pack
This commit is contained in:
parent
d28e352d93
commit
388474f1c7
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@ -1,4 +1,6 @@
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card.extra={
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'use strict';
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game.import('card',{
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name:'extra',
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connect:true,
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connect:true,
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card:{
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card:{
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jiu:{
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jiu:{
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@ -57,7 +59,7 @@ card.extra={
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if(i==0) return 7.3;
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if(i==0) return 7.3;
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return 3;
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return 3;
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},
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},
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value:function(card,player){
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value:function(card,player,i){
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if(player.hp>1){
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if(player.hp>1){
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if(i==0) return 5;
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if(i==0) return 5;
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return 1;
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return 1;
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@ -600,4 +602,4 @@ card.extra={
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["spade",10,"bingliang"],
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["spade",10,"bingliang"],
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["club",4,"bingliang"],
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["club",4,"bingliang"],
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],
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],
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}
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});
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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card.gujian={
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game.import('card',{
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name:'gujian',
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card:{
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card:{
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luyugeng:{
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luyugeng:{
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fullskin:true,
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fullskin:true,
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@ -1685,4 +1686,4 @@ card.gujian={
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['club',3,'liufengsan'],
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['club',3,'liufengsan'],
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]
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]
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};
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});
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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card.guozhan={
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game.import('card',{
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name:'guozhan',
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connect:true,
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connect:true,
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card:{
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card:{
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feilongduofeng:{
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feilongduofeng:{
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@ -1184,4 +1185,4 @@ card.guozhan={
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['diamond',4,'xietianzi'],
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['diamond',4,'xietianzi'],
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['club',1,'yuxi'],
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['club',1,'yuxi'],
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],
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],
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}
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});
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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card.hearth={
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game.import('card',{
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name:'hearth',
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card:{
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card:{
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linghunzhihuo:{
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linghunzhihuo:{
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fullskin:true,
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fullskin:true,
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@ -714,4 +715,4 @@ card.hearth={
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['diamond',2,'jihuocard'],
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['diamond',2,'jihuocard'],
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['diamond',1,'linghunzhihuo'],
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['diamond',1,'linghunzhihuo'],
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],
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],
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}
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});
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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card.sp={
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game.import('card',{
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name:'sp',
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connect:true,
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connect:true,
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card:{
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card:{
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jinchan:{
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jinchan:{
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@ -977,4 +978,4 @@ card.sp={
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["spade",2,'lanyinjia'],
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["spade",2,'lanyinjia'],
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["club",2,'lanyinjia'],
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["club",2,'lanyinjia'],
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],
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],
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}
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});
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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card.standard={
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game.import('card',{
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name:'standard',
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connect:true,
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connect:true,
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card:{
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card:{
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damage:{
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damage:{
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@ -218,8 +219,8 @@ card.standard={
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if(player.hasSkillTag('pretao')) return 5;
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if(player.hasSkillTag('pretao')) return 5;
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return 2;
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return 2;
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},
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},
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useful:[8,6.5],
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useful:[8,6.5,5,4],
