准备阶段,你可选择Y名角色,这些角色重置武将牌并获得(X-Y+1)个“梳”(X为你的体力上限,Y∈[1, X])。②一名角色的摸牌阶段开始时,若其有“梳”,则其本阶段的额定摸牌数+Z且移去Z个“梳”(Z为其“梳”的数量)。',
|
baoshu_info:'①准备阶段,你可选择Y名角色,这些角色重置武将牌并获得(X-Y+1)个“梳”(X为你的体力上限,Y∈[1, X])。②一名角色的摸牌阶段开始时,若其有“梳”,则其本阶段的额定摸牌数+Z且移去Z个“梳”(Z为其“梳”的数量)。',
|
||||||
mamidi:'马日磾',
|
mamidi:'马日磾',
|
||||||
|
@ -13789,6 +14063,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
bingjie_info:'出牌阶段开始时,你可减1点体力上限,然后当你于本阶段内使用【杀】或普通锦囊牌指定其他角色为目标后,其弃置一张牌。',
|
bingjie_info:'出牌阶段开始时,你可减1点体力上限,然后当你于本阶段内使用【杀】或普通锦囊牌指定其他角色为目标后,其弃置一张牌。',
|
||||||
zhengding:'正订',
|
zhengding:'正订',
|
||||||
zhengding_info:'锁定技。当你于回合外使用或打出牌响应其他角色使用的牌时,若这两张牌花色相同,则你加1点体力上限。',
|
zhengding_info:'锁定技。当你于回合外使用或打出牌响应其他角色使用的牌时,若这两张牌花色相同,则你加1点体力上限。',
|
||||||
|
licaiwei:'李采薇',
|
||||||
|
yijiao:'异教',
|
||||||
|
yijiao_info:'出牌阶段限一次,你可以选择一名没有“异”标记的其他角色并声明一个整数X(X∈[1,4]),该角色获得10X个“异”标记。有“异”标记的角色的结束阶段,若其本回合使用牌的点数之和:1.小于“异”标记数,其随机弃置一张手牌;2.等于“异”标记数,该角色本回合结束后进行一个额外的回合;3.大于“异”标记数,你摸两张牌。回合结束时移去“异”标记。',
|
||||||
|
qibie:'泣别',
|
||||||
|
qibie_info:'一名角色死亡后,若你有手牌且这些手牌均可被弃置,则你可以弃置所有手牌,然后回复1点体力并摸X+1张牌(X为你弃置的牌数)。',
|
||||||
|
dc_jiben:'吉本',
|
||||||
|
xunli:'寻疠',
|
||||||
|
xunli_info:'锁定技。①当有黑色牌因弃置而进入弃牌堆后,若X大于0,则你将其中的X张牌置于武将牌上作为“疠”(X=min(这些牌的数量,9-Y),Y=你的“疠”数)。②出牌阶段开始时,你可以用任意张黑色手牌交换等量的“疠”。',
|
||||||
|
zhishi:'指誓',
|
||||||
|
zhishi_info:'结束阶段,你可选择一名角色。当该角色于你的下回合开始前{成为【杀】的目标后或进入濒死状态时},你可移去任意张“疠”,然后其摸等量的牌。',
|
||||||
|
lieyi:'烈医',
|
||||||
|
lieyi_info:'出牌阶段限一次。你可以展示所有“疠”并选择一名其他角色,对其使用其中的一张可对其使用的牌(无距离和次数限制)并重复此流程,并将其余的牌置于弃牌堆。然后若其存活且未于此流程中因受到伤害而进入过濒死状态,则你失去1点体力。',
|
||||||
|
|
||||||
sp_whlw:"文和乱武",
|
sp_whlw:"文和乱武",
|
||||||
sp_zlzy:"逐鹿中原",
|
sp_zlzy:"逐鹿中原",
|
||||||
|
|
|
@ -89,7 +89,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
machao:['madai','mayunlu'],
|
machao:['madai','mayunlu'],
|
||||||
zhangliao:['zangba'],
|
zhangliao:['zangba'],
|
||||||
ganning:['lingtong','xf_sufei'],
|
ganning:['lingtong','xf_sufei'],
|
||||||
guanyu:['zhangfei'],
|
guanyu:['zhangfei','liaohua'],
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
rewangzun:{
|
rewangzun:{
|
||||||
|
|
364
character/tw.js
364
character/tw.js
|
@ -5,13 +5,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
connect:true,
|
connect:true,
|
||||||
characterSort:{
|
characterSort:{
|
||||||
tw:{
|
tw:{
|
||||||
tw_mobile:['nashime','tw_dongzhao','jiachong','duosidawang','wuban','yuejiu','tw_huojun','tw_caocao','tw_zhangmancheng','tw_caozhao'],
|
tw_mobile:['nashime','tw_dongzhao','jiachong','duosidawang','wuban','yuejiu','tw_huojun','tw_caocao','tw_zhangmancheng','tw_caozhao','tw_wangchang'],
|
||||||
tw_mobile2:['tw_beimihu','tw_gexuan','tw_fuwan','tw_yujin','tw_zhaoxiang','tw_hucheer','tw_hejin','tw_mayunlu','tw_re_caohong','tw_zangba','tw_liuhong','tw_chengpu','tw_guohuai'],
|
tw_mobile2:['tw_beimihu','tw_gexuan','tw_fuwan','tw_yujin','tw_zhaoxiang','tw_hucheer','tw_hejin','tw_mayunlu','tw_re_caohong','tw_zangba','tw_liuhong','tw_chengpu','tw_guohuai','tw_wujing','tw_wangcan'],
|
||||||
tw_yijiang:['tw_caoang','tw_caohong','tw_zumao','tw_dingfeng','tw_maliang','tw_xiahouba'],
|
tw_yijiang:['tw_caoang','tw_caohong','tw_zumao','tw_dingfeng','tw_maliang','tw_xiahouba'],
|
||||||
tw_english:['kaisa'],
|
tw_english:['kaisa'],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
character:{
|
character:{
|
||||||
|
tw_wujing:['male','wu',4,['twfenghan','twcongji']],
|
||||||
|
tw_wangcan:['male','wei',3,['twdianyi','twyingji','twshanghe']],
|
||||||
|
tw_wangchang:['male','wei',3,['twkaiji','twshepan']],
|
||||||
tw_caozhao:['male','wei',4,['twfuzuan','twchongqi']],
|
tw_caozhao:['male','wei',4,['twfuzuan','twchongqi']],
|
||||||
tw_guohuai:["male","wei",4,["twjingce","yuzhang"]],
|
tw_guohuai:["male","wei",4,["twjingce","yuzhang"]],
|
||||||
tw_chengpu:['male','wu',4,['twlihuo','twchunlao']],
|
tw_chengpu:['male','wu',4,['twlihuo','twchunlao']],
|
||||||
|
@ -52,6 +55,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
huojun:'霍峻(178年—217年),字仲邈,南郡枝江(今湖北枝江)人,东汉末年刘备麾下名将。其兄霍笃曾在故乡聚部众数百人。后霍笃逝世,刘表以霍峻继承其部曲。208年(建安十三年),刘表病逝,霍峻便率部曲归降刘备,并被任为中郎将。后随刘备入蜀,刘备从葭萌还袭刘璋,留霍峻守葭萌城。张鲁遣将杨帛劝降霍峻,霍峻严词拒绝,杨帛退去。后刘璋将扶禁、向存等率万余人由阆水上,攻围霍峻,城中兵不过数百人,霍峻坚守一年,伺机将其击破。刘备定蜀,嘉霍峻之功,于是分广汉为梓潼郡,以峻为梓潼太守、裨将军。三年后去世,还葬成都。刘备亲率群僚临会吊祭,留宿墓上,当时的人都为他感到荣幸。',
|
huojun:'霍峻(178年—217年),字仲邈,南郡枝江(今湖北枝江)人,东汉末年刘备麾下名将。其兄霍笃曾在故乡聚部众数百人。后霍笃逝世,刘表以霍峻继承其部曲。208年(建安十三年),刘表病逝,霍峻便率部曲归降刘备,并被任为中郎将。后随刘备入蜀,刘备从葭萌还袭刘璋,留霍峻守葭萌城。张鲁遣将杨帛劝降霍峻,霍峻严词拒绝,杨帛退去。后刘璋将扶禁、向存等率万余人由阆水上,攻围霍峻,城中兵不过数百人,霍峻坚守一年,伺机将其击破。刘备定蜀,嘉霍峻之功,于是分广汉为梓潼郡,以峻为梓潼太守、裨将军。三年后去世,还葬成都。刘备亲率群僚临会吊祭,留宿墓上,当时的人都为他感到荣幸。',
