parent
de3102bb2b
commit
38801acdcc
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@ -231,7 +231,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(get.cardtag(card,'yingbian_hit')){
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hit=true;
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if(targets.some(target=>{
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return target.mayHaveShan(viewer)&&get.attitude(viewer,target)<0&&get.damageEffect(target,player,viewer,get.natureList(card))>0;
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return target.mayHaveShan(viewer,'use')&&get.attitude(viewer,target)<0&&get.damageEffect(target,player,viewer,get.natureList(card))>0;
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})) base+=5;
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}
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if(get.cardtag(card,'yingbian_add')){
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@ -241,7 +241,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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if(get.cardtag(card,'yingbian_damage')){
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if(targets.some(target=>{
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return get.attitude(player,target)<0&&(hit||!target.mayHaveShan(viewer)||player.hasSkillTag('directHit_ai',true,{
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return get.attitude(player,target)<0&&(hit||!target.mayHaveShan(viewer,'use')||player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:card,
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},true))&&!target.hasSkillTag('filterDamage',null,{
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@ -294,7 +294,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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return -1.5;
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}();
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if(!isLink&&target.mayHaveShan()&&!player.hasSkillTag('directHit_ai',true,{
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if(!isLink&&target.mayHaveShan(player,'use')&&!player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:card,
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},true)) return eff/1.2;
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@ -3513,7 +3513,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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list.remove(player.storage.kyou_zhidian);
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player.chooseControl(list).set('prompt','掷典:请为'+get.translation(trigger.card)+'选择一种效果').set('choice',function(){
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if(list.contains('不计入次数')&&player.hasSha()) return '不计入次数';
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if(list.contains('不可被响应')&&trigger.target.mayHaveShan()) return '不可被响应';
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if(list.contains('不可被响应')&&trigger.target.mayHaveShan(_status.event.player,'use')) return '不可被响应';
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if(list.contains('伤害+1')) return '伤害+1';
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return list.randomGet();
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}()).set('ai',()=>_status.event.choice);
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@ -1012,7 +1012,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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var hasRuanshizi=game.hasPlayer(function(target){
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return target!=player&&player.canUse('sha',target,null,true)&&!target.mayHaveShan()&&get.attitude(player,target)<0&&get.effect(target,{name:'sha'},player,player)>0;
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return target!=player&&player.canUse('sha',target,null,true)&&!target.mayHaveShan(player,'use')&&get.attitude(player,target)<0&&get.effect(target,{name:'sha'},player,player)>0;
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})
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for(var card of hs){
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var name=get.name(card);
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@ -4582,7 +4582,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var d1=true;
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if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false
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for(var target of trigger.targets){
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if(!target.mayHaveShan()||trigger.player.hasSkillTag('directHit_ai',true,{
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if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:trigger.card,
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},true)){
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@ -2368,7 +2368,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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result:{
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target:function(player,target){
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var eff=get.effect(target,{name:'sha',nature:'fire'},player,target)/30;
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if(!target.mayHaveShan()) eff*=2;
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if(!target.mayHaveShan(player,'use')) eff*=2;
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var del=target.countCards('h')-player.countCards('h')+1.5;
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eff*=Math.sqrt(del);
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return eff;
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@ -5224,7 +5224,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(_status.event.all) return 1;
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if(ui.selected.buttons.length) return 0;
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return Math.random();
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}).set('all',!target.mayHaveShan()&&Math.random()<0.75).set('forceAuto',true);
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}).set('all',!target.mayHaveShan(player,'use')&&Math.random()<0.75).set('forceAuto',true);
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'step 1'
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if(result.bool){
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var cards=result.cards;
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@ -8443,7 +8443,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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]).set('ai',function(){
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var target=_status.event.getTrigger().target;
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var player=_status.event.player;
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var num=target.mayHaveShan()?0:1;
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var num=target.mayHaveShan(player,'use')?0:1;
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if(get.attitude(player,target)>0) num=1-num;
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return num;
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});
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@ -170,7 +170,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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d1=true;
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if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false;
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for(var target of trigger.targets){
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if(!target.mayHaveShan()||trigger.player.hasSkillTag('directHit_ai',true,{
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if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:trigger.card,
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},true)){
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@ -299,7 +299,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var effect=0;
