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@ -5823,29 +5823,61 @@ character.sp={
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content:function(){
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"step 0"
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if(trigger.delay==false) game.delay();
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event.cards=[];
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for(var i=0;i<trigger.cards.length;i++){
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if(get.position(trigger.cards[i])=='d'){
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event.cards.push(trigger.cards[i]);
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ui.special.appendChild(trigger.cards[i]);
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}
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}
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"step 1"
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player.chooseTarget(get.prompt('lirang'),function(card,player,target){
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return player!=target
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}).set('ai',function(target){
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var att=ai.get.attitude(_status.event.player,target);
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if(_status.event.du) return -att;
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return att;
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}).set('du',(trigger.cards.length==1&&trigger.cards[0].name=='du'));
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if(event.cards.length){
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player.chooseCardButton(get.prompt('lirang'),event.cards,[1,event.cards.length]).set('ai',function(button){
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if(!_status.event.goon||ui.selected.buttons.length) return 0;
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return 1;
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}).set('goon',game.hasPlayer(function(current){
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return Math.abs(ai.get.attitude(player,current))>1;
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}));
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}
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else{
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event.finish();
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}
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"step 2"
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('lirang',target);
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var cards=[];
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for(var i=0;i<trigger.cards.length;i++){
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if(get.position(trigger.cards[i])=='d'){
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cards.push(trigger.cards[i]);
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event.togive=result.links.slice(0);
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player.chooseTarget('将'+get.translation(result.links)+'交给一名角色',true,function(card,player,target){
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return target!=player;
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}).set('ai',function(target){
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var att=ai.get.attitude(_status.event.player,target);
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if(_status.event.enemy){
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return -att;
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}
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else{
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return att/Math.sqrt(1+target.num('h'));
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}
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}).set('enemy',ai.get.value(event.togive[0])<0);
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}
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else{
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for(var i=0;i<event.cards.length;i++){
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ui.discardPile(event.cards[i]);
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}
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target.gain(cards);
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target.$gain2(cards);
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if(target==game.me){
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game.delayx();
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event.finish();
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}
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"step 3"
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if(result.bool){
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player.logSkill('lirang',result.targets);
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for(var i=0;i<event.togive.length;i++){
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event.cards.remove(event.togive[i]);
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}
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result.targets[0].gain(event.togive,player);
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result.targets[0].$gain2(event.togive);
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event.goto(1);
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}
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else{
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for(var i=0;i<event.cards.length;i++){
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ui.discardPile(event.cards[i]);
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}
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event.finish();
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}
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},
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ai:{
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@ -6610,8 +6642,31 @@ character.sp={
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player.awakenSkill('xiongyi');
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game.asyncDraw(targets,3);
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"step 1"
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if(targets.length<=2){
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player.recover();
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if(player.isDamaged()){
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if(get.mode()=='guozhan'){
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if(player.identity=='ye'){
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player.recover();
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}
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else{
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var groups={
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wei:0,
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shu:0,
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wu:0,
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qun:0
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}
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game.countPlayer(function(current){
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if(groups.hasOwnProperty(current.identity)){
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groups[current.identity]++;
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}
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});
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if(groups.qun<=groups.wei&&groups.qun<=groups.shu&&groups.qun<=groups.wu){
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player.recover();
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}
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}
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}
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else if(targets.length<=2){
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player.recover();
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}
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}
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},
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intro:{
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@ -8211,7 +8266,7 @@ character.sp={
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kaikang_info:'每当你距离1以内的角色成为杀的目标后,你可以摸一张牌。若如此做,你交给其一张牌并展示之,若该牌为装备牌,该角色可以使用此牌。',
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liangzhu_info:'当一名角色于其出牌阶段内回复体力时,你可以选择一项:1、摸一张牌;2、令该角色摸两张牌 ',
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mingshi_info:'当你即将受到伤害时,若伤害来源的体力值大于你,你可以弃置一张黑色手牌令伤害-1 ',
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lirang_info:'你可以将你弃置的卡牌交给一名其他角色 ',
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lirang_info:'当你的牌因弃置而置入弃牌堆时,你可以将其中的任意张牌交给其他角色',
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moukui_info:'当你使用【杀】指定一名角色为目标后,你可以选择一项:摸一张牌,或弃置其一张牌。若如此做,此【杀】被【闪】抵消时,该角色弃置你的一张牌。 ',
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qiangwu_info:'出牌阶段,你可以进行一次判定。若如此做,则直到回合结束,你使用点数小于判定牌的 【杀】时不受距离限制,且你使用点数大于判定牌的【杀】时不计入出牌阶段的使用次数。',
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shenxian_info:'每名角色的回合限一次,你的回合外,每当有其他角色因弃置而失去牌时,若其中有基本牌,你可以摸一张牌。',
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@ -211,7 +211,7 @@ mode.guozhan={
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gz_zhangjiao:['male','qun',3,['leiji','guidao']],
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gz_caiwenji:['female','qun',3,['beige','gzduanchang']],
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gz_mateng:['male','qun',4,['mashu','xiongyi']],
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gz_kongrong:['male','qun',3,['mingshi','lirang']],
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gz_kongrong:['male','qun',3,['gzmingshi','lirang']],
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gz_jiling:['male','qun',4,['shuangren']],
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gz_tianfeng:['male','qun',3,['sijian','suishi']],
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gz_panfeng:['male','qun',4,['kuangfu']],
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@ -236,6 +236,29 @@ mode.guozhan={
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}
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},
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skill:{
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gzmingshi:{
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trigger:{player:'damageBegin'},
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forced:true,
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filter:function(event,player){
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return event.num>0&&event.source&&(event.source.classList.contains('unseen')||event.source.classList.contains('unseen2'));
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},
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content:function(){
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trigger.num--;
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},
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ai:{
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effect:{
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target:function(card,player,target){
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if(player.hasSkill('jueqing')) return;
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if(!player.classList.contains('unseen')&&!player.classList.contains('unseen2')) return;
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var num=get.tag(card,'damage');
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if(num){
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if(num>1) return 0.5;
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return 0;
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}
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}
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}
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},
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},
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hunshang:{
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init:function(player){
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if(player.hasViceSkill('hunshang')){
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@ -468,7 +491,7 @@ mode.guozhan={
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return player!=target;
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},
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check:function(card){
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if(ui.selected.cards.length>1) return 0;
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if(ui.selected.cards.length>2) return 0;
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if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
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if(!ui.selected.cards.length&&card.name=='du') return 20;
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var player=get.owner(card);
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@ -1570,6 +1593,8 @@ mode.guozhan={
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tongshimingzhi:'同时明置',
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mode_guozhan_character_config:'国战武将',
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gzmingshi:'名士',
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gzmingshi_info:'锁定技,当你受到伤害时,若伤害来源有暗置的武将牌,此伤害-1',
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chuanxin:'锋矢',
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chuanxin_info:'阵法技,在同一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,可令该角色弃置装备区里的一张牌',
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fengshi:'穿心',
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