|
||||||
zhangmancheng:'张曼成(?—184年6月),东汉末年黄巾之乱时南阳黄巾军首领,杀郡守褚贡,一度占据宛城数月,后为秦颉所杀。',
|
zhangmancheng:'张曼成(?—184年6月),东汉末年黄巾之乱时南阳黄巾军首领,杀郡守褚贡,一度占据宛城数月,后为秦颉所杀。',
|
||||||
caozhao:'曹肇(?-244年),字长思,沛国谯县(今安徽亳州)人。三国时期魏国大臣,大司马曹休之子。容貌俊美,有当世才度,深得魏明帝宠信,官至散骑常侍、屯骑校尉。魏明帝临死,与燕王曹宇等托付后事。不果,以长平侯归第。正始五年(244年)卒,追赠为卫将军。',
|
caozhao:'曹肇(?-244年),字长思,沛国谯县(今安徽亳州)人。三国时期魏国大臣,大司马曹休之子。容貌俊美,有当世才度,深得魏明帝宠信,官至散骑常侍、屯骑校尉。魏明帝临死,与燕王曹宇等托付后事。不果,以长平侯归第。正始五年(244年)卒,追赠为卫将军。',
|
||||||
|
wangchang:'王昶(2世纪-259年),字文舒,太原郡晋阳县(今山西太原)人。三国时期曹魏将领,东汉代郡太守王泽之子。出身太原王氏,少有名气,进入曹丕幕府,授太子文学。曹丕即位后,拜散骑侍郎,迁兖州刺史,撰写《治论》、《兵书》,作为朝廷提供施政参考。魏明帝曹叡即位后,升任扬烈将军,封关内侯。齐王曹芳即位,迁徐州刺史,拜征南将军。太傅司马懿掌权后,深得器重,奏请伐吴,在江陵取得重大胜利,升任征南大将军、开府仪同三司,晋爵京陵侯。正元年间(255年),参与平定“淮南三乱”有功,迁骠骑大将军,守司空。甘露四年(259年),去世,赠司徒,谥号为穆。',
|
||||||
},
|
},
|
||||||
card:{
|
card:{
|
||||||
dz_mantianguohai:{
|
dz_mantianguohai:{
|
||||||
|
@ -165,6 +169,339 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//吴景
|
||||||
|
twfenghan:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'useCardToPlayered'},
|
||||||
|
direct:true,
|
||||||
|
usable:1,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.isFirstTarget&&event.targets.length>0&&(event.card.name=='sha'||get.type(event.card,false)=='trick'&&get.tag(event.card,'damage')>0);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var num=trigger.targets.length;
|
||||||
|
player.chooseTarget([1,num],get.prompt('twfenghan'),'令至多'+get.cnNumber(num)+'名角色各摸一张牌').set('ai',function(target){
|
||||||
|
return Math.sqrt(5-Math.min(4,target.countCards('h')))*get.attitude(_status.event.player,target)*(target.hasSkillTag('nogain')?0.1:1);
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var targets=result.targets.sortBySeat();
|
||||||
|
player.logSkill('twfenghan',targets);
|
||||||
|
if(targets.length>1) game.asyncDraw(targets);
|
||||||
|
else{
|
||||||
|
targets[0].draw();
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.storage.counttrigger.twfenghan--;
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
game.delayx();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
twcongji:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'loseAfter'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(player==_status.currentPhase||event.type!='discard'||event.position!=ui.discardPile||!game.hasPlayer((current)=>current!=player)) return false;
|
||||||
|
for(var i of event.cards2){
|
||||||
|
if(get.color(i,player)=='red'&&get.position(i,true)=='d') return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var cards=[];
|
||||||
|
for(var i of trigger.cards2){
|
||||||
|
if(get.color(i,player)=='red'&&get.position(i,true)=='d') cards.push(i);
|
||||||
|
}
|
||||||
|
player.chooseButton(['从击:选择任意张牌交给其他角色',cards],[1,cards.length]).set('goon',game.hasPlayer(function(current){
|
||||||
|
return current!=player&&get.attitude(player,current)>0;
|
||||||
|
})).set('ai',function(button){
|
||||||
|
if(_status.event.goon) return get.value(button.link);
|
||||||
|
return button.link.name=='du'?1:0;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
event.cards=result.links;
|
||||||
|
player.chooseTarget('选择一名角色获得以下牌:',get.translation(cards),true,lib.filter.notMe).set('ai',function(target){
|
||||||
|
var player=_status.event.player,cards=_status.event.getParent().cards;
|
||||||
|
if(cards[0].name=='du') return -get.attitude(player,target);
|
||||||
|
var att=get.attitude(player,target);
|
||||||
|
if(att<=0) return 0;
|
||||||
|
if(target.hasSkillTag('nogain')) att/=10;
|
||||||
|
if(target.hasJudge('lebu')) att/=4;
|
||||||
|
return get.value(cards,target)*att;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.logSkill('twcongji',target);
|
||||||
|
target.gain(cards,'gain2');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//王粲
|
||||||
|
twdianyi:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!player.getHistory('sourceDamage').length) return player.countCards('h')!=4;
|
||||||
|
return player.countCards('h')>0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var num=player.countCards('h');
|
||||||
|
if(player.getHistory('sourceDamage').length) player.chooseToDiscard('h',true,num);
|
||||||
|
else if(num>4) player.chooseToDiscard('h',true,num-4);
|
||||||
|
else player.drawTo(4);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
