This commit is contained in:
libccy 2016-04-06 16:59:19 +08:00
parent 18622ee8c6
commit 36ba0c330f
4 changed files with 28 additions and 16 deletions

View File

@ -3748,10 +3748,7 @@
if(lib.config.cheat&&!_status.connectMode){ if(lib.config.cheat&&!_status.connectMode){
cheat.i(); cheat.i();
} }
else if(lib.config.debug){ else if(!lib.config.debug){
cheat.i();
}
else{
lib.cheat=window.cheat; lib.cheat=window.cheat;
delete window.cheat; delete window.cheat;
} }
@ -3783,12 +3780,21 @@
} }
if(!mode[lib.config.mode]){ if(!mode[lib.config.mode]){
window.inSplash=true; window.inSplash=true;
var clickedNode=false;
var proceeded=false;
var clickNode=function(){ var clickNode=function(){
if(clickedNode) return;
clickedNode=true;
this.classList.add('clicked');
lib.config.mode=this.link; lib.config.mode=this.link;
game.saveConfig('mode',this.link); game.saveConfig('mode',this.link);
splash.delete(); splash.delete();
delete window.inSplash; delete window.inSplash;
lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed); this.addEventListener('webkitTransitionEnd',function(){
if(proceeded) return;
proceeded=true;
lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
});
} }
var downNode=function(){ var downNode=function(){
this.classList.add('glow'); this.classList.add('glow');

View File

@ -1,7 +1,6 @@
window.noname_update={ window.noname_update={
version:'1.8.3.0', version:'1.8.3.1',
changeLog:[ changeLog:[
'风火林山联机', '修复重连问题'
'bug修复'
] ]
} }

View File

@ -60,16 +60,22 @@ table{table-layout: fixed;}
margin-left:10px; margin-left:10px;
margin-right:10px; margin-right:10px;
position: relative; position: relative;
transition: all 0.8s;
} }
#splash>div:not(.hidden){ /*#splash>div:not(.hidden){
animation: splash 0.5s; animation: splash 0.7s;
-webkit-animation: splash 0.5s; -webkit-animation: splash 0.7s;
} }*/
#splash>div:hover{ #splash>div:hover{
transform: scale(1.02); transform: translateY(-20px);
}
#splash>div.clicked{
transform: translateY(-20px) scale(1.5);
transition: all 0.3s;
opacity: 0;
} }
#splash>div.hidden{ #splash>div.hidden{
transform: translateY(-200px); transform: translateY(-300px);
} }
#splash>div>.splashtext{ #splash>div>.splashtext{
font-family: 'huangcao','xinwei'; font-family: 'huangcao','xinwei';
@ -1664,8 +1670,8 @@ div:hover>.wunature{
from {transform:perspective(1200px) rotateY(-90deg) translateX(150px)} from {transform:perspective(1200px) rotateY(-90deg) translateX(150px)}
to{transform:perspective(1200px) rotateY(0deg) translateX(0)} to{transform:perspective(1200px) rotateY(0deg) translateX(0)}
} }
@keyframes splash{from {opacity: 0;transform: translateY(-200px)}} @keyframes splash{from {opacity: 0;transform:translateY(-300px)}}
@-webkit-keyframes splash{from {opacity: 0;transform: translateY(-200px)}} @-webkit-keyframes splash{from {opacity: 0;transform:translateY(-300px)}}
@keyframes game_start{from {opacity: 0;}} @keyframes game_start{from {opacity: 0;}}
@-webkit-keyframes game_start{from {opacity: 0;}} @-webkit-keyframes game_start{from {opacity: 0;}}
@keyframes equip_hover{0% {opacity: 0;}50% {opacity: 0;}} @keyframes equip_hover{0% {opacity: 0;}50% {opacity: 0;}}

View File

@ -1102,6 +1102,7 @@ mode.identity={
player:{ player:{
$dieAfter:function(){ $dieAfter:function(){
if(_status.video) return; if(_status.video) return;
alert(1)
if(!this.node.dieidentity){ if(!this.node.dieidentity){
var node=ui.create.div('.damage.dieidentity',get.translation(this.identity+'2'),this); var node=ui.create.div('.damage.dieidentity',get.translation(this.identity+'2'),this);
ui.refresh(node); ui.refresh(node);