手杀新将
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@ -6,7 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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mobile:{
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mobile_default:['xin_guozhao',"miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang","nanhualaoxian","zhouqun","qiaozhou","fuqian","simafu","mayuanyi","yanpu","sunhanhua","sp_maojie","peixiu","sp_jianggan","ruanhui","xin_mamidi","sp_caosong","yangfu","wangjun","sp_pengyang","qianzhao",'shichangshi'],
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mobile_default:['xin_wuban','laimin','baoxin','jiangji','liwei','xin_guozhao',"miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang","nanhualaoxian","zhouqun","qiaozhou","fuqian","simafu","mayuanyi","yanpu","sunhanhua","sp_maojie","peixiu","sp_jianggan","ruanhui","xin_mamidi","sp_caosong","yangfu","wangjun","sp_pengyang","qianzhao",'shichangshi'],
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mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning",'yj_huangzhong','yj_weiyan','yj_zhoubuyi'],
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mobile_standard:["xin_xiahoudun","xin_zhangfei"],
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mobile_shenhua_feng:['re_xiaoqiao',"xin_zhoutai"],
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@ -26,6 +26,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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xin_wuban:['male','shu',4,['xinjintao'],['clan:陈留吴氏','character:wuban']],
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baoxin:['male','qun',4,['mutao','yimou'],['character:tw_baoxin']],
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jiangji:['male','wei',3,['twjichou','jilun'],['character:tw_jiangji']],
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liwei:['male','shu',4,['jiaohua'],['character:tw_liwei','die:tw_liwei']],
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laimin:['male','shu',3,['laishou','luanqun']],
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yj_zhoubuyi:['male','wei',3,['mbhuiyao','mbquesong']],
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xin_guozhao:['female','wei',3,['yichong','wufei']],
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xin_zhangyi:['male','shu',4,['xinwurong','shizhi']],
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@ -166,6 +171,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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scs_gaowang:['male','qun','',['scsmiaoyu'],['unseen','sex:male_castrated']],
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},
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characterIntro:{
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laimin:'来敏(165年—261年),字敬达,义阳新野人,东汉太中大夫来歙之后,司空来艳之子,三国时期蜀汉官员。东汉末年,逢董卓之乱,来敏跟随姐夫黄琬到荆州避难,黄琬是刘璋祖母的侄子,来敏又与姐姐来氏入蜀,被刘璋引为宾客。来敏喜欢读书,尤其喜欢《左氏春秋》。刘备平定益州后,以来敏为典学校尉,后立太子,来敏为家令。刘禅继位后,任命来敏为虎贲中郎将,诸葛亮驻汉中,请来敏为军祭酒、辅军将军。却因其口出狂言而被罢官,诸葛亮死后,来敏历任大长秋、光禄大夫、执慎将军等职,期间多次因说错话而被免官,蜀汉景耀年间,来敏去世,时年九十七岁。',
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shichangshi:'十常侍,指中国东汉(公元25年—220年)灵帝时期(168年-189年)操纵政权的十二个宦官:张让、赵忠、夏恽、郭胜、孙璋、毕岚、栗嵩、段珪、高望、张恭、韩悝、宋典(在小说《三国演义》里,十常侍指的是指张让、赵忠、封谞、段珪、曹节、侯览、蹇硕、程旷、夏恽、郭胜十人),他们都任职中常侍。玩弄小皇帝于股掌之中,以至灵帝称“张常侍是我父,赵常侍是我母”。十常侍自己横征暴敛,卖官鬻爵,他们的父兄子弟遍布天下,横行乡里,祸害百姓,无官敢管。人民不堪剥削、压迫,纷纷起来反抗。当时一些比较清醒的官吏,已看出宦官集团的黑暗腐败,导致大规模农民起义的形势。郎中张钧在给皇帝的奏章中明确指出,黄巾起义是外戚宦官专权逼出来的,他说:“张角所以能兴兵作乱,万人所以乐附之者,其源皆由十常侍多放父兄、子弟、婚宗、宾客典据州郡,辜确财利,侵略百姓,百姓之怨无所告诉,故谋议不轨,聚为‘盗贼’。”后被曹操、袁绍所歼。',
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sunzhang:'孙璋(?-189年?)东汉末期汉灵帝的宦官,官居中常侍,为十常侍之一,在张让、赵忠之下位居第三。光熹元年(189年),张让、赵忠、段珪等诛杀何进,袁绍率军入宫,诛杀孙璋。',
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bilan:'毕岚(?—189),东汉宦官,十常侍之一。十常侍朋比为奸,祸乱朝纲,制造出党锢之祸,后被袁绍诛杀。另外,毕岚曾制造翻车,用于取河水洒路。',
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@ -380,6 +386,373 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//吴班
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xinjintao:{
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audio:'jintao',
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inherit:'jintao',
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content:function(){
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var evt=trigger.getParent('phaseUse');
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var index=player.getHistory('useCard',function(evtx){
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return evtx.card.name=='sha'&&evtx.getParent('phaseUse')==evt;
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}).indexOf(trigger);
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if(index==0){
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game.log(trigger.card,'不可被响应');
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trigger.directHit.addArray(game.players);
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}
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else{
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game.log(trigger.card,'伤害+1');
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if(typeof trigger.baseDamage!='number') trigger.baseDamage=1;
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trigger.baseDamage++;
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}
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},
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},
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//鲍信
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mutao:{
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audio:'twmutao',
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inherit:'twmutao',
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content:function(){
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'step 0'
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event.togive=target.getNext();
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var cards=target.getCards('h',{name:'sha'});
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if(!cards.length){
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game.log('但',target,'没有','#y杀','!');
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event.finish();
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}
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else target.addToExpansion(cards,target,'give').gaintag.add('mutao');
