Merge branch 'libccy:PR-Branch' into PR-Branch

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157 2023-12-03 14:56:29 +08:00 committed by GitHub
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14 changed files with 651 additions and 777 deletions

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@ -662,6 +662,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
clanmingjie:{
init:function(player){
var skill='clanmingjie_'+player.playerid;
if(!lib.skill[skill]){
lib.skill[skill]={
charlotte:true,
mark:true,
marktext:'戒',
intro:{content:'已被$指定为【铭戒】目标'},
};
lib.translate[skill]='铭戒';
lib.translate[skill+'_bg']='戒';
}
player.addSkill('clanmingjie_record');
},
onremove:function(player){
@ -671,23 +682,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'phaseUse',
limited:true,
filterTarget:function(card,player,target){
return !player.getStorage('clanmingjie_effect').contains(target);
return !target.hasSkill('clanmingjie_'+player.playerid);
},
skillAnimation:true,
animationColor:'thunder',
content:function(){
'step 0'
player.awakenSkill('clanmingjie');
player.addSkill('clanmingjie_effect');
player.markAuto('clanmingjie_effect',[target]);
target.addSkill('clanmingjie_mark');
target.markAuto('clanmingjie_mark',[player]);
var skill='clanmingjie_'+player.playerid;
target.addTempSkill(skill,{player:'phaseAfter'});
target.storage[skill]=player;
},
ai:{
order:10,
result:{
target:function(player,target){
if(player.getStorage('clanmingjie_effect').contains(target)) return 0;
if(player.hasSkill('clanzhongliu')||player.hp==1){
if(!player.hasCard(card=>{
var info=get.info(card);
@ -710,7 +719,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
return get.sgnAttitude(player,target);
},
}
},
},
subSkill:{
effect:{
@ -722,8 +731,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var info=get.info(card);
if(info.allowMultiple==false) return false;
if(event.targets&&!info.multitarget){
return player.getStorage('clanmingjie_effect').some(current=>{
return current.isIn()&&!event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&lib.filter.targetInRange(card,player,current);
return game.filterPlayer().some(current=>{
if(!current.hasSkill('clanmingjie_'+player.playerid)) return false;
return !event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&lib.filter.targetInRange(card,player,current);
});
}
return false;
@ -733,7 +743,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 0'
player.chooseTarget(get.prompt('clanmingjie_effect'),'令任意【铭戒】目标角色成为'+get.translation(trigger.card)+'的目标',function(card,player,target){
var trigger=_status.event.getTrigger();
if(trigger.targets.contains(target)||!target.isIn()||!player.getStorage('clanmingjie_effect').contains(target)) return false;
if(trigger.targets.contains(target)||!target.isIn()||!target.hasSkill('clanmingjie_'+player.playerid)) return false;
return lib.filter.targetEnabled2(trigger.card,player,target)&&lib.filter.targetInRange(trigger.card,player,target);
},[1,Infinity]).set('ai',function(target){
var player=_status.event.player;
@ -749,14 +759,31 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
group:'clanmingjie_targeted',
intro:{content:'使用牌时可以额外指定$为目标'},
},
targeted:{
charlotte:true,
trigger:{global:'phaseEnd'},
filter:function(event,player){
if(!player.getStorage('clanmingjie_effect').contains(event.player)) return false;
return event.player!=player||!player.getHistory('useSkill',evt=>evt.skill=='clanmingjie'&&evt.targets[0]==player).length;
var cards=player.getStorage('clanmingjie_record').slice();
cards=cards.filterInD('d');
if(!cards.length) return false;
var history=player.getHistory('useSkill',evt=>evt.skill=='clanmingjie');
if(history.length){
var targets=history.reduce((list,evt)=>list.addArray(evt.targets),[]);
if(event.player!=player&&targets.includes(event.player)) return true;
}
if(player.actionHistory.length>=2){
for(var i=player.actionHistory.length-2;i>=0;i--){
if(!player.actionHistory[i].isMe) continue;
var history2=player.actionHistory[i].useSkill.filter(evt=>evt.skill=='clanmingjie');
if(history2.length){
var targets2=history2.reduce((list,evt)=>list.addArray(evt.targets),[]);
if(targets2.includes(event.player)) return true;
}
break;
}
}
return false;
},
forced:true,
popup:false,
@ -764,10 +791,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 0'
var cards=player.getStorage('clanmingjie_record').slice();
cards=cards.filterInD('d');
if(cards.length){
event.cards=cards;
}
else event.goto(4);
event.cards=cards;
'step 1'
player.chooseButton(['铭戒:是否使用这些牌?',cards]).set('filterButton',button=>{
return _status.event.player.hasUseTarget(button.link);
@ -782,24 +806,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
game.delayx();
player.chooseUseTarget(card,true);
}
else event.goto(4);
else event.finish();
'step 3'
if(event.cards.filter(card=>{
return get.position(card,true)=='d'&&player.hasUseTarget(card);
}).length) event.goto(1);
'step 4'
player.unmarkAuto('clanmingjie_effect',[trigger.player]);
trigger.player.unmarkAuto('clanmingjie_mark',[player]);
'step 5'
if(!player.getStorage('clanmingjie_effect').length) player.removeSkill('clanmingjie_effect');
if(!trigger.player.getStorage('clanmingjie_mark').length) player.removeSkill('clanmingjie_mark');
},
},
mark:{
charlotte:true,
marktext:'戒',
intro:{content:'已被$指定为【铭戒】目标'},
},
record:{
charlotte:true,
trigger:{
@ -2634,7 +2647,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
clanjiexuan:'解悬',
clanjiexuan_info:'限定技,转换技。阴:你可以将一张红色牌当【顺手牵羊】使用;阳:你可以将一张黑色牌当【过河拆桥】使用。',
clanmingjie:'铭戒',
clanmingjie_info:'限定技。出牌阶段,你可以选择一名角色,然后直到其下回合结束时,当你使用牌时你可以指定其为额外目标。然后其下回合结束时,你可以使用本回合使用过的黑桃牌和被抵消过的牌。',
clanmingjie_info:'限定技。出牌阶段,你可以选择一名角色,然后你获得此下效果:①你使用牌时你可以指定其为额外目标直到其下个回合结束。②其下个回合结束时(若该角色为你则改为你的下下个回合结束时),你可以使用本回合使用过的黑桃牌和被抵消过的牌。',
clan_wanghun:'族王浑',
clanfuxun:'抚循',
clanfuxun_info:'出牌阶段限一次。你可以获得或交给一名其他角色一张手牌,然后若其手牌数与你相等且于此阶段仅以此法获得或失去过牌,你可以将一张牌当任意基本牌使用。',