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value:[8,6.5],
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value:[8,6.5,5,4],
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},
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},
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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@ -2010,4 +2011,4 @@ card.standard={
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["heart",12,'shandian','thunder'],
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["heart",12,'shandian','thunder'],
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["diamond",12,'wuxie'],
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["diamond",12,'wuxie'],
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],
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],
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}
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});
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@ -1,4 +1,6 @@
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card.swd={
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'use strict';
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game.import('card',{
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name:'swd',
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card:{
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card:{
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dujian:{
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dujian:{
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fullskin:true,
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fullskin:true,
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@ -1594,7 +1596,7 @@ card.swd={
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if(i==0) return 7.3;
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if(i==0) return 7.3;
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return 3;
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return 3;
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},
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},
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value:function(card,player){
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value:function(card,player,i){
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if(player.hp>1){
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if(player.hp>1){
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if(i==0) return 5;
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if(i==0) return 5;
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return 1;
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return 1;
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@ -5177,4 +5179,4 @@ card.swd={
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// ['club',11,'dujian','poison'],
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// ['club',11,'dujian','poison'],
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// ['club',12,'dujian','poison'],
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// ['club',12,'dujian','poison'],
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],
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],
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}
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});
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card.yunchou={
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'use strict';
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game.import('card',{
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name:'yunchou',
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card:{
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card:{
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diaobingqianjiang:{
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diaobingqianjiang:{
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fullskin:true,
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fullskin:true,
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['club',2,'youdishenru'],
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['club',2,'youdishenru'],
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['spade',9,'youdishenru'],
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['spade',9,'youdishenru'],
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],
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],
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}
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});
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card.zhenfa={
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'use strict';
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game.import('card',{
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name:'zhenfa',
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card:{
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card:{
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pozhenjue:{
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pozhenjue:{
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type:'zhenfa',
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type:'zhenfa',
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@ -214,9 +216,7 @@ card.zhenfa={
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multitarget:true,
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multitarget:true,
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selectTarget:-1,
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selectTarget:-1,
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content:function(){
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content:function(){
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lib.temp=targets[0];
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targets.sortBySeat();
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targets.sort(lib.sort.seat);
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lib.temp={};
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for(var i=1;i<targets.length;i++){
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for(var i=1;i<targets.length;i++){
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game.swapSeat(targets[i],targets[i-1].next,false);
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game.swapSeat(targets[i],targets[i-1].next,false);
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}
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}
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// ["spade",13,'pozhenjue'],
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// ["spade",13,'pozhenjue'],
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//["heart",13,'pozhenjue'],
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//["heart",13,'pozhenjue'],
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],
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],
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}
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});
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character.diy={
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'use strict';
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game.import('character',{
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name:'diy',
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character:{
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character:{
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// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
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// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
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// diy_hanlong:['male','wei',4,['siji','ciqiu']],
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// diy_hanlong:['male','wei',4,['siji','ciqiu']],
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"step 0"
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"step 0"
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player.draw(2);
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player.draw(2);
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"step 1"
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"step 1"
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next=player.discardPlayerCard(player,'hej',2,true);
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var next=player.discardPlayerCard(player,'hej',2,true);
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next.ai=function(button){
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next.ai=function(button){
