SP关羽修改
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@ -1832,13 +1832,14 @@ game.import("character", function () {
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forced: true,
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forced: true,
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juexingji: true,
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juexingji: true,
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derivation: ["mashu", "dcnuchen"],
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derivation: ["mashu", "dcnuchen"],
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filter: function (event, player) {
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filter(event, player) {
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return player.countCards("h") > player.hp;
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return player.countCards("hej") > player.getHp();
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},
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},
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async content(event, trigger, player) {
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async content(event, trigger, player) {
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player.awakenSkill("dcdanji");
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player.awakenSkill("dcdanji");
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await player.loseMaxHp();
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await player.loseMaxHp();
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await player.recover(player.maxHp - player.hp);
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await player.recover(player.maxHp - player.hp);
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await player.draw(player.getHp());
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await player.addSkills(["mashu", "dcnuchen"]);
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await player.addSkills(["mashu", "dcnuchen"]);
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},
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},
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ai: {
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ai: {
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@ -14520,7 +14521,7 @@ game.import("character", function () {
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dc_jsp_guanyu_prefix: "新杀SP",
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dc_jsp_guanyu_prefix: "新杀SP",
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dcdanji: "单骑",
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dcdanji: "单骑",
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dcdanji_info:
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dcdanji_info:
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"觉醒技。准备阶段,若你的手牌数大于体力值,你减1点体力上限,将体力回复至体力上限,然后获得〖马术〗和〖怒嗔〗。",
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"觉醒技。准备阶段,若你区域内的牌数大于体力值,你减1点体力上限,将体力回复至体力上限并摸等同于体力值的牌,然后获得〖马术〗和〖怒嗔〗。",
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dcnuchen: "怒嗔",
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dcnuchen: "怒嗔",
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dcnuchen_info:
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dcnuchen_info:
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"出牌阶段限一次。你可以展示一名其他角色的一张手牌,然后选择一项:1.弃置任意张该花色的牌,对其造成等量伤害;2.获得该角色手牌中所有此花色的牌。",
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"出牌阶段限一次。你可以展示一名其他角色的一张手牌,然后选择一项:1.弃置任意张该花色的牌,对其造成等量伤害;2.获得该角色手牌中所有此花色的牌。",
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