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@ -803,7 +803,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
silent:true,
content:function(){
player.exitSubPlayer(true);
game.createTrigger('phaseAfter','lianjing',player,trigger);
if(lib.filter.filterTrigger(trigger,player,'phaseAfter','lianjing')) game.createTrigger('phaseAfter','lianjing',player,trigger);
}
}
},

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@ -8203,7 +8203,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hs:get.cards(4)
});
player.callSubPlayer(player.storage.huanfeng_end);
// game.createTrigger('phaseBegin','shengdun',player,trigger);
// if(lib.filter.filterTrigger(trigger,player,'phaseBegin','shengdun')) game.createTrigger('phaseBegin','shengdun',player,trigger);
},
// group:'huanfeng_end',
subSkill:{

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@ -3130,7 +3130,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var keys=['filterTarget','selectTarget','ai2'];
for(var key of keys) delete next[key];
for(var i in trigger){
if(!next.hasOwnProperty(i)) next[i]=trigger[i];
if(!(i in next)) next[i]=trigger[i];
}
next.filterTargetx=trigger.filterTarget||(()=>false);
next.filterTarget=function(card,player,target){
@ -3732,7 +3732,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(list.length>0) continue;
var info=get.info(skill);
if(info&&(!info.unique||info.gainable)){
lib.skill.rehuashen.createAudio(name,skill,'jsrg_xushao');
// lib.skill.rehuashen.createAudio(name,skill,'jsrg_xushao');
skills.add(skill);
}
}
@ -3744,6 +3744,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addSkillBlocker('sbyingmen');
game.log(player,'将','#y'+get.translation(characters),'加入了','#g“访客”');
game.broadcastAll(function(player,characters){
player.tempname.addArray(characters);
player.$draw(characters.map(function(name){
var cardname='huashen_card_'+name;
lib.card[cardname]={
@ -3764,6 +3765,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var characters2=player.getStorage('sbyingmen').slice(0);
characters2.removeArray(characters);
skills.removeArray(lib.skill.sbyingmen.getSkills(characters2,player));
game.broadcastAll((player,characters)=>player.tempname.removeArray(characters),player,characters);
player.unmarkAuto('sbyingmen',characters);
_status.characterlist.addArray(characters);
player.removeInvisibleSkill(skills);