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if(get.position(button.link)=='j') return 10;
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if(get.position(button.link)=='j') return 10;
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return -get.value(button.link);
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return -get.value(button.link);
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xicai_info:'你可以立即获得对你造成伤害的牌',
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xicai_info:'你可以立即获得对你造成伤害的牌',
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diyjianxiong_info:'锁定技,在身份局中,在你回合内死亡的角色均视为反贼,国战中,在你回合内死亡的角色若与你势力相同则随机改为另一个势力',
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diyjianxiong_info:'锁定技,在身份局中,在你回合内死亡的角色均视为反贼,国战中,在你回合内死亡的角色若与你势力相同则随机改为另一个势力',
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},
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},
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}
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});
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character.extra={
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'use strict';
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game.import('character',{
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name:'extra',
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character:{
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character:{
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shen_guanyu:['male','shen',6,['wuhun','wushen'],['shu']],
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shen_guanyu:['male','shen',6,['wuhun','wushen'],['shu']],
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shen_zhaoyun:['male','shen',2,['juejing','longhun'],['shu']],
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shen_zhaoyun:['male','shen',2,['juejing','longhun'],['shu']],
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wuqian:'无前',
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wuqian:'无前',
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wuqian_info:'出牌阶段,你可以弃置两枚暴怒标记并获得技能【无双】直到回合结束',
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wuqian_info:'出牌阶段,你可以弃置两枚暴怒标记并获得技能【无双】直到回合结束',
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},
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},
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}
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});
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character.gujian={
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'use strict';
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game.import('character',{
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name:'gujian',
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character:{
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character:{
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gjqt_bailitusu:['male','shu',4,['xuelu','fanshi','shahun']],
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gjqt_bailitusu:['male','shu',4,['xuelu','fanshi','shahun']],
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gjqt_fengqingxue:['female','wu',3,['qinglan','yuehua','swd_wuxie']],
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gjqt_fengqingxue:['female','wu',3,['qinglan','yuehua','swd_wuxie']],
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yuling_info:'锁定技,你没有摸牌和弃牌阶段,你的手牌数始终为5,你在一个出牌阶段最多使用X+2张牌,X为你的体力上限',
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yuling_info:'锁定技,你没有摸牌和弃牌阶段,你的手牌数始终为5,你在一个出牌阶段最多使用X+2张牌,X为你的体力上限',
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yuling_info_alter:'锁定技,你没有摸牌和弃牌阶段,你的手牌数始终为5,你在一个出牌阶段最多使用X+1张牌,X为你的体力上限',
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yuling_info_alter:'锁定技,你没有摸牌和弃牌阶段,你的手牌数始终为5,你在一个出牌阶段最多使用X+1张牌,X为你的体力上限',
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},
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},
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}
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});
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@ -1,4 +1,6 @@
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character.gwent={
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'use strict';
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game.import('character',{
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name:'gwent',
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character:{
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character:{
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gw_huoge:['male','qun',3,['quanzhang']],
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gw_huoge:['male','qun',3,['quanzhang']],
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gw_aisinie:['female','wu',3,['huihun']],
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gw_aisinie:['female','wu',3,['huihun']],
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@ -911,4 +913,4 @@ character.gwent={
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quanzhang_backup:'权杖',
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quanzhang_backup:'权杖',
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quanzhang_info:'出牌阶段限一次,你可以观看牌堆顶的6张牌,并选择一张使用',
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quanzhang_info:'出牌阶段限一次,你可以观看牌堆顶的6张牌,并选择一张使用',
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}
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}
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}
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});
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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character.hearth={
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game.import('character',{
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name:'hearth',
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character:{
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character:{
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hs_jaina:['female','wei',3,['huopu','aoshu','bingjia']],
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hs_jaina:['female','wei',3,['huopu','aoshu','bingjia']],
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hs_lrexxar:['male','shu',4,['yushou']],
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hs_lrexxar:['male','shu',4,['yushou']],
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wlianji:'连击',
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wlianji:'连击',
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wlianji_info:'结束阶段,若你本回合使用的卡牌数大于你当前的体力值,你可以摸两张牌',
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wlianji_info:'结束阶段,若你本回合使用的卡牌数大于你当前的体力值,你可以摸两张牌',
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},
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},
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}
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});
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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character.jiange={
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game.import('character',{
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name:'jiange',
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character:{
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character:{
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jg_pangtong:['male','shu',3,['qiwu','tianyu']],
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jg_pangtong:['male','shu',3,['qiwu','tianyu']],
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jg_huangyueying:['female','shu',3,['zhinang','jingmiao']],
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jg_huangyueying:['female','shu',3,['zhinang','jingmiao']],
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@ -576,4 +577,4 @@ character.jiange={
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jingfan_info:'回合内,每当你使用一张卡牌,你的进攻距离+1;出牌阶段结束时,你可以将手牌数补至X,并指定至多X名角色令其进攻距离+1直到其下一回合结束,X为你回合内使用的卡牌数',
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jingfan_info:'回合内,每当你使用一张卡牌,你的进攻距离+1;出牌阶段结束时,你可以将手牌数补至X,并指定至多X名角色令其进攻距离+1直到其下一回合结束,X为你回合内使用的卡牌数',
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},
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},
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}
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});
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@ -1,4 +1,6 @@
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character.old={
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'use strict';
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game.import('character',{