twyingji:{
|
||||||
|
audio:2,
|
||||||
|
enable:['chooseToUse','chooseToRespond'],
|
||||||
|
hiddenCard:function(player,name){
|
||||||
|
return player!=_status.currentPhase&&lib.inpile.contains(name)&&player.countCards('h')==0;
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(player==_status.currentPhase||player.countCards('h')>0) return false;
|
||||||
|
for(var i of lib.inpile){
|
||||||
|
if(i=='wuxie') continue;
|
||||||
|
var type=get.type(i);
|
||||||
|
if((type=='basic'||type=='trick')&&event.filterCard({name:i},player,event)) return true;
|
||||||
|
if(i=='sha'){
|
||||||
|
for(var j of lib.inpile_nature){
|
||||||
|
if(event.filterCard({name:i,nature:j},player,event)) return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
chooseButton:{
|
||||||
|
dialog:function(event,player){
|
||||||
|
var list=[];
|
||||||
|
for(var i of lib.inpile){
|
||||||
|
if(i=='wuxie') continue;
|
||||||
|
var type=get.type(i);
|
||||||
|
if(type=='basic'||type=='trick'){
|
||||||
|
var card={name:i,isCard:true};
|
||||||
|
if(event.filterCard(card,player,event)) list.push([type,'',i]);
|
||||||
|
if(i=='sha'){
|
||||||
|
for(var j of lib.inpile_nature){
|
||||||
|
card.nature=j;
|
||||||
|
if(event.filterCard(card,player,event)) list.push(['基本','','sha',j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ui.create.dialog('应机',[list,'vcard']);
|
||||||
|
},
|
||||||
|
check:function(button){
|
||||||
|
var player=_status.event.player;
|
||||||
|
var card={name:button.link[2],nature:button.link[3]};
|
||||||
|
var val=_status.event.getParent().type=='phase'?player.getUseValue(card):1;
|
||||||
|
return val;
|
||||||
|
},
|
||||||
|
backup:function(links,player){
|
||||||
|
return {
|
||||||
|
viewAs:{
|
||||||
|
name:links[0][2],
|
||||||
|
nature:links[0][3],
|
||||||
|
isCard:true,
|
||||||
|
},
|
||||||
|
filterCard:()=>false,
|
||||||
|
selectCard:-1,
|
||||||
|
precontent:function(){
|
||||||
|
player.logSkill('twyingji');
|
||||||
|
player.draw('nodelay');
|
||||||
|
delete event.result.skill;
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
prompt:function(links){
|
||||||
|
return '将一张手牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用';
|
||||||
|
},
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
fireAttack:true,
|
||||||
|
respondShan:true,
|
||||||
|
respondSha:true,
|
||||||
|
skillTagFilter:function(player){
|
||||||
|
if(player==_status.currentPhase||player.countCards('h')>0) return false;
|
||||||
|
},
|
||||||
|
order:10,
|
||||||
|
result:{
|
||||||
|
player:1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
group:['twyingji_wuxie'],
|
||||||
|
},
|
||||||
|
twyingji_wuxie:{
|
||||||
|
enable:'chooseToUse',
|
||||||
|
viewAs:{
|
||||||
|
name:'wuxie',
|
||||||
|
isCard:true,
|
||||||
|
},
|
||||||
|
viewAsFilter:function(player){
|
||||||
|
return player!=_status.currentPhase&&player.countCards('h')==0;
|
||||||
|
},
|
||||||
|
filterCard:()=>false,
|
||||||
|
prompt:'视为使用【无懈可击】并摸一张牌',
|
||||||
|
selectCard:[0,1],
|
||||||
|
check:()=>1,
|
||||||
|
precontent:function(){
|
||||||
|
player.logSkill('twyingji');
|
||||||
|
player.draw('nodelay');
|
||||||
|
delete event.result.skill;
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:4,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
twshanghe:{
|
||||||
|
trigger:{player:'dying'},
|
||||||
|
limited:true,
|
||||||
|
audio:2,
|
||||||
|
filter:function(event,player){
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current!=player&¤t.countCards('he')>0;
|
||||||
|
})
|
||||||
|
},
|
||||||
|
prompt:'是否发动【觞贺】?',
|
||||||
|
skillAnimation:true,
|
||||||
|
animationColor:'soil',
|
||||||
|
logTarget:(event,player)=>game.filterPlayer((current)=>current!=player),
|
||||||
|
content:function(){
|
||||||
|
"step 0"
|
||||||
|
player.awakenSkill('twshanghe');
|
||||||
|
event.targets=game.filterPlayer((current)=>current!=player);
|
||||||
|
event.num=0;
|
||||||
|
event.jiu=false;
|
||||||
|
"step 1"
|
||||||
|
event.current=targets[num];
|
||||||
|
if(!event.current.countCards('he')) event.goto(3);
|
||||||
|
else event.current.chooseCard('交给'+get.translation(player)+'一张牌','he',true).set('ai',function(card){
|
||||||
|
var evt=_status.event.getParent();
|
||||||
|
return 100-get.value(card);
|
||||||
|
});
|
||||||
|
"step 2"
|
||||||
|
if(result.bool&&result.cards&&result.cards.length){