View File

@ -20,6 +20,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
connect:true,
character:{
ol_jianyong:['male','shu',3,['olqiaoshui','jyzongshi'],['unseen']],
ol_lingtong:['male','wu',4,['olxuanfeng'],['die_audio:re_lingtong','unseen']],
re_xushu:['male','shu',4,['zhuhai','qianxin']],
re_lidian:['male','wei',3,['xunxun','xinwangxi']],
@ -170,6 +171,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_guohuai:['xiahouyuan','zhanghe'],
},
skill:{
//界简雍
olqiaoshui:{
audio:2,
inherit:'reqiaoshui',
filter:function(event,player){
return player.countCards('h')>0&&!player.hasSkill('olqiaoshui_used');
},
content:function(){
'step 0'
player.chooseToCompare(target);
'step 1'
if(result.bool) player.addTempSkill('qiaoshui3',{player:'phaseUseAfter'});
else{
player.addTempSkill('qiaoshui2');
player.addTempSkill('olqiaoshui_used');
}
},
subSkill:{
used:{
charlotte:true,
mark:true,
marktext:'<span style="text-decoration: line-through;">说</span>',
intro:{content:'被迫闭嘴'},
},
},
},
//界凌统
olxuanfeng:{
audio:'xuanfeng',
@ -10620,10 +10647,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
if(event.control=='弃置化身') return;
if(player.storage.rehuashen.current!=event.card){
const old=player.storage.rehuashen.current;
player.storage.rehuashen.current=event.card;
game.broadcastAll(function(player,sex){
player.sex=sex;
},player,lib.character[event.card][0]);
game.broadcastAll(function(player,character,old){
player.tempname.remove(old);
player.tempname.add(character);
player.sex=lib.character[event.card][0];
},player,event.card,old);
game.log(player,'将性别变为了','#y'+get.translation(lib.character[event.card][0])+'性');
player.changeGroup(lib.character[event.card][1]);
}
@ -10636,7 +10666,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.popup(link);
player.syncStorage('rehuashen');
player.updateMarks('rehuashen');
lib.skill.rehuashen.createAudio(event.card,link,'re_zuoci');
// lib.skill.rehuashen.createAudio(event.card,link,'re_zuoci');
}
},
init:function(player,skill){
@ -10752,42 +10782,42 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
return node;
},
createAudio:(character,skillx,name)=>{
var skills=game.expandSkills([skillx]);
skills=skills.filter(skill=>get.info(skill));
if(!skills.length) return;
var skillss=skills.filter(skill=>get.info(skill).derivation);
if(skillss.length){
skillss.forEach(skill=>{
var derivationSkill=get.info(skill).derivation;
skills[Array.isArray(derivationSkill)?'addArray':'add'](derivationSkill);
});
}
skills.forEach(skill=>{
var info=lib.skill[skill];
if(info){
if(!info.audioname2) info.audioname2={};
if(info.audioname&&info.audioname.includes(character)){
if(info.audio){
if(typeof info.audio=='string') skill=info.audio;
if(Array.isArray(info.audio)) skill=info.audio[0];
}
if(!lib.skill[skill+'_'+character]) lib.skill[skill+'_'+character]={audio:2};
info.audioname2[name]=(skill+'_'+character);
}
else if(info.audioname2[character]){
info.audioname2[name]=info.audioname2[character];
}
else{
if(info.audio){
if(typeof info.audio=='string') skill=info.audio;
if(Array.isArray(info.audio)) skill=info.audio[0];
}
info.audioname2[name]=skill;
}
}
});
},
// createAudio:(character,skillx,name)=>{
// var skills=game.expandSkills([skillx]);
// skills=skills.filter(skill=>get.info(skill));
// if(!skills.length) return;
// var skillss=skills.filter(skill=>get.info(skill).derivation);
// if(skillss.length){
// skillss.forEach(skill=>{
// var derivationSkill=get.info(skill).derivation;
// skills[Array.isArray(derivationSkill)?'addArray':'add'](derivationSkill);
// });
// }
// skills.forEach(skill=>{
// var info=lib.skill[skill];
// if(info){
// if(!info.audioname2) info.audioname2={};
// if(info.audioname&&info.audioname.includes(character)){
// if(info.audio){
// if(typeof info.audio=='string') skill=info.audio;
// if(Array.isArray(info.audio)) skill=info.audio[0];
// }
// if(!lib.skill[skill+'_'+character]) lib.skill[skill+'_'+character]={audio:2};
// info.audioname2[name]=(skill+'_'+character);
// }
// else if(info.audioname2[character]){
// info.audioname2[name]=info.audioname2[character];
// }
// else{
// if(info.audio){
// if(typeof info.audio=='string') skill=info.audio;
// if(Array.isArray(info.audio)) skill=info.audio[0];
// }
// info.audioname2[name]=skill;
// }
// }
// });
// },
mark:true,
intro:{
onunmark:function(storage,player){
@ -13882,7 +13912,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player:["changeHp"],
},
audio:2,
audioname:{gongsunzan:'yicong'},
audioname2:{gongsunzan:'yicong'},
forced:true,
filter:function(event,player){
return get.sgn(player.hp-2.5)!=get.sgn(player.hp-2.5-event.num);
@ -15612,6 +15642,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_lidian_prefix:'界',
re_xushu:'界徐庶',
re_xushu_prefix:'界',
ol_jianyong:'OL界简雍',
ol_jianyong_prefix:'OL界',
olqiaoshui:'巧说',
olqiaoshui_info:'出牌阶段,你可与一名其他角色拼点。若你赢,你使用的下一张基本牌或普通锦囊牌可以额外指定任意一名其他角色为目标或减少指定一个目标;若你没赢,此技能于本回合失效且本回合你不能使用锦囊牌。',
refresh_standard:'界限突破·标',
refresh_feng:'界限突破·风',