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for(var target of trigger.targets){
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var eff=get.effect(target,trigger.card,trigger.player,player);
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if(!target.mayHaveShan()||trigger.player.hasSkillTag('directHit_ai',true,{
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if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:trigger.card,
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},true)){
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@ -4906,7 +4906,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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//护驾
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else if(!player.hasShan()&&game.hasPlayer(function(current){
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return current!=player&¤t.group=='wei'&¤t.mayHaveShan()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
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return current!=player&¤t.group=='wei'&¤t.mayHaveShan(player,'respond')&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
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})) return 1;
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return -1;
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});
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@ -4940,7 +4940,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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//护驾
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else if(!player.hasShan()&&game.hasPlayer(function(current){
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return current!=player&¤t.group=='wei'&¤t.mayHaveShan()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
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return current!=player&¤t.group=='wei'&¤t.mayHaveShan(player,'respond')&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
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})) return 'hujia';
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});
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}
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@ -11122,7 +11122,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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useShan:true,
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effect:{
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target:function(card,player,target,current){
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let name='sha';
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let name;
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if(typeof card=='object'){
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if(card.viewAs) name=card.viewAs;
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else name=get.name(card);
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@ -5162,10 +5162,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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return -1.5;
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}();
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if(!isLink && target.mayHaveShan() && !player.hasSkillTag('directHit_ai', true, {
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if(!isLink && target.mayHaveShan(player,'use') && !player.hasSkillTag('directHit_ai', true, {
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target: target,
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card: card
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}, true)) return eff / 1.2;
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}, true)) return eff * 0.6;
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return eff;
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}
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},
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@ -6954,7 +6954,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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else{
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var target=trigger.target;
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if(trigger.targets.length>1||target.mayHaveShan()) return 0;
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if(trigger.targets.length>1||target.mayHaveShan(player,'use')) return 0;
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}
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var num=trigger.getParent().baseDamage;
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var map=trigger.getParent().customArgs,id=target.playerid;
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@ -14460,12 +14460,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(num>=delta) return 'zeroplayertarget';
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}
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else if(get.tag(card,'respondShan')>0){
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if(current<0&&used==target.getAttackRange()-1&&target.mayHaveShan()){
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if(current<0&&used==target.getAttackRange()-1&&target.mayHaveShan(player)){
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return 0.6;
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}
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}
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else if(get.tag(card,'respondSha')>0){
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if(current<0&&used==target.getAttackRange()-1&&target.mayHaveSha()){
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if(current<0&&used==target.getAttackRange()-1&&target.mayHaveSha(player)){
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return 0.6;
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}
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}
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@ -5015,7 +5015,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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})) return 3;
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return Math.sqrt(target.countCards('he'));
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}
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if(target.mayHaveShan()&&player.countCards('hs',function(card){
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if(target.mayHaveShan(player,'use')&&player.countCards('hs',function(card){
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return !ui.selected.cards.contains(card)&&get.name(card)=='sha'&&player.canUse(card,target)&&get.effect(target,card,player,player)!=0;
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})) return -Math.sqrt(Math.abs(get.attitude(player,target)))/2;
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return 0.1;
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@ -5347,7 +5347,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addSkill('mouni2');
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player.chooseTarget(get.prompt2('mouni'),lib.filter.notMe).set('ai',function(target){
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var player=_status.event.player,cards=player.getCards('h','sha');
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if(get.attitude(player,target)>=0||!player.canUse(cards[0],target,false)||(!player.hasJudge('lebu')&&target.mayHaveShan()&&!player.hasSkillTag('directHit_ai',true,{
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if(get.attitude(player,target)>=0||!player.canUse(cards[0],target,false)||(!player.hasJudge('lebu')&&target.mayHaveShan(player,'use')&&!player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:cards[0],
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},true))) return 0;
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@ -384,7 +384,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).set('goon',function(){
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var d1=true;
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if(player.hasSkill('jueqing')||player.hasSkill('gangzhi')) d1=false;