|
||||||
|
player.gain(result.cards,event.current,'giveAuto');
|
||||||
|
if(!event.jiu&&get.name(result.cards[0],player)=='jiu') event.jiu=true;
|
||||||
|
}
|
||||||
|
"step 3"
|
||||||
|
event.num++;
|
||||||
|
if(event.num<targets.length) event.goto(1);
|
||||||
|
else if(!event.jiu&&player.hp<1) player.recover(1-player.hp);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//王昶
|
||||||
|
twkaiji:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseZhunbeiBegin'},
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var num=1+player.getStorage('twkaiji').length;
|
||||||
|
player.chooseTarget([1,num],get.prompt('twkaiji'),'令至多'+get.cnNumber(num)+'名角色各摸一张牌').set('ai',function(target){
|
||||||
|
return Math.sqrt(5-Math.min(4,target.countCards('h')))*get.attitude(_status.event.player,target)*(target.hasSkillTag('nogain')?0.1:1);
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var targets=result.targets.sortBySeat();
|
||||||
|
event.targets=targets;
|
||||||
|
player.logSkill('twkaiji',targets);
|
||||||
|
if(targets.length==1) targets[0].draw();
|
||||||
|
else game.asyncDraw(targets);
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
if(targets.length>1) game.delayx();
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return targets.contains(current)&¤t.hasHistory('gain',function(evt){
|
||||||
|
return evt.getParent(2)==event&&get.type(evt.cards[0],current)!='basic';
|
||||||
|
})
|
||||||
|
})) player.draw();
|
||||||
|
},
|
||||||
|
group:'twkaiji_count',
|
||||||
|
subSkill:{
|
||||||
|
count:{
|
||||||
|
trigger:{global:'dying'},
|
||||||
|
forced:true,
|
||||||
|
firstDo:true,
|
||||||
|
silent:true,
|
||||||
|
popup:false,
|
||||||
|
charlotte:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.getStorage('twkaiji').contains(event.player);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.markAuto('twkaiji',[trigger.player]);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
twshepan:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{target:'useCardToTargeted'},
|
||||||
|
usable:1,
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player!=event.player;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var target=trigger.player;
|
||||||
|
event.target=target;
|
||||||
|
var choiceList=[
|
||||||
|
'摸一张牌',
|
||||||
|
'将'+get.translation(target)+'区域内的一张牌置于牌堆顶',
|
||||||
|
];
|
||||||
|
var choices=['选项一'];
|
||||||
|
if(target.countCards('hej')>0) choices.push('选项二');
|
||||||
|
else choiceList[1]='<span style="opacity:0.5">'+choiceList[1]+'</span>';
|
||||||
|
choices.push('cancel2');
|
||||||
|
player.chooseControl(choices).set('choiceList',choiceList).set('choice',function(){
|
||||||
|
if(choices.length>2&&get.effect(target,{name:'guohe_copy'},player,player)>0) return 1;
|
||||||
|
return 0;
|
||||||
|
}())
|
||||||
|
'step 1'
|
||||||
|
if(result.control!='cancel2'){
|
||||||
|
player.logSkill('twshepan',target);
|
||||||
|
if(result.index==1) player.choosePlayerCard(target,'hej',true);
|
||||||
|
else{
|
||||||
|
player.draw();
|
||||||
|
event.goto(3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.storage.counttrigger.twshepan--;
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
var card=result.cards[0];
|
||||||
|
target.$throw(get.position(card)=='h'?1:card,1000);
|
||||||
|
target.lose(card,ui.cardPile,'insert');
|
||||||
|
'step 3'
|
||||||
|
game.delayx();
|
||||||
|
if(target.isIn()&&player.countCards('h')==target.countCards('h')){
|
||||||
|
player.storage.counttrigger.twshepan--;
|
||||||
|
player.chooseBool('是否令'+get.translation(trigger.card)+'对自己无效?').set('ai',function(){
|
||||||
|
var evt=_status.event.getTrigger();
|
||||||
|
return get.effect(evt.target,evt.card,evt.player,evt.target)<0;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 4'
|
||||||
|
if(result.bool) trigger.excluded.add(player);
|
||||||
|
},
|
||||||
|
},
|
||||||
//曹肇
|
//曹肇
|
||||||
twfuzuan:{
|
twfuzuan:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -370,6 +707,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}).set('source',trigger.source);
|
}).set('source',trigger.source);
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.control!='cancel2'){
|
if(result.control!='cancel2'){
|
||||||
|
player.logSkill('yuzhang',trigger.source);
|
||||||
player.removeMark('twjingce',1);
|
player.removeMark('twjingce',1);