View File

@ -4412,9 +4412,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!event.logged) player.logSkill('huashen');
var skill=map.skill,character=map.character;
if(character!=player.storage.huashen.current){
const old=player.storage.huashen.current;
player.storage.huashen.current=character;
player.markSkill('huashen');
game.broadcastAll(function(character,player){
game.broadcastAll(function(player,character,old){
player.tempname.remove(old);
player.tempname.add(character);
player.sex=lib.character[character][0];
//player.group=lib.character[character][1];
//player.node.name.dataset.nature=get.groupnature(player.group);
@ -4434,7 +4437,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},50);
},200);
}
},character,player);
},player,character,old);
game.log(player,'将性别变为了','#y'+get.translation(lib.character[character][0])+'性');
player.changeGroup(lib.character[character][1]);
}
@ -4446,7 +4449,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.popup(skill);
player.syncStorage('huashen');
player.updateMarks('huashen');
lib.skill.rehuashen.createAudio(character,skill,'zuoci');
// lib.skill.rehuashen.createAudio(character,skill,'zuoci');
}
}
}

View File

@ -703,6 +703,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
skill:{
//OL飞扬
olfeiyang:{
trigger:{player:'phaseZhunbeiBegin'},
filter:function(event,player){
return player.countCards('he',card=>{
if(_status.connectMode&&get.position(card)=='h') return true;
return lib.filter.cardDiscardable(card,player);
})>=3&&player.countCards('j');
},
direct:true,
//limited:true,
//skillAnimation:true,
//animationColor:'orange',
content:function(){
'step 0'
player.chooseToDiscard(get.prompt2('olfeiyang'),'he',3).set('ai',function(card){
var player=_status.event.player;
if(player.hasCard(function(card){
return get.effect(player,{
name:card.viewAs||card.name,
cards:[card],
},player,player)<0;
},'j')) return 6-get.value(card);
return 0;
}).set('logSkill','olfeiyang');
'step 1'
if(result.bool){
//player.awakenSkill('olfeiyang');
player.discardPlayerCard(player,'j',true);
}
},
},
//李婉
ollianju:{
audio:2,
@ -8092,7 +8124,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:'chooseToUse',
hiddenCard:function(player,name){
if(get.type(name)=='basic'&&lib.inpile.contains(name)&&!player.getStorage('yilie_count').contains(name)){
if(get.type(name)=='basic'&&lib.inpile.contains(name)&&!player.getStorage('yilie_count').includes(name)){
var hs=player.getCards('hs');
if(hs.length<2) return false;
var bool=false,map={};
@ -8123,7 +8155,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
if(!bool) return false;
for(var name of lib.inpile){
if(get.type(name)!='basic'||list.contains(name)) continue;
if(get.type(name)!='basic'||list.includes(name)) continue;
var card={name:name};
if(event.filterCard(card,player,event)) return true;
if(name=='sha'){
@ -8138,10 +8170,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
chooseButton:{
dialog:function(event,player){
var list=[];
var storage=player.storage.yilie_count;
var storage=player.getStorage('yilie_count');
for(var i of lib.inpile){
if(get.type(i)!='basic') continue;
if(storage&&storage.contains(i)) continue;
if(get.type(i)!='basic'||storage.includes(i)) continue;
var card={name:i,isCard:true};
if(event.filterCard(card,player,event)) list.push(['基本','',i]);