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name:'old',
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character:{
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character:{
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zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
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zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
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masu:['male','shu',3,['xinzhan','huilei']],
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masu:['male','shu',3,['xinzhan','huilei']],
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@ -370,4 +372,4 @@ character.old={
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oldxuanfeng:'旋风',
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oldxuanfeng:'旋风',
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oldxuanfeng_info:'每当你失去一次装备区里的牌时,你可以执行下列两项中的一项:1.视为对任意一名其他角色使用一张【杀】(此【杀】不计入每回合的使用限制);2.对与你距离1以内的一名其他角色造成一点伤害',
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oldxuanfeng_info:'每当你失去一次装备区里的牌时,你可以执行下列两项中的一项:1.视为对任意一名其他角色使用一张【杀】(此【杀】不计入每回合的使用限制);2.对与你距离1以内的一名其他角色造成一点伤害',
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}
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}
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}
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});
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'use strict';
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'use strict';
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character.ow={
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game.import('character',{
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name:'ow',
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character:{
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character:{
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ow_liekong:['female','shu',3,['shanxian','shanhui']],
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ow_liekong:['female','shu',3,['shanxian','shanhui']],
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ow_sishen:['male','shu',3,['xiandan','yihun','shouge']],
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ow_sishen:['male','shu',3,['xiandan','yihun','shouge']],
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@ -3530,4 +3531,4 @@ character.ow={
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ow_heiying:'黑影',
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ow_heiying:'黑影',
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ow_orisa:'奥丽莎',
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ow_orisa:'奥丽莎',
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}
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}
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};
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});
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window.characterRank={
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window.noname_character_rank={
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s:[
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s:[
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'swd_muyun',
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'swd_muyun',
|
||||||
'swd_zhaoyun',
|
'swd_zhaoyun',
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.refresh={
|
game.import('character',{
|
||||||
|
name:'refresh',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
re_caocao:['male','wei',4,['hujia','rejianxiong'],['zhu']],
|
re_caocao:['male','wei',4,['hujia','rejianxiong'],['zhu']],
|
||||||
|
@ -1570,4 +1571,4 @@ character.refresh={
|
||||||
reluoyi_info:'你可以跳过摸牌阶段,然后展示牌堆顶的三张牌,获得其中的基本牌、武器牌和【决斗】,若如此做,直到你的下回合开始,你为伤害来源的【杀】或【决斗】造成的伤害+1。',
|
reluoyi_info:'你可以跳过摸牌阶段,然后展示牌堆顶的三张牌,获得其中的基本牌、武器牌和【决斗】,若如此做,直到你的下回合开始,你为伤害来源的【杀】或【决斗】造成的伤害+1。',
|
||||||
reganglie_info:'每当你受到1点伤害后,可进行一次判定,若结果为红色,你对伤害来源造成1点伤害,若结果为黑色,你弃置其一张牌。'
|
reganglie_info:'每当你受到1点伤害后,可进行一次判定,若结果为红色,你对伤害来源造成1点伤害,若结果为黑色,你弃置其一张牌。'
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.shenhua={
|
game.import('character',{
|
||||||
|
name:'shenhua',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
xiahouyuan:['male','wei',4,['xinshensu']],
|
xiahouyuan:['male','wei',4,['xinshensu']],
|
||||||
|
@ -4361,4 +4362,4 @@ character.shenhua={
|
||||||
fenji_info:'每当一名角色的手牌于回合外被弃置时,你可以失去1点体力,然后该角色摸两张牌。',
|
fenji_info:'每当一名角色的手牌于回合外被弃置时,你可以失去1点体力,然后该角色摸两张牌。',
|
||||||
|
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.sp={
|
game.import('character',{
|
||||||
|
name:'sp',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
yangxiu:['male','wei',3,['jilei','danlao']],
|
yangxiu:['male','wei',3,['jilei','danlao']],
|
||||||
|
@ -8783,4 +8784,4 @@ character.sp={
|
||||||
yicong_info:'锁定技,只要你的体力值大于2点,你的进攻距离+1;只要你的体力值为2点或更低,你的防御距离+1',
|
yicong_info:'锁定技,只要你的体力值大于2点,你的进攻距离+1;只要你的体力值为2点或更低,你的防御距离+1',
|
||||||
baobian_info:'锁定技,若你的体力值为3或更少,你视为拥有技能“挑衅”;若你的体力值为2或更少;你视为拥有技能“咆哮”;若你的体力值为1,你视为拥有技能“神速”。',
|
baobian_info:'锁定技,若你的体力值为3或更少,你视为拥有技能“挑衅”;若你的体力值为2或更少;你视为拥有技能“咆哮”;若你的体力值为1,你视为拥有技能“神速”。',
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.standard={
|
game.import('character',{
|
||||||
|
name:'standard',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
caocao:['male','wei',4,['hujia','jianxiong'],['zhu']],
|
caocao:['male','wei',4,['hujia','jianxiong'],['zhu']],
|
||||||
|
@ -1759,4 +1760,4 @@ character.standard={
|
||||||
lijian_info:'出牌阶段,你可以弃一张牌,视为一名男性角色对另一名男性角色使用一张[决斗],每阶段限一次',
|
lijian_info:'出牌阶段,你可以弃一张牌,视为一名男性角色对另一名男性角色使用一张[决斗],每阶段限一次',
|
||||||
biyue_info:'结束阶段,你可以摸一张牌',
|
biyue_info:'结束阶段,你可以摸一张牌',
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.swd={
|
game.import('character',{
|
||||||
|
name:'swd',
|
||||||
character:{
|
character:{
|
||||||
swd_huzhongxian:['male','wu',3,['daofa','xielv','hujing']],
|
swd_huzhongxian:['male','wu',3,['daofa','xielv','hujing']],
|
||||||
|
|
||||||
|
@ -9766,4 +9767,4 @@ character.swd={
|
||||||
zaowu_old_info:'出牌阶段,你可以弃置三张不同类型的牌,创造任意两张牌并获得之',
|
zaowu_old_info:'出牌阶段,你可以弃置三张不同类型的牌,创造任意两张牌并获得之',
|
||||||
xielv_info:'弃牌阶段结束后,若你的所有手牌(至少两张)颜色均相同,你可以展示所有手牌,然后回复一点体力并弃置场上的所有判定牌',
|
xielv_info:'弃牌阶段结束后,若你的所有手牌(至少两张)颜色均相同,你可以展示所有手牌,然后回复一点体力并弃置场上的所有判定牌',
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.xiake={
|
game.import('character',{
|
||||||
|
name:'xiake',
|
||||||
character:{
|
character:{
|
||||||
// xk_dongfangweiming:['male','shu',4,[]],
|
// xk_dongfangweiming:['male','shu',4,[]],
|
||||||
xk_guyuexuan:['male','qun',4,['rouquan','gzhenji']],
|
xk_guyuexuan:['male','qun',4,['rouquan','gzhenji']],
|
||||||
|
@ -118,4 +119,4 @@ character.xiake={
|
||||||
zitong:'通悟',
|
zitong:'通悟',
|
||||||
zitong_info:'当你于自己的回合内使用第三张牌时,你可以将一张传送门置于你的手牌',
|
zitong_info:'当你于自己的回合内使用第三张牌时,你可以将一张传送门置于你的手牌',
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.xianjian={
|
game.import('character',{
|
||||||
|
name:'xianjian',
|
||||||
character:{
|
character:{
|
||||||
pal_lixiaoyao:['male','qun',4,['tianjian','yufeng']],
|
pal_lixiaoyao:['male','qun',4,['tianjian','yufeng']],
|
||||||
pal_zhaoliner:['female','wei',3,['huimeng','tianshe']],
|
pal_zhaoliner:['female','wei',3,['huimeng','tianshe']],
|
||||||
|
@ -2611,4 +2612,4 @@ character.xianjian={
|
||||||
tianshe2:'天蛇',
|
tianshe2:'天蛇',
|
||||||
tianshe_info:'锁定技,你防止即将受到的属性伤害,每当你造成一次属性伤害,你回复一点体力',
|
tianshe_info:'锁定技,你防止即将受到的属性伤害,每当你造成一次属性伤害,你回复一点体力',
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.yijiang={
|
game.import('character',{
|
||||||
|
name:'yijiang',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
caozhang:['male','wei',4,['jiangchi']],
|
caozhang:['male','wei',4,['jiangchi']],
|
||||||
|
@ -7717,4 +7718,4 @@ character.yijiang={
|
||||||
zhichi2_info:'智迟已发动',
|
zhichi2_info:'智迟已发动',
|
||||||
pojun_info:'你每使用【杀】造成一次伤害,可令受到该伤害的角色多摸X张牌,X为该角色当前的体力值(X最多为5),然后该角色将其武将牌翻面。',
|
pojun_info:'你每使用【杀】造成一次伤害,可令受到该伤害的角色多摸X张牌,X为该角色当前的体力值(X最多为5),然后该角色将其武将牌翻面。',
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
character.yxs={
|
game.import('character',{
|
||||||
|
name:'yxs',
|
||||||
character:{
|
character:{
|
||||||
yxs_wuzetian:['female','wu',4,['nvquan','qiandu','weiyi']],
|
yxs_wuzetian:['female','wu',4,['nvquan','qiandu','weiyi']],
|
||||||
yxs_caocao:['male','wei',4,['zhulu','xieling']],
|
yxs_caocao:['male','wei',4,['zhulu','xieling']],
|
||||||
|
@ -2989,4 +2990,4 @@ character.yxs={
|
||||||
juma:'拒马',
|
juma:'拒马',
|
||||||
juma_info:'你与其他角色的距离始终视为1。',
|
juma_info:'你与其他角色的距离始终视为1。',
|
||||||
},
|
},
|
||||||
};
|
});
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
character.zhuogui={
|
'use strict';
|
||||||
|
game.import('character',{
|
||||||
|
name:'zhuogui',
|
||||||
character:{
|
character:{
