This commit is contained in:
parent
18622ee8c6
commit
36ba0c330f
16
game/game.js
16
game/game.js
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@ -3748,10 +3748,7 @@
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if(lib.config.cheat&&!_status.connectMode){
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if(lib.config.cheat&&!_status.connectMode){
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cheat.i();
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cheat.i();
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}
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}
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else if(lib.config.debug){
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else if(!lib.config.debug){
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cheat.i();
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}
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else{
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lib.cheat=window.cheat;
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lib.cheat=window.cheat;
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delete window.cheat;
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delete window.cheat;
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}
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}
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@ -3783,12 +3780,21 @@
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}
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}
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if(!mode[lib.config.mode]){
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if(!mode[lib.config.mode]){
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window.inSplash=true;
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window.inSplash=true;
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var clickedNode=false;
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var proceeded=false;
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var clickNode=function(){
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var clickNode=function(){
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if(clickedNode) return;
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clickedNode=true;
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this.classList.add('clicked');
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lib.config.mode=this.link;
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lib.config.mode=this.link;
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game.saveConfig('mode',this.link);
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game.saveConfig('mode',this.link);
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splash.delete();
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splash.delete();
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delete window.inSplash;
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delete window.inSplash;
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lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
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this.addEventListener('webkitTransitionEnd',function(){
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if(proceeded) return;
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proceeded=true;
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lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
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});
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}
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}
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var downNode=function(){
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var downNode=function(){
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this.classList.add('glow');
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this.classList.add('glow');
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@ -1,7 +1,6 @@
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window.noname_update={
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window.noname_update={
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version:'1.8.3.0',
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version:'1.8.3.1',
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changeLog:[
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changeLog:[
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'风火林山联机',
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'修复重连问题'
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'bug修复'
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]
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]
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}
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}
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@ -60,16 +60,22 @@ table{table-layout: fixed;}
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margin-left:10px;
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margin-left:10px;
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margin-right:10px;
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margin-right:10px;
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position: relative;
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position: relative;
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transition: all 0.8s;
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}
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}
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#splash>div:not(.hidden){
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/*#splash>div:not(.hidden){
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animation: splash 0.5s;
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animation: splash 0.7s;
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-webkit-animation: splash 0.5s;
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-webkit-animation: splash 0.7s;
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}
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}*/
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#splash>div:hover{
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#splash>div:hover{
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transform: scale(1.02);
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transform: translateY(-20px);
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}
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#splash>div.clicked{
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transform: translateY(-20px) scale(1.5);
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transition: all 0.3s;
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opacity: 0;
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}
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}
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#splash>div.hidden{
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#splash>div.hidden{
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transform: translateY(-200px);
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transform: translateY(-300px);
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}
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}
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#splash>div>.splashtext{
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#splash>div>.splashtext{
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font-family: 'huangcao','xinwei';
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font-family: 'huangcao','xinwei';
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@ -1664,8 +1670,8 @@ div:hover>.wunature{
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from {transform:perspective(1200px) rotateY(-90deg) translateX(150px)}
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from {transform:perspective(1200px) rotateY(-90deg) translateX(150px)}
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to{transform:perspective(1200px) rotateY(0deg) translateX(0)}
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to{transform:perspective(1200px) rotateY(0deg) translateX(0)}
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}
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}
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@keyframes splash{from {opacity: 0;transform: translateY(-200px)}}
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@keyframes splash{from {opacity: 0;transform:translateY(-300px)}}
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@-webkit-keyframes splash{from {opacity: 0;transform: translateY(-200px)}}
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@-webkit-keyframes splash{from {opacity: 0;transform:translateY(-300px)}}
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@keyframes game_start{from {opacity: 0;}}
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@keyframes game_start{from {opacity: 0;}}
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@-webkit-keyframes game_start{from {opacity: 0;}}
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@-webkit-keyframes game_start{from {opacity: 0;}}
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@keyframes equip_hover{0% {opacity: 0;}50% {opacity: 0;}}
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@keyframes equip_hover{0% {opacity: 0;}50% {opacity: 0;}}
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@ -1102,6 +1102,7 @@ mode.identity={
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player:{
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player:{
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$dieAfter:function(){
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$dieAfter:function(){
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if(_status.video) return;
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if(_status.video) return;
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alert(1)
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if(!this.node.dieidentity){
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if(!this.node.dieidentity){
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var node=ui.create.div('.damage.dieidentity',get.translation(this.identity+'2'),this);
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var node=ui.create.div('.damage.dieidentity',get.translation(this.identity+'2'),this);
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ui.refresh(node);
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ui.refresh(node);
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