全惠解【慧淑】修复,【易数】操作和显示调整
修复全惠解【慧淑】获得锦囊牌效果的content里面存在未定义goon变量的bug 调整全惠解【易数】为同时操作选择增加和减少的数字
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@ -5566,7 +5566,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var evt=trigger.getl(player);
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var num=0;
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player.getHistory('lose',function(evt){
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if(!goon||evt.type!='discard') return false;
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if(evt.type!='discard') return false;
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num+=evt.cards2.length;
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});
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var cards=[];
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@ -5597,52 +5597,148 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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'step 0'
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var list=lib.skill.dchuishu.getList(player);
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event.initial_list=list.slice(0);
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var min=list[0];
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var min=list[0],max=list[0];
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for(var i of list){
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if(i<min) min=i;
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if(i>max) max=i;
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}
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var exps=['摸牌数[','弃牌数[','目标牌数['];
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var choices=[];
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var choices_min=[],choices_max=[];
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for(var i=0;i<list.length;i++){
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if(list[i]==min) choices.push(exps[i]+min+']');
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if(list[i]==min) choices_min.push(exps[i]+min+']');
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if(list[i]==max) choices_max.push(exps[i]+max+']');
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}
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if(choices_min.length==1&&choices_max.length==1){
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event._result={bool:true,min:choices_min[0],max:choices_max[0]};
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}
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else{
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if(player.isUnderControl()) game.swapPlayerAuto(player);
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var switchToAuto=function(){
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_status.imchoosing=false;
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event._result={
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bool:true,
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min:choices_min[0],
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max:choices_max[0],
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};
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if(event.dialog) event.dialog.close();
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if(event.control) event.control.close();
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};
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var chooseButton=function(player,min,max){
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var event=_status.event;
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player=player||event.player;
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var list=lib.skill.dchuishu.getList(player);
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if(!event._result) event._result={};
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var dialog=ui.create.dialog('###易数:请选择更改的数值###令〖慧淑〗的一个最小数值+2并令一个最大数值-1','forcebutton','hidden');
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event.dialog=dialog;
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dialog.addText('最小值+2');
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var table=document.createElement('div');
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table.classList.add('add-setting');
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table.style.margin='0';
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table.style.width='100%';
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table.style.position='relative';
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for(var i=0;i<min.length;i++){
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.link=min[i];
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table.appendChild(td);
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td.innerHTML='<span>'+min[i]+'</span>';
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td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(_status.dragged) return;
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if(_status.justdragged) return;
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_status.tempNoButton=true;
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setTimeout(function(){
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_status.tempNoButton=false;
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},500);
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var link=this.link;
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var current=this.parentNode.querySelector('.bluebg');
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if(current) current.classList.remove('bluebg');
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this.classList.add('bluebg');
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event._result.min=link;
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});
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}
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dialog.content.appendChild(table);
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dialog.addText('最大值-1');
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var table2=document.createElement('div');
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table2.classList.add('add-setting');
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table2.style.margin='0';
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table2.style.width='100%';
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table2.style.position='relative';
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for(var i=0;i<max.length;i++){
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.link=max[i];
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table2.appendChild(td);
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td.innerHTML='<span>'+max[i]+'</span>';
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td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(_status.dragged) return;
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if(_status.justdragged) return;
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_status.tempNoButton=true;
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setTimeout(function(){
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_status.tempNoButton=false;
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},500);
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var link=this.link;
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var current=this.parentNode.querySelector('.bluebg');
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if(current) current.classList.remove('bluebg');
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this.classList.add('bluebg');
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event._result.max=link;
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});
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}
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dialog.content.appendChild(table2);
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dialog.add(' ');
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event.dialog.open();
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event.switchToAuto=function(){
