修复蹇硕强令任务必失败的bug
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@ -2254,7 +2254,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=list[0],count=list[1]||1;
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event.target=target; event.count=count;
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'step 1'
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if(player.countMark('twqiangling')>=2){
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if(player.countMark('twlinglu_order')>=2){
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game.log(player,'成功完成了',target,'发布的','#g【令戮】','强令');
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player.popup('强令成功','wood');
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player.draw(2);
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@ -2265,7 +2265,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.popup('强令失败','fire');
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}
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'step 2'
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if(player.countMark('twqiangling')>=2){
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if(player.countMark('twlinglu_order')>=2){
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game.delayx();
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}
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else{
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