|
||||||
nianshou:['male','shu',4,['nianrui','qixiang']],
|
nianshou:['male','shu',4,['nianrui','qixiang']],
|
||||||
mamian:['male','qun',4,['lianyu','guiji']],
|
mamian:['male','qun',4,['lianyu','guiji']],
|
||||||
|
@ -336,4 +338,4 @@ character.zhuogui={
|
||||||
xixing:'吸星',
|
xixing:'吸星',
|
||||||
xixing_info:'出牌阶段限一次,你可以弃置三张不同类别的牌,对一名其他角色造成一点伤害,然后回复一点体力',
|
xixing_info:'出牌阶段限一次,你可以弃置三张不同类别的牌,对一名其他角色造成一点伤害,然后回复一点体力',
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
play.boss={
|
'use strict';
|
||||||
|
game.import('play',{
|
||||||
|
name:'boss',
|
||||||
init:function(){
|
init:function(){
|
||||||
if(get.mode()=='tafang') return;
|
if(get.mode()=='tafang') return;
|
||||||
if(get.mode()!='boss'){
|
if(get.mode()!='boss'){
|
||||||
|
@ -220,4 +222,4 @@ play.boss={
|
||||||
help:{
|
help:{
|
||||||
'挑战武将':'<ul><li>在非挑战模式中使用挑战武将'
|
'挑战武将':'<ul><li>在非挑战模式中使用挑战武将'
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
play.cardpile={
|
'use strict';
|
||||||
|
game.import('play',{
|
||||||
|
name:'cardpile',
|
||||||
arenaReady:function(){
|
arenaReady:function(){
|
||||||
var data={
|
var data={
|
||||||
total:160,
|
total:160,
|
||||||
|
@ -93,4 +95,4 @@ play.cardpile={
|
||||||
help:{
|
help:{
|
||||||
'牌堆补充':'<ul><li>将杀闪等牌在牌堆中的比例维持在与军争牌堆相同,防止开启扩展包后重要的牌被过多地稀释'
|
'牌堆补充':'<ul><li>将杀闪等牌在牌堆中的比例维持在与军争牌堆相同,防止开启扩展包后重要的牌被过多地稀释'
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
play.coin={
|
game.import('play',{
|
||||||
|
name:'coin',
|
||||||
init:function(){
|
init:function(){
|
||||||
if(lib.config.mode!='chess'||get.config('chess_mode')!='leader'){
|
if(lib.config.mode!='chess'||get.config('chess_mode')!='leader'){
|
||||||
_status.coin=0;
|
_status.coin=0;
|
||||||
|
@ -1369,4 +1370,4 @@ play.coin={
|
||||||
'<li>修改金币:<br>game.changCoin'+
|
'<li>修改金币:<br>game.changCoin'+
|
||||||
'<li>默认下雪:<br>game.haveFun.alwaysSnow'
|
'<li>默认下雪:<br>game.haveFun.alwaysSnow'
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
play.wuxing={
|
'use strict';
|
||||||
|
game.import('play',{
|
||||||
|
name:'wuxing',
|
||||||
arenaReady:function(){
|
arenaReady:function(){
|
||||||
if(_status.connectMode) return;
|
if(_status.connectMode) return;
|
||||||
lib.card.list.splice(Math.floor(lib.card.list.length*Math.random()),0,['spade',5,'wuxingpan']);
|
lib.card.list.splice(Math.floor(lib.card.list.length*Math.random()),0,['spade',5,'wuxingpan']);
|
||||||
|
@ -71,61 +73,61 @@ play.wuxing={
|
||||||
case 'wood':
|
case 'wood':
|
||||||
if(player.countCards('he')){
|
if(player.countCards('he')){
|
||||||
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
||||||
player.chooseToDiscard('你被金属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('金克木')};return;
|
player.chooseToDiscard('你被金属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('金克木')}return;
|
||||||
case 'water':
|
case 'water':
|
||||||
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
||||||
player.draw();player.popup('金生水');
|
player.draw();player.popup('金生水');
|
||||||
return;
|
return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
case 'wood':
|
case 'wood':
|
||||||
switch(player.wunature){
|
switch(player.wunature){
|
||||||
case 'soil':
|
case 'soil':
|
||||||
if(player.countCards('he')){
|
if(player.countCards('he')){
|
||||||
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
||||||
player.chooseToDiscard('你被木属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('木克土')};return;
|
player.chooseToDiscard('你被木属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('木克土')}return;
|
||||||
case 'fire':
|
case 'fire':
|
||||||
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
||||||
player.draw();player.popup('木生火');
|
player.draw();player.popup('木生火');
|
||||||
return;
|
return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
case 'water':
|
case 'water':
|
||||||
switch(player.wunature){
|
switch(player.wunature){
|
||||||
case 'fire':
|
case 'fire':
|
||||||
if(player.countCards('he')){
|
if(player.countCards('he')){
|
||||||
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
||||||
player.chooseToDiscard('你被水属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('水克火')};return;
|
player.chooseToDiscard('你被水属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('水克火')}return;
|
||||||
case 'wood':
|
case 'wood':
|
||||||
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
||||||
player.draw();player.popup('水生木');
|
player.draw();player.popup('水生木');
|
||||||
return;
|
return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
case 'fire':
|
case 'fire':
|
||||||
switch(player.wunature){
|
switch(player.wunature){
|
||||||
case 'metal':
|
case 'metal':
|
||||||
if(player.countCards('he')){
|
if(player.countCards('he')){
|
||||||
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
||||||
player.chooseToDiscard('你被火属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('火克金')};return;
|
player.chooseToDiscard('你被火属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('火克金')}return;
|
||||||
case 'soil':
|
case 'soil':
|
||||||
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
||||||
player.draw();player.popup('火生土');
|
player.draw();player.popup('火生土');
|
||||||
return;
|
return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
case 'soil':
|
case 'soil':
|
||||||
switch(player.wunature){
|
switch(player.wunature){
|
||||||
case 'water':
|
case 'water':
|
||||||
if(player.countCards('he')){
|
if(player.countCards('he')){
|
||||||
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
|
||||||
player.chooseToDiscard('你被土属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('土克水')};return;
|
player.chooseToDiscard('你被土属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('土克水')}return;
|
||||||
case 'metal':
|
case 'metal':
|
||||||
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
|
||||||
player.draw();player.popup('土生金');
|
player.draw();player.popup('土生金');
|
||||||
return;
|
return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -134,34 +136,34 @@ play.wuxing={
|
||||||
switch(card.wunature){
|
switch(card.wunature){
|
||||||
case 'metal':
|
case 'metal':
|
||||||
switch(target.wunature){
|
switch(target.wunature){
|
||||||
case 'wood':if(current!=0) return [1,-0.3];
|
case 'wood':if(current!=0) return [1,-0.3];return;
|
||||||
case 'water':if(current!=0) return [1,0.3];
|
case 'water':if(current!=0) return [1,0.3];return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
case 'wood':
|
case 'wood':
|
||||||
switch(target.wunature){
|
switch(target.wunature){
|
||||||
case 'soil':if(current!=0) return [1,-0.3];
|
case 'soil':if(current!=0) return [1,-0.3];return;
|
||||||
case 'fire':if(current!=0) return [1,0.3];
|
case 'fire':if(current!=0) return [1,0.3];return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
case 'water':
|
case 'water':
|
||||||
switch(target.wunature){
|
switch(target.wunature){
|
||||||
case 'fire':if(current!=0) return [1,-0.3];
|
case 'fire':if(current!=0) return [1,-0.3];return;
|
||||||
case 'wood':if(current!=0) return [1,0.3];
|
case 'wood':if(current!=0) return [1,0.3];return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
case 'fire':
|
case 'fire':
|
||||||
switch(target.wunature){
|
switch(target.wunature){
|
||||||
case 'metal':if(current!=0) return [1,-0.3];
|
case 'metal':if(current!=0) return [1,-0.3];return;
|
||||||
case 'soil':if(current!=0) return [1,0.3];
|
case 'soil':if(current!=0) return [1,0.3];return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
case 'soil':
|
case 'soil':
|
||||||
switch(target.wunature){
|
switch(target.wunature){
|
||||||
case 'water':if(current!=0) return [1,-0.3];
|
case 'water':if(current!=0) return [1,-0.3];return;
|
||||||
case 'metal':if(current!=0) return [1,0.3];
|
case 'metal':if(current!=0) return [1,0.3];return;
|
||||||
default:return;
|
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -222,4 +224,4 @@ play.wuxing={
|
||||||
'须弃置一张牌<li>当一名角色成为相生的卡牌的目标时,须摸一张牌'+
|
'须弃置一张牌<li>当一名角色成为相生的卡牌的目标时,须摸一张牌'+
|
||||||
'<li>金克木,金生水;<br>木克土,木生火;<br>水克火,水生木;<br>火克金,火生土;<br>土克水,土生金'
|
'<li>金克木,金生水;<br>木克土,木生火;<br>水克火,水生木;<br>火克金,火生土;<br>土克水,土生金'
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
|
@ -232,11 +232,3 @@ window.config={
|
||||||
// ['jiushi','kuiwei'],
|
// ['jiushi','kuiwei'],
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
window.mode={};
|
|
||||||
window.card={};
|
|
||||||
window.character={};
|
|
||||||
window.play={};
|
|
||||||
window.background={};
|
|
||||||
window.music={};
|
|
||||||
window.font={};
|
|
||||||
window.theme={};
|
|
||||||
|
|
160
game/game.js
160
game/game.js
|
@ -46,6 +46,7 @@
|
||||||
cardType:{},
|
cardType:{},
|
||||||
hook:{globaltrigger:{},globalskill:{}},
|
hook:{globaltrigger:{},globalskill:{}},
