commit
395fc63c4e
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@ -64,7 +64,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhanghu:['male','wei',4,['cuijian','zhtongyuan']],
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luyusheng:['female','wu',3,['zhente','zhiwei']],
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huaxin:['male','wei',3,['spwanggui','xibing']],
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mengyou:['male','qun',5,['hmmanyi','dcmanzhi'],['unseen']],
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mengyou:['male','qun',5,['hmmanyi','dcmanzhi']],
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liuyong:['male','shu',3,['zhuning','fengxiang']],
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dc_sunru:['female','wu',3,['xiecui','youxu']],
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xiahoulingnv:['female','wei',4,['fuping','weilie']],
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@ -32,6 +32,7 @@ window.noname_character_rank={
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'zhangmancheng',
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'wu_zhugeliang',
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'sunlingluan',
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'wu_luxun',
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'key_mio',
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'key_midori',
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'key_yuri',
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@ -956,6 +957,8 @@ window.noname_character_rank={
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'jsrg_zhenji',
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'junk_xuyou',
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'sp_machao',
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'mengyou',
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're_wenpin',
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],
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b:[
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'diy_feishi',
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@ -32,7 +32,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_zhuzhi:['male','wu',4,['reanguo']],
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dc_caozhi:['male','wei',3,['reluoying','dcjiushi']],
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ol_huangzhong:['male','shu',4,['xinliegong','remoshi']],
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re_wenpin:['male','wei',5,['rezhenwei'],['unseen']],
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re_wenpin:['male','wei',5,['rezhenwei']],
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re_guanzhang:['male','shu',4,['fuhun','retongxin']],
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re_mazhong:['male','shu',4,['refuman']],
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dc_chenqun:['male','wei',3,['repindi','dcfaen']],
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@ -1464,7 +1464,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rezhenwei:{
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inherit:'zhenwei',
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filter:function(event,player){
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if(player==event.target||player==event.player) return false;
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if(player==event.target) return false;
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if(!player.countCards('he')) return false;
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if(event.targets.length>1) return false;
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if(!event.target) return false;
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@ -15065,7 +15065,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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retongxin_info:'锁定技。你的攻击范围+2。',
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re_wenpin:'界文聘',
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rezhenwei:'镇卫',
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rezhenwei_info:'当一名其他角色成为【杀】或黑色锦囊牌的目标时(使用者不是你),若该角色的体力值不大于你且此牌的目标角色数为1,你可以弃置一张牌。若如此做,你选择一项:1、摸一张牌,然后将此【杀】或黑色锦囊牌转移给你;2、令此【杀】或黑色锦囊牌无效,然后将此【杀】或黑色锦囊牌置于使用者的武将牌旁,若如此做,当前回合结束后,使用者获得使用者武将牌旁的这些牌。',
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rezhenwei_info:'当一名其他角色成为【杀】或黑色锦囊牌的目标时,若该角色的体力值不大于你且此牌的目标角色数为1,你可以弃置一张牌并选择一项:1.摸一张牌,然后将此【杀】或黑色锦囊牌的目标转移给你;2.令此【杀】或黑色锦囊牌无效且将此【杀】或黑色锦囊牌置于使用者的武将牌上,然后当前回合结束后,使用者获得这些牌。',
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ol_huangzhong:'界黄忠',
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remoshi:'没矢',
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remoshi_info:'锁定技。①当你使用【杀】对目标角色造成伤害后,若其装备区里有防具牌或坐骑牌,你将此【杀】对应的实体牌置于其武将牌上。②当有“没矢”牌的角色失去防具牌或坐骑牌后,你获得其“没矢”牌。',
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@ -18062,8 +18062,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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save=true;
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}
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}
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var next=player.chooseToDiscard('he',get.prompt('zhenwei',trigger.target),'弃置一张牌,将'+get.translation(trigger.card)+'转移给自己,或令此牌对其无效');
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next.logSkill=['zhenwei',trigger.target];
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var next=player.chooseToDiscard('he',get.prompt(event.name,trigger.target),'弃置一张牌,将'+get.translation(trigger.card)+'转移给自己,或令此牌对其无效');
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next.logSkill=[event.name,trigger.target];
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next.set('ai',function(card){
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if(_status.event.aisave){
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return 7-get.value(card);
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'xianding',
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connect:true,
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character:{
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wu_luxun:['male','wu',3,['dcxiongmu','dczhangcai','dcruxian']],
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dc_xujing:['male','shu',3,['dcshangyu','dccaixia']],
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dc_zhaoxiang:['female','shu',4,['refanghun','refuhan']],
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ol_guansuo:['male','shu',4,['xinzhengnan','xiefang']],
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@ -96,10 +97,144 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi'],
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sp2_qifu:['ol_guansuo','dc_zhaoxiang','dc_xujing'],
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sp2_gaoshan:['wanglang','liuhui'],
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sp2_wumiao:['wu_zhugeliang'],
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sp2_wumiao:['wu_zhugeliang','wu_luxun'],
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}
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},
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skill:{
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//武陆逊
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dcxiongmu:{
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audio:2,
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trigger:{global:'roundStart'},
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filter:function(event,player){
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return player.countCards('h')<player.maxHp;
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},
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group:'dcxiongmu_minus',
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prompt2:function(event,player){
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return '将手牌摸至'+get.cnNumber(player.maxHp)+'张,然后将任意张牌随机置入牌堆并从牌堆或弃牌堆中获得等量点数为8的牌。';
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},
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content:function(){
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'step 0'
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player.drawTo(player.maxHp);
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'step 1'
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var cards=player.getCards('he');
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if(!cards.length) event.finish();
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else if(cards.length==1) event._result={bool:true,cards:cards};
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else player.chooseCard('雄幕:将任意张牌置入牌堆的随机位置','he',[1,Infinity]).set('ai',card=>{
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return 6-get.value(card);
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});
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'step 2'
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if(result.bool){
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var cards=result.cards;
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event.cards=cards;
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player.$throw(cards.length);
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player.lose(cards,ui.cardPile).insert_index=function(){
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return ui.cardPile.childNodes[ui.cardPile.childNodes.length-1];
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};
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var list=[];
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var piles=['cardPile','discardPile'];
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for(var pile of piles){
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for(var i=0;i<ui[pile].childNodes.length;i++){