|
||||||
if(result.index==0) trigger.source.addTempSkill('yuzhang_dontuse');
|
if(result.index==0) trigger.source.addTempSkill('yuzhang_dontuse');
|
||||||
else trigger.source.chooseToDiscard('he',trigger.source.hp,true);
|
else trigger.source.chooseToDiscard('he',trigger.source.hp,true);
|
||||||
|
@ -1554,7 +1892,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var names=[];
|
var names=[];
|
||||||
for(var i of cards) names.add(i.name);
|
for(var i of cards) names.add(i.name);
|
||||||
if(names.length<player.hp) return 0;
|
if(names.length<player.hp) return 0;
|
||||||
if(player.hasUnknown()&&(player.identity!=fan||!target.isZhu)) return 0;
|
if(player.hasUnknown()&&(player.identity!='fan'||!target.isZhu)) return 0;
|
||||||
if(get.attitude(player,target)>=0) return -20;
|
if(get.attitude(player,target)>=0) return -20;
|
||||||
return lib.card.sha.ai.result.target.apply(this,arguments);
|
return lib.card.sha.ai.result.target.apply(this,arguments);
|
||||||
},
|
},
|
||||||
|
@ -3726,7 +4064,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
twyingjia_info:'一名角色的回合结束时,若你本回合内使用过两张或更多的同名锦囊牌,则你可弃置一张手牌并令一名角色进行一个额外回合。',
|
twyingjia_info:'一名角色的回合结束时,若你本回合内使用过两张或更多的同名锦囊牌,则你可弃置一张手牌并令一名角色进行一个额外回合。',
|
||||||
dz_mantianguohai:'瞒天过海',
|
dz_mantianguohai:'瞒天过海',
|
||||||
dz_mantianguohai_info:'此牌不计入拥有者的手牌上限。出牌阶段,对一至两名区域内有牌的其他角色使用。你获得目标角色一张牌,然后依次交给每名目标角色各一张牌。',
|
dz_mantianguohai_info:'此牌不计入拥有者的手牌上限。出牌阶段,对一至两名区域内有牌的其他角色使用。你获得目标角色一张牌,然后依次交给每名目标角色各一张牌。',
|
||||||
jiachong:'贾充',
|
jiachong:'TW贾充',
|
||||||
beini:'悖逆',
|
beini:'悖逆',
|
||||||
beini_info:'出牌阶段限一次,你可以选择一名体力值不小于你的角色,令你或其摸两张牌,然后未摸牌的角色视为对摸牌的角色使用一张【杀】。',
|
beini_info:'出牌阶段限一次,你可以选择一名体力值不小于你的角色,令你或其摸两张牌,然后未摸牌的角色视为对摸牌的角色使用一张【杀】。',
|
||||||
dingfa:'定法',
|
dingfa:'定法',
|
||||||
|
@ -3829,6 +4167,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
twchongqi_info:'锁定技。游戏开始时,你令所有角色获得〖非服〗。然后你可减1点体力上限,令一名其他角色获得〖复纂〗。',
|
twchongqi_info:'锁定技。游戏开始时,你令所有角色获得〖非服〗。然后你可减1点体力上限,令一名其他角色获得〖复纂〗。',
|
||||||
twfeifu:'非服',
|
twfeifu:'非服',
|
||||||
twfeifu_info:'转换技。阴:当你成为【杀】的唯一目标后;阳:当你使用【杀】指定唯一目标后;目标角色须交给使用者一张牌。若此牌为装备牌,则使用者可使用此牌。',
|
twfeifu_info:'转换技。阴:当你成为【杀】的唯一目标后;阳:当你使用【杀】指定唯一目标后;目标角色须交给使用者一张牌。若此牌为装备牌,则使用者可使用此牌。',
|
||||||
|
tw_wangchang:'王昶',
|
||||||
|
twkaiji:'开济',
|
||||||
|
twkaiji_info:'准备阶段,你可令至多X名角色各摸一张牌(X为本局游戏内进入过濒死状态的角色数+1)。若有角色以此法获得了非基本牌,则你摸一张牌。',
|
||||||
|
twshepan:'慑叛',
|
||||||
|
twshepan_info:'每回合限一次。当你成为其他角色使用牌的目标后,你可选择一项:⒈摸一张牌。⒉将其区域内的一张牌置于牌堆顶。然后若你的手牌数与其相等,则你将此技能的发动次数归零,且可以令此牌对你无效。',
|
||||||
|
tw_wangcan:'TW王粲',
|
||||||
|
twdianyi:'典仪',
|
||||||
|
twdianyi_info:'锁定技。你的回合结束时,若你本回合内:造成过伤害,你弃置所有手牌;未造成过伤害,你将手牌数调整至四张。',
|
||||||
|
twyingji:'应机',
|
||||||
|
twyingji_wuxie:'应机',
|
||||||
|
twyingji_info:'当你于回合外需要使用或打出一张基本牌或普通锦囊牌时,若你没有手牌,则你可摸一张牌,然后视为使用或打出此牌。',
|
||||||
|
twshanghe:'觞贺',
|
||||||
|
twshanghe_info:'限定技。当你进入濒死状态时,你可令所有其他角色依次交给你一张牌;若这些牌中没有【酒】,则你将体力回复至1点。',
|
||||||
|
tw_wujing:'TW吴景',
|
||||||
|
twfenghan:'锋捍',
|
||||||
|
twfenghan_info:'每回合限一次。当你使用【杀】或伤害类锦囊牌指定第一个目标后,你可令至多X名角色各摸一张牌(X为此牌的目标数)。',
|
||||||
|
twcongji:'从击',
|
||||||
|
twcongji_info:'当你的红色牌于回合外因弃置而进入弃牌堆后,你可令一名其他角色获得这些牌。',
|
||||||
|
|
||||||
tw_mobile:'移动版·海外服',
|
tw_mobile:'移动版·海外服',
|
||||||
tw_mobile2:'海外服异构',
|
tw_mobile2:'海外服异构',
|
||||||
|
|
|
@ -7814,14 +7814,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
return get.attitude(player,event.player)>=0;
|
return get.attitude(player,event.player)>=0;
|
||||||
},
|
},
|
||||||
//priority:-5,
|
|
||||||
logTarget:'player',
|
logTarget:'player',
|
||||||
content:function(){
|
content:function(){
|
||||||
game.asyncDraw([trigger.player,player]);
|
game.asyncDraw([trigger.player,player]);
|
||||||
},
|
},
|
||||||
ai:{
|
|
||||||
expose:0.1
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
yanyu:{
|
yanyu:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -12610,7 +12606,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
zhuiyi_info:'当你死亡时,你可以令一名其他角色(杀死你的角色除外)摸三张牌,然后其回复1点体力。',
|
zhuiyi_info:'当你死亡时,你可以令一名其他角色(杀死你的角色除外)摸三张牌,然后其回复1点体力。',
|
||||||
anxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌多的角色将一张手牌交给手牌少的角色,然后若这两名角色手牌数相等,你摸一张牌或回复1点体力',
|
anxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌多的角色将一张手牌交给手牌少的角色,然后若这两名角色手牌数相等,你摸一张牌或回复1点体力',
|
||||||
old_anxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之。然后若此牌不为黑桃,则你摸一张牌。',
|
old_anxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之。然后若此牌不为黑桃,则你摸一张牌。',