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event._result={
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bool:true,
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min:min[0],
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max:max[0],
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};
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event.dialog.close();
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event.control.close();
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game.resume();
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_status.imchoosing=false;
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};
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event.control=ui.create.control('ok',function(link){
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var result=event._result;
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if(!result.min||!result.max) return;
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result.bool=true;
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event.dialog.close();
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event.control.close();
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game.resume();
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_status.imchoosing=false;
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});
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for(var i=0;i<event.dialog.buttons.length;i++){
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event.dialog.buttons[i].classList.add('selectable');
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}
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game.pause();
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game.countChoose();
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};
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if(event.isMine()) chooseButton(player,choices_min,choices_max);
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else if(event.isOnline()){
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event.player.send(chooseButton,event.player,choices_min,choices_max);
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event.player.wait();
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game.pause();
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}
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else switchToAuto();
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}
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if(choices.length==1) event._result={control:choices[0]};
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else player.chooseControl(choices).set('prompt','易数:令〖慧淑〗的一个数值+2').set('prompt2','摸牌阶段结束时,你可以摸['+list[0]+']张牌。若如此做,你弃置['+list[1]+']张手牌;且当你于本回合内弃置第['+list[2]+']+1张牌后,你从弃牌堆中获得等同于本回合弃牌数的锦囊牌。');
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'step 1'
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var result=result.control.slice(0,result.control.indexOf('['));
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var exps=['摸牌数','弃牌数','目标牌数'];
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var index=exps.indexOf(result),list=lib.skill.dchuishu.getList(player);
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list[index]+=2;
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game.log(player,'令','#g【慧淑】','中的','#y'+result,'+2');
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player.storage.dchuishu=list;
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var map=event.result||result;
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if(map.bool){
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var min=map.min,max=map.max;
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min=min.slice(0,min.indexOf('['));
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max=max.slice(0,max.indexOf('['));
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var exps=['摸牌数','弃牌数','目标牌数'];
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var list=lib.skill.dchuishu.getList(player);
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list[exps.indexOf(min)]+=2;
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list[exps.indexOf(max)]--;
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game.log(player,'令','#g【慧淑】','中的','#y'+min,'+2');
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game.log(player,'令','#g【慧淑】','中的','#y'+max,'-1');
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player.storage.dchuishu=list;
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}
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else event.finish();
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'step 2'
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var list=lib.skill.dchuishu.getList(player);
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var max=event.initial_list[0];
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for(var i of event.initial_list){
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if(i<max) max=i;
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}
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var exps=['摸牌数[','弃牌数[','目标牌数['];
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var choices=[];
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for(var i=0;i<list.length;i++){
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if(event.initial_list[i]==max) choices.push(exps[i]+list[i]+']');
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}
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if(choices.length==1) event._result={control:choices[0]};
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else player.chooseControl(choices).set('prompt','易数:令〖慧淑〗的一个数值-1').set('prompt2','摸牌阶段结束时,你可以摸['+list[0]+']张牌。若如此做,你弃置['+list[1]+']张手牌;且当你于本回合内弃置第['+list[2]+']+1张牌后,你从弃牌堆中获得等同于本回合弃牌数的锦囊牌。');
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'step 3'
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var result=result.control.slice(0,result.control.indexOf('['));
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var exps=['摸牌数','弃牌数','目标牌数'];
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var index=exps.indexOf(result),list=lib.skill.dchuishu.getList(player);
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list[index]--;
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game.log(player,'令','#g【慧淑】','中的','#y'+result,'-1');
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player.storage.dchuishu=list;
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'step 4'
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player.markSkill('dchuishu');
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game.delayx();
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},
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ai:{
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combo:'dchuishu',
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},
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ai:{combo:'dchuishu'},
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},
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dcligong:{
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audio:2,
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@ -11547,7 +11643,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dchuishu:'慧淑',
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dchuishu_info:'摸牌阶段结束时,你可以摸[3]张牌。若如此做:你弃置[1]张手牌,且当你于本回合内弃置第[2]+1张牌后,你从弃牌堆中随机获得等同于本回合弃牌数的锦囊牌。',
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dcyishu:'易数',
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dcyishu_info:'锁定技。当你不因出牌阶段而失去牌后,你令A={〖慧淑〗的中括号内最小的数字},B={〖慧淑〗的中括号内最大的数字}。然后你令A中的一个数字+2,且B中的一个数字-1。',
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dcyishu_info:'锁定技。当你不因出牌阶段而失去牌后,你同时令{〖慧淑〗的中括号内最小的一个数字+2}且{〖慧淑〗的中括号内最大的一个数字-1}。',
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dcligong:'离宫',
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dcligong_info:'觉醒技。准备阶段,若〖慧淑〗的中括号内有不小于5的数字,则你加1点体力上限,回复1点体力并失去〖易数〗。系统随机检索四张吴势力的女性武将牌,然后你选择一项:⒈摸三张牌。⒉失去〖慧淑〗,然后获得这些武将牌上的任意两个非Charlotte技能。',
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dingshangwan:'丁尚涴',
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