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'step 1'
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var card=target.getExpansions('mutao').randomGet();
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target.give(card,event.togive);
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'step 2'
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if(target.getExpansions('mutao').length){
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event.togive=event.togive.getNext();
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event.goto(1);
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}
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else{
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target.line(event.togive);
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event.togive.damage(Math.min(3,event.togive.countCards('h',{name:'sha'})),target);
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}
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},
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intro:{
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content:'expansion',
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markcount:'expansion',
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},
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},
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yimou:{
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audio:'twyimou',
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inherit:'twyimou',
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content:function(){
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'step 0'
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if(trigger.player!=player) player.addExpose(0.3);
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var target=get.translation(trigger.player);
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var choiceList=[
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'令'+target+'获得牌堆里的一张【杀】',
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'令'+target+'将一张牌交给另一名角色,然后'+target+'摸两张牌',
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];
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var list=['选项一'];
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if(trigger.player.countCards('h')) list.push('选项二');
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else choiceList[1]='<span style="opacity:0.5">'+choiceList[1]+'</span>';
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player.chooseControl(list).set('prompt','毅谋:请选择一项').set('choiceList',choiceList).set('ai',function(){
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var evt=_status.event.getTrigger(),list=_status.event.list;
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var player=_status.event.player;
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var target=evt.player;
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if(target.countCards('h')&&list.contains('选项二')) return '选项二';
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return '选项一';
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}).set('list',list);
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'step 1'
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event.choice=result.control;
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'step 2'
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if(event.choice!='选项二'){
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var card=get.cardPile2(function(card){
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return card.name=='sha';
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});
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if(card) trigger.player.gain(card,'gain2');
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else game.log('但牌堆里已经没有','#y杀','了!');
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if(event.choice=='选项一') event.finish();
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}
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'step 3'
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if(event.choice!='选项一'){
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if(trigger.player.countCards('h')) trigger.player.chooseCardTarget({
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prompt:'将一张手牌交给另一名其他角色并摸两张牌',
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filterCard:true,
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forced:true,
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filterTarget:lib.filter.notMe,
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ai1:function(card){
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return 1/Math.max(0.1,get.value(card));
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},
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ai2:function(target){
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var player=_status.event.player,att=get.attitude(player,target);
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if(target.hasSkillTag('nogain')) att/=9;
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return 4+att;
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},
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});
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else event.finish();
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}
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'step 4'
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var target=result.targets[0];
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trigger.player.line(target);
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trigger.player.give(result.cards,target);
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trigger.player.draw(2);
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},
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},
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//蒋济
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jilun:{
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audio:'twjilun',
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inherit:'twjilun',
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filter:function(event,player){
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return player.hasSkill('twjichou');
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},