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if(!target.mayHaveShan()||player.hasSkillTag('directHit_ai',true,{
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if(!target.mayHaveShan(player,'use')||player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:trigger.card,
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},true)){
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@ -2985,7 +2985,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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expose:0.2,
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result:{
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target:function(player,target){
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if(target.countCards('h')<=target.hp&&!target.mayHaveShan()&&get.effect(target,{name:'sha',isCard:true},player,player)>0) return -1;
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if(target.countCards('h')<=target.hp&&!target.mayHaveShan(player,'use')&&get.effect(target,{name:'sha',isCard:true},player,player)>0) return -1;
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else if(target.countCards('h')>target.hp&&target.hp>2&&target.hasShan()) return 1;
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return 0;
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},
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@ -6572,7 +6572,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var player=_status.event.player;
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if(player.hp+player.countCards('hs',{name:['tao','jiu']})<=1) return -1;
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var num=1;
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if((!target.mayHaveShan()||player.hasSkillTag('directHit_ai',true,{
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if((!target.mayHaveShan(player,'use')||player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:{name:'sha'},
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},true))&&!target.hasSkillTag('filterDamage',null,{
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@ -11090,7 +11090,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var d1=true;
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if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false;
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for(var target of trigger.targets){
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if(!target.mayHaveShan()||trigger.player.hasSkillTag('directHit_ai',true,{
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if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:trigger.card,
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},true)){
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@ -13290,7 +13290,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var d1=true;
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if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false
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for(var target of trigger.targets){
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if(!target.mayHaveShan()||trigger.player.hasSkillTag('directHit_ai',true,{
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if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:trigger.card,
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},true)){
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@ -2235,7 +2235,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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case 2:{
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var num=1.3;
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if(event.card.name=='sha'&&event.targets.filter(function(current){
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if(current.mayHaveShan()&&get.attitude(player,current)<=0){
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if(current.mayHaveShan(player,'use')&&get.attitude(player,current)<=0){
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if(current.hasSkillTag('useShan')) num=1.9;
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return true;
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}
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@ -3528,7 +3528,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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]).set('prompt',get.prompt('gzliegong',trigger.target)).setHiddenSkill('gzliegong').set('ai',function(){
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var player=_status.event.player,target=_status.event.getTrigger().target;
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if(get.attitude(player,target)>0) return 2;
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return target.mayHaveShan()?1:0;
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return target.mayHaveShan(player,'use')?1:0;
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});
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'step 1'
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if(result.control!='cancel2'){
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@ -10654,7 +10654,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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goon=false;
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}
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else if(trigger.card.name=='sha'){
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if(trigger.target.mayHaveShan()||trigger.target.hp>=3){
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if(trigger.target.mayHaveShan(player,'use')||trigger.target.hp>=3){
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goon=false;
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}
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}
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@ -10090,7 +10090,7 @@ export class Library extends Uninstantable {
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if (game.hasPlayer(current => {
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if (!player.canUse(card, current)) return false;
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const storage = player.storage, zhibi = storage.zhibi;
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return (zhibi && !zhibi.includes(current) || (get.effect(current, card, player, player) >= 2 - Math.max(0, (storage.stratagem_fury || 0) - 1))) && current.mayHaveShan() && player.hasSkill('jiu');
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return (zhibi && !zhibi.includes(current) || get.effect(current, card, player, player) >= 2 - Math.max(0, (storage.stratagem_fury || 0) - 1)) && current.mayHaveShan(player, 'use') && player.hasSkill('jiu');
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})) return 1;
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return 0;
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}
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@ -10161,7 +10161,7 @@ export class Library extends Uninstantable {
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if (game.hasPlayer(current => {
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if (!player.canUse(card, current)) return false;
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const storage = player.storage, zhibi = storage.zhibi;
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return (zhibi && !zhibi.contains(current) || (get.effect(current, card, player, player) >= 2 - Math.max(0, (storage.stratagem_fury || 0) - 1))) && current.mayHaveShan();
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return (zhibi && !zhibi.contains(current) || get.effect(current, card, player, player) >= 2 - Math.max(0, (storage.stratagem_fury || 0) - 1)) && current.mayHaveShan(player, 'use');
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})) return get.order(card, player) + 0.5;
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}
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else if (cardName == 'tao' && player.hp <= 2 && player.getDamagedHp() >= 2) return get.order(card, player) + 0.5;
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Reference in New Issue