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var card=ui.cardPile.childNodes[i];
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var number=get.number(card,false);
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if(!list.contains(card)&&number==8){
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list.push(card);
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if(list.length==cards.length) break;
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}
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}
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}
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if(list.length){
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player.gain(list,'gain2').gaintag.add('dcxiongmu_tag');
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player.addSkill('dcxiongmu_tag');
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}
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}
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else event.finish();
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},
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subSkill:{
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minus:{
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trigger:{player:'damageBegin4'},
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filter:function(event,player){
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return game.getGlobalHistory('everything',evt=>{
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return evt.name=='damage'&&evt.player==player;
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}).indexOf(event)==0;
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},
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forced:true,
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locked:false,
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content:function(){
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trigger.num--;
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}
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},
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tag:{
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charlotte:true,
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onremove:function(player){
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player.removeGaintag('dcxiongmu_tag');
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},
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mod:{
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ignoredHandcard:function(card,player){
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if(card.hasGaintag('dcxiongmu_tag')) return true;
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},
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cardDiscardable:function(card,player,name){
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if(name=='phaseDiscard'&&card.hasGaintag('dcxiongmu_tag')) return false;
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},
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},
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}
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}
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},
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dczhangcai:{
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audio:2,
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trigger:{
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player:['useCard','respond'],
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},
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filter:function(event,player){
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if(player.hasSkill('dczhangcai_all')) return true;
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return get.number(event.card)==8;
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},
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prompt2:function(event,player){
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var num=player.hasSkill('dczhangcai_all')?get.number(event.card):8;
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return '你可以摸'+get.cnNumber(Math.max(1,player.countCards('h',card=>get.number(card)==num)))+'张牌。';
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},
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frequent:true,
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content:function(){
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'step 0'
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var num=player.hasSkill('dczhangcai_all')?get.number(trigger.card):8;
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player.draw(Math.max(1,player.countCards('h',card=>{
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return get.number(card)==num;
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})));
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},
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ai:{
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threaten:4,
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},
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subSkill:{
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all:{
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charlotte:true,
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mark:true,
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intro:{
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content:'当你使用或打出牌时,你可以摸X张牌(X为你手牌中与此牌点数相同的牌数且至少为1)'
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},
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},
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}
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},
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dcruxian:{
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audio:2,
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enable:'phaseUse',
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limited:true,
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skillAnimation:true,
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animationColor:'wood',
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content:function(){
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'step 0'
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player.awakenSkill('dcruxian');
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player.addTempSkill('dczhangcai_all',{player:'phaseBegin'});
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},
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ai:{
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order:15,
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result:{
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player:function(player){
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if(!player.hasSkill('dczhangcai')) return 0;
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if(player.countCards('hs',card=>player.hasValueTarget(card))>3||player.hp==1) return 5;
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return 0;
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}
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}
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}
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},
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//新杀许靖
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dcshangyu:{
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audio:2,
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@ -11977,6 +12112,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcluochong:function(player){
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return '一轮游戏开始时,你可以弃置任意名角色区域里的共计至多['+(4-player.countMark('dcluochong'))+']张牌,然后若你以此法弃置了一名角色的至少三张牌,则你方括号内的数字-1。';
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},
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dczhangcai:function(player){
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return '当你使用或打出'+(player.hasSkill('dczhangcai_all')?'':'点数为8的')+'牌时,你可以摸X张牌(X为你手牌区里'+(player.hasSkill('dczhangcai_all')?'与此牌点数相同':'点数为8')+'的牌数且至少为1)。';
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},
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},
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perfectPair:{},
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characterReplace:{
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@ -12445,6 +12583,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcshangyu_info:'锁定技。游戏开始时,你获得一张【杀】并记录之,然后将此牌交给一名角色,你获得如下效果:1.当一名角色使用此牌造成伤害后,你与其各摸一张牌;2.当此牌进入弃牌堆后,你将此牌交给一名本回合未以此法得到过此牌的角色。',
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dccaixia:'才瑕',
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dccaixia_info:'当你造成或受到伤害后,若你没有“瑕”,你可以摸至多X张牌并获得X枚“瑕”,然后当你使用牌时,移去1枚“瑕”(X为场上角色数且至多为5)。',
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wu_luxun:'武陆逊',
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dcxiongmu:'雄幕',
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dcxiongmu_tag:'雄幕',
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dcxiongmu_info:'①一轮游戏开始时,你可以将手牌摸至体力上限,然后将任意张牌随机置入牌堆,从牌堆或弃牌堆中获得等量的点数为8的牌,且这些牌不计入手牌上限。②当你于一回合首次受到伤害时,若你的手牌数不大于你的体力值,此伤害-1。',
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dczhangcai:'彰才',
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dczhangcai_info:'当你使用或打出点数为8的牌时,你可以摸X张牌(X为你手牌区里点数为8的牌数且至少为1)。',
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dcruxian:'儒贤',
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dcruxian_info:'限定技。出牌阶段,你可以令你〖彰才〗的点数限制取消,且摸牌数改为等同于你手牌区内与此牌点数相同的牌数且至少为1,直到你的下回合开始。',
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sp2_yinyu:'隐山之玉',
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sp2_huben:'百战虎贲',
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