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content:function(){
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'step 0'
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var num=Math.min(Math.max(1,player.getStorage('twjichou').length),5);
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event.num=num;
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var choices=['选项一'];
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var choiceList=[
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'摸'+get.cnNumber(num)+'张牌',
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'获得一个“机论”标记',
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];
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if(!player.getStorage('twjichou').length||!player.getStorage('twjichou').filter(function(name){
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return !player.getStorage('jilun').contains(name)&&player.hasUseTarget({name:name});
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}).length) choiceList[1]='<span style="opacity:0.5">'+choiceList[1]+'</span>';
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else choices.push('选项二');
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player.chooseControl(choices,'cancel2').set('choiceList',choiceList).set('prompt',get.prompt('jilun')).set('ai',()=>{
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if(_status.event.choiceList.length==1||!player.getStorage('twjichou').length) return 0;
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var val=_status.event.num>3?Math.min(1.5,1+(_status.event.num-3)*0.1):1;
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for(var name of player.getStorage('twjichou')){
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if(player.getStorage('jilun').contains(name)) continue;
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if(player.getUseValue({name:name})>4*val) return 1;
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}
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return 0;
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}).set('num',num);
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'step 1'
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if(result.control!='cancel2'){
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player.logSkill('jilun');
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if(result.control=='选项一') player.draw(num);
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else player.addMark('jilun_mark',1);
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}
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},
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group:'jilun_effect',
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subSkill:{
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mark:{
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intro:{content:'mark'},
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},
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effect:{
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audio:'twjilun',
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trigger:{global:'phaseJieshuBegin'},
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filter:function(event,player){
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return player.hasMark('jilun_mark');
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},
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forced:true,
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content:function(){
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'step 0'
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if(!player.getStorage('twjichou').length||!player.getStorage('twjichou').filter(function(name){
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return !player.getStorage('jilun').contains(name)&&player.hasUseTarget({name:name});
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}).length){
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if(player.hasMark('jilun_mark')) player.removeMark('jilun_mark',player.countMark('jilun_mark'));
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event.finish();
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return;
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}
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var list=[];
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for(var name of player.getStorage('twjichou')){
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if(!player.getStorage('jilun').contains(name)){
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list.push(['锦囊','',name]);
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}
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}
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player.chooseButton(['###机论:请选择你要执行的选项###<div class="text center"><li>失去1枚“机论”标记,视为使用一张〖急筹〗已记录但〖机论〗未记录的普通锦囊牌<br><li>失去所有“机论”标记</div>',[list,'vcard']]).set('filterButton',function(button){
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return _status.event.player.hasUseTarget({name:button.link[2]});
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}).set('ai',function(button){
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return _status.event.getParent().player.getUseValue({name:button.link[2]},null,true);
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});
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'step 1'
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if(result.bool){
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player.removeMark('jilun_mark',1);
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var card={name:result.links[0][2],isCard:true};
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player.chooseUseTarget(card,true);
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player.markAuto('jilun',[card.name]);
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player.syncStorage('jilun');
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}
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else{
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player.removeMark('jilun_mark',player.countMark('jilun_mark'));
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event.finish();
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}
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'step 2'