|
||||||
zongxuan_info:'当你的牌因弃置而进入弃牌堆时,你可以将其按任意顺序置于牌堆顶',
|
zongxuan_info:'当你的牌因弃置而进入弃牌堆后,你可以将其按任意顺序置于牌堆顶',
|
||||||
zhiyan_info:'结束阶段,你可以令一名角色摸一张牌并展示之,若为装备牌,其使用此牌并回复一点体力。',
|
zhiyan_info:'结束阶段,你可以令一名角色摸一张牌并展示之,若为装备牌,其使用此牌并回复一点体力。',
|
||||||
miji_info:'结束阶段,若你已受伤,则可以摸X张牌,然后可以将等量的牌交给一名其他角色(X为你已损失的体力值)。',
|
miji_info:'结束阶段,若你已受伤,则可以摸X张牌,然后可以将等量的牌交给一名其他角色(X为你已损失的体力值)。',
|
||||||
zhenlie_info:'当你成为其他角色使用【杀】或普通锦囊牌的目标后,你可以失去一点体力并令此牌对你无效,然后弃置对方一张牌。',
|
zhenlie_info:'当你成为其他角色使用【杀】或普通锦囊牌的目标后,你可以失去一点体力并令此牌对你无效,然后弃置对方一张牌。',
|
||||||
|
@ -12624,7 +12620,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
xinwuyan_info:'锁定技,当你使用锦囊牌造成伤害时,你防止此伤害;锁定技,当你受到锦囊牌对你造成的伤害时,你防止此伤害。',
|
xinwuyan_info:'锁定技,当你使用锦囊牌造成伤害时,你防止此伤害;锁定技,当你受到锦囊牌对你造成的伤害时,你防止此伤害。',
|
||||||
jujian_info:'出牌阶段限一次,你可以弃至多三张牌,然后令一名其他角色摸等量的牌。若你以此法弃牌不少于三张且均为同一类别,你回复1点体力。',
|
jujian_info:'出牌阶段限一次,你可以弃至多三张牌,然后令一名其他角色摸等量的牌。若你以此法弃牌不少于三张且均为同一类别,你回复1点体力。',
|
||||||
xinjujian_info:'结束阶段开始时,你可以弃置一张非基本牌并选择一名其他角色,令其选择一项:1.摸两张牌;2.回复1点体力;3.将其武将牌翻转至正面朝上并重置之。',
|
xinjujian_info:'结束阶段开始时,你可以弃置一张非基本牌并选择一名其他角色,令其选择一项:1.摸两张牌;2.回复1点体力;3.将其武将牌翻转至正面朝上并重置之。',
|
||||||
luoying_info:'当其他角色的梅花牌因弃置或判定而进入弃牌堆时,你可以获得之。',
|
luoying_info:'当其他角色的梅花牌因弃置或判定而进入弃牌堆后,你可以获得之。',
|
||||||
jiushi_info:'当你需要使用一张【酒】时,若你的武将牌正面朝上,则你可以将武将牌翻面并视为使用了一张【酒】;当你受到伤害时,若你的武将牌背面朝上,则你可在此伤害结算后将武将牌翻回正面。',
|
jiushi_info:'当你需要使用一张【酒】时,若你的武将牌正面朝上,则你可以将武将牌翻面并视为使用了一张【酒】;当你受到伤害时,若你的武将牌背面朝上,则你可在此伤害结算后将武将牌翻回正面。',
|
||||||
jueqing_info:'锁定技,你即将造成的伤害均视为失去体力。',
|
jueqing_info:'锁定技,你即将造成的伤害均视为失去体力。',
|
||||||
shangshi_info:'当你的手牌数小于X时,你可以将手牌摸至X张(X为你已损失的体力值)',
|
shangshi_info:'当你的手牌数小于X时,你可以将手牌摸至X张(X为你已损失的体力值)',
|
||||||
|
|
|
@ -4,7 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
name:'yingbian',
|
name:'yingbian',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
jin_yanghu:['male','jin',4,['huaiyuan','chongxin','dezhang']],
|
jin_jiachong:['male','jin',3,['xiongshu','jianhui']],
|
||||||
xuangongzhu:['female','jin',3,['gaoling','qimei','ybzhuiji'],['hiddenSkill']],
|
xuangongzhu:['female','jin',3,['gaoling','qimei','ybzhuiji'],['hiddenSkill']],
|
||||||
xinchang:['male','jin',3,['canmou','congjian']],
|
xinchang:['male','jin',3,['canmou','congjian']],
|
||||||
yangzhi:['female','jin',3,['wanyi','maihuo']],
|
yangzhi:['female','jin',3,['wanyi','maihuo']],
|
||||||
|
@ -30,12 +30,126 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
yingbian:{
|
yingbian:{
|
||||||
yingbian_pack1:['jin_simayi','jin_zhangchunhua','ol_lisu','simazhou','cheliji','ol_huaxin'],
|
yingbian_pack1:['jin_simayi','jin_zhangchunhua','ol_lisu','simazhou','cheliji','ol_huaxin'],
|
||||||
yingbian_pack2:['jin_simashi','jin_xiahouhui','zhanghuyuechen','shibao','jin_yanghuiyu'],
|
yingbian_pack2:['jin_simashi','jin_xiahouhui','zhanghuyuechen','shibao','jin_yanghuiyu'],
|
||||||
yingbian_pack3:['jin_simazhao','jin_wangyuanji','duyu','weiguan','xuangongzhu','jin_yanghu'],
|
yingbian_pack3:['jin_simazhao','jin_wangyuanji','duyu','weiguan','xuangongzhu','jin_jiachong'],
|
||||||
yingbian_pack4:['zhongyan','xinchang'],
|
yingbian_pack4:['zhongyan','xinchang'],
|
||||||
yingbian_pack5:['yangyan','yangzhi'],
|
yingbian_pack5:['yangyan','yangzhi'],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
xiongshu:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{global:'phaseUseBegin'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player!=event.player&&event.player.countCards('he')>0&&player.countCards('he')>player.countMark('xiongshu_count');
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
event.target=trigger.player;
|
||||||
|
var num=1+player.countMark('xiongshu_count');
|
||||||
|
player.chooseToDiscard('he',num,get.prompt('xiongshu',trigger.player),'弃置'+get.cnNumber(num)+'张牌并展示其一张牌').set('goon',get.attitude(player,event.target)<0).set('ai',function(card){
|
||||||
|
if(!_status.event.goon) return 0;
|
||||||
|
return 6-_status.event.player.countMark('xiongshu_count')-get.value(card);
|
||||||
|
}).logSkill=['xiongshu',trigger.player];
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.addTempSkill('xiongshu_count','roundStart');
|
||||||
|
player.addMark('xiongshu_count',1,false);
|
||||||
|
}
|
||||||
|
if(result.bool&&target.countCards('he')>0){
|
||||||
|
player.choosePlayerCard(target,true,'he');
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