if(i=='sha'){
@ -8154,25 +8185,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return ui.create.dialog('义烈',[list,'vcard'],'hidden')
},
check:function(button){
let player=_status.event.player,hs=player.getCards('h',card=>{
return get.name(card)!==button.link[2]&&(!button.link[3]||get.hasNature(card,button.link[3]));
}),bool=false,map={};
for(let i of hs){
let color=get.color(i);
if(!map[color]) map[color]=true;
else{
bool=true;
break;
var player=_status.event.player;
var evt=_status.event.getParent();
var name=button.link[2],card={name:name,nature:button.link[3]};
if(name=='shan') return 2;
if(evt.type=='dying'){
if(get.attitude(player,evt.dying)<2) return 0;
if(name=='jiu') return 2.1;
return 1.9;
}
if(evt.type=='phase'){
if(button.link[2]=='jiu'){
if(player.getUseValue({name:'jiu'})<=0) return 0;
var cards=player.getCards('hs',cardx=>get.value(cardx)<8);
cards.sort((a,b)=>get.value(a)-get.value(b));
if(cards.some(cardx=>get.name(cardx)=='sha'&&!cards.slice(0,2).includes(cardx))) return player.getUseValue({name:'jiu'});
return 0;
}
return player.getUseValue(card)/4;
}
if(!bool) return 0;
if(button.link[2]=='shan') return 3;
if(button.link[2]=='jiu'){
if(player.getUseValue({name:'jiu'})<=0) return 0;
if(player.countCards('h','sha')) return player.getUseValue({name:'jiu'});
return 0;
}
return player.getUseValue({name:button.link[2],nature:button.link[3]})/4;
return 1;
},
backup:function(links,player){
return {
@ -8187,10 +8219,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
position:'hs',
complexCard:true,
check:(card)=>{
if(get.name(card)===lib.skill.yilie_backup.viewAs.name&&(!lib.skill.yilie_backup.viewAs.nature||game.hasNature(card,lib.skill.yilie_backup.viewAs.nature))) return -1;
return 8-get.value(card);
},
check:(card)=>8-get.value(card),
popname:true,
viewAs:{
name:links[0][2],
@ -8211,12 +8240,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
ai:{
order:function(item,player){
return 2.6;
if(player&&_status.event.type=='phase'){
var add=false,max=0;
var names=lib.inpile.filter(name=>get.type(name)=='basic'&&!player.getStorage('yilie_count').includes(name));
if(names.includes('sha')) add=true;
names=names.map(namex=>{return {name:namex}});
if(add) lib.inpile_nature.forEach(nature=>names.push({name:'sha',nature:nature}));
names.forEach(card=>{
if(player.getUseValue(card)>0){
var temp=get.order(card);
if(card.name=='jiu'){
var cards=player.getCards('hs',cardx=>get.value(cardx)<8);
cards.sort((a,b)=>get.value(a)-get.value(b));
if(!cards.some(cardx=>get.name(cardx)=='sha'&&!cards.slice(0,2).includes(cardx))) temp=0;
}
if(temp>max) max=temp;
}
});
if(max>0) max-=0.001;
return max;
}
return 0.5;
},
respondShan:true,
respondSha:true,
fireAttack:true,
skillTagFilter:function(player,tag){
skillTagFilter:function(player,tag,arg){
if(arg=='respond') return false;
var hs=player.getCards('hs');
if(hs.length<2) return false;
var bool=false,map={};
@ -26628,6 +26678,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
oldhuxiao_info:'锁定技,当你使用的【杀】被【闪】抵消后,你令此【杀】不计入使用次数。',
oldwuji:'武继',
oldwuji_info:'觉醒技结束阶段若你本回合造成了3点或更多伤害你加1点体力上限并回复1点体力并失去技能〖虎啸〗。',
olfeiyang:'飞扬',
//olfeiyang_info:'限定技。准备阶段,你可以弃置两张牌,然后弃置判定区的一张牌。',
olfeiyang_info:'准备阶段,你可以弃置三张牌,然后弃置判定区的一张牌。',
sp_tianji:'天极·皇室宗亲',