|
||||||
hookmap:{},
|
hookmap:{},
|
||||||
|
imported:{},
|
||||||
layoutfixed:['chess','tafang','stone'],
|
layoutfixed:['chess','tafang','stone'],
|
||||||
characterDialogGroup:{
|
characterDialogGroup:{
|
||||||
'收藏':function(name,capt){
|
'收藏':function(name,capt){
|
||||||
|
@ -6207,6 +6208,7 @@
|
||||||
|
|
||||||
lib.config=window.config;
|
lib.config=window.config;
|
||||||
lib.configOL={};
|
lib.configOL={};
|
||||||
|
delete window.config;
|
||||||
var config2;
|
var config2;
|
||||||
|
|
||||||
var proceed=function(config2){
|
var proceed=function(config2){
|
||||||
|
@ -6255,30 +6257,32 @@
|
||||||
if(window.isNonameServer){
|
if(window.isNonameServer){
|
||||||
lib.config.mode='connect';
|
lib.config.mode='connect';
|
||||||
}
|
}
|
||||||
for(i in character.pack){
|
var pack=window.noname_package;
|
||||||
|
delete window.noname_package;
|
||||||
|
for(i in pack.character){
|
||||||
if(lib.config.hiddenCharacterPack.indexOf(i)==-1){
|
if(lib.config.hiddenCharacterPack.indexOf(i)==-1){
|
||||||
lib.config.all.characters.push(i);
|
lib.config.all.characters.push(i);
|
||||||
lib.translate[i+'_character_config']=character.pack[i];
|
lib.translate[i+'_character_config']=pack.character[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(i in card.pack){
|
for(i in pack.card){
|
||||||
if(lib.config.hiddenCardPack.indexOf(i)==-1){
|
if(lib.config.hiddenCardPack.indexOf(i)==-1){
|
||||||
lib.config.all.cards.push(i);
|
lib.config.all.cards.push(i);
|
||||||
lib.translate[i+'_card_config']=card.pack[i];
|
lib.translate[i+'_card_config']=pack.card[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(i in play.pack){
|
for(i in pack.play){
|
||||||
lib.config.all.plays.push(i);
|
lib.config.all.plays.push(i);
|
||||||
lib.translate[i+'_play_config']=play.pack[i];
|
lib.translate[i+'_play_config']=pack.play[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!lib.config.gameRecord){
|
if(!lib.config.gameRecord){
|
||||||
lib.config.gameRecord={};
|
lib.config.gameRecord={};
|
||||||
}
|
}
|
||||||
for(i in mode.pack){
|
for(i in pack.mode){
|
||||||
if(lib.config.hiddenModePack.indexOf(i)==-1){
|
if(lib.config.hiddenModePack.indexOf(i)==-1){
|
||||||
lib.config.all.mode.push(i);
|
lib.config.all.mode.push(i);
|
||||||
lib.translate[i]=mode.pack[i];
|
lib.translate[i]=pack.mode[i];
|
||||||
if(!lib.config.gameRecord[i]){
|
if(!lib.config.gameRecord[i]){
|
||||||
lib.config.gameRecord[i]={data:{}};
|
lib.config.gameRecord[i]={data:{}};
|
||||||
}
|
}
|
||||||
|
@ -6291,10 +6295,10 @@
|
||||||
lib.config.gameRecord.identity={data:{}};
|
lib.config.gameRecord.identity={data:{}};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(background&&background.pack){
|
if(pack.background){
|
||||||
for(i in background.pack){
|
for(i in pack.background){
|
||||||
if(lib.config.hiddenBackgroundPack.contains(i)) continue;
|
if(lib.config.hiddenBackgroundPack.contains(i)) continue;
|
||||||
lib.configMenu.appearence.config.image_background.item[i]=background.pack[i];
|
lib.configMenu.appearence.config.image_background.item[i]=pack.background[i];
|
||||||
}
|
}
|
||||||
for(var i=0;i<lib.config.customBackgroundPack.length;i++){
|
for(var i=0;i<lib.config.customBackgroundPack.length;i++){
|
||||||
var link=lib.config.customBackgroundPack[i];
|
var link=lib.config.customBackgroundPack[i];
|
||||||
|
@ -6302,44 +6306,36 @@
|
||||||
}
|
}
|
||||||
lib.configMenu.appearence.config.image_background.item.default='默认';
|
lib.configMenu.appearence.config.image_background.item.default='默认';
|
||||||
}
|
}
|
||||||
if(music&&music.pack){
|
if(pack.music){
|
||||||
if(lib.device||typeof window.require=='function'){
|
if(lib.device||typeof window.require=='function'){
|
||||||
lib.configMenu.audio.config.background_music.item.music_custom='自定';
|
lib.configMenu.audio.config.background_music.item.music_custom='自定';
|
||||||
}
|
}
|
||||||
lib.config.all.background_music=['music_default'];
|
lib.config.all.background_music=['music_default'];
|
||||||
for(i in music.pack){
|
for(i in pack.music){
|
||||||
lib.config.all.background_music.push(i);
|
lib.config.all.background_music.push(i);
|
||||||
lib.configMenu.audio.config.background_music.item[i]=music.pack[i];
|
lib.configMenu.audio.config.background_music.item[i]=pack.music[i];
|
||||||
}
|
}
|
||||||
lib.configMenu.audio.config.background_music.item.music_random='随机';
|
lib.configMenu.audio.config.background_music.item.music_random='随机';
|
||||||
lib.configMenu.audio.config.background_music.item.music_off='关闭';
|
lib.configMenu.audio.config.background_music.item.music_off='关闭';
|
||||||
}
|
}
|
||||||
if(theme&&theme.pack){
|
if(pack.theme){
|
||||||
for(i in theme.pack){
|
for(i in pack.theme){
|
||||||
lib.configMenu.appearence.config.theme.item[i]=theme.pack[i];
|
lib.configMenu.appearence.config.theme.item[i]=pack.theme[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(pack.font){
|
||||||
if(font&&font.pack){
|
|
||||||
ui.css.fontsheet=lib.init.sheet();
|
ui.css.fontsheet=lib.init.sheet();
|
||||||
for(i in font.pack){
|
for(i in pack.font){
|
||||||
lib.configMenu.appearence.config.name_font.item[i]=font.pack[i];
|
lib.configMenu.appearence.config.name_font.item[i]=pack.font[i];
|
||||||
lib.configMenu.appearence.config.identity_font.item[i]=font.pack[i];
|
lib.configMenu.appearence.config.identity_font.item[i]=pack.font[i];
|
||||||
lib.configMenu.appearence.config.cardtext_font.item[i]=font.pack[i];
|
lib.configMenu.appearence.config.cardtext_font.item[i]=pack.font[i];
|
||||||
lib.configMenu.appearence.config.global_font.item[i]=font.pack[i];
|
lib.configMenu.appearence.config.global_font.item[i]=pack.font[i];
|
||||||
ui.css.fontsheet.sheet.insertRule("@font-face {font-family: '"+i+"';src: url('"+lib.assetURL+"font/"+i+".ttf');}",0);
|
ui.css.fontsheet.sheet.insertRule("@font-face {font-family: '"+i+"';src: url('"+lib.assetURL+"font/"+i+".ttf');}",0);
|
||||||
}
|
}
|
||||||
lib.configMenu.appearence.config.cardtext_font.item.default='默认';
|
lib.configMenu.appearence.config.cardtext_font.item.default='默认';
|
||||||
lib.configMenu.appearence.config.global_font.item.default='默认';
|
lib.configMenu.appearence.config.global_font.item.default='默认';
|
||||||
}
|
}
|
||||||
delete character.pack;
|
|
||||||
delete card.pack;
|
|
||||||
delete play.pack;
|
|
||||||
delete mode.pack;
|
|
||||||
delete window.background;
|
|
||||||
delete window.music;
|
|
||||||
delete window.font;
|
|
||||||
|
|
||||||
var ua=navigator.userAgent.toLowerCase();
|
var ua=navigator.userAgent.toLowerCase();
|
||||||
if('ontouchstart' in document){
|
if('ontouchstart' in document){
|
||||||
|
@ -6475,17 +6471,18 @@
|
||||||
lib.init.background();
|
lib.init.background();
|
||||||
}
|
}
|
||||||
delete _status.htmlbg;
|
delete _status.htmlbg;
|
||||||
|
|
||||||
|
|
||||||
|
window.game=game;
|
||||||
var styleToLoad=6;
|
var styleToLoad=6;
|
||||||
var styleLoaded=function(){
|
var styleLoaded=function(){
|
||||||
styleToLoad--;
|
styleToLoad--;
|
||||||
if(styleToLoad==0){
|
if(styleToLoad==0){
|
||||||
if(extensionlist.length){
|
if(extensionlist.length){
|
||||||
window.game=game;
|
|
||||||
var extToLoad=extensionlist.length;
|
var extToLoad=extensionlist.length;
|
||||||
var extLoaded=function(){
|
var extLoaded=function(){
|
||||||
extToLoad--;
|
extToLoad--;
|
||||||
if(extToLoad==0){
|
if(extToLoad==0){
|
||||||
delete window.game;
|
|
||||||
loadPack();
|
loadPack();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6495,7 +6492,6 @@
|
||||||
game.removeExtension(i);
|
game.removeExtension(i);
|
||||||
extToLoad--;
|
extToLoad--;
|
||||||
if(extToLoad==0){
|
if(extToLoad==0){
|
||||||
delete window.game;
|
|
||||||
loadPack();
|
loadPack();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6921,6 +6917,11 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
var proceed=function(){
|
var proceed=function(){
|
||||||
|
var mode=lib.imported.mode;
|
||||||
|
var card=lib.imported.card;
|
||||||
|
var character=lib.imported.character;
|
||||||
|
var play=lib.imported.play;
|
||||||
|
delete window.game;
|
||||||
var i,j,k;
|
var i,j,k;
|
||||||
for(i in mode[lib.config.mode].element){
|
for(i in mode[lib.config.mode].element){
|
||||||
if(!lib.element[i]) lib.element[i]=[];
|
if(!lib.element[i]) lib.element[i]=[];
|
||||||
|
@ -6975,8 +6976,8 @@
|
||||||
lib.config.banned=lib.config[lib.config.mode+'_banned']||[];
|
lib.config.banned=lib.config[lib.config.mode+'_banned']||[];
|
||||||
lib.config.bannedcards=lib.config[lib.config.mode+'_bannedcards']||[];
|
lib.config.bannedcards=lib.config[lib.config.mode+'_bannedcards']||[];
|
||||||
|
|
||||||
lib.rank=window.characterRank;
|