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if(player.hasMark('jilun_mark')) event.goto(0);
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},
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},
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},
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},
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//李遗
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jiaohua:{
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onremove:true,
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audio:'twjiaohua',
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enable:'phaseUse',
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usable:3,
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chooseButton:{
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dialog:function(event,player){
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return ui.create.dialog('###教化###选择一种牌的类型,令一名角色从牌堆获得此类型的一张牌');
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},
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chooseControl:function(event,player){
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var list=['basic','trick','equip'].filter(type=>!player.getStorage('jiaohua').contains(type));
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list.push('cancel2');
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return list;
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},
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check:function(event,player){
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var list=['trick','equip','basic'].filter(type=>!player.getStorage('jiaohua').contains(type));
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return list[0];
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},
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backup:function(result,player){
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return{
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type:result.control,
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audio:'twjiaohua',
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filterTarget:true,
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content:function(){
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'step 0'
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var type=lib.skill.jiaohua_backup.type;
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var card=get.cardPile2(card=>get.type2(card)==type);
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if(card) target.gain(card,'gain2');
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else game.log('但牌堆里已经没有','#y'+get.translation(type)+'牌','了!');
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'step 1'
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player.markAuto('jiaohua',[lib.skill.jiaohua_backup.type]);
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'step 2'
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if(!['basic','trick','equip'].some(type=>!player.getStorage('jiaohua').contains(type))){
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player.popup('教化');
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player.unmarkAuto('jiaohua',player.getStorage('jiaohua'));
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game.log(player,'清空了','#g【教化】','记录');
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}
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},
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ai:{
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result:{target:1},
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},
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}
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},
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prompt:function(result,player){
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return '令一名角色从牌堆中获得一张'+get.translation(result.control)+'牌';
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},
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},
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ai:{
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order:7,
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result:{player:1},
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},
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intro:{content:'已记录$牌'},
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},
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//来敏
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laishou:{
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audio:2,
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trigger:{player:['damageBegin4','phaseZhunbeiBegin']},
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filter:function(event,player){
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var num=9;
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if(event.name=='damage') return event.num>=player.getHp()&&player.maxHp<num;
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return player.maxHp>=num;
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},
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forced:true,
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content:function(){
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if(trigger.name=='damage'){
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player.gainMaxHp(trigger.num);
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trigger.cancel();
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}
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else player.die();
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},
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},
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luanqun:{
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audio:2,
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enable:'phaseUse',
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filter:function(event,player){
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return player.countCards('h');
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},
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usable:1,
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content:function(){