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@ -8366,7 +8366,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addTempSkill(result.control);
player.storage.pingjian_check[result.control]=(trigger.name=='damage'?trigger:'phaseJieshu');
var name=event.list.find(name=>lib.character[name][3].includes(result.control));
if(name) lib.skill.rehuashen.createAudio(name,result.control,'xushao');
// if(name) lib.skill.rehuashen.createAudio(name,result.control,'xushao');
if(name) game.broadcastAll((player,name)=>player.tempname.add(name),player,name);
},
group:'pingjian_use',
phaseUse_special:[],
@ -8454,7 +8455,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addTempSkill(result.control);
player.storage.pingjian_check[result.control]='phaseUse';
var name=event.list.find(name=>lib.character[name][3].includes(result.control));
if(name) lib.skill.rehuashen.createAudio(name,result.control,'xushao');
// if(name) lib.skill.rehuashen.createAudio(name,result.control,'xushao');
if(name) game.broadcastAll((player,name)=>player.tempname.add(name),player,name);
},
ai:{order:12,result:{player:1}},
},
@ -8473,6 +8475,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){
var skill=trigger.sourceSkill||trigger.skill;
player.removeSkill(skill);
const names=player.tempname&&player.tempname.filter(i=>lib.character[i][3].includes(skill));
if(names) game.broadcastAll((player,names)=>player.tempname.removeArray(names),player,names);
delete player.storage.pingjian_check[skill];
},
group:'pingjian_check2',
@ -8495,6 +8499,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return player.storage.pingjian_check[skill]==trigger;
});
player.removeSkill(skills);
const names=player.tempname&&player.tempname.filter(i=>skills.some(skill=>lib.character[i][3].includes(skill)));
if(names) game.broadcastAll((player,names)=>player.tempname.removeArray(names),player,names);
for(var skill of skills) delete player.storage.pingjian_check[skill];
},
},

View File

@ -100,7 +100,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.draw(3);
player.addSkill('shuiyun');
'step 1'
game.createTrigger('phaseEnd','shuiyun',player,trigger);
if(lib.filter.filterTrigger(trigger,player,'phaseEnd','shuiyun')) game.createTrigger('phaseEnd','shuiyun',player,trigger);
},
},
shenwu:{