var card=result.cards[0],name=get.name(card),str=get.translation(target);
|
||||||
|
player.showCards(card,get.translation(player)+'对'+str+'发动了【凶竖】');
|
||||||
|
player.addTempSkill('xiongshu_effect','phaseUseAfter');
|
||||||
|
player.storage.xiongshu_effect=[card,name];
|
||||||
|
if(Math.random()<0.5){
|
||||||
|
target.storage.xiongshu_ai=name;
|
||||||
|
target.addTempSkill('xiongshu_ai','phaseUseAfter');
|
||||||
|
}
|
||||||
|
player.chooseControl('会使用','不会使用').set('prompt','预测:'+str+'是否会使用'+get.translation(name)+'?').set('choice',function(){
|
||||||
|
if(!target.hasValueTarget(card)) return 1;
|
||||||
|
return Math.random()<0.5?0:1;
|
||||||
|
}()).set('ai',()=>_status.event.choice);
|
||||||
|
'step 3'
|
||||||
|
player.storage.xiongshu_effect[2]=(result.index==0);
|
||||||
|
},
|
||||||
|
ai:{expose:0.35},
|
||||||
|
subSkill:{
|
||||||
|
ai:{
|
||||||
|
charlotte:true,
|
||||||
|
onremove:true,
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
player:function(card,player,target){
|
||||||
|
if(card.name==player.storage.xiongshu_ai) return 'zeroplayertarget';
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
count:{
|
||||||
|
charlotte:true,
|
||||||
|
onremove:true,
|
||||||
|
},
|
||||||
|
effect:{
|
||||||
|
trigger:{global:'phaseUseEnd'},
|
||||||
|
forced:true,
|
||||||
|
charlotte:true,
|
||||||
|
onremove:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var info=player.storage.xiongshu_effect;
|
||||||
|
return Array.isArray(info)&&event.player.isIn();
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
content:function(){
|
||||||
|
var target=trigger.player;
|
||||||
|
var info=player.storage.xiongshu_effect;
|
||||||
|
if(target.hasHistory('useCard',function(evt){
|
||||||
|
return evt.card.name==info[1]&&evt.getParent('phaseUse')==trigger;
|
||||||
|
})==info[2]) target.damage();
|
||||||
|
else if(target.getCards('he').contains(card)) player.gain(card,target,'give');
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
jianhui:{
|
||||||
|
audio:2,
|
||||||
|
getLastPlayer:function(evt,player){
|
||||||
|
var history=player.getAllHistory('damage');
|
||||||
|
if(!history.length) return null;
|
||||||
|
var i=history.indexOf(evt);
|
||||||
|
if(i==-1) i=history.length-1;
|
||||||
|
else i--;
|
||||||
|
for(i;i>=0;i--){
|
||||||
|
if(history[i].source) return history[i].source;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
},
|
||||||
|
trigger:{player:'damageEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.source&&event.source.isIn()&&event.source==lib.skill.jianhui.getLastPlayer(event,player)&&event.source.countCards('he')>0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.source.chooseToDiscard('he',true);
|
||||||
|
},
|
||||||
|
group:'jianhui_draw',
|
||||||
|
subSkill:{
|
||||||
|
draw:{
|
||||||
|
trigger:{source:'damageSource'},
|
||||||
|
forced:true,
|
||||||
|
logTarget:'player',
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.player==lib.skill.jianhui.getLastPlayer(event,player);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.draw();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
huaiyuan:{
|
huaiyuan:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{
|
trigger:{
|
||||||
|
@ -3032,6 +3146,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
characterReplace:{
|
characterReplace:{
|
||||||
yanghu:['jin_yanghu','sp_yanghu'],
|
yanghu:['jin_yanghu','sp_yanghu'],
|
||||||
|
jiachong:['jin_jiachong','jiachong'],
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
jin_zhangchunhua:'晋张春华',
|
jin_zhangchunhua:'晋张春华',
|
||||||
|
@ -3205,6 +3320,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dezhang_info:'觉醒技。准备阶段,若你没有“绥”,则你减1点体力上限并获得〖卫戍〗。',
|
dezhang_info:'觉醒技。准备阶段,若你没有“绥”,则你减1点体力上限并获得〖卫戍〗。',
|
||||||
weishu:'卫戍',
|
weishu:'卫戍',
|
||||||
weishu_info:'锁定技。①当你于摸牌阶段外不因〖卫戊①〗而摸牌后,你令一名角色摸一张牌。②当你于弃牌阶段外不因〖卫戊②〗而弃置牌后,你弃置一名其他角色的一张牌。',
|
weishu_info:'锁定技。①当你于摸牌阶段外不因〖卫戊①〗而摸牌后,你令一名角色摸一张牌。②当你于弃牌阶段外不因〖卫戊②〗而弃置牌后,你弃置一名其他角色的一张牌。',
|
||||||
|
jin_jiachong:'贾充',
|
||||||
|
xiongshu:'凶竖',
|
||||||
|
xiongshu_info:'其他角色的出牌阶段开始时,你可弃置X张牌(X为你本轮内已发动过此技能的次数+1)并展示其一张牌,然后你预测“其本阶段内是否会使用与展示牌牌名相同的牌”。此阶段结束时,若你的预测正确,则你对其造成1点伤害;否则你获得展示牌。',
|
||||||
|
jianhui:'奸回',
|
||||||
|
jianhui_info:'锁定技。当你造成伤害后,若受伤角色为A,则你摸一张牌;当你受到伤害后,若伤害来源为A,则A弃置一张牌。(A为除本次伤害外最近一次对你造成过伤害的角色)',
|
||||||
|
|
||||||
yingbian_pack1:'文德武备·理',
|
yingbian_pack1:'文德武备·理',
|
||||||