lib.rank=window.noname_character_rank;
|
||||||
delete window.characterRank;
|
delete window.noname_character_rank;
|
||||||
for(i in mode[lib.config.mode]){
|
for(i in mode[lib.config.mode]){
|
||||||
if(i=='element') continue;
|
if(i=='element') continue;
|
||||||
if(i=='game') continue;
|
if(i=='game') continue;
|
||||||
|
@ -7258,11 +7259,9 @@
|
||||||
lib.cheat.i();
|
lib.cheat.i();
|
||||||
}
|
}
|
||||||
lib.config.sort_card=get.sortCard(lib.config.sort);
|
lib.config.sort_card=get.sortCard(lib.config.sort);
|
||||||
delete window.config;
|
delete lib.imported.character;
|
||||||
delete window.mode;
|
delete lib.imported.card;
|
||||||
delete window.card;
|
delete lib.imported.mode;
|
||||||
delete window.character;
|
|
||||||
delete window.play;
|
|
||||||
for(var i in lib.init){
|
for(var i in lib.init){
|
||||||
if(i.indexOf('setMode_')==0){
|
if(i.indexOf('setMode_')==0){
|
||||||
delete lib.init[i];
|
delete lib.init[i];
|
||||||
|
@ -7333,7 +7332,7 @@
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(!mode[lib.config.mode]){
|
if(!lib.imported.mode[lib.config.mode]){
|
||||||
window.inSplash=true;
|
window.inSplash=true;
|
||||||
clearTimeout(window.resetGameTimeout);
|
clearTimeout(window.resetGameTimeout);
|
||||||
delete window.resetGameTimeout;
|
delete window.resetGameTimeout;
|
||||||
|
@ -8669,12 +8668,11 @@
|
||||||
},
|
},
|
||||||
loadMode:function(){
|
loadMode:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
window.mode={};
|
|
||||||
lib.init.js(lib.assetURL+'mode',event.mode,game.resume);
|
lib.init.js(lib.assetURL+'mode',event.mode,game.resume);
|
||||||
game.pause();
|
game.pause();
|
||||||
'step 1'
|
'step 1'
|
||||||
event.result=window.mode[event.mode];
|
event.result=lib.imported.mode[event.mode];
|
||||||
delete window.mode;
|
delete lib.imported.mode[event.mode];
|
||||||
},
|
},
|
||||||
forceOver:function(){
|
forceOver:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
@ -9476,6 +9474,9 @@
|
||||||
if(_status.event.custom.add.card){
|
if(_status.event.custom.add.card){
|
||||||
_status.event.custom.add.card();
|
_status.event.custom.add.card();
|
||||||
}
|
}
|
||||||
|
for(var i=0;i<ui.selected.cards.length;i++){
|
||||||
|
ui.selected.cards[i].updateTransform(true);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
if(Array.isArray(event.dialog)){
|
if(Array.isArray(event.dialog)){
|
||||||
|
@ -17845,6 +17846,9 @@
|
||||||
if(_status.connectMode&&!game.online&&lib.cardOL&&!this.cardid){
|
if(_status.connectMode&&!game.online&&lib.cardOL&&!this.cardid){
|
||||||
this.cardid=get.id();
|
this.cardid=get.id();
|
||||||
lib.cardOL[this.cardid]=this;
|
lib.cardOL[this.cardid]=this;
|
||||||
|
}
|
||||||
|
if(!_status.connectMode&&!_status.video){
|
||||||
|
this.cardid=get.id();
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
},
|
},
|
||||||
|
@ -20773,8 +20777,21 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
import:function(type,obj){
|
import:function(type,content){
|
||||||
if(type=='extension'){
|
if(type=='extension'){
|
||||||
|
game.loadExtension(content);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(!lib.imported[type]){
|
||||||
|
lib.imported[type]={};
|
||||||
|
}
|
||||||
|
if(content.name){
|
||||||
|
lib.imported[type][content.name]=content;
|
||||||
|
delete content.name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
loadExtension:function(obj){
|
||||||
lib.extensionMenu['extension_'+obj.name]={
|
lib.extensionMenu['extension_'+obj.name]={
|
||||||
enable:{
|
enable:{
|
||||||
name:'开启',
|
name:'开启',
|
||||||
|
@ -20835,8 +20852,8 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
if(type=='extension'&&!_status.importingExtension){
|
if(!_status.importingExtension){
|
||||||
if(obj&&lib.config['extension_'+obj.name+'_enable']){
|
if(obj&&lib.config['extension_'+obj.name+'_enable']){
|
||||||
lib.init.eval(obj);
|
lib.init.eval(obj);
|
||||||
var cfg={};
|
var cfg={};
|
||||||
|
@ -24734,12 +24751,11 @@
|
||||||
return players[0];
|
return players[0];
|
||||||
},
|
},
|
||||||
loadModeAsync:function(name,callback){
|
loadModeAsync:function(name,callback){
|
||||||
window.mode={};
|
|
||||||
var script=lib.init.js(lib.assetURL+'mode',name,function(){
|
var script=lib.init.js(lib.assetURL+'mode',name,function(){
|
||||||
script.remove();
|
script.remove();
|
||||||
var mode=window.mode;
|
var content=lib.imported.mode[name];
|
||||||
delete window.mode;
|
delete lib.imported.mode[name];
|
||||||
callback(mode[name]);
|
callback(content);
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
switchMode:function(name,configx){
|
switchMode:function(name,configx){
|
||||||
|
@ -24753,11 +24769,9 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
window.mode={};
|
|
||||||
var script=lib.init.js(lib.assetURL+'mode',name,function(){
|
var script=lib.init.js(lib.assetURL+'mode',name,function(){
|
||||||
script.remove();
|
script.remove();
|
||||||
var mode=window.mode;
|
var mode=lib.imported.mode;
|
||||||
delete window.mode;
|
|
||||||
_status.sourcemode=lib.config.mode;
|
_status.sourcemode=lib.config.mode;
|
||||||
lib.config.mode=name;
|
lib.config.mode=name;
|
||||||
|
|
||||||
|
@ -24900,8 +24914,9 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
game.createEvent('game',false).setContent(mode[lib.config.mode].start);
|
game.createEvent('game',false).setContent(mode[lib.config.mode].start);
|
||||||
|
delete lib.imported.mode[name];
|
||||||
|
|
||||||
if(!game.db){
|
if(!lib.db){
|
||||||
try{
|
try{
|
||||||
lib.storage=JSON.parse(localStorage.getItem(lib.configprefix+lib.config.mode));
|
lib.storage=JSON.parse(localStorage.getItem(lib.configprefix+lib.config.mode));
|
||||||
if(typeof lib.storage!='object') throw('err');
|
if(typeof lib.storage!='object') throw('err');
|
||||||
|
@ -39921,7 +39936,6 @@
|
||||||
else lib.tempSortSeat=sort;
|
else lib.tempSortSeat=sort;
|
||||||
players.sort(lib.sort.seat);
|
players.sort(lib.sort.seat);
|
||||||
delete lib.tempSortSeat;
|
delete lib.tempSortSeat;
|
||||||
lib.temp={};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(dead) players=players.concat(game.dead);
|
if(dead) players=players.concat(game.dead);
|
||||||
|
@ -41284,10 +41298,11 @@
|
||||||
useful:function(card){
|
useful:function(card){
|
||||||
if(get.position(card)=='j') return -1;
|
if(get.position(card)=='j') return -1;
|
||||||
if(get.position(card)=='e') return get.equipValue(card);
|
if(get.position(card)=='e') return get.equipValue(card);
|
||||||
if(!lib.temp) lib.temp={};
|
var i=0;
|
||||||
if(lib.temp[card.name]==undefined) lib.temp[card.name]=[card];
|
if(_status.event.player){
|
||||||
else lib.temp[card.name].add(card);
|
i=_status.event.player.getCards('h',card.name).indexOf(card);
|
||||||
var i=lib.temp[card.name].find(card);
|
if(i<0) i=0;
|
||||||
|
}
|
||||||
var aii=get.info(card).ai;
|
var aii=get.info(card).ai;
|
||||||
var useful;
|
var useful;
|
||||||
if(aii&&aii.useful) useful=aii.useful;
|
if(aii&&aii.useful) useful=aii.useful;
|
||||||
|
@ -41319,17 +41334,21 @@
|
||||||
else if(aii&&aii.basic) value=aii.basic.value;
|
else if(aii&&aii.basic) value=aii.basic.value;
|
||||||
if(value==undefined) return 0;
|
if(value==undefined) return 0;
|
||||||
if(player==undefined||get.itemtype(player)!='player') player=_status.event.player;
|
if(player==undefined||get.itemtype(player)!='player') player=_status.event.player;
|
||||||
if(typeof value=='function') return value(card,player);
|
var geti=function(){
|
||||||
|
var num=0,i;
|
||||||
|
var cards=player.getCards('h',card.name);
|
||||||
|
if(cards.contains(card)){
|
||||||
|
return cards.indexOf(card);
|
||||||
|
}
|
||||||
|
return cards.length;
|
||||||
|
};
|
||||||
|
if(typeof value=='function'){
|
||||||
|
return value(card,player,geti());
|
||||||
|
}
|
||||||
if(typeof value=='number') return value;
|
if(typeof value=='number') return value;
|
||||||
if(get.objtype(value)=='array'){
|
if(get.objtype(value)=='array'){
|
||||||
if(method=='raw') return value[0];
|
if(method=='raw') return value[0];
|
||||||
var num=0,i;
|
var num=geti();
|
||||||
var cards=player.getCards('h');
|
|
||||||
for(i=0;i<cards.length;i++){
|
|
||||||
if(cards[i].name==card.name&&
|
|
||||||
cards[i]!=card&&
|
|
||||||
cards[i].classList.contains('selected')==false) num++;
|
|
||||||
}
|
|
||||||
if(num<value.length) return value[num];
|
if(num<value.length) return value[num];
|
||||||
return value[value.length-1];
|
return value[value.length-1];
|
||||||
}
|
}
|
||||||
|
@ -41628,7 +41647,6 @@
|
||||||
}
|
}
|
||||||
return (j>0);
|
return (j>0);
|
||||||
}
|
}
|
||||||
lib.temp={};
|
|
||||||
buttons=get.selectableButtons();
|
buttons=get.selectableButtons();