View File

@ -5114,7 +5114,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
jyzongshi:{
audio:2,
audioname:['re_jianyong'],
audioname:['re_jianyong','ol_jianyong'],
trigger:{player:['chooseToCompareAfter','compareMultipleAfter'],target:['chooseToCompareAfter','compareMultipleAfter']},
filter:function(event,player){
if(event.preserve) return false;
@ -10272,6 +10272,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audioname2:{
re_jianyong:'reqiaoshui',
xin_jianyong:'xinqiaoshui',
ol_jianyong:'olqiaoshui',
},
trigger:{player:'useCard2'},
filter:function(event,player){
@ -13910,7 +13911,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
masu:['xin_masu','re_masu','masu'],
xusheng:['xusheng','xin_xusheng','re_xusheng','old_xusheng'],
wuguotai:['wuguotai','xin_wuguotai','re_wuguotai'],
lingtong:['lingtong','xin_lingtong','re_lingtong','old_lingtong'],
lingtong:['lingtong','xin_lingtong','ol_lingtong','re_lingtong','old_lingtong'],
gaoshun:['gaoshun','xin_gaoshun','re_gaoshun','old_gaoshun'],
zhonghui:['zhonghui','xin_zhonghui','re_zhonghui','old_zhonghui','pe_zhonghui'],
wangyi:['wangyi','re_wangyi','old_wangyi'],
@ -13925,7 +13926,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
manchong:['manchong','re_manchong'],
caochong:['caochong','re_caochong','old_caochong'],
guohuai:['guohuai','re_guohuai','xin_guohuai','tw_guohuai','ol_guohuai'],
jianyong:['jianyong','re_jianyong','xin_jianyong'],
jianyong:['jianyong','ol_jianyong','re_jianyong','xin_jianyong'],
panzhangmazhong:['panzhangmazhong','re_panzhangmazhong','xin_panzhangmazhong'],
yufan:['yufan','xin_yufan','re_yufan'],
zhuran:['zhuran','re_zhuran','xin_zhuran','old_zhuran'],

View File

@ -31,7 +31,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
characterSort:{
yingbian:{
yingbian_pack1:['jin_simayi','jin_zhangchunhua','ol_lisu','simazhou','cheliji','ol_huaxin'],
yingbian_pack2:['jin_simashi','jin_xiahouhui','zhanghuyuechen','shibao','jin_yanghuiyu'],
yingbian_pack2:['jin_simashi','jin_xiahouhui','zhanghuyuechen','shibao','jin_yanghuiyu','chengjichengcui'],
yingbian_pack3:['jin_simazhao','jin_wangyuanji','duyu','weiguan','xuangongzhu'],
yingbian_pack4:['zhongyan','xinchang','jin_jiachong','wangxiang'],
yingbian_pack5:['yangyan','yangzhi'],

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@ -583,8 +583,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
uiintro.add('<div class="text chat">侯选人数:'+lib.configOL.choice_num+'人');
uiintro.add('<div class="text chat">替补人数:'+lib.configOL.replace_number+'人');
}
else if(lib.configOL.versus_mode=='2v2'||lib.configOL.versus_mode=='3v3'){
uiintro.add('<div class="text chat">四号位换牌:'+(lib.configOL.replace_handcard?'开启':'关闭'));
if(lib.configOL.versus_mode=='2v2'||lib.configOL.versus_mode=='3v3'){
uiintro.add('<div class="text chat">四号位保护:'+(lib.configOL.replace_handcard?'开启':'关闭'));
if(lib.configOL.versus_mode=='2v2') uiintro.add('<div class="text chat">四号位【飞扬】:'+(lib.configOL.olfeiyang_four?'开启':'关闭'));
}
var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
@ -1427,7 +1428,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
if(get.config('olfeiyang_four')){
var target=_status.firstAct.previous;
if(target.isIn()) target.addSkill('olfeiyang');
}
game.addGlobalSkill('versus_viewHandcard');
if(get.config('two_phaseswap')){
game.addGlobalSkill('autoswap');
@ -3384,6 +3388,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
if(lib.configOL.olfeiyang_four){
var target=_status.firstAct.previous;
if(target.isIn()) target.addSkill('olfeiyang');
}
game.addGlobalSkill('versus_viewHandcard');
});
},
@ -7060,10 +7068,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(this.replacetwo){
game.replacePlayerTwo(this,this.replacetwo);
delete this.replacetwo;
if(get.config('olfeiyang_four')&&this==_status.firstAct.previous){
this.addSkill('olfeiyang');
}
}
else if(friend&&friend.replacetwo){
game.replacePlayerTwo(this,friend.replacetwo);
delete friend.replacetwo;
if(get.config('olfeiyang_four')&&this==_status.firstAct.previous){
this.addSkill('olfeiyang');
}
}
else{
game.over(this.side!=me.side);