yingbian_pack2:'文德武备·备',
|
yingbian_pack2:'文德武备·备',
|
||||||
|
|
|
@ -886,6 +886,9 @@ window.noname_asset_list=[
|
||||||
'audio/die/wufan.mp3',
|
'audio/die/wufan.mp3',
|
||||||
'audio/die/yanfuren.mp3',
|
'audio/die/yanfuren.mp3',
|
||||||
'audio/die/zhangmancheng.mp3',
|
'audio/die/zhangmancheng.mp3',
|
||||||
|
'audio/die/dc_jiben.mp3',
|
||||||
|
'audio/die/licaiwei.mp3',
|
||||||
|
'audio/die/tw_wangchang.mp3',
|
||||||
|
|
||||||
'audio/skill/decadezishou1.mp3',
|
'audio/skill/decadezishou1.mp3',
|
||||||
'audio/skill/decadezishou2.mp3',
|
'audio/skill/decadezishou2.mp3',
|
||||||
|
@ -4071,6 +4074,20 @@ window.noname_asset_list=[
|
||||||
'audio/skill/zhaofu2.mp3',
|
'audio/skill/zhaofu2.mp3',
|
||||||
'audio/skill/zhengding1.mp3',
|
'audio/skill/zhengding1.mp3',
|
||||||
'audio/skill/zhengding2.mp3',
|
'audio/skill/zhengding2.mp3',
|
||||||
|
'audio/skill/lieyi1.mp3',
|
||||||
|
'audio/skill/lieyi2.mp3',
|
||||||
|
'audio/skill/qibie1.mp3',
|
||||||
|
'audio/skill/qibie2.mp3',
|
||||||
|
'audio/skill/twkaiji1.mp3',
|
||||||
|
'audio/skill/twkaiji2.mp3',
|
||||||
|
'audio/skill/twshepan1.mp3',
|
||||||
|
'audio/skill/twshepan2.mp3',
|
||||||
|
'audio/skill/xunli1.mp3',
|
||||||
|
'audio/skill/xunli2.mp3',
|
||||||
|
'audio/skill/yijiao1.mp3',
|
||||||
|
'audio/skill/yijiao2.mp3',
|
||||||
|
'audio/skill/zhishi1.mp3',
|
||||||
|
'audio/skill/zhishi2.mp3',
|
||||||
|
|
||||||
'audio/voice/male/0.mp3',
|
'audio/voice/male/0.mp3',
|
||||||
'audio/voice/male/1.mp3',
|
'audio/voice/male/1.mp3',
|
||||||
|
@ -5141,6 +5158,12 @@ window.noname_asset_list=[
|
||||||
'image/character/tw_guohuai.jpg',
|
'image/character/tw_guohuai.jpg',
|
||||||
'image/character/wufan.jpg',
|
'image/character/wufan.jpg',
|
||||||
'image/character/yanfuren.jpg',
|
'image/character/yanfuren.jpg',
|
||||||
|
'image/character/dc_jiben.jpg',
|
||||||
|
'image/character/jin_jiachong.jpg',
|
||||||
|
'image/character/licaiwei.jpg',
|
||||||
|
'image/character/tw_wangcan.jpg',
|
||||||
|
'image/character/tw_wangchang.jpg',
|
||||||
|
'image/character/tw_wujing.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.114.1',
|
version:'1.9.114.2',
|
||||||
update:'1.9.113.5',
|
update:'1.9.114.1',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'转换技机制优化',
|
'OL贾充',
|
||||||
'十周年郝萌、马日磾、冯妤、吴范',
|
'十周年李采薇、吉本',
|
||||||
'海外服曹肇、郭淮',
|
'海外服吴景、王粲、王昶',
|
||||||
'bug修复',
|
'bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
|
@ -30,7 +30,7 @@ window.noname_update={
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
//'character/offline.js',
|
'character/offline.js',
|
||||||
//'character/old.js',
|
//'character/old.js',
|
||||||
//'character/ow.js',
|
//'character/ow.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
|
@ -38,7 +38,7 @@ window.noname_update={
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/standard.js',
|
'character/standard.js',
|
||||||
'character/tw.js',
|
'character/tw.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
|
|
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|
@ -1075,7 +1075,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
}).setHiddenSkill('gzshensu').set('goon',player.needsToDiscard()).set('ai',function(target){
|
}).setHiddenSkill('gzshensu').set('goon',player.needsToDiscard()).set('ai',function(target){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
if(!_status.event.goon||player.hp<=target.hp) return false;
|
if(!_status.event.goon||player.hp<=target.hp) return false;
|
||||||
return get.effect(target,{name:'',isCard:true},player,player);
|
return get.effect(target,{name:'sha',isCard:true},player,player);
|
||||||
});
|
});
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
|
@ -11913,7 +11913,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
gzxiaoguo_info:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌;2.受到你对其造成的1点伤害。',
|
gzxiaoguo_info:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌;2.受到你对其造成的1点伤害。',
|
||||||
|
|
||||||
gzdangxian:'当先',
|
gzdangxian:'当先',
|
||||||
gzdangxian_info:'锁定技。当你首次明置此武将牌时,你获得一枚“”标记。回合开始时,你获得一个额外的出牌阶段。',
|
gzdangxian_info:'锁定技。当你首次明置此武将牌时,你获得一枚“先驱”标记。回合开始时,你获得一个额外的出牌阶段。',
|
||||||
gzhuanshi:'缓释',
|
gzhuanshi:'缓释',
|
||||||
gzhuanshi_info:'一名己方角色的判定牌生效前,你可打出一张牌代替之。',
|
gzhuanshi_info:'一名己方角色的判定牌生效前,你可打出一张牌代替之。',
|
||||||
gzhongyuan:'弘援',
|
gzhongyuan:'弘援',
|
||||||
|
|
Loading…
Reference in New Issue