|
||||||
if(buttons.length==0){
|
if(buttons.length==0){
|
||||||
return ok;
|
return ok;
|
||||||
|
@ -41683,7 +41701,6 @@
|
||||||
}
|
}
|
||||||
return (j>0);
|
return (j>0);
|
||||||
}
|
}
|
||||||
lib.temp={};
|
|
||||||
cards=get.selectableCards();
|
cards=get.selectableCards();
|
||||||
if(!_status.event.player._noSkill){
|
if(!_status.event.player._noSkill){
|
||||||
cards=cards.concat(get.skills());
|
cards=cards.concat(get.skills());
|
||||||
|
@ -41753,7 +41770,6 @@
|
||||||
else if(range[1]==0){
|
else if(range[1]==0){
|
||||||
return check()>0
|
return check()>0
|
||||||
}
|
}
|
||||||
lib.temp={};
|
|
||||||
targets=get.selectableTargets();
|
targets=get.selectableTargets();
|
||||||
if(targets.length==0){
|
if(targets.length==0){
|
||||||
return ok;
|
return ok;
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
character.pack={
|
window.noname_package={
|
||||||
|
character:{
|
||||||
standard:'标准',
|
standard:'标准',
|
||||||
shenhua:'神话再临',
|
shenhua:'神话再临',
|
||||||
refresh:'界限突破',
|
refresh:'界限突破',
|
||||||
|
@ -14,8 +15,8 @@ character.pack={
|
||||||
gujian:'古剑奇谭',
|
gujian:'古剑奇谭',
|
||||||
xianjian:'仙剑',
|
xianjian:'仙剑',
|
||||||
gwent:'昆特牌',
|
gwent:'昆特牌',
|
||||||
};
|
},
|
||||||
card.pack={
|
card:{
|
||||||
standard:'标准',
|
standard:'标准',
|
||||||
extra:'军争',
|
extra:'军争',
|
||||||
sp:'SP',
|
sp:'SP',
|
||||||
|
@ -25,14 +26,14 @@ card.pack={
|
||||||
swd:'轩辕剑',
|
swd:'轩辕剑',
|
||||||
gujian:'古剑奇谭',
|
gujian:'古剑奇谭',
|
||||||
hearth:'炉石传说',
|
hearth:'炉石传说',
|
||||||
};
|
},
|
||||||
play.pack={
|
play:{
|
||||||
boss:'剑阁挑战',
|
boss:'剑阁挑战',
|
||||||
cardpile:'牌堆补充',
|
cardpile:'牌堆补充',
|
||||||
wuxing:'五行生克',
|
wuxing:'五行生克',
|
||||||
coin:'富甲天下',
|
coin:'富甲天下',
|
||||||
};
|
},
|
||||||
mode.pack={
|
mode:{
|
||||||
identity:'身份',
|
identity:'身份',
|
||||||
guozhan:'国战',
|
guozhan:'国战',
|
||||||
versus:'对决',
|
versus:'对决',
|
||||||
|
@ -42,8 +43,8 @@ mode.pack={
|
||||||
tafang:'塔防',
|
tafang:'塔防',
|
||||||
stone:'炉石',
|
stone:'炉石',
|
||||||
brawl:'乱斗',
|
brawl:'乱斗',
|
||||||
};
|
},
|
||||||
background.pack={
|
background:{
|
||||||
ol_bg:'龙纹',
|
ol_bg:'龙纹',
|
||||||
zhulin_bg:'竹林',
|
zhulin_bg:'竹林',
|
||||||
shengshi_bg:'盛世',
|
shengshi_bg:'盛世',
|
||||||
|
@ -52,20 +53,21 @@ background.pack={
|
||||||
huangtian_bg:'黄天',
|
huangtian_bg:'黄天',
|
||||||
september_bg:'九月',
|
september_bg:'九月',
|
||||||
yinxiang_bg:'印象',
|
yinxiang_bg:'印象',
|
||||||
};
|
},
|
||||||
music.pack={
|
music:{
|
||||||
music_diaochan:'貂蝉',
|
music_diaochan:'貂蝉',
|
||||||
music_shezhan:'舌战',
|
music_shezhan:'舌战',
|
||||||
music_danji:'单骑',
|
music_danji:'单骑',
|
||||||
};
|
},
|
||||||
font.pack={
|
font:{
|
||||||
xiaozhuan:'小篆',
|
xiaozhuan:'小篆',
|
||||||
xinwei:'新魏',
|
xinwei:'新魏',
|
||||||
huangcao:'黄草',
|
huangcao:'黄草',
|
||||||
lishu:'隶书',
|
lishu:'隶书',
|
||||||
};
|
},
|
||||||
theme.pack={
|
theme:{
|
||||||
woodden:'木纹',
|
woodden:'木纹',
|
||||||
music:'音乐',
|
music:'音乐',
|
||||||
simple:'简约',
|
simple:'简约',
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.boss={
|
game.import('mode',{
|
||||||
|
name:'boss',
|
||||||
start:function(){
|
start:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var playback=localStorage.getItem(lib.configprefix+'playback');
|
var playback=localStorage.getItem(lib.configprefix+'playback');
|
||||||
|
@ -4187,4 +4188,4 @@ mode.boss={
|
||||||
return (from.side===to.side?6:-6);
|
return (from.side===to.side?6:-6);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.brawl={
|
game.import('mode',{
|
||||||
|
name:'brawl',
|
||||||
game:{
|
game:{
|
||||||
syncMenu:true,
|
syncMenu:true,
|
||||||
},
|
},
|
||||||
|
@ -2235,4 +2236,4 @@ mode.brawl={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
};
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.chess={
|
game.import('mode',{
|
||||||
|
name:'chess',
|
||||||
canvasUpdates2:[],
|
canvasUpdates2:[],
|
||||||
hiddenCharacters:[],
|
hiddenCharacters:[],
|
||||||
start:function(){
|
start:function(){
|
||||||
|
@ -2054,7 +2055,6 @@ mode.chess={
|
||||||
lib.rank.rarity.common.push(lib.rank.all[i]);
|
lib.rank.rarity.common.push(lib.rank.all[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
delete window.characterRank;
|
|
||||||
|
|
||||||
ui.control.style.transition='all 0s';
|
ui.control.style.transition='all 0s';
|
||||||
if(get.is.phoneLayout()){
|
if(get.is.phoneLayout()){
|
||||||
|
@ -6020,4 +6020,4 @@ mode.chess={
|
||||||
'竞技场:<br>随机选择9名武将,每次派出1~3名武将参战。战斗中阵亡的武将不能再次上场。<br><br>战斗后武将进入疲劳状态,若立即再次出场则初始体力值-1。<br><br>战斗中本方武将行动时可召唤后援,令一名未出场的已方武将加入战斗。后援武将在战斗结束后无论存活与否均不能再次出场<br><br>当取得12场胜利或所有武将全部阵亡后结束,并根据胜场数获得随机奖励<li>'+
|
'竞技场:<br>随机选择9名武将,每次派出1~3名武将参战。战斗中阵亡的武将不能再次上场。<br><br>战斗后武将进入疲劳状态,若立即再次出场则初始体力值-1。<br><br>战斗中本方武将行动时可召唤后援,令一名未出场的已方武将加入战斗。后援武将在战斗结束后无论存活与否均不能再次出场<br><br>当取得12场胜利或所有武将全部阵亡后结束,并根据胜场数获得随机奖励<li>'+
|
||||||
'修改金钱:<br>game.changeMoney<br>修改招募令:<br>game.changeDust</ul>'
|
'修改金钱:<br>game.changeMoney<br>修改招募令:<br>game.changeDust</ul>'
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.connect={
|
game.import('mode',{
|
||||||
|
name:'connect',
|
||||||
start:function(){
|
start:function(){
|
||||||
var directstartmode=lib.config.directstartmode;
|
var directstartmode=lib.config.directstartmode;
|
||||||
ui.create.menu(true);
|
ui.create.menu(true);
|
||||||
|
@ -138,4 +139,4 @@ mode.connect={
|
||||||
};
|
};
|
||||||
setTimeout(lib.init.onfree,1000);
|
setTimeout(lib.init.onfree,1000);
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.guozhan={
|
game.import('mode',{
|
||||||
|
name:'guozhan',
|
||||||
startBefore:function(){
|
startBefore:function(){
|
||||||
var playback=localStorage.getItem(lib.configprefix+'playback');
|
var playback=localStorage.getItem(lib.configprefix+'playback');
|
||||||
for(var i in lib.characterPack.mode_guozhan){
|
for(var i in lib.characterPack.mode_guozhan){
|
||||||
|
@ -3625,4 +3626,4 @@ mode.guozhan={
|
||||||
return Math.min(0,Math.random()-0.5)+difficulty;
|
return Math.min(0,Math.random()-0.5)+difficulty;
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.identity={
|
game.import('mode',{
|
||||||
|
name:'identity',
|
||||||
start:function(){
|
start:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
if(!lib.config.new_tutorial){
|
if(!lib.config.new_tutorial){
|
||||||
|
@ -1940,4 +1941,4 @@ mode.identity={
|
||||||
'首先由亮出身份的忠臣玩家随机获得六张武将牌,挑选一名角色,并将选好的武将牌展示给其他玩家。之后其余每名玩家随机获得三张武将牌,各自从其中挑选一张同时亮出<li>'+
|
'首先由亮出身份的忠臣玩家随机获得六张武将牌,挑选一名角色,并将选好的武将牌展示给其他玩家。之后其余每名玩家随机获得三张武将牌,各自从其中挑选一张同时亮出<li>'+
|
||||||
'亮出身份牌的忠臣增加1点体力上限。角色濒死和死亡的结算及胜利条件与普通身份局相同。',
|
'亮出身份牌的忠臣增加1点体力上限。角色濒死和死亡的结算及胜利条件与普通身份局相同。',
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,9 +1,10 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.realtime={
|
game.import('mode',{
|
||||||
|
name:'realtime',
|
||||||
start:function(){
|
start:function(){
|
||||||
|
|
||||||
},
|
},
|
||||||
game:{
|
game:{
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.stone={
|
game.import('mode',{
|
||||||
|
name:'stone',
|
||||||
start:function(){
|
start:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
lib.init.css(lib.assetURL+'layout/mode/','stone');
|
lib.init.css(lib.assetURL+'layout/mode/','stone');
|
||||||
|
@ -10208,4 +10209,4 @@ mode.stone={
|
||||||
'<li>嘲讽:若一方阵营中有嘲讽角色,则同阵营的无嘲讽角色不以能成为杀目标'+
|
'<li>嘲讽:若一方阵营中有嘲讽角色,则同阵营的无嘲讽角色不以能成为杀目标'+
|
||||||
'<li>行动顺序为先主将后随从。主将或随从死亡后立即移出游戏,主将死亡后替补登场,替补登场时摸3+X张牌,X为对方存活的随从数,无替补时游戏结束'
|
'<li>行动顺序为先主将后随从。主将或随从死亡后立即移出游戏,主将死亡后替补登场,替补登场时摸3+X张牌,X为对方存活的随从数,无替补时游戏结束'
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.tafang={
|
game.import('mode',{
|
||||||
|
name:'tafang',
|
||||||
canvasUpdates2:[],
|
canvasUpdates2:[],
|
||||||
start:function(){
|
start:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
|
@ -1232,4 +1233,4 @@ mode.tafang={
|
||||||
'战场上最多出现3个相同的机关,每个机关在置入战场3轮后消失。战场上最多招募5名友方角色。<li>'+
|
'战场上最多出现3个相同的机关,每个机关在置入战场3轮后消失。战场上最多招募5名友方角色。<li>'+
|
||||||
'敌方角色到达底部出口时游戏失败,已方角色到达底部出口,将被移出游戏',
|
'敌方角色到达底部出口时游戏失败,已方角色到达底部出口,将被移出游戏',
|
||||||
},
|
},
|
||||||
}
|
});
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
'use strict';
|
'use strict';
|
||||||
mode.versus={
|
game.import('mode',{
|
||||||
|
name:'versus',
|
||||||
init:function(){
|
init:function(){
|
||||||
if(get.config('versus_mode')=='jiange'){
|
if(get.config('versus_mode')=='jiange'){
|
||||||
lib.characterPack.mode_versus={
|
lib.characterPack.mode_versus={
|
||||||
|
@ -4804,4 +4805,4 @@ mode.versus={
|
||||||
'8号位游戏开始时额外摸一张牌,7、8号位可在游戏开始时置换一次手牌<li>'+
|
'8号位游戏开始时额外摸一张牌,7、8号位可在游戏开始时置换一次手牌<li>'+
|
||||||
'杀死对方忠臣摸2+x张牌,x为对方(含刚被杀的忠臣)与己方的存活人数之差;主公杀死己方忠臣须弃置所有牌',
|
'杀死对方忠臣摸2+x张牌,x为对方(含刚被杀的忠臣)与己方的存活人数之差;主公杀死己方忠臣须弃置所有牌',
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
Loading…
Reference in New Issue