skill
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9fdcfa7aa0
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3725e6d370
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@ -1290,21 +1290,23 @@ character.sp={
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threaten:1.2
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},
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tongji:{
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global:'tongji2',
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global:'tongji_disable',
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unique:true,
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gainnable:true,
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},
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tongji2:{
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mod:{
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targetEnabled:function(card,player,target){
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if(player.skills.contains('tongji')) return;
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if(card.name=='sha'){
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if(target.skills.contains('tongji')) return;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].skills.contains('tongji')){
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if(game.players[i].hp<game.players[i].num('h')&&
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get.distance(player,game.players[i],'attack')<=1){
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return false;
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subSkill:{
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disable:{
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mod:{
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targetEnabled:function(card,player,target){
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if(player.skills.contains('tongji')) return;
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if(card.name=='sha'){
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if(target.skills.contains('tongji')) return;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].skills.contains('tongji')){
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if(game.players[i].hp<game.players[i].num('h')&&
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get.distance(player,game.players[i],'attack')<=1){
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return false;
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}
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}
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}
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}
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}
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@ -2905,7 +2907,7 @@ character.sp={
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audio:2,
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trigger:{player:'shaBefore'},
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filter:function(event,player){
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if(event.skill!='longdan1') return false;
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if(event.skill!='longdan_sha') return false;
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return event.target.num('h')>0;
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},
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content:function(){
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@ -2918,7 +2920,7 @@ character.sp={
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audio:2,
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trigger:{player:'respond'},
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filter:function(event,player){
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if(event.skill!='longdan2'&&event.skill!='longdan1') return false;
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if(event.skill!='longdan_shan'&&event.skill!='longdan_sha') return false;
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return event.source&&event.source.num('h')>0;
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},
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content:function(){
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@ -405,10 +405,16 @@ character.standard={
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return get.color(card)=='black';
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},
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viewAs:{name:'shan'},
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viewAsFilter:function(player){
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if(!player.num('h',{color:'black'})) return false;
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},
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prompt:'将一张黑色牌当闪打出',
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check:function(){return 1},
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ai:{
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respondShan:true,
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skillTagFilter:function(player){
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if(!player.num('h',{color:'black'})) return false;
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},
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result:{
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target:function(card,player,target,current){
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if(get.tag(card,'respondShan')&¤t<0) return 0.6
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@ -651,6 +657,9 @@ character.standard={
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prompt:'将一张红色牌当杀使用或打出',
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check:function(card){return 4-ai.get.value(card)},
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ai:{
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skillTagFilter:function(player){
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if(!player.num('he',{color:'red'})) return false;
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},
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respondSha:true,
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}
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},
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@ -806,60 +815,56 @@ character.standard={
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},
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content:function(){}
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},
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test:{
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subSkills:{
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t1:{},
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t2:{}
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}
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},
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longdan:{
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group:['longdan1','longdan2']
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},
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longdan1:{
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audio:2,
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enable:['chooseToUse','chooseToRespond'],
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filterCard:{name:'shan'},
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viewAs:{name:'sha'},
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viewAsFilter:function(player){
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if(!player.num('h','shan')) return false;
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},
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prompt:'将一张闪当杀使用或打出',
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check:function(){return 1},
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ai:{
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effect:{
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target:function(card,player,target,current){
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if(get.tag(card,'respondSha')&¤t<0) return 0.6
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group:['longdan_sha','longdan_shan'],
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subSkill:{
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sha:{
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audio:2,
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enable:['chooseToUse','chooseToRespond'],
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filterCard:{name:'shan'},
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viewAs:{name:'sha'},
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viewAsFilter:function(player){
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if(!player.num('h','shan')) return false;
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},
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prompt:'将一张闪当杀使用或打出',
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check:function(){return 1},
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ai:{
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effect:{
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target:function(card,player,target,current){
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if(get.tag(card,'respondSha')&¤t<0) return 0.6
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}
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},
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respondSha:true,
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skillTagFilter:function(player){
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if(!player.num('h','shan')) return false;
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},
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order:4,
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useful:-1,
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value:-1
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}
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},
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respondSha:true,
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skillTagFilter:function(player){
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if(!player.num('h','shan')) return false;
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},
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order:4,
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useful:-1,
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value:-1
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}
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},
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longdan2:{
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audio:2,
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enable:['chooseToRespond'],
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filterCard:{name:'sha'},
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viewAs:{name:'shan'},
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prompt:'将一张杀当闪打出',
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check:function(){return 1},
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ai:{
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respondShan:true,
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skillTagFilter:function(player){
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if(!player.num('h','sha')) return false;
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},
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effect:{
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target:function(card,player,target,current){
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if(get.tag(card,'respondShan')&¤t<0) return 0.6
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shan:{
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audio:2,
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enable:['chooseToRespond'],
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filterCard:{name:'sha'},
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viewAs:{name:'shan'},
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prompt:'将一张杀当闪打出',
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check:function(){return 1},
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ai:{
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respondShan:true,
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skillTagFilter:function(player){
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if(!player.num('h','sha')) return false;
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},
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effect:{
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target:function(card,player,target,current){
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if(get.tag(card,'respondShan')&¤t<0) return 0.6
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}
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},
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order:4,
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useful:-1,
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value:-1
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}
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},
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order:4,
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useful:-1,
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value:-1
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}
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}
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},
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mashu:{
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@ -13,7 +13,6 @@ character.wind={
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// yuji:['male','qun',3,['guhuo']],
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},
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skill:{
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diyleiji:{
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audio:2,
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trigger:{player:'respond'},
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21
game/game.js
21
game/game.js
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@ -11684,9 +11684,9 @@
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lib.translate[i+'_info']=lib.translate[lib.skill[i].inherit+'_info'];
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}
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}
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if(lib.skill[i].subSkills){
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for(var j in lib.skill[i].subSkills){
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lib.skill[i+'_'+j]=lib.skill[i].subSkills[j];
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if(lib.skill[i].subSkill){
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for(var j in lib.skill[i].subSkill){
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lib.skill[i+'_'+j]=lib.skill[i].subSkill[j];
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lib.translate[i+'_'+j]=lib.translate[i];
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}
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}
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@ -20029,6 +20029,21 @@
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window.lib=lib;
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window._status=_status;
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},
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u:function(){
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var card={name:'sha'},source=game.me.next;
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for(var i=0;i<arguments.length;i++){
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if(get.itemtype(arguments[i])=='player'){
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source=arguments[i];
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}
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else if(typeof arguments[i]=='object'){
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card=arguments[i];
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}
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else if(typeof arguments[i]=='string'){
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card={name:arguments[i]}
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}
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}
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source.useCard(card,game.me);
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},
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rank:function(){
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var list=lib.rank.s.concat(lib.rank.ap).concat(lib.rank.a).concat(lib.rank.am).
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concat(lib.rank.bp).concat(lib.rank.b).concat(lib.rank.bm).concat(lib.rank.c).concat(lib.rank.d);
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