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'step 0'
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var targets=game.filterPlayer(current=>current.countCards('h')).sortBySeat();
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event.targets=targets;
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var next=player.chooseCardOL(targets,'乱群:请选择要展示的牌',true).set('ai',function(card){
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return -get.value(card);
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}).set('source',player);
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next.aiCard=function(target){
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var hs=target.getCards('h');
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return {bool:true,cards:[hs.randomGet()]};
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};
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next._args.remove('glow_result');
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'step 1'
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var cards=[];
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event.videoId=lib.status.videoId++;
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for(var i=0;i<targets.length;i++) cards.push(result[i].cards[0]);
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event.cards=cards;
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game.log(player,'展示了',targets,'的',cards);
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game.broadcastAll(function(targets,cards,id,player){
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var dialog=ui.create.dialog(get.translation(player)+'发动了【乱群】',cards);
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dialog.videoId=id;
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var getName=function(target){
|
||||
if(target._tempTranslate) return target._tempTranslate;
|
||||
var name=target.name;
|
||||
if(lib.translate[name+'_ab']) return lib.translate[name+'_ab'];
|
||||
return get.translation(name);
|
||||
}
|
||||
for(var i=0;i<targets.length;i++){
|
||||
dialog.buttons[i].querySelector('.info').innerHTML=getName(targets[i])+get.translation(cards[i].suit);
|
||||
}
|
||||
},targets,cards,event.videoId,player);
|
||||
game.delay(4);
|
||||
'step 2'
|
||||
game.broadcastAll('closeDialog',event.videoId);
|
||||
var card=cards[targets.indexOf(player)];
|
||||
var cardx=cards.filter(cardy=>cardy!=card&&get.color(cardy,targets[cards.indexOf(cardy)])==get.color(card,player));
|
||||
if(cardx.length){
|
||||
player.chooseButton(['乱群:是否获得其中的一张牌',cardx]).set('forceAuto',true).set('ai',function(button){
|
||||
var cards=_status.event.list[0];
|
||||
var targets=_status.event.list[1];
|
||||
var player=_status.event.player;
|
||||
if(get.attitude(player,targets[cards.indexOf(button.link)])) return 0;
|
||||
return get.value(button.link,player);
|
||||
}).set('list',[cards,targets]);
|
||||
}
|
||||
else event.goto(4);
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
var card=result.links[0];
|
||||
player.gain(card,get.owner(card),'give');
|
||||
}
|
||||
'step 4'
|
||||
var card=cards[targets.indexOf(player)];
|
||||
targets=targets.filter(target=>get.color(cards[targets.indexOf(target)],target)!=get.color(card,player));
|
||||
if(targets.length){
|
||||
player.line(targets);
|
||||
targets.forEach(target=>{
|
||||
target.addTempSkill('luanqun_effect',{player:'phaseUseAfter'});
|
||||
target.markAuto('luanqun_effect',[player]);
|
||||
});
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
order:9,
|
||||
result:{
|
||||
player:function(player,target){
|
||||
if(player.hasSkill('laishou')) return 1;
|
||||
return player.hp>=2?1:0;
|
||||
},
|
||||
},
|
||||
},
|
||||
subSkill:{
|
||||
effect:{
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
intro:{content:'出牌阶段第一张【杀】只能指定$为目标,且此牌不可被响应'},
|
||||
mod:{
|
||||
playerEnabled:function(card,player,target){
|
||||
if(!player.isPhaseUsing()) return;
|
||||
if(card.name=='sha'&&player.getStorage('luanqun_effect').contains(target)) return false;
|
||||
},
|
||||
},
|
||||
trigger:{player:'useCard1'},
|
||||
filter:function(event,player){
|
||||
return player.isPhaseUsing()&&event.card.name=='sha';
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
trigger.directHit.addArray(player.getStorage('luanqun_effect'));
|
||||
player.removeSkill('luanqun_effect');
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//☆周不疑
|
||||
mbhuiyao:{
|
||||
audio:2,
|
||||
|
@ -542,7 +915,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.markSkill('yichong');
|
||||
game.broadcastAll(function(player,suit){
|
||||
if(player.marks.yichong) player.marks.yichong.firstChild.innerHTML=get.translation(suit);
|
||||
},player,suit)
|
||||
},player,suit);
|
||||
if(target.countCards('he',{suit:suit})) player.gain(target.getCards('he',{suit:suit}),target,'giveAuto');
|
||||
game.countPlayer(function(current){
|
||||
current.removeSkill('yichong_'+player.playerid);
|
||||
|
@ -14890,6 +15263,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_chenqun_prefix:'手杀',
|
||||
old_yuanshu:'手杀袁术',
|
||||
old_yuanshu_prefix:'手杀',
|
||||
baoxin:'鲍信',
|
||||
mutao:'募讨',
|
||||
mutao_info:'出牌阶段限一次。你可以选择一名角色,令其将手牌中所有的【杀】置于武将牌上,然后将这些牌依次随机交给其下家开始的每一名角色。然后其对最后一名以此法获得【杀】的角色A造成X点伤害(X为A手牌中【杀】的数量且至多为3)。',
|
||||
yimou:'毅谋',
|
||||
yimou_info:'当一名角色受到伤害后,若其存活且你至其的距离不大于1,你可以选择一项:1.令其从牌堆中获得一张【杀】;2.令其将一张手牌交给另一名角色并摸两张牌。',
|
||||
jiangji:'蒋济',
|
||||
jilun:'机论',
|
||||
jilun_info:'①当你受到伤害后,若你拥有技能〖急筹〗,则你可以一项:1.摸X张牌(X为〖急筹①〗记录数,且X且至少为1,至多为5)。2.获得1枚“机论”标记。②一名角色的结束阶段,若你拥有“机论”,则重复选择执行以下项直到你没有“机论”标记:1.失去1枚“机论”标记,视为使用一张〖急筹①〗记录过且未被〖机论②〗记录过的普通锦囊牌并记录此牌牌名。2.失去所有“机论”标记。',
|
||||
liwei:'李遗',
|
||||
jiaohua:'教化',
|
||||
jiaohua_backup:'教化',
|
||||
jiaohua_info:'出牌阶段限三次,你可以选择一个未被〖教化〗记录过的牌的类型,令一名角色从牌堆中获得一张此类型的牌,然后记录此类型,若基本、锦囊、装备均已被你发动〖教化〗记录,则你清空〖教化〗记录。',
|
||||
laimin:'来敏',
|
||||
laishou:'来寿',
|
||||
laishou_info:'锁定技。①当你受到伤害值大于等于你的体力值的伤害时,若你的体力上限小于9,你防止此伤害并增加等量体力上限。②准备阶段,若你的体力上限不小于9,你死亡。',
|
||||
luanqun:'乱群',
|
||||
luanqun_info:'出牌阶段限一次,若你有手牌,则你可以令所有有手牌的角色同时展示一张手牌,然后你可以获得其中一张与你展示的牌颜色相同的展示牌,所有本次展示牌颜色与你展示的牌颜色不同的角色的下个出牌阶段使用的第一张【杀】只能对你使用,且此【杀】不可被响应。',
|
||||
xin_wuban:'吴班',
|
||||
xinjintao:'进讨',
|
||||
xinjintao_info:'锁定技,你使用【杀】无距离限制且次数上限+1。你于出牌阶段内使用的第一张【杀】不可被响应,第二张【杀】伤害+1。',
|
||||
|
||||
mobile_standard:'手杀异构·标准包',
|
||||
mobile_shenhua_feng:'手杀异构·其疾如风',
|
||||
|
|
Loading…